* Added TryGetAvatar to SceneManager

* Refactored some names for clarity
afrisby
lbsa71 2007-09-20 05:02:44 +00:00
parent 604b786d89
commit 4ce0c0794a
4 changed files with 489 additions and 458 deletions

View File

@ -377,19 +377,19 @@ namespace OpenSim
switch (command)
{
case "set-time":
m_localScenes.SetTimePhase(Convert.ToInt32(cmdparams[0]));
m_localScenes.SetCurrentSceneTimePhase(Convert.ToInt32(cmdparams[0]));
break;
case "force-update":
Console.WriteLine("Updating all clients");
m_localScenes.ForceClientUpdate();
m_localScenes.ForceCurrentSceneClientUpdate();
break;
case "edit-scale":
if (cmdparams.Length == 4)
{
m_localScenes.HandleEditCommand(cmdparams);
m_localScenes.HandleEditCommandOnCurrentScene(cmdparams);
}
break;
@ -427,34 +427,34 @@ namespace OpenSim
case "save-xml":
if (cmdparams.Length > 0)
{
m_localScenes.SavePrimsToXml(cmdparams[0]);
m_localScenes.SaveCurrentSceneToXml(cmdparams[0]);
}
else
{
m_localScenes.SavePrimsToXml(DEFAULT_PRIM_BACKUP_FILENAME);
m_localScenes.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
}
break;
case "load-xml":
if (cmdparams.Length > 0)
{
m_localScenes.LoadPrimsFromXml(cmdparams[0]);
m_localScenes.LoadCurrentSceneFromXml(cmdparams[0]);
}
else
{
m_localScenes.LoadPrimsFromXml(DEFAULT_PRIM_BACKUP_FILENAME);
m_localScenes.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME);
}
break;
case "terrain":
if (!m_localScenes.RunTerrainCmd(cmdparams, ref result))
if (!m_localScenes.RunTerrainCmdOnCurrentScene(cmdparams, ref result))
{
m_log.Error(result);
}
break;
case "script":
m_localScenes.SendCommandToScripts(cmdparams);
m_localScenes.SendCommandToCurrentSceneScripts(cmdparams);
break;
case "command-script":
@ -468,16 +468,16 @@ namespace OpenSim
// Treats each user as a super-admin when disabled
bool permissions = Convert.ToBoolean(cmdparams[0]);
m_localScenes.BypassPermissions(!permissions);
m_localScenes.SetBypassPermissionsOnCurrentScene(!permissions);
break;
case "backup":
m_localScenes.Backup();
m_localScenes.BackupCurrentScene();
break;
case "alert":
m_localScenes.HandleAlertCommand(cmdparams);
m_localScenes.HandleAlertCommandOnCurrentScene(cmdparams);
break;
case "create":
@ -497,7 +497,7 @@ namespace OpenSim
{
string regionName = this.CombineParams(cmdparams, 0);
if (m_localScenes.TrySetCurrentRegion(regionName))
if (m_localScenes.TrySetCurrentScene(regionName))
{
}
@ -535,7 +535,7 @@ namespace OpenSim
int newDebug;
if (int.TryParse(args[1], out newDebug))
{
m_localScenes.DebugPacket(m_log, newDebug);
m_localScenes.SetDebugPacketOnCurrentScene(m_log, newDebug);
}
else
{
@ -568,7 +568,7 @@ namespace OpenSim
case "users":
m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
List<ScenePresence> avatars = m_localScenes.GetAvatars();
List<ScenePresence> avatars = m_localScenes.GetCurrentSceneAvatars();
foreach (ScenePresence avatar in avatars)
{

View File

@ -8,207 +8,207 @@ using OpenSim.Framework.Utilities;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules
{
public class ChatModule : IRegionModule, ISimChat
{
private Scene m_scene;
private string m_server = "irc2.choopa.net";
// private int m_port = 6668;
//private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
private string m_nick = "OSimBot";
private string m_channel = "#opensim";
// private NetworkStream m_stream;
private TcpClient m_irc;
private StreamWriter m_ircWriter;
private StreamReader m_ircReader;
// private Thread pingSender;
// private Thread listener;
private bool connected = false;
public ChatModule()
{
m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
m_irc = null;
m_ircWriter = null;
m_ircReader = null;
}
public void Initialise(Scene scene)
{
m_scene = scene;
m_scene.EventManager.OnNewClient += NewClient;
m_scene.RegisterModuleInterface<ISimChat>(this);
}
public void PostInitialise()
{
/*
try
{
m_irc = new TcpClient(m_server, m_port);
m_stream = m_irc.GetStream();
m_ircReader = new StreamReader(m_stream);
m_ircWriter = new StreamWriter(m_stream);
pingSender = new Thread(new ThreadStart(this.PingRun));
pingSender.Start();
listener = new Thread(new ThreadStart(this.ListenerRun));
listener.Start();
m_ircWriter.WriteLine(m_user);
m_ircWriter.Flush();
m_ircWriter.WriteLine("NICK " + m_nick);
m_ircWriter.Flush();
m_ircWriter.WriteLine("JOIN " + m_channel);
m_ircWriter.Flush();
connected = true;
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
*/
}
public void CloseDown()
{
m_ircWriter.Close();
m_ircReader.Close();
m_irc.Close();
}
public string GetName()
{
return "ChatModule";
}
public bool IsSharedModule()
{
return false;
}
public void NewClient(IClientAPI client)
{
client.OnChatFromViewer += SimChat;
}
public void PingRun()
{
while (true)
{
m_ircWriter.WriteLine("PING :" + m_server);
m_ircWriter.Flush();
Thread.Sleep(15000);
}
}
public void ListenerRun()
{
string inputLine;
LLVector3 pos = new LLVector3(128, 128, 20);
while (true)
{
while ((inputLine = m_ircReader.ReadLine()) != null)
{
Console.WriteLine(inputLine);
if (inputLine.Contains(m_channel))
{
string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
{
namespace OpenSim.Region.Environment.Modules
{
public class ChatModule : IRegionModule, ISimChat
{
private Scene m_scene;
private string m_server = "irc2.choopa.net";
// private int m_port = 6668;
//private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
private string m_nick = "OSimBot";
private string m_channel = "#opensim";
// private NetworkStream m_stream;
private TcpClient m_irc;
private StreamWriter m_ircWriter;
private StreamReader m_ircReader;
// private Thread pingSender;
// private Thread listener;
private bool connected = false;
public ChatModule()
{
m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
m_irc = null;
m_ircWriter = null;
m_ircReader = null;
}
public void Initialise(Scene scene)
{
m_scene = scene;
m_scene.EventManager.OnNewClient += NewClient;
m_scene.RegisterModuleInterface<ISimChat>(this);
}
public void PostInitialise()
{
/*
try
{
m_irc = new TcpClient(m_server, m_port);
m_stream = m_irc.GetStream();
m_ircReader = new StreamReader(m_stream);
m_ircWriter = new StreamWriter(m_stream);
pingSender = new Thread(new ThreadStart(this.PingRun));
pingSender.Start();
listener = new Thread(new ThreadStart(this.ListenerRun));
listener.Start();
m_ircWriter.WriteLine(m_user);
m_ircWriter.Flush();
m_ircWriter.WriteLine("NICK " + m_nick);
m_ircWriter.Flush();
m_ircWriter.WriteLine("JOIN " + m_channel);
m_ircWriter.Flush();
connected = true;
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
*/
}
public void CloseDown()
{
m_ircWriter.Close();
m_ircReader.Close();
m_irc.Close();
}
public string GetName()
{
return "ChatModule";
}
public bool IsSharedModule()
{
return false;
}
public void NewClient(IClientAPI client)
{
client.OnChatFromViewer += SimChat;
}
public void PingRun()
{
while (true)
{
m_ircWriter.WriteLine("PING :" + m_server);
m_ircWriter.Flush();
Thread.Sleep(15000);
}
}
public void ListenerRun()
{
string inputLine;
LLVector3 pos = new LLVector3(128, 128, 20);
while (true)
{
while ((inputLine = m_ircReader.ReadLine()) != null)
{
Console.WriteLine(inputLine);
if (inputLine.Contains(m_channel))
{
string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
{
presence.ControllingClient.SendChatMessage(
Helpers.StringToField(mess), 255, pos, "IRC:",
LLUUID.Zero);
});
}
}
}
}
Helpers.StringToField(mess), 255, pos, "IRC:",
LLUUID.Zero);
});
}
}
}
}
public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName,
LLUUID fromAgentID)
{
ScenePresence avatar = null;
avatar = m_scene.RequestAvatar(fromAgentID);
if (avatar != null)
{
fromPos = avatar.AbsolutePosition;
fromName = avatar.Firstname + " " + avatar.Lastname;
avatar = null;
}
if (connected)
{
m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + ">: " +
Util.FieldToString(message));
m_ircWriter.Flush();
}
if (channel == 0)
{
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
{
int dis = -1000;
//err ??? the following code seems to be request a scenePresence when it already has a ref to it
avatar = m_scene.RequestAvatar(presence.ControllingClient.AgentId);
if (avatar != null)
{
dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos);
}
switch (type)
{
case 0: // Whisper
if ((dis < 10) && (dis > -10))
{
//should change so the message is sent through the avatar rather than direct to the ClientView
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case 1: // Say
if ((dis < 30) && (dis > -30))
{
//Console.WriteLine("sending chat");
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case 2: // Shout
if ((dis < 100) && (dis > -100))
{
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case 0xff: // Broadcast
presence.ControllingClient.SendChatMessage(message, type,
fromPos,
fromName,
fromAgentID);
break;
}
});
}
}
}
LLUUID fromAgentID)
{
ScenePresence avatar = null;
avatar = m_scene.RequestAvatar(fromAgentID);
if (avatar != null)
{
fromPos = avatar.AbsolutePosition;
fromName = avatar.Firstname + " " + avatar.Lastname;
avatar = null;
}
if (connected)
{
m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + ">: " +
Util.FieldToString(message));
m_ircWriter.Flush();
}
if (channel == 0)
{
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
{
int dis = -1000;
//err ??? the following code seems to be request a scenePresence when it already has a ref to it
avatar = m_scene.RequestAvatar(presence.ControllingClient.AgentId);
if (avatar != null)
{
dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos);
}
switch (type)
{
case 0: // Whisper
if ((dis < 10) && (dis > -10))
{
//should change so the message is sent through the avatar rather than direct to the ClientView
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case 1: // Say
if ((dis < 30) && (dis > -30))
{
//Console.WriteLine("sending chat");
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case 2: // Shout
if ((dis < 100) && (dis > -100))
{
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case 0xff: // Broadcast
presence.ControllingClient.SendChatMessage(message, type,
fromPos,
fromName,
fromAgentID);
break;
}
});
}
}
}
}

View File

@ -48,7 +48,7 @@ using OpenSim.Region.Environment.Scenes.Scripting;
using OpenSim.Region.Environment.Types;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Terrain;
using Timer=System.Timers.Timer;
using Timer = System.Timers.Timer;
namespace OpenSim.Region.Environment.Scenes
{
@ -195,7 +195,7 @@ namespace OpenSim.Region.Environment.Scenes
Prims = new Dictionary<LLUUID, SceneObjectGroup>();
MainLog.Instance.Verbose("Creating LandMap");
Terrain = new TerrainEngine((int) RegionInfo.RegionLocX, (int) RegionInfo.RegionLocY);
Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY);
ScenePresence.LoadAnims();
@ -254,7 +254,7 @@ namespace OpenSim.Region.Environment.Scenes
if (phyScene.IsThreaded)
{
phyScene.GetResults();
/// no engines implement this, and what does it have to do with threading? possible DEAD CODE
/// no engines implement this, and what does it have to do with threading? possible DEAD CODE
}
List<EntityBase> moveEntities = new List<EntityBase>(Entities.Values);
@ -313,7 +313,7 @@ namespace OpenSim.Region.Environment.Scenes
{
for (int y = 0; y < 16; y++)
{
if (Terrain.Tainted(x*16, y*16))
if (Terrain.Tainted(x * 16, y * 16))
{
SendLayerData(x, y, presence.ControllingClient,
terData);
@ -526,7 +526,7 @@ namespace OpenSim.Region.Environment.Scenes
{
AddEntityFromStorage(prim);
SceneObjectPart rootPart = prim.GetChildPart(prim.UUID);
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
rootPart.PhysActor = phyScene.AddPrim(
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
rootPart.AbsolutePosition.Z),
@ -570,10 +570,10 @@ namespace OpenSim.Region.Environment.Scenes
// if grass or tree, make phantom
if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255))
{
rootPart.ObjectFlags += (uint) LLObject.ObjectFlags.Phantom;
rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom;
}
// if not phantom, add to physics
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
rootPart.PhysActor =
phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z),
new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
@ -587,9 +587,9 @@ namespace OpenSim.Region.Environment.Scenes
{
if (obj is SceneObjectGroup)
{
if (((SceneObjectGroup) obj).LocalId == localID)
if (((SceneObjectGroup)obj).LocalId == localID)
{
RemoveEntity((SceneObjectGroup) obj);
RemoveEntity((SceneObjectGroup)obj);
return;
}
}
@ -657,7 +657,7 @@ namespace OpenSim.Region.Environment.Scenes
AddEntity(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
rootPart.PhysActor = phyScene.AddPrim(
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
rootPart.AbsolutePosition.Z),
@ -683,7 +683,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
stream.WriteLine(((SceneObjectGroup) ent).ToXmlString());
stream.WriteLine(((SceneObjectGroup)ent).ToXmlString());
primCount++;
}
}
@ -706,9 +706,9 @@ namespace OpenSim.Region.Environment.Scenes
{
SubscribeToClientEvents(client);
m_estateManager.sendRegionHandshake(client);
CreateAndAddScenePresence(client, child);
m_LandManager.sendParcelOverlay(client);
commsManager.UserProfiles.AddNewUser(client.AgentId);
commsManager.TransactionsManager.AddUser(client.AgentId);
@ -793,7 +793,7 @@ namespace OpenSim.Region.Environment.Scenes
MainLog.Instance.Verbose(RegionInfo.RegionName + ": Creating new root agent.");
MainLog.Instance.Verbose(RegionInfo.RegionName + ": Adding Physical agent.");
newAvatar.AddToPhysicalScene( );
newAvatar.AddToPhysicalScene();
}
lock (Entities)
@ -835,14 +835,14 @@ namespace OpenSim.Region.Environment.Scenes
ForEachScenePresence(
delegate(ScenePresence presence)
{
presence.CoarseLocationChange(avatar);
presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
if (presence.PhysActor != null)
{
presence.CoarseLocationChange(avatar);
presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
if (presence.PhysActor != null)
{
phyScene.RemoveAvatar(presence.PhysActor);
}
});
phyScene.RemoveAvatar(presence.PhysActor);
}
});
lock (Avatars)
{
@ -968,7 +968,7 @@ namespace OpenSim.Region.Environment.Scenes
if (ent is SceneObjectGroup)
{
// ((SceneObjectGroup)ent).SendFullUpdateToClient(client);
((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence);
((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence);
}
}
}
@ -1157,17 +1157,17 @@ namespace OpenSim.Region.Environment.Scenes
public void RegisterModuleInterface<M>(M mod)
{
if (!ModuleInterfaces.ContainsKey(typeof (M)))
if (!ModuleInterfaces.ContainsKey(typeof(M)))
{
ModuleInterfaces.Add(typeof (M), mod);
ModuleInterfaces.Add(typeof(M), mod);
}
}
public T RequestModuleInterface<T>()
{
if (ModuleInterfaces.ContainsKey(typeof (T)))
if (ModuleInterfaces.ContainsKey(typeof(T)))
{
return (T) ModuleInterfaces[typeof (T)];
return (T)ModuleInterfaces[typeof(T)];
}
else
{
@ -1257,7 +1257,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
((SceneObjectGroup) ent).ScheduleGroupForFullUpdate();
((SceneObjectGroup)ent).ScheduleGroupForFullUpdate();
}
}
}
@ -1269,7 +1269,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
SceneObjectPart part = ((SceneObjectGroup) ent).GetChildPart(((SceneObjectGroup) ent).UUID);
SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID);
if (part != null)
{
if (part.Name == cmmdparams[0])
@ -1357,10 +1357,10 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
if (hasPrim != false)
{
return ((SceneObjectGroup) ent).GetPartsFullID(localID);
return ((SceneObjectGroup)ent).GetPartsFullID(localID);
}
}
}
@ -1374,10 +1374,10 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
if (hasPrim != false)
{
return ((SceneObjectGroup) ent).GetChildPart(localID);
return ((SceneObjectGroup)ent).GetChildPart(localID);
}
}
}
@ -1391,14 +1391,30 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(fullID);
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(fullID);
if (hasPrim != false)
{
return ((SceneObjectGroup) ent).GetChildPart(fullID);
return ((SceneObjectGroup)ent).GetChildPart(fullID);
}
}
}
return null;
}
internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar)
{
ScenePresence presence;
if (Avatars.TryGetValue(avatarId, out presence))
{
if (!presence.childAgent)
{
avatar = presence;
return true;
}
}
avatar = null;
return false;
}
}
}

View File

@ -2,215 +2,230 @@ using System;
using System.Collections.Generic;
using OpenSim.Framework.Console;
using OpenSim.Framework.Types;
using libsecondlife;
namespace OpenSim.Region.Environment.Scenes
{
public class SceneManager
{
private readonly List<Scene> m_localScenes;
namespace OpenSim.Region.Environment.Scenes
{
public class SceneManager
{
private readonly List<Scene> m_localScenes;
private Scene m_currentScene = null;
public Scene CurrentScene
{
get { return m_currentScene; }
}
private Scene CurrentOrFirstScene
{
get
{
if (m_currentScene == null)
{
return m_localScenes[0];
}
else
{
return m_currentScene;
}
}
}
public SceneManager()
{
m_localScenes = new List<Scene>();
}
public void Close()
{
for (int i = 0; i < m_localScenes.Count; i++)
{
m_localScenes[i].Close();
}
}
public void Add(Scene scene)
{
m_localScenes.Add(scene);
}
public void SavePrimsToXml(string filename)
{
CurrentOrFirstScene.SavePrimsToXml(filename);
}
public void LoadPrimsFromXml(string filename)
{
CurrentOrFirstScene.LoadPrimsFromXml(filename);
}
public bool RunTerrainCmd(string[] cmdparams, ref string result)
{
if (m_currentScene == null)
{
bool success = true;
foreach (Scene scene in m_localScenes)
{
if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName))
{
success = false;
}
}
return success;
}
else
{
return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName);
}
}
public void SendCommandToScripts(string[] cmdparams)
{
ForEach(delegate(Scene scene) { scene.SendCommandToScripts(cmdparams); });
}
public void BypassPermissions(bool bypassPermissions)
{
ForEach(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; });
}
private void ForEach(Action<Scene> func)
{
if (m_currentScene == null)
{
m_localScenes.ForEach(func);
}
else
{
func(m_currentScene);
}
}
public void Backup()
{
ForEach(delegate(Scene scene) { scene.Backup(); });
}
public void HandleAlertCommand(string[] cmdparams)
{
ForEach(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); });
}
public bool TrySetCurrentRegion(string regionName)
{
if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0))
{
m_currentScene = null;
return true;
}
else
{
Console.WriteLine("Searching for Region: '" + regionName + "'");
foreach (Scene scene in m_localScenes)
{
if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0)
{
m_currentScene = scene;
return true;
}
}
return false;
}
}
public void DebugPacket(LogBase log, int newDebug)
{
ForEach(delegate(Scene scene)
{
foreach (EntityBase entity in scene.Entities.Values)
{
if (entity is ScenePresence)
{
ScenePresence scenePrescence = entity as ScenePresence;
if (!scenePrescence.childAgent)
{
log.Error(String.Format("Packet debug for {0} {1} set to {2}",
scenePrescence.Firstname, scenePrescence.Lastname,
newDebug));
scenePrescence.ControllingClient.SetDebug(newDebug);
}
}
}
});
}
public List<ScenePresence> GetAvatars()
{
List<ScenePresence> avatars = new List<ScenePresence>();
ForEach(delegate(Scene scene)
{
foreach (EntityBase entity in scene.Entities.Values)
{
if (entity is ScenePresence)
{
ScenePresence scenePrescence = entity as ScenePresence;
if (!scenePrescence.childAgent)
{
avatars.Add(scenePrescence);
}
}
}
});
return avatars;
}
public RegionInfo GetRegionInfo(ulong regionHandle)
{
foreach (Scene scene in m_localScenes)
{
if (scene.RegionInfo.RegionHandle == regionHandle)
{
return scene.RegionInfo;
}
}
return null;
}
public void SetTimePhase(int timePhase)
{
ForEach(delegate(Scene scene)
{
scene.SetTimePhase(
timePhase)
;
});
}
public void ForceClientUpdate()
{
ForEach(delegate(Scene scene) { scene.ForceClientUpdate(); });
}
public void HandleEditCommand(string[] cmdparams)
{
ForEach(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
}
}
public Scene CurrentScene
{
get { return m_currentScene; }
}
public Scene CurrentOrFirstScene
{
get
{
if (m_currentScene == null)
{
return m_localScenes[0];
}
else
{
return m_currentScene;
}
}
}
public SceneManager()
{
m_localScenes = new List<Scene>();
}
public void Close()
{
for (int i = 0; i < m_localScenes.Count; i++)
{
m_localScenes[i].Close();
}
}
public void Add(Scene scene)
{
m_localScenes.Add(scene);
}
public void SaveCurrentSceneToXml(string filename)
{
CurrentOrFirstScene.SavePrimsToXml(filename);
}
public void LoadCurrentSceneFromXml(string filename)
{
CurrentOrFirstScene.LoadPrimsFromXml(filename);
}
public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result)
{
if (m_currentScene == null)
{
bool success = true;
foreach (Scene scene in m_localScenes)
{
if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName))
{
success = false;
}
}
return success;
}
else
{
return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName);
}
}
public void SendCommandToCurrentSceneScripts(string[] cmdparams)
{
ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToScripts(cmdparams); });
}
public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions)
{
ForEachCurrentScene(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; });
}
private void ForEachCurrentScene(Action<Scene> func)
{
if (m_currentScene == null)
{
m_localScenes.ForEach(func);
}
else
{
func(m_currentScene);
}
}
public void BackupCurrentScene()
{
ForEachCurrentScene(delegate(Scene scene) { scene.Backup(); });
}
public void HandleAlertCommandOnCurrentScene(string[] cmdparams)
{
ForEachCurrentScene(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); });
}
public bool TrySetCurrentScene(string regionName)
{
if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0))
{
m_currentScene = null;
return true;
}
else
{
Console.WriteLine("Searching for Region: '" + regionName + "'");
foreach (Scene scene in m_localScenes)
{
if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0)
{
m_currentScene = scene;
return true;
}
}
return false;
}
}
public void SetDebugPacketOnCurrentScene(LogBase log, int newDebug)
{
ForEachCurrentScene(delegate(Scene scene)
{
foreach (EntityBase entity in scene.Entities.Values)
{
if (entity is ScenePresence)
{
ScenePresence scenePrescence = entity as ScenePresence;
if (!scenePrescence.childAgent)
{
log.Error(String.Format("Packet debug for {0} {1} set to {2}",
scenePrescence.Firstname, scenePrescence.Lastname,
newDebug));
scenePrescence.ControllingClient.SetDebug(newDebug);
}
}
}
});
}
public List<ScenePresence> GetCurrentSceneAvatars()
{
List<ScenePresence> avatars = new List<ScenePresence>();
ForEachCurrentScene(delegate(Scene scene)
{
foreach (EntityBase entity in scene.Entities.Values)
{
if (entity is ScenePresence)
{
ScenePresence scenePrescence = entity as ScenePresence;
if (!scenePrescence.childAgent)
{
avatars.Add(scenePrescence);
}
}
}
});
return avatars;
}
public RegionInfo GetRegionInfo(ulong regionHandle)
{
foreach (Scene scene in m_localScenes)
{
if (scene.RegionInfo.RegionHandle == regionHandle)
{
return scene.RegionInfo;
}
}
return null;
}
public void SetCurrentSceneTimePhase(int timePhase)
{
ForEachCurrentScene(delegate(Scene scene)
{
scene.SetTimePhase(
timePhase)
;
});
}
public void ForceCurrentSceneClientUpdate()
{
ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); });
}
public void HandleEditCommandOnCurrentScene(string[] cmdparams)
{
ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
}
public bool TryGetAvatar( LLUUID avatarId, out ScenePresence avatar )
{
foreach (Scene scene in m_localScenes)
{
if( scene.TryGetAvatar( avatarId, out avatar ))
{
return true;
}
}
avatar = null;
return false;
}
}
}