* Added TryGetAvatar to SceneManager

* Refactored some names for clarity
afrisby
lbsa71 2007-09-20 05:02:44 +00:00
parent 604b786d89
commit 4ce0c0794a
4 changed files with 489 additions and 458 deletions

View File

@ -377,19 +377,19 @@ namespace OpenSim
switch (command)
{
case "set-time":
m_localScenes.SetTimePhase(Convert.ToInt32(cmdparams[0]));
m_localScenes.SetCurrentSceneTimePhase(Convert.ToInt32(cmdparams[0]));
break;
case "force-update":
Console.WriteLine("Updating all clients");
m_localScenes.ForceClientUpdate();
m_localScenes.ForceCurrentSceneClientUpdate();
break;
case "edit-scale":
if (cmdparams.Length == 4)
{
m_localScenes.HandleEditCommand(cmdparams);
m_localScenes.HandleEditCommandOnCurrentScene(cmdparams);
}
break;
@ -427,34 +427,34 @@ namespace OpenSim
case "save-xml":
if (cmdparams.Length > 0)
{
m_localScenes.SavePrimsToXml(cmdparams[0]);
m_localScenes.SaveCurrentSceneToXml(cmdparams[0]);
}
else
{
m_localScenes.SavePrimsToXml(DEFAULT_PRIM_BACKUP_FILENAME);
m_localScenes.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
}
break;
case "load-xml":
if (cmdparams.Length > 0)
{
m_localScenes.LoadPrimsFromXml(cmdparams[0]);
m_localScenes.LoadCurrentSceneFromXml(cmdparams[0]);
}
else
{
m_localScenes.LoadPrimsFromXml(DEFAULT_PRIM_BACKUP_FILENAME);
m_localScenes.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME);
}
break;
case "terrain":
if (!m_localScenes.RunTerrainCmd(cmdparams, ref result))
if (!m_localScenes.RunTerrainCmdOnCurrentScene(cmdparams, ref result))
{
m_log.Error(result);
}
break;
case "script":
m_localScenes.SendCommandToScripts(cmdparams);
m_localScenes.SendCommandToCurrentSceneScripts(cmdparams);
break;
case "command-script":
@ -468,16 +468,16 @@ namespace OpenSim
// Treats each user as a super-admin when disabled
bool permissions = Convert.ToBoolean(cmdparams[0]);
m_localScenes.BypassPermissions(!permissions);
m_localScenes.SetBypassPermissionsOnCurrentScene(!permissions);
break;
case "backup":
m_localScenes.Backup();
m_localScenes.BackupCurrentScene();
break;
case "alert":
m_localScenes.HandleAlertCommand(cmdparams);
m_localScenes.HandleAlertCommandOnCurrentScene(cmdparams);
break;
case "create":
@ -497,7 +497,7 @@ namespace OpenSim
{
string regionName = this.CombineParams(cmdparams, 0);
if (m_localScenes.TrySetCurrentRegion(regionName))
if (m_localScenes.TrySetCurrentScene(regionName))
{
}
@ -535,7 +535,7 @@ namespace OpenSim
int newDebug;
if (int.TryParse(args[1], out newDebug))
{
m_localScenes.DebugPacket(m_log, newDebug);
m_localScenes.SetDebugPacketOnCurrentScene(m_log, newDebug);
}
else
{
@ -568,7 +568,7 @@ namespace OpenSim
case "users":
m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
List<ScenePresence> avatars = m_localScenes.GetAvatars();
List<ScenePresence> avatars = m_localScenes.GetCurrentSceneAvatars();
foreach (ScenePresence avatar in avatars)
{

View File

@ -1400,5 +1400,21 @@ namespace OpenSim.Region.Environment.Scenes
}
return null;
}
internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar)
{
ScenePresence presence;
if (Avatars.TryGetValue(avatarId, out presence))
{
if (!presence.childAgent)
{
avatar = presence;
return true;
}
}
avatar = null;
return false;
}
}
}

View File

@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using OpenSim.Framework.Console;
using OpenSim.Framework.Types;
using libsecondlife;
namespace OpenSim.Region.Environment.Scenes
{
@ -15,7 +16,7 @@ namespace OpenSim.Region.Environment.Scenes
get { return m_currentScene; }
}
private Scene CurrentOrFirstScene
public Scene CurrentOrFirstScene
{
get
{
@ -48,17 +49,17 @@ namespace OpenSim.Region.Environment.Scenes
m_localScenes.Add(scene);
}
public void SavePrimsToXml(string filename)
public void SaveCurrentSceneToXml(string filename)
{
CurrentOrFirstScene.SavePrimsToXml(filename);
}
public void LoadPrimsFromXml(string filename)
public void LoadCurrentSceneFromXml(string filename)
{
CurrentOrFirstScene.LoadPrimsFromXml(filename);
}
public bool RunTerrainCmd(string[] cmdparams, ref string result)
public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result)
{
if (m_currentScene == null)
{
@ -79,17 +80,17 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void SendCommandToScripts(string[] cmdparams)
public void SendCommandToCurrentSceneScripts(string[] cmdparams)
{
ForEach(delegate(Scene scene) { scene.SendCommandToScripts(cmdparams); });
ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToScripts(cmdparams); });
}
public void BypassPermissions(bool bypassPermissions)
public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions)
{
ForEach(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; });
ForEachCurrentScene(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; });
}
private void ForEach(Action<Scene> func)
private void ForEachCurrentScene(Action<Scene> func)
{
if (m_currentScene == null)
{
@ -101,17 +102,17 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void Backup()
public void BackupCurrentScene()
{
ForEach(delegate(Scene scene) { scene.Backup(); });
ForEachCurrentScene(delegate(Scene scene) { scene.Backup(); });
}
public void HandleAlertCommand(string[] cmdparams)
public void HandleAlertCommandOnCurrentScene(string[] cmdparams)
{
ForEach(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); });
ForEachCurrentScene(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); });
}
public bool TrySetCurrentRegion(string regionName)
public bool TrySetCurrentScene(string regionName)
{
if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0))
{
@ -135,9 +136,9 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void DebugPacket(LogBase log, int newDebug)
public void SetDebugPacketOnCurrentScene(LogBase log, int newDebug)
{
ForEach(delegate(Scene scene)
ForEachCurrentScene(delegate(Scene scene)
{
foreach (EntityBase entity in scene.Entities.Values)
{
@ -157,11 +158,11 @@ namespace OpenSim.Region.Environment.Scenes
});
}
public List<ScenePresence> GetAvatars()
public List<ScenePresence> GetCurrentSceneAvatars()
{
List<ScenePresence> avatars = new List<ScenePresence>();
ForEach(delegate(Scene scene)
ForEachCurrentScene(delegate(Scene scene)
{
foreach (EntityBase entity in scene.Entities.Values)
{
@ -192,9 +193,9 @@ namespace OpenSim.Region.Environment.Scenes
return null;
}
public void SetTimePhase(int timePhase)
public void SetCurrentSceneTimePhase(int timePhase)
{
ForEach(delegate(Scene scene)
ForEachCurrentScene(delegate(Scene scene)
{
scene.SetTimePhase(
timePhase)
@ -203,14 +204,28 @@ namespace OpenSim.Region.Environment.Scenes
}
public void ForceClientUpdate()
public void ForceCurrentSceneClientUpdate()
{
ForEach(delegate(Scene scene) { scene.ForceClientUpdate(); });
ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); });
}
public void HandleEditCommand(string[] cmdparams)
public void HandleEditCommandOnCurrentScene(string[] cmdparams)
{
ForEach(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
}
public bool TryGetAvatar( LLUUID avatarId, out ScenePresence avatar )
{
foreach (Scene scene in m_localScenes)
{
if( scene.TryGetAvatar( avatarId, out avatar ))
{
return true;
}
}
avatar = null;
return false;
}
}
}