let failed crossing say something abotu reason
parent
1314a02a95
commit
4d770082d5
|
@ -1381,10 +1381,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
|
||||
#region Agent Crossings
|
||||
|
||||
public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos)
|
||||
{
|
||||
string r = String.Empty;
|
||||
return GetDestination(scene, agentID, pos, out xDest, out yDest, out version, out newpos, out r);
|
||||
}
|
||||
|
||||
public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos, out string reason)
|
||||
{
|
||||
version = String.Empty;
|
||||
reason = String.Empty;
|
||||
newpos = pos;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
|
@ -1499,7 +1505,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
|
||||
|
||||
string reason;
|
||||
if (!scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason))
|
||||
{
|
||||
if (r == null)
|
||||
|
@ -1525,11 +1530,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
uint y;
|
||||
Vector3 newpos;
|
||||
string version;
|
||||
string reason;
|
||||
|
||||
GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out x, out y, out version, out newpos);
|
||||
GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out x, out y, out version, out newpos, out reason);
|
||||
if (neighbourRegion == null)
|
||||
{
|
||||
agent.ControllingClient.SendAlertMessage("Cannot region cross into void");
|
||||
if (reason == String.Empty)
|
||||
agent.ControllingClient.SendAlertMessage("Cannot cross to region");
|
||||
else
|
||||
agent.ControllingClient.SendAlertMessage("Cannot cross to region: " + reason);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue