Get "show modules" console command to show modules in alphabetical order, and group shared and non-shared modules together
This is to make it easier to tell if a region has a certain module active or not0.7.4-extended
parent
889efb6bef
commit
4d9307753a
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@ -30,6 +30,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using System.Text;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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@ -846,14 +847,26 @@ namespace OpenSim
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);
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);
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SceneManager.ForEachScene(
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SceneManager.ForEachScene(
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delegate(Scene scene) {
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scene =>
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MainConsole.Instance.Output("Loaded new region modules in" + scene.RegionInfo.RegionName + " are:");
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{
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MainConsole.Instance.OutputFormat("Loaded region modules in {0} are:", scene.Name);
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List<IRegionModuleBase> sharedModules = new List<IRegionModuleBase>();
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List<IRegionModuleBase> nonSharedModules = new List<IRegionModuleBase>();
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foreach (IRegionModuleBase module in scene.RegionModules.Values)
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foreach (IRegionModuleBase module in scene.RegionModules.Values)
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{
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{
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Type type = module.GetType().GetInterface("ISharedRegionModule");
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if (module.GetType().GetInterface("ISharedRegionModule") != null)
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string module_type = type != null ? "Shared" : "Non-Shared";
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nonSharedModules.Add(module);
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MainConsole.Instance.OutputFormat("New Region Module ({0}): {1}", module_type, module.Name);
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else
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sharedModules.Add(module);
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}
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}
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foreach (IRegionModuleBase module in sharedModules.OrderBy(m => m.Name))
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MainConsole.Instance.OutputFormat("New Region Module (Shared): {0}", module.Name);
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foreach (IRegionModuleBase module in sharedModules.OrderBy(m => m.Name))
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MainConsole.Instance.OutputFormat("New Region Module (Non-Shared): {0}", module.Name);
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}
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}
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);
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);
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