* minor refactoring for readability (and to lessen greed)

zircon^2
lbsa71 2007-05-21 00:11:55 +00:00
parent b2fe47ecb1
commit 4d5c9499f8
3 changed files with 30 additions and 25 deletions

View File

@ -328,7 +328,7 @@ namespace OpenSim.world
this.dirtyFlag = true;
}
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
{
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = m_regionHandle;
@ -356,7 +356,7 @@ namespace OpenSim.world
this.primData.Texture = objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
objupdate.ObjectData[0].State = 0;
objupdate.ObjectData[0].Data = new byte[0];
PData.OwnerID = objupdate.ObjectData[0].OwnerID = agentID;
PData.OwnerID = objupdate.ObjectData[0].OwnerID = ownerID;
PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode;
PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin;
PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd;

View File

@ -287,13 +287,13 @@ namespace OpenSim.world
#region Create Methods
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
{
PrimData PData = new PrimData();
this.primData = PData;
this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
PData.OwnerID = agentID;
PData.OwnerID = ownerID;
PData.PCode = addPacket.ObjectData.PCode;
PData.PathBegin = addPacket.ObjectData.PathBegin;
PData.PathEnd = addPacket.ObjectData.PathEnd;

View File

@ -496,12 +496,17 @@ namespace OpenSim.world
}
public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient)
{
AddNewPrim(addPacket, AgentClient.AgentID);
}
public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID)
{
try
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: AddNewPrim() - Creating new prim");
Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
prim.CreateFromPacket(addPacket, ownerID, this._primCount);
PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
if (OpenSim.world.Avatar.PhysicsEngineFlying)