* refactor: rename interface to put standard I prefix in front
parent
e7cd583c1e
commit
4d32cd34e8
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@ -29,10 +29,10 @@ using System.Net.Sockets;
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namespace OpenSim.Region.ClientStack.LindenUDP
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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public interface LLClientStackNetworkHandler
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public interface ILLClientStackNetworkHandler
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{
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{
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void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode); // EndPoint packetSender);
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void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode); // EndPoint packetSender);
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void RemoveClientCircuit(uint circuitcode);
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void RemoveClientCircuit(uint circuitcode);
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void RegisterPacketServer(LLPacketServer server);
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void RegisterPacketServer(LLPacketServer server);
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}
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}
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}
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}
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@ -39,7 +39,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//private static readonly log4net.ILog m_log
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//private static readonly log4net.ILog m_log
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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protected readonly LLClientStackNetworkHandler m_networkHandler;
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protected readonly ILLClientStackNetworkHandler m_networkHandler;
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protected IScene m_scene;
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protected IScene m_scene;
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//private readonly ClientManager m_clientManager = new ClientManager();
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//private readonly ClientManager m_clientManager = new ClientManager();
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@ -48,7 +48,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// get { return m_clientManager; }
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// get { return m_clientManager; }
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//}
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//}
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public LLPacketServer(LLClientStackNetworkHandler networkHandler)
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public LLPacketServer(ILLClientStackNetworkHandler networkHandler)
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{
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{
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m_networkHandler = networkHandler;
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m_networkHandler = networkHandler;
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m_networkHandler.RegisterPacketServer(this);
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m_networkHandler.RegisterPacketServer(this);
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@ -42,7 +42,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>
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/// <summary>
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/// This class handles the initial UDP circuit setup with a client and passes on subsequent packets to the LLPacketServer
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/// This class handles the initial UDP circuit setup with a client and passes on subsequent packets to the LLPacketServer
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/// </summary>
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/// </summary>
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public class LLUDPServer : LLClientStackNetworkHandler, IClientNetworkServer
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public class LLUDPServer : ILLClientStackNetworkHandler, IClientNetworkServer
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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