- move comment about assetID and 'attached' in inventory where it belongs
- objectGroup isn't needed here, just use the passed in argument0.6.0-stable
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			@ -547,8 +547,6 @@ namespace OpenSim.Region.Environment.Scenes
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                            if (group.GetFromAssetID() == UUID.Zero)
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                            {
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                                m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId);
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                                // sets assetID so client can show asset as 'attached' in inventory
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                            }
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                            group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos);
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                            // In case it is later dropped again, don't let
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			@ -1778,24 +1778,23 @@ namespace OpenSim.Region.Environment.Scenes
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        public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId)
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        {
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            SceneObjectGroup objectGroup = grp;
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            if (objectGroup != null)
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            if (grp != null)
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            {
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                string sceneObjectXml = objectGroup.ToXmlString();
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                string sceneObjectXml = grp.ToXmlString();
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                CachedUserInfo userInfo =
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                    CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
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                if (userInfo != null)
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                {
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                    AssetBase asset = CreateAsset(
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                        objectGroup.GetPartName(objectGroup.LocalId),
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                        objectGroup.GetPartDescription(objectGroup.LocalId),
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                        grp.GetPartName(grp.LocalId),
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                        grp.GetPartDescription(grp.LocalId),
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                        (sbyte)AssetType.Object,
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                        Utils.StringToBytes(sceneObjectXml));
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                    AssetCache.AddAsset(asset);
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                    InventoryItemBase item = new InventoryItemBase();
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                    item.Creator = objectGroup.RootPart.CreatorID;
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                    item.Creator = grp.RootPart.CreatorID;
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                    item.Owner = remoteClient.AgentId;
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                    item.ID = UUID.Random();
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                    item.AssetID = asset.FullID;
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			@ -1806,22 +1805,23 @@ namespace OpenSim.Region.Environment.Scenes
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                    item.Folder = UUID.Zero; // Objects folder!
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                    if ((remoteClient.AgentId != objectGroup.RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions())
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                    if ((remoteClient.AgentId != grp.RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions())
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                    {
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                        item.BasePermissions = objectGroup.RootPart.NextOwnerMask;
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                        item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask;
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                        item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
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                        item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
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                        item.BasePermissions = grp.RootPart.NextOwnerMask;
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                        item.CurrentPermissions = grp.RootPart.NextOwnerMask;
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                        item.NextPermissions = grp.RootPart.NextOwnerMask;
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                        item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
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                    }
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                    else
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                    {
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                        item.BasePermissions = objectGroup.RootPart.BaseMask;
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                        item.CurrentPermissions = objectGroup.RootPart.OwnerMask;
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                        item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
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                        item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
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                        item.BasePermissions = grp.RootPart.BaseMask;
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                        item.CurrentPermissions = grp.RootPart.OwnerMask;
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                        item.NextPermissions = grp.RootPart.NextOwnerMask;
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                        item.EveryOnePermissions = grp.RootPart.EveryoneMask;
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                    }
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                    item.CreationDate = Util.UnixTimeSinceEpoch();
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                    // sets assetID so client can show asset as 'attached' in inventory
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                    grp.SetFromAssetID(item.ID);
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                    userInfo.AddItem(item);
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			@ -1832,7 +1832,6 @@ namespace OpenSim.Region.Environment.Scenes
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                return UUID.Zero;
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            }
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            return UUID.Zero;
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        }
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        /// <summary>
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