parent
604b786d89
commit
4ce0c0794a
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@ -377,19 +377,19 @@ namespace OpenSim
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switch (command)
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{
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case "set-time":
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m_localScenes.SetTimePhase(Convert.ToInt32(cmdparams[0]));
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m_localScenes.SetCurrentSceneTimePhase(Convert.ToInt32(cmdparams[0]));
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break;
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case "force-update":
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Console.WriteLine("Updating all clients");
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m_localScenes.ForceClientUpdate();
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m_localScenes.ForceCurrentSceneClientUpdate();
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break;
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case "edit-scale":
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if (cmdparams.Length == 4)
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{
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m_localScenes.HandleEditCommand(cmdparams);
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m_localScenes.HandleEditCommandOnCurrentScene(cmdparams);
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}
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break;
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@ -427,34 +427,34 @@ namespace OpenSim
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case "save-xml":
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if (cmdparams.Length > 0)
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{
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m_localScenes.SavePrimsToXml(cmdparams[0]);
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m_localScenes.SaveCurrentSceneToXml(cmdparams[0]);
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}
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else
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{
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m_localScenes.SavePrimsToXml(DEFAULT_PRIM_BACKUP_FILENAME);
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m_localScenes.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
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}
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break;
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case "load-xml":
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if (cmdparams.Length > 0)
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{
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m_localScenes.LoadPrimsFromXml(cmdparams[0]);
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m_localScenes.LoadCurrentSceneFromXml(cmdparams[0]);
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}
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else
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{
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m_localScenes.LoadPrimsFromXml(DEFAULT_PRIM_BACKUP_FILENAME);
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m_localScenes.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME);
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}
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break;
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case "terrain":
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if (!m_localScenes.RunTerrainCmd(cmdparams, ref result))
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if (!m_localScenes.RunTerrainCmdOnCurrentScene(cmdparams, ref result))
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{
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m_log.Error(result);
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}
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break;
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case "script":
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m_localScenes.SendCommandToScripts(cmdparams);
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m_localScenes.SendCommandToCurrentSceneScripts(cmdparams);
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break;
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case "command-script":
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@ -468,16 +468,16 @@ namespace OpenSim
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// Treats each user as a super-admin when disabled
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bool permissions = Convert.ToBoolean(cmdparams[0]);
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m_localScenes.BypassPermissions(!permissions);
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m_localScenes.SetBypassPermissionsOnCurrentScene(!permissions);
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break;
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case "backup":
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m_localScenes.Backup();
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m_localScenes.BackupCurrentScene();
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break;
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case "alert":
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m_localScenes.HandleAlertCommand(cmdparams);
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m_localScenes.HandleAlertCommandOnCurrentScene(cmdparams);
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break;
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case "create":
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@ -497,7 +497,7 @@ namespace OpenSim
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{
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string regionName = this.CombineParams(cmdparams, 0);
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if (m_localScenes.TrySetCurrentRegion(regionName))
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if (m_localScenes.TrySetCurrentScene(regionName))
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{
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}
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@ -535,7 +535,7 @@ namespace OpenSim
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int newDebug;
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if (int.TryParse(args[1], out newDebug))
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{
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m_localScenes.DebugPacket(m_log, newDebug);
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m_localScenes.SetDebugPacketOnCurrentScene(m_log, newDebug);
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}
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else
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{
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@ -568,7 +568,7 @@ namespace OpenSim
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case "users":
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m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
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List<ScenePresence> avatars = m_localScenes.GetAvatars();
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List<ScenePresence> avatars = m_localScenes.GetCurrentSceneAvatars();
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foreach (ScenePresence avatar in avatars)
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{
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@ -1400,5 +1400,21 @@ namespace OpenSim.Region.Environment.Scenes
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}
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return null;
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}
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internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar)
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{
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ScenePresence presence;
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if (Avatars.TryGetValue(avatarId, out presence))
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{
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if (!presence.childAgent)
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{
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avatar = presence;
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return true;
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}
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}
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avatar = null;
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return false;
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}
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}
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}
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@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Types;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Scenes
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{
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@ -15,7 +16,7 @@ namespace OpenSim.Region.Environment.Scenes
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get { return m_currentScene; }
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}
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private Scene CurrentOrFirstScene
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public Scene CurrentOrFirstScene
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{
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get
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{
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m_localScenes.Add(scene);
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}
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public void SavePrimsToXml(string filename)
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public void SaveCurrentSceneToXml(string filename)
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{
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CurrentOrFirstScene.SavePrimsToXml(filename);
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}
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public void LoadPrimsFromXml(string filename)
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public void LoadCurrentSceneFromXml(string filename)
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{
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CurrentOrFirstScene.LoadPrimsFromXml(filename);
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}
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public bool RunTerrainCmd(string[] cmdparams, ref string result)
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public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result)
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{
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if (m_currentScene == null)
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{
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}
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}
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public void SendCommandToScripts(string[] cmdparams)
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public void SendCommandToCurrentSceneScripts(string[] cmdparams)
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{
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ForEach(delegate(Scene scene) { scene.SendCommandToScripts(cmdparams); });
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ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToScripts(cmdparams); });
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}
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public void BypassPermissions(bool bypassPermissions)
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public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions)
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{
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ForEach(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; });
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ForEachCurrentScene(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; });
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}
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private void ForEach(Action<Scene> func)
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private void ForEachCurrentScene(Action<Scene> func)
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{
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if (m_currentScene == null)
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{
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}
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}
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public void Backup()
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public void BackupCurrentScene()
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{
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ForEach(delegate(Scene scene) { scene.Backup(); });
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ForEachCurrentScene(delegate(Scene scene) { scene.Backup(); });
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}
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public void HandleAlertCommand(string[] cmdparams)
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public void HandleAlertCommandOnCurrentScene(string[] cmdparams)
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{
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ForEach(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); });
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ForEachCurrentScene(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); });
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}
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public bool TrySetCurrentRegion(string regionName)
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public bool TrySetCurrentScene(string regionName)
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{
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if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0))
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{
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}
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}
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public void DebugPacket(LogBase log, int newDebug)
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public void SetDebugPacketOnCurrentScene(LogBase log, int newDebug)
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{
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ForEach(delegate(Scene scene)
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ForEachCurrentScene(delegate(Scene scene)
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{
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foreach (EntityBase entity in scene.Entities.Values)
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{
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});
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}
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public List<ScenePresence> GetAvatars()
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public List<ScenePresence> GetCurrentSceneAvatars()
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{
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List<ScenePresence> avatars = new List<ScenePresence>();
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ForEach(delegate(Scene scene)
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ForEachCurrentScene(delegate(Scene scene)
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{
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foreach (EntityBase entity in scene.Entities.Values)
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{
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return null;
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}
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public void SetTimePhase(int timePhase)
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public void SetCurrentSceneTimePhase(int timePhase)
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{
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ForEach(delegate(Scene scene)
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ForEachCurrentScene(delegate(Scene scene)
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{
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scene.SetTimePhase(
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timePhase)
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}
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public void ForceClientUpdate()
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public void ForceCurrentSceneClientUpdate()
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{
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ForEach(delegate(Scene scene) { scene.ForceClientUpdate(); });
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ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); });
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}
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public void HandleEditCommand(string[] cmdparams)
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public void HandleEditCommandOnCurrentScene(string[] cmdparams)
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{
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ForEach(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
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ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
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}
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public bool TryGetAvatar( LLUUID avatarId, out ScenePresence avatar )
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{
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foreach (Scene scene in m_localScenes)
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{
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if( scene.TryGetAvatar( avatarId, out avatar ))
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{
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return true;
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}
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}
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avatar = null;
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return false;
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}
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}
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}
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Loading…
Reference in New Issue