refactor: chain the two scene constructors together to eliminate more copypasta
parent
e2c807a0d0
commit
4d93ab06c9
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@ -532,35 +532,12 @@ namespace OpenSim.Region.Framework.Scenes
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ISimulationDataService simDataService, IEstateDataService estateDataService,
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ISimulationDataService simDataService, IEstateDataService estateDataService,
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ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
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ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
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bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
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bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
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: this(regInfo)
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{
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{
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m_config = config;
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m_config = config;
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MinFrameTime = 0.089f;
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MinFrameTime = 0.089f;
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Random random = new Random();
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Random random = new Random();
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BordersLocked = true;
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Border northBorder = new Border();
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northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
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northBorder.CrossDirection = Cardinals.N;
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NorthBorders.Add(northBorder);
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Border southBorder = new Border();
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southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
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southBorder.CrossDirection = Cardinals.S;
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SouthBorders.Add(southBorder);
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Border eastBorder = new Border();
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eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
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eastBorder.CrossDirection = Cardinals.E;
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EastBorders.Add(eastBorder);
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Border westBorder = new Border();
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westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
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westBorder.CrossDirection = Cardinals.W;
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WestBorders.Add(westBorder);
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BordersLocked = false;
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m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4);
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m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4);
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m_moduleLoader = moduleLoader;
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m_moduleLoader = moduleLoader;
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@ -568,17 +545,12 @@ namespace OpenSim.Region.Framework.Scenes
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m_sceneGridService = sceneGridService;
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m_sceneGridService = sceneGridService;
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m_SimulationDataService = simDataService;
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m_SimulationDataService = simDataService;
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m_EstateDataService = estateDataService;
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m_EstateDataService = estateDataService;
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m_regInfo = regInfo;
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m_regionHandle = m_regInfo.RegionHandle;
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m_regionHandle = m_regInfo.RegionHandle;
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m_regionName = m_regInfo.RegionName;
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m_regionName = m_regInfo.RegionName;
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m_lastUpdate = Util.EnvironmentTickCount();
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m_physicalPrim = physicalPrim;
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m_physicalPrim = physicalPrim;
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m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor;
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m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor;
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m_eventManager = new EventManager();
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m_permissions = new ScenePermissions(this);
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m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
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m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
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m_asyncSceneObjectDeleter.Enabled = true;
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m_asyncSceneObjectDeleter.Enabled = true;
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