From 4d92c6b39f3ebb7a27517493b66d097d9d9d23dd Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Wed, 16 Jan 2013 15:30:58 +0000 Subject: [PATCH] fix STATE udp queue data rate since it is in use again, after being removed by intel folks (?)( should it be used or removed ??) --- OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index f675377083..6485c1ac62 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs @@ -339,7 +339,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); // State is a subcategory of task that we allocate a percentage to - int state = 0; +// int state = 0; + int state = (int)((1.0f - STATE_TASK_PERCENTAGE) * (float)task); + task = (int)(STATE_TASK_PERCENTAGE * (float)task); // Make sure none of the throttles are set below our packet MTU, // otherwise a throttle could become permanently clogged @@ -350,6 +352,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP task = Math.Max(task, LLUDPServer.MTU); texture = Math.Max(texture, LLUDPServer.MTU); asset = Math.Max(asset, LLUDPServer.MTU); + state = Math.Max(state, LLUDPServer.MTU); //int total = resend + land + wind + cloud + task + texture + asset; //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}",