refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in MoveTaskInventoryItem()
parent
4021709371
commit
4d15ad63bf
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@ -1238,24 +1238,21 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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return;
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}
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}
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// Can't transfer this
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if (part.OwnerID != destPart.OwnerID)
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//
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{
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if (part.OwnerID != destPart.OwnerID && (srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
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// Source must have transfer permissions
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if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
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return;
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return;
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if (part.OwnerID != destPart.OwnerID && (destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
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// Object cannot copy items to an object owned by a different owner
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{
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// unless llAllowInventoryDrop has been called on the destination
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// object cannot copy items to an object owned by a different owner
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if ((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
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// unless llAllowInventoryDrop has been called
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return;
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return;
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}
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}
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// must have both move and modify permission to put an item in an object
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// must have both move and modify permission to put an item in an object
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if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0)
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if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0)
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{
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return;
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return;
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}
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TaskInventoryItem destTaskItem = new TaskInventoryItem();
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TaskInventoryItem destTaskItem = new TaskInventoryItem();
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