minor: Add/correct some doc messages associated with entity teleport.
I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context - viewer still requests it though possibly only after TeleportFinish(). However, we will continue to send it.0.7.4-extended
parent
547043047e
commit
4d98cdf829
|
@ -471,6 +471,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
if (sp.ParentID != (uint)0)
|
if (sp.ParentID != (uint)0)
|
||||||
sp.StandUp();
|
sp.StandUp();
|
||||||
|
|
||||||
|
// At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to
|
||||||
|
// the viewer. However, it might mean that the viewer does not see the black teleport screen (untested).
|
||||||
sp.ControllingClient.SendTeleportStart(teleportFlags);
|
sp.ControllingClient.SendTeleportStart(teleportFlags);
|
||||||
|
|
||||||
// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
||||||
|
@ -546,8 +548,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
// So let's wait
|
// So let's wait
|
||||||
Thread.Sleep(200);
|
Thread.Sleep(200);
|
||||||
|
|
||||||
|
// At least on LL 3.3.4 for teleports between different regions on the same simulator this appears
|
||||||
|
// unnecessary - teleport will succeed and SEED caps will be requested without it (though possibly
|
||||||
|
// only on TeleportFinish). This is untested for region teleport between different simulators
|
||||||
|
// though this probably also works.
|
||||||
m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
|
m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -4093,8 +4093,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// We have to wait until the viewer contacts this region after receiving EAC.
|
// We have to wait until the viewer contacts this region
|
||||||
// That calls AddNewClient, which finally creates the ScenePresence
|
// after receiving the EnableSimulator HTTP Event Queue message. This triggers the viewer to send
|
||||||
|
// a UseCircuitCode packet which in turn calls AddNewClient which finally creates the ScenePresence.
|
||||||
ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID);
|
ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID);
|
||||||
|
|
||||||
if (childAgentUpdate != null)
|
if (childAgentUpdate != null)
|
||||||
|
|
Loading…
Reference in New Issue