Remove a redundant parameter

0.6.1-post-fixes
Melanie Thielker 2008-11-16 23:25:36 +00:00
parent 5e2e05a1c1
commit 4d23d22fb1
4 changed files with 5 additions and 5 deletions

View File

@ -977,7 +977,7 @@ namespace OpenSim.Framework
void SendEjectGroupMemberReply(UUID agentID, UUID groupID, bool success);
void SendLeaveGroupReply(UUID agentID, UUID groupID, bool success);
void SendLeaveGroupReply(UUID groupID, bool success);
void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia);

View File

@ -7764,12 +7764,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(p, ThrottleOutPacketType.Task);
}
public void SendLeaveGroupReply(UUID agentID, UUID groupID, bool success)
public void SendLeaveGroupReply(UUID groupID, bool success)
{
LeaveGroupReplyPacket p = (LeaveGroupReplyPacket)PacketPool.Instance.GetPacket(PacketType.LeaveGroupReply);
p.AgentData = new LeaveGroupReplyPacket.AgentDataBlock();
p.AgentData.AgentID = agentID;
p.AgentData.AgentID = AgentId;
p.GroupData = new LeaveGroupReplyPacket.GroupDataBlock();
p.GroupData.GroupID = groupID;

View File

@ -974,7 +974,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
{
}
public void SendLeaveGroupReply(UUID agentID, UUID groupID, bool success)
public void SendLeaveGroupReply(UUID groupID, bool success)
{
}

View File

@ -978,7 +978,7 @@ namespace OpenSim.Region.Examples.SimpleModule
{
}
public void SendLeaveGroupReply(UUID agentID, UUID groupID, bool success)
public void SendLeaveGroupReply(UUID groupID, bool success)
{
}