Remove a redundant parameter
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5e2e05a1c1
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4d23d22fb1
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@ -977,7 +977,7 @@ namespace OpenSim.Framework
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void SendEjectGroupMemberReply(UUID agentID, UUID groupID, bool success);
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void SendLeaveGroupReply(UUID agentID, UUID groupID, bool success);
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void SendLeaveGroupReply(UUID groupID, bool success);
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void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia);
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@ -7764,12 +7764,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutPacket(p, ThrottleOutPacketType.Task);
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}
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public void SendLeaveGroupReply(UUID agentID, UUID groupID, bool success)
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public void SendLeaveGroupReply(UUID groupID, bool success)
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{
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LeaveGroupReplyPacket p = (LeaveGroupReplyPacket)PacketPool.Instance.GetPacket(PacketType.LeaveGroupReply);
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p.AgentData = new LeaveGroupReplyPacket.AgentDataBlock();
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p.AgentData.AgentID = agentID;
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p.AgentData.AgentID = AgentId;
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p.GroupData = new LeaveGroupReplyPacket.GroupDataBlock();
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p.GroupData.GroupID = groupID;
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@ -974,7 +974,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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{
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}
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public void SendLeaveGroupReply(UUID agentID, UUID groupID, bool success)
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public void SendLeaveGroupReply(UUID groupID, bool success)
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{
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}
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@ -978,7 +978,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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{
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}
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public void SendLeaveGroupReply(UUID agentID, UUID groupID, bool success)
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public void SendLeaveGroupReply(UUID groupID, bool success)
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{
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}
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