parent
604b786d89
commit
4ce0c0794a
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@ -377,19 +377,19 @@ namespace OpenSim
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switch (command)
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switch (command)
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{
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{
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case "set-time":
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case "set-time":
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m_localScenes.SetTimePhase(Convert.ToInt32(cmdparams[0]));
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m_localScenes.SetCurrentSceneTimePhase(Convert.ToInt32(cmdparams[0]));
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break;
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break;
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case "force-update":
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case "force-update":
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Console.WriteLine("Updating all clients");
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Console.WriteLine("Updating all clients");
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m_localScenes.ForceClientUpdate();
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m_localScenes.ForceCurrentSceneClientUpdate();
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break;
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break;
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case "edit-scale":
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case "edit-scale":
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if (cmdparams.Length == 4)
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if (cmdparams.Length == 4)
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{
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{
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m_localScenes.HandleEditCommand(cmdparams);
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m_localScenes.HandleEditCommandOnCurrentScene(cmdparams);
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}
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}
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break;
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break;
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@ -427,34 +427,34 @@ namespace OpenSim
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case "save-xml":
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case "save-xml":
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if (cmdparams.Length > 0)
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if (cmdparams.Length > 0)
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{
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{
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m_localScenes.SavePrimsToXml(cmdparams[0]);
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m_localScenes.SaveCurrentSceneToXml(cmdparams[0]);
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}
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}
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else
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else
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{
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{
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m_localScenes.SavePrimsToXml(DEFAULT_PRIM_BACKUP_FILENAME);
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m_localScenes.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
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}
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}
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break;
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break;
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case "load-xml":
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case "load-xml":
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if (cmdparams.Length > 0)
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if (cmdparams.Length > 0)
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{
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{
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m_localScenes.LoadPrimsFromXml(cmdparams[0]);
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m_localScenes.LoadCurrentSceneFromXml(cmdparams[0]);
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}
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}
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else
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else
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{
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{
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m_localScenes.LoadPrimsFromXml(DEFAULT_PRIM_BACKUP_FILENAME);
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m_localScenes.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME);
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}
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}
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break;
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break;
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case "terrain":
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case "terrain":
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if (!m_localScenes.RunTerrainCmd(cmdparams, ref result))
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if (!m_localScenes.RunTerrainCmdOnCurrentScene(cmdparams, ref result))
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{
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{
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m_log.Error(result);
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m_log.Error(result);
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}
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}
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break;
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break;
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case "script":
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case "script":
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m_localScenes.SendCommandToScripts(cmdparams);
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m_localScenes.SendCommandToCurrentSceneScripts(cmdparams);
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break;
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break;
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case "command-script":
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case "command-script":
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@ -468,16 +468,16 @@ namespace OpenSim
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// Treats each user as a super-admin when disabled
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// Treats each user as a super-admin when disabled
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bool permissions = Convert.ToBoolean(cmdparams[0]);
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bool permissions = Convert.ToBoolean(cmdparams[0]);
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m_localScenes.BypassPermissions(!permissions);
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m_localScenes.SetBypassPermissionsOnCurrentScene(!permissions);
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break;
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break;
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case "backup":
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case "backup":
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m_localScenes.Backup();
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m_localScenes.BackupCurrentScene();
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break;
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break;
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case "alert":
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case "alert":
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m_localScenes.HandleAlertCommand(cmdparams);
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m_localScenes.HandleAlertCommandOnCurrentScene(cmdparams);
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break;
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break;
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case "create":
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case "create":
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@ -497,7 +497,7 @@ namespace OpenSim
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{
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{
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string regionName = this.CombineParams(cmdparams, 0);
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string regionName = this.CombineParams(cmdparams, 0);
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if (m_localScenes.TrySetCurrentRegion(regionName))
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if (m_localScenes.TrySetCurrentScene(regionName))
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{
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{
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}
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}
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@ -535,7 +535,7 @@ namespace OpenSim
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int newDebug;
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int newDebug;
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if (int.TryParse(args[1], out newDebug))
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if (int.TryParse(args[1], out newDebug))
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{
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{
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m_localScenes.DebugPacket(m_log, newDebug);
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m_localScenes.SetDebugPacketOnCurrentScene(m_log, newDebug);
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}
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}
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else
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else
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{
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{
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@ -568,7 +568,7 @@ namespace OpenSim
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case "users":
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case "users":
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m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
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m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
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List<ScenePresence> avatars = m_localScenes.GetAvatars();
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List<ScenePresence> avatars = m_localScenes.GetCurrentSceneAvatars();
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foreach (ScenePresence avatar in avatars)
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foreach (ScenePresence avatar in avatars)
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{
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{
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@ -48,7 +48,7 @@ using OpenSim.Region.Environment.Scenes.Scripting;
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using OpenSim.Region.Environment.Types;
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using OpenSim.Region.Environment.Types;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Terrain;
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using OpenSim.Region.Terrain;
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using Timer=System.Timers.Timer;
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using Timer = System.Timers.Timer;
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namespace OpenSim.Region.Environment.Scenes
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namespace OpenSim.Region.Environment.Scenes
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{
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{
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@ -195,7 +195,7 @@ namespace OpenSim.Region.Environment.Scenes
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Prims = new Dictionary<LLUUID, SceneObjectGroup>();
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Prims = new Dictionary<LLUUID, SceneObjectGroup>();
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MainLog.Instance.Verbose("Creating LandMap");
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MainLog.Instance.Verbose("Creating LandMap");
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Terrain = new TerrainEngine((int) RegionInfo.RegionLocX, (int) RegionInfo.RegionLocY);
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Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY);
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ScenePresence.LoadAnims();
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ScenePresence.LoadAnims();
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@ -254,7 +254,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (phyScene.IsThreaded)
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if (phyScene.IsThreaded)
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{
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{
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phyScene.GetResults();
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phyScene.GetResults();
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/// no engines implement this, and what does it have to do with threading? possible DEAD CODE
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/// no engines implement this, and what does it have to do with threading? possible DEAD CODE
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}
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}
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List<EntityBase> moveEntities = new List<EntityBase>(Entities.Values);
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List<EntityBase> moveEntities = new List<EntityBase>(Entities.Values);
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{
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{
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for (int y = 0; y < 16; y++)
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for (int y = 0; y < 16; y++)
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{
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{
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if (Terrain.Tainted(x*16, y*16))
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if (Terrain.Tainted(x * 16, y * 16))
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{
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{
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SendLayerData(x, y, presence.ControllingClient,
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SendLayerData(x, y, presence.ControllingClient,
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terData);
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terData);
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{
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{
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AddEntityFromStorage(prim);
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AddEntityFromStorage(prim);
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SceneObjectPart rootPart = prim.GetChildPart(prim.UUID);
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SceneObjectPart rootPart = prim.GetChildPart(prim.UUID);
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if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
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if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
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rootPart.PhysActor = phyScene.AddPrim(
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rootPart.PhysActor = phyScene.AddPrim(
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new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
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new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
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rootPart.AbsolutePosition.Z),
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rootPart.AbsolutePosition.Z),
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// if grass or tree, make phantom
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// if grass or tree, make phantom
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if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255))
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if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255))
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{
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{
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rootPart.ObjectFlags += (uint) LLObject.ObjectFlags.Phantom;
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rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom;
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}
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}
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// if not phantom, add to physics
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// if not phantom, add to physics
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if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
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if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
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rootPart.PhysActor =
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rootPart.PhysActor =
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phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z),
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phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z),
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new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
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new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
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{
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{
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if (obj is SceneObjectGroup)
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if (obj is SceneObjectGroup)
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{
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{
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if (((SceneObjectGroup) obj).LocalId == localID)
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if (((SceneObjectGroup)obj).LocalId == localID)
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{
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{
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RemoveEntity((SceneObjectGroup) obj);
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RemoveEntity((SceneObjectGroup)obj);
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return;
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return;
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}
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}
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}
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}
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AddEntity(obj);
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AddEntity(obj);
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SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
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SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
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if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
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if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
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rootPart.PhysActor = phyScene.AddPrim(
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rootPart.PhysActor = phyScene.AddPrim(
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new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
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new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
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rootPart.AbsolutePosition.Z),
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rootPart.AbsolutePosition.Z),
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{
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{
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if (ent is SceneObjectGroup)
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if (ent is SceneObjectGroup)
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{
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{
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stream.WriteLine(((SceneObjectGroup) ent).ToXmlString());
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stream.WriteLine(((SceneObjectGroup)ent).ToXmlString());
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primCount++;
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primCount++;
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}
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}
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}
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}
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@ -793,7 +793,7 @@ namespace OpenSim.Region.Environment.Scenes
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MainLog.Instance.Verbose(RegionInfo.RegionName + ": Creating new root agent.");
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MainLog.Instance.Verbose(RegionInfo.RegionName + ": Creating new root agent.");
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MainLog.Instance.Verbose(RegionInfo.RegionName + ": Adding Physical agent.");
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MainLog.Instance.Verbose(RegionInfo.RegionName + ": Adding Physical agent.");
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newAvatar.AddToPhysicalScene( );
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newAvatar.AddToPhysicalScene();
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}
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}
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lock (Entities)
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lock (Entities)
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@ -835,14 +835,14 @@ namespace OpenSim.Region.Environment.Scenes
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ForEachScenePresence(
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ForEachScenePresence(
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delegate(ScenePresence presence)
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delegate(ScenePresence presence)
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{
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presence.CoarseLocationChange(avatar);
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presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
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if (presence.PhysActor != null)
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{
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{
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presence.CoarseLocationChange(avatar);
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phyScene.RemoveAvatar(presence.PhysActor);
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presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
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}
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if (presence.PhysActor != null)
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});
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{
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phyScene.RemoveAvatar(presence.PhysActor);
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}
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});
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lock (Avatars)
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lock (Avatars)
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{
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{
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@ -968,7 +968,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (ent is SceneObjectGroup)
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if (ent is SceneObjectGroup)
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{
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{
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// ((SceneObjectGroup)ent).SendFullUpdateToClient(client);
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// ((SceneObjectGroup)ent).SendFullUpdateToClient(client);
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((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence);
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((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence);
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}
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}
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}
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}
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}
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}
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@ -1157,17 +1157,17 @@ namespace OpenSim.Region.Environment.Scenes
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public void RegisterModuleInterface<M>(M mod)
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public void RegisterModuleInterface<M>(M mod)
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{
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{
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if (!ModuleInterfaces.ContainsKey(typeof (M)))
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if (!ModuleInterfaces.ContainsKey(typeof(M)))
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{
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{
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ModuleInterfaces.Add(typeof (M), mod);
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ModuleInterfaces.Add(typeof(M), mod);
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}
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}
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}
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}
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public T RequestModuleInterface<T>()
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public T RequestModuleInterface<T>()
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{
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{
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if (ModuleInterfaces.ContainsKey(typeof (T)))
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if (ModuleInterfaces.ContainsKey(typeof(T)))
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{
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{
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return (T) ModuleInterfaces[typeof (T)];
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return (T)ModuleInterfaces[typeof(T)];
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}
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}
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else
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else
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{
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{
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@ -1257,7 +1257,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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if (ent is SceneObjectGroup)
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if (ent is SceneObjectGroup)
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{
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{
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((SceneObjectGroup) ent).ScheduleGroupForFullUpdate();
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((SceneObjectGroup)ent).ScheduleGroupForFullUpdate();
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}
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}
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}
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}
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}
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}
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@ -1269,7 +1269,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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if (ent is SceneObjectGroup)
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if (ent is SceneObjectGroup)
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{
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{
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SceneObjectPart part = ((SceneObjectGroup) ent).GetChildPart(((SceneObjectGroup) ent).UUID);
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SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID);
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if (part != null)
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if (part != null)
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{
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{
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if (part.Name == cmmdparams[0])
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if (part.Name == cmmdparams[0])
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@ -1357,10 +1357,10 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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if (ent is SceneObjectGroup)
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if (ent is SceneObjectGroup)
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{
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{
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hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
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hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
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if (hasPrim != false)
|
if (hasPrim != false)
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{
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{
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return ((SceneObjectGroup) ent).GetPartsFullID(localID);
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return ((SceneObjectGroup)ent).GetPartsFullID(localID);
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}
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}
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}
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}
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}
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}
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@ -1374,10 +1374,10 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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if (ent is SceneObjectGroup)
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if (ent is SceneObjectGroup)
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{
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{
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hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
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hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
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if (hasPrim != false)
|
if (hasPrim != false)
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{
|
{
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return ((SceneObjectGroup) ent).GetChildPart(localID);
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return ((SceneObjectGroup)ent).GetChildPart(localID);
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}
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}
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}
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}
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}
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}
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@ -1391,14 +1391,30 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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if (ent is SceneObjectGroup)
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if (ent is SceneObjectGroup)
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{
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{
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hasPrim = ((SceneObjectGroup) ent).HasChildPrim(fullID);
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hasPrim = ((SceneObjectGroup)ent).HasChildPrim(fullID);
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if (hasPrim != false)
|
if (hasPrim != false)
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{
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{
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return ((SceneObjectGroup) ent).GetChildPart(fullID);
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return ((SceneObjectGroup)ent).GetChildPart(fullID);
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}
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}
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}
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}
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}
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}
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return null;
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return null;
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}
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}
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internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar)
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{
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ScenePresence presence;
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if (Avatars.TryGetValue(avatarId, out presence))
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{
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if (!presence.childAgent)
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{
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avatar = presence;
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return true;
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}
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}
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avatar = null;
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return false;
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}
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}
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}
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}
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}
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@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Types;
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using libsecondlife;
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Scenes
|
namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
|
@ -15,7 +16,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
get { return m_currentScene; }
|
get { return m_currentScene; }
|
||||||
}
|
}
|
||||||
|
|
||||||
private Scene CurrentOrFirstScene
|
public Scene CurrentOrFirstScene
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
|
@ -48,17 +49,17 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
m_localScenes.Add(scene);
|
m_localScenes.Add(scene);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SavePrimsToXml(string filename)
|
public void SaveCurrentSceneToXml(string filename)
|
||||||
{
|
{
|
||||||
CurrentOrFirstScene.SavePrimsToXml(filename);
|
CurrentOrFirstScene.SavePrimsToXml(filename);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LoadPrimsFromXml(string filename)
|
public void LoadCurrentSceneFromXml(string filename)
|
||||||
{
|
{
|
||||||
CurrentOrFirstScene.LoadPrimsFromXml(filename);
|
CurrentOrFirstScene.LoadPrimsFromXml(filename);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool RunTerrainCmd(string[] cmdparams, ref string result)
|
public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result)
|
||||||
{
|
{
|
||||||
if (m_currentScene == null)
|
if (m_currentScene == null)
|
||||||
{
|
{
|
||||||
|
@ -79,17 +80,17 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendCommandToScripts(string[] cmdparams)
|
public void SendCommandToCurrentSceneScripts(string[] cmdparams)
|
||||||
{
|
{
|
||||||
ForEach(delegate(Scene scene) { scene.SendCommandToScripts(cmdparams); });
|
ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToScripts(cmdparams); });
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BypassPermissions(bool bypassPermissions)
|
public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions)
|
||||||
{
|
{
|
||||||
ForEach(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; });
|
ForEachCurrentScene(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; });
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ForEach(Action<Scene> func)
|
private void ForEachCurrentScene(Action<Scene> func)
|
||||||
{
|
{
|
||||||
if (m_currentScene == null)
|
if (m_currentScene == null)
|
||||||
{
|
{
|
||||||
|
@ -101,17 +102,17 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Backup()
|
public void BackupCurrentScene()
|
||||||
{
|
{
|
||||||
ForEach(delegate(Scene scene) { scene.Backup(); });
|
ForEachCurrentScene(delegate(Scene scene) { scene.Backup(); });
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HandleAlertCommand(string[] cmdparams)
|
public void HandleAlertCommandOnCurrentScene(string[] cmdparams)
|
||||||
{
|
{
|
||||||
ForEach(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); });
|
ForEachCurrentScene(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); });
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool TrySetCurrentRegion(string regionName)
|
public bool TrySetCurrentScene(string regionName)
|
||||||
{
|
{
|
||||||
if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0))
|
if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0))
|
||||||
{
|
{
|
||||||
|
@ -135,9 +136,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DebugPacket(LogBase log, int newDebug)
|
public void SetDebugPacketOnCurrentScene(LogBase log, int newDebug)
|
||||||
{
|
{
|
||||||
ForEach(delegate(Scene scene)
|
ForEachCurrentScene(delegate(Scene scene)
|
||||||
{
|
{
|
||||||
foreach (EntityBase entity in scene.Entities.Values)
|
foreach (EntityBase entity in scene.Entities.Values)
|
||||||
{
|
{
|
||||||
|
@ -157,11 +158,11 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<ScenePresence> GetAvatars()
|
public List<ScenePresence> GetCurrentSceneAvatars()
|
||||||
{
|
{
|
||||||
List<ScenePresence> avatars = new List<ScenePresence>();
|
List<ScenePresence> avatars = new List<ScenePresence>();
|
||||||
|
|
||||||
ForEach(delegate(Scene scene)
|
ForEachCurrentScene(delegate(Scene scene)
|
||||||
{
|
{
|
||||||
foreach (EntityBase entity in scene.Entities.Values)
|
foreach (EntityBase entity in scene.Entities.Values)
|
||||||
{
|
{
|
||||||
|
@ -192,9 +193,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetTimePhase(int timePhase)
|
public void SetCurrentSceneTimePhase(int timePhase)
|
||||||
{
|
{
|
||||||
ForEach(delegate(Scene scene)
|
ForEachCurrentScene(delegate(Scene scene)
|
||||||
{
|
{
|
||||||
scene.SetTimePhase(
|
scene.SetTimePhase(
|
||||||
timePhase)
|
timePhase)
|
||||||
|
@ -203,14 +204,28 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void ForceClientUpdate()
|
public void ForceCurrentSceneClientUpdate()
|
||||||
{
|
{
|
||||||
ForEach(delegate(Scene scene) { scene.ForceClientUpdate(); });
|
ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); });
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HandleEditCommand(string[] cmdparams)
|
public void HandleEditCommandOnCurrentScene(string[] cmdparams)
|
||||||
{
|
{
|
||||||
ForEach(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
|
ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool TryGetAvatar( LLUUID avatarId, out ScenePresence avatar )
|
||||||
|
{
|
||||||
|
foreach (Scene scene in m_localScenes)
|
||||||
|
{
|
||||||
|
if( scene.TryGetAvatar( avatarId, out avatar ))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
avatar = null;
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue