Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
4db05a98c2
|
@ -25,39 +25,38 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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|
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using System.Collections.Generic;
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using System.Xml;
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using OpenMetaverse;
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using System;
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using System.Reflection;
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using log4net;
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namespace OpenSim.Region.Framework.Scenes.Animation
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public class GcNotify
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{
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public class AvatarAnimations
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{
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public Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>();
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public Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>();
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public Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>();
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public AvatarAnimations()
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public static bool Enabled
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{
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using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"))
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get { return s_initialized; }
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set
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{
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XmlDocument doc = new XmlDocument();
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doc.Load(reader);
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foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
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{
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if (nod.Attributes["name"] != null)
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{
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string name = (string)nod.Attributes["name"].Value;
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UUID id = (UUID)nod.InnerText;
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string animState = (string)nod.Attributes["state"].Value;
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if (!s_initialized && value)
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new GcNotify();
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AnimsUUID.Add(name, id);
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AnimsNames.Add(id, name);
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if (animState != "")
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AnimStateNames.Add(id, animState);
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}
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}
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}
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s_initialized = value;
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}
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}
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private static bool s_initialized = false;
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private GcNotify() {}
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~GcNotify()
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{
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if (!Environment.HasShutdownStarted && !AppDomain.CurrentDomain.IsFinalizingForUnload())
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{
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m_log.DebugFormat("[GC NOTIFY]: Garbage collection triggered.");
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if (Enabled)
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new GcNotify();
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}
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}
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}
|
|
@ -1229,7 +1229,6 @@ namespace OpenSim.Framework
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void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks);
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void SendViewerTime(int phase);
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UUID GetDefaultAnimation(string name);
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void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember, string flAbout,
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uint flags, UUID flImageID, UUID imageID, string profileURL, UUID partnerID);
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|
|
|
@ -71,6 +71,7 @@ namespace OpenSim.Framework
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bool IsEitherBannedOrRestricted(UUID avatar);
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bool IsBannedFromLand(UUID avatar);
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bool IsRestrictedFromLand(UUID avatar);
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bool IsInLandAccessList(UUID avatar);
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void SendLandUpdateToClient(IClientAPI remote_client);
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void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
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List<LandAccessEntry> CreateAccessListArrayByFlag(AccessList flag);
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|
|
|
@ -27,6 +27,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Xml;
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using log4net;
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|
@ -40,13 +41,6 @@ namespace OpenSim.Framework
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#region SL / file extension / content-type conversions
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public static Dictionary<string, UUID> DefaultAvatarAnimations = new Dictionary<string, UUID>();
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static SLUtil()
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{
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DefaultAvatarAnimations = LoadDefaultAvatarAnimations("data/avataranimations.xml");
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}
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public static string SLAssetTypeToContentType(int assetType)
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{
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switch ((AssetType)assetType)
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|
@ -382,47 +376,5 @@ namespace OpenSim.Framework
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return output;
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}
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|
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/// <summary>
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/// Load the default SL avatar animations.
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/// </summary>
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/// <returns></returns>
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public static Dictionary<string, UUID> LoadDefaultAvatarAnimations(string path)
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{
|
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Dictionary<string, UUID> animations = new Dictionary<string, UUID>();
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|
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using (XmlTextReader reader = new XmlTextReader(path))
|
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{
|
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XmlDocument doc = new XmlDocument();
|
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doc.Load(reader);
|
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if (doc.DocumentElement != null)
|
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{
|
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foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
|
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{
|
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if (nod.Attributes["name"] != null)
|
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{
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string name = nod.Attributes["name"].Value.ToLower();
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string id = nod.InnerText;
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animations.Add(name, (UUID)id);
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}
|
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}
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}
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}
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|
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return animations;
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}
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|
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/// <summary>
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/// Get the default SL avatar animation with the given name.
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/// </summary>
|
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/// <param name="name"></param>
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/// <returns></returns>
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public static UUID GetDefaultAvatarAnimation(string name)
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{
|
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if (DefaultAvatarAnimations.ContainsKey(name))
|
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return DefaultAvatarAnimations[name];
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|
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return UUID.Zero;
|
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}
|
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}
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}
|
|
@ -919,7 +919,7 @@ namespace OpenSim
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break;
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case "scene":
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if (args.Length == 5)
|
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if (args.Length == 4)
|
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{
|
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if (m_sceneManager.CurrentScene == null)
|
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{
|
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|
@ -927,39 +927,21 @@ namespace OpenSim
|
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}
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else
|
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{
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bool scriptingOn = !Convert.ToBoolean(args[2]);
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bool collisionsOn = !Convert.ToBoolean(args[3]);
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bool physicsOn = !Convert.ToBoolean(args[4]);
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m_sceneManager.CurrentScene.SetSceneCoreDebug(scriptingOn, collisionsOn, physicsOn);
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string key = args[2];
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string value = args[3];
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m_sceneManager.CurrentScene.SetSceneCoreDebug(
|
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new Dictionary<string, string>() { { key, value } });
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|
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MainConsole.Instance.Output(
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String.Format(
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"Set debug scene scripting = {0}, collisions = {1}, physics = {2}",
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!scriptingOn, !collisionsOn, !physicsOn));
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MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
|
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}
|
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}
|
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else
|
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{
|
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MainConsole.Instance.Output("Usage: debug scene <scripting> <collisions> <physics> (where inside <> is true/false)");
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MainConsole.Instance.Output("Usage: debug scene scripting|collisions|physics|teleport true|false");
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}
|
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|
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break;
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case "teleport":
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foreach(Scene s in m_sceneManager.Scenes)
|
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{
|
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if (s.DEBUG)
|
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{
|
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s.DEBUG = false;
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MainConsole.Instance.Output("Teleport debugging is disabled!");
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}
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else{
|
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s.DEBUG = true;
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MainConsole.Instance.Output("Teleport debugging is enabled!");
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}
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}
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break;
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default:
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MainConsole.Instance.Output("Unknown debug command");
|
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break;
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|
|
|
@ -11422,11 +11422,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutPacket(scriptQuestion, ThrottleOutPacketType.Task);
|
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}
|
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|
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public UUID GetDefaultAnimation(string name)
|
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{
|
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return SLUtil.GetDefaultAvatarAnimation(name);
|
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}
|
||||
|
||||
/// <summary>
|
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/// Handler called when we receive a logout packet.
|
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/// </summary>
|
||||
|
|
|
@ -212,7 +212,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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scene.EventManager.OnClientLogin += OnClientLogin;
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}
|
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|
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public void RegionLoaded(Scene scene)
|
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public virtual void RegionLoaded(Scene scene)
|
||||
{
|
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}
|
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|
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|
@ -582,10 +582,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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|
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// Try the local sim
|
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if (LocalFriendshipOffered(friendID, im))
|
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{
|
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m_log.DebugFormat("[XXX]: LocalFriendshipOffered successes");
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return true;
|
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}
|
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|
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// The prospective friend is not here [as root]. Let's forward.
|
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PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
|
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|
|
|
@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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|
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IUserManagement m_uMan;
|
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IUserManagement UserManagementModule
|
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public IUserManagement UserManagementModule
|
||||
{
|
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get
|
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{
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|
@ -62,6 +62,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
}
|
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|
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protected HGFriendsServicesConnector m_HGFriendsConnector = new HGFriendsServicesConnector();
|
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protected HGStatusNotifier m_StatusNotifier;
|
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|
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#region ISharedRegionModule
|
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public override string Name
|
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|
@ -78,6 +79,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
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scene.RegisterModuleInterface<IFriendsSimConnector>(this);
|
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}
|
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|
||||
public override void RegionLoaded(Scene scene)
|
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{
|
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if (!m_Enabled)
|
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return;
|
||||
if (m_StatusNotifier == null)
|
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m_StatusNotifier = new HGStatusNotifier(this);
|
||||
}
|
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|
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#endregion
|
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#region IFriendsSimConnector
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|
@ -230,25 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
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if (friendsPerDomain.ContainsKey("local"))
|
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base.StatusNotify(friendsPerDomain["local"], userID, online);
|
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|
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foreach (KeyValuePair<string, List<FriendInfo>> kvp in friendsPerDomain)
|
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{
|
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if (kvp.Key != "local")
|
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{
|
||||
// For the others, call the user agent service
|
||||
List<string> ids = new List<string>();
|
||||
foreach (FriendInfo f in kvp.Value)
|
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ids.Add(f.Friend);
|
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UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key);
|
||||
List<UUID> friendsOnline = uConn.StatusNotification(ids, userID, online);
|
||||
|
||||
if (online && friendsOnline.Count > 0)
|
||||
{
|
||||
IClientAPI client = LocateClientObject(userID);
|
||||
if (client != null)
|
||||
client.SendAgentOnline(friendsOnline.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
m_StatusNotifier.Notify(userID, friendsPerDomain, online);
|
||||
|
||||
// m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting StatusNotify for {0}", userID);
|
||||
}
|
||||
|
@ -261,10 +252,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
|
||||
// fid is not a UUID...
|
||||
string url = string.Empty, tmp = string.Empty, f = string.Empty, l = string.Empty;
|
||||
m_log.DebugFormat("[YYY]: FID {0}", fid);
|
||||
if (Util.ParseUniversalUserIdentifier(fid, out agentID, out url, out f, out l, out tmp))
|
||||
{
|
||||
m_log.DebugFormat("[YYY]: Adding user {0} {1} {2}", f, l, url);
|
||||
if (!agentID.Equals(UUID.Zero))
|
||||
{
|
||||
m_uMan.AddUser(agentID, f, l, url);
|
||||
|
||||
string name = m_uMan.GetUserName(agentID);
|
||||
|
@ -281,6 +272,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -744,7 +736,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
{
|
||||
string[] parts = im.fromAgentName.Split(new char[] { '@' });
|
||||
if (parts.Length == 2)
|
||||
m_uMan.AddUser(new UUID(im.fromAgentID), parts[0], "http://" + parts[1]);
|
||||
{
|
||||
string[] fl = parts[0].Trim().Split(new char[] { '.' });
|
||||
if (fl.Length == 2)
|
||||
m_uMan.AddUser(new UUID(im.fromAgentID), fl[0], fl[1], "http://" + parts[1]);
|
||||
else
|
||||
m_uMan.AddUser(new UUID(im.fromAgentID), fl[0], "", "http://" + parts[1]);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,69 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Services.Connectors.Hypergrid;
|
||||
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
|
||||
|
||||
using OpenMetaverse;
|
||||
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
{
|
||||
public class HGStatusNotifier
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private HGFriendsModule m_FriendsModule;
|
||||
|
||||
public HGStatusNotifier(HGFriendsModule friendsModule)
|
||||
{
|
||||
m_FriendsModule = friendsModule;
|
||||
}
|
||||
|
||||
public void Notify(UUID userID, Dictionary<string, List<FriendInfo>> friendsPerDomain, bool online)
|
||||
{
|
||||
foreach (KeyValuePair<string, List<FriendInfo>> kvp in friendsPerDomain)
|
||||
{
|
||||
if (kvp.Key != "local")
|
||||
{
|
||||
// For the others, call the user agent service
|
||||
List<string> ids = new List<string>();
|
||||
foreach (FriendInfo f in kvp.Value)
|
||||
ids.Add(f.Friend);
|
||||
|
||||
if (ids.Count == 0)
|
||||
continue; // no one to notify. caller don't do this
|
||||
|
||||
m_log.DebugFormat("[HG STATUS NOTIFIER]: Notifying {0} friends in {1}", ids.Count, kvp.Key);
|
||||
// ASSUMPTION: we assume that all users for one home domain
|
||||
// have exactly the same set of service URLs.
|
||||
// If this is ever not true, we need to change this.
|
||||
UUID friendID = UUID.Zero; String tmp = String.Empty;
|
||||
if (Util.ParseUniversalUserIdentifier(ids[0], out friendID, out tmp, out tmp, out tmp, out tmp))
|
||||
{
|
||||
string friendsServerURI = m_FriendsModule.UserManagementModule.GetUserServerURL(friendID, "FriendsServerURI");
|
||||
if (friendsServerURI != string.Empty)
|
||||
{
|
||||
HGFriendsServicesConnector fConn = new HGFriendsServicesConnector(friendsServerURI);
|
||||
|
||||
List<UUID> friendsOnline = fConn.StatusNotification(ids, userID, online);
|
||||
|
||||
if (online && friendsOnline.Count > 0)
|
||||
{
|
||||
IClientAPI client = m_FriendsModule.LocateClientObject(userID);
|
||||
if (client != null)
|
||||
client.SendAgentOnline(friendsOnline.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -691,7 +691,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
Scene.RegionInfo.RegionSettings.Save();
|
||||
TriggerRegionInfoChange();
|
||||
|
||||
Scene.SetSceneCoreDebug(disableScripts, disableCollisions, disablePhysics);
|
||||
Scene.SetSceneCoreDebug(
|
||||
new Dictionary<string, string>() {
|
||||
{ "scripting", (!disableScripts).ToString() },
|
||||
{ "collisions", (!disableCollisions).ToString() },
|
||||
{ "physics", (!disablePhysics).ToString() }
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey)
|
||||
|
|
|
@ -497,7 +497,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
public bool IsRestrictedFromLand(UUID avatar)
|
||||
{
|
||||
ExpireAccessList();
|
||||
if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) == 0)
|
||||
return false;
|
||||
|
||||
if (m_scene.Permissions.IsAdministrator(avatar))
|
||||
return false;
|
||||
|
@ -508,8 +509,16 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
if (avatar == LandData.OwnerID)
|
||||
return false;
|
||||
|
||||
if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0)
|
||||
if (HasGroupAccess(avatar))
|
||||
return false;
|
||||
|
||||
return (!IsInLandAccessList(avatar));
|
||||
}
|
||||
|
||||
public bool IsInLandAccessList(UUID avatar)
|
||||
{
|
||||
ExpireAccessList();
|
||||
|
||||
if (LandData.ParcelAccessList.FindIndex(
|
||||
delegate(LandAccessEntry e)
|
||||
{
|
||||
|
@ -518,15 +527,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
return false;
|
||||
}) == -1)
|
||||
{
|
||||
if (!HasGroupAccess(avatar))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SendLandUpdateToClient(IClientAPI remote_client)
|
||||
{
|
||||
|
|
|
@ -95,6 +95,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
private bool m_RegionManagerIsGod = false;
|
||||
private bool m_ParcelOwnerIsGod = false;
|
||||
|
||||
private bool m_SimpleBuildPermissions = false;
|
||||
|
||||
/// <value>
|
||||
/// The set of users that are allowed to create scripts. This is only active if permissions are not being
|
||||
/// bypassed. This overrides normal permissions.
|
||||
|
@ -140,6 +142,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
m_RegionManagerIsGod = myConfig.GetBoolean("region_manager_is_god", false);
|
||||
m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true);
|
||||
|
||||
m_SimpleBuildPermissions = myConfig.GetBoolean("simple_build_permissions", false);
|
||||
|
||||
m_allowedScriptCreators
|
||||
= ParseUserSetConfigSetting(myConfig, "allowed_script_creators", m_allowedScriptCreators);
|
||||
m_allowedScriptEditors
|
||||
|
@ -824,6 +828,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
permission = true;
|
||||
}
|
||||
|
||||
if (m_SimpleBuildPermissions &&
|
||||
(parcel.LandData.Flags & (uint)ParcelFlags.UseAccessList) == 0 && parcel.IsInLandAccessList(user))
|
||||
permission = true;
|
||||
|
||||
return permission;
|
||||
}
|
||||
|
||||
|
|
|
@ -598,6 +598,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
"[TERRAIN]: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
|
||||
m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[TERRAIN]: Could not save terrain from {0} to {1}. {2} {3} {4} {5} {6} {7}",
|
||||
m_scene.RegionInfo.RegionName, filename, fileWidth, fileHeight, fileStartX, fileStartY, offsetX, offsetY);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -156,6 +156,15 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <returns>null if the item does not exist</returns>
|
||||
TaskInventoryItem GetInventoryItem(UUID itemId);
|
||||
|
||||
/// <summary>
|
||||
/// Get all inventory items.
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <returns>
|
||||
/// If there are no inventory items then an empty list is returned.
|
||||
/// </returns>
|
||||
List<TaskInventoryItem> GetInventoryItems();
|
||||
|
||||
/// <summary>
|
||||
/// Get inventory items by name.
|
||||
/// </summary>
|
||||
|
@ -164,7 +173,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// A list of inventory items with that name.
|
||||
/// If no inventory item has that name then an empty list is returned.
|
||||
/// </returns>
|
||||
IList<TaskInventoryItem> GetInventoryItems(string name);
|
||||
List<TaskInventoryItem> GetInventoryItems(string name);
|
||||
|
||||
/// <summary>
|
||||
/// Get the scene object referenced by an inventory item.
|
||||
|
|
|
@ -27,8 +27,10 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenSim.Framework;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
using Animation = OpenSim.Framework.Animation;
|
||||
|
||||
|
@ -37,7 +39,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
|
|||
[Serializable]
|
||||
public class AnimationSet
|
||||
{
|
||||
public static AvatarAnimations Animations = new AvatarAnimations();
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation();
|
||||
private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>();
|
||||
|
@ -132,9 +134,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation
|
|||
/// </summary>
|
||||
public bool TrySetDefaultAnimation(string anim, int sequenceNum, UUID objectID)
|
||||
{
|
||||
if (Animations.AnimsUUID.ContainsKey(anim))
|
||||
// m_log.DebugFormat(
|
||||
// "[ANIMATION SET]: Setting default animation {0}, sequence number {1}, object id {2}",
|
||||
// anim, sequenceNum, objectID);
|
||||
|
||||
if (DefaultAvatarAnimations.AnimsUUID.ContainsKey(anim))
|
||||
{
|
||||
return SetDefaultAnimation(Animations.AnimsUUID[anim], sequenceNum, objectID);
|
||||
return SetDefaultAnimation(DefaultAvatarAnimations.AnimsUUID[anim], sequenceNum, objectID);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,108 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Animation
|
||||
{
|
||||
public class DefaultAvatarAnimations
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public static readonly string DefaultAnimationsPath = "data/avataranimations.xml";
|
||||
|
||||
public static Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>();
|
||||
public static Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>();
|
||||
public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>();
|
||||
|
||||
static DefaultAvatarAnimations()
|
||||
{
|
||||
LoadAnimations(DefaultAnimationsPath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load the default SL avatar animations.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private static void LoadAnimations(string path)
|
||||
{
|
||||
// Dictionary<string, UUID> animations = new Dictionary<string, UUID>();
|
||||
|
||||
using (XmlTextReader reader = new XmlTextReader(path))
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.Load(reader);
|
||||
// if (doc.DocumentElement != null)
|
||||
// {
|
||||
foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
|
||||
{
|
||||
if (nod.Attributes["name"] != null)
|
||||
{
|
||||
string name = nod.Attributes["name"].Value;
|
||||
UUID id = (UUID)nod.InnerText;
|
||||
string animState = (string)nod.Attributes["state"].Value;
|
||||
|
||||
AnimsUUID.Add(name, id);
|
||||
AnimsNames.Add(id, name);
|
||||
if (animState != "")
|
||||
AnimStateNames.Add(id, animState);
|
||||
|
||||
// m_log.DebugFormat("[AVATAR ANIMATIONS]: Loaded {0} {1} {2}", id, name, animState);
|
||||
}
|
||||
}
|
||||
// }
|
||||
}
|
||||
|
||||
// return animations;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the default avatar animation with the given name.
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <returns></returns>
|
||||
public static UUID GetDefaultAnimation(string name)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[AVATAR ANIMATIONS]: Looking for default avatar animation with name {0}", name);
|
||||
|
||||
if (AnimsUUID.ContainsKey(name))
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[AVATAR ANIMATIONS]: Found {0} {1} in GetDefaultAvatarAnimation()", AnimsUUID[name], name);
|
||||
|
||||
return AnimsUUID[name];
|
||||
}
|
||||
|
||||
return UUID.Zero;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -97,7 +97,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation
|
|||
if (m_scenePresence.IsChildAgent)
|
||||
return;
|
||||
|
||||
UUID animID = m_scenePresence.ControllingClient.GetDefaultAnimation(name);
|
||||
// XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations
|
||||
// are referenced with lower case names!
|
||||
UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name.ToUpper());
|
||||
if (animID == UUID.Zero)
|
||||
return;
|
||||
|
||||
|
@ -121,7 +123,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation
|
|||
if (m_scenePresence.IsChildAgent)
|
||||
return;
|
||||
|
||||
UUID animID = m_scenePresence.ControllingClient.GetDefaultAnimation(name);
|
||||
// XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations
|
||||
// are referenced with lower case names!
|
||||
UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name);
|
||||
if (animID == UUID.Zero)
|
||||
return;
|
||||
|
||||
|
|
|
@ -1217,9 +1217,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <summary>
|
||||
/// Copy a task (prim) inventory item to another task (prim)
|
||||
/// </summary>
|
||||
/// <param name="destId"></param>
|
||||
/// <param name="part"></param>
|
||||
/// <param name="itemId"></param>
|
||||
/// <param name="destId">ID of destination part</param>
|
||||
/// <param name="part">Source part</param>
|
||||
/// <param name="itemId">Source item id to transfer</param>
|
||||
public void MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId)
|
||||
{
|
||||
TaskInventoryItem srcTaskItem = part.Inventory.GetInventoryItem(itemId);
|
||||
|
@ -1247,14 +1247,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
// Can't transfer this
|
||||
//
|
||||
if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0))
|
||||
if (part.OwnerID != destPart.OwnerID && (srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
|
||||
return;
|
||||
|
||||
bool overrideNoMod = false;
|
||||
if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0)
|
||||
overrideNoMod = true;
|
||||
|
||||
if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
|
||||
if (part.OwnerID != destPart.OwnerID && (destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
|
||||
{
|
||||
// object cannot copy items to an object owned by a different owner
|
||||
// unless llAllowInventoryDrop has been called
|
||||
|
|
|
@ -65,7 +65,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
#region Fields
|
||||
|
||||
public bool EmergencyMonitoring = false;
|
||||
public bool DEBUG = false;
|
||||
|
||||
/// <summary>
|
||||
/// Show debug information about teleports.
|
||||
/// </summary>
|
||||
public bool DebugTeleporting { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Show debug information about the scene loop.
|
||||
/// </summary>
|
||||
public bool DebugUpdates { get; private set; }
|
||||
|
||||
public SynchronizeSceneHandler SynchronizeScene;
|
||||
public SimStatsReporter StatsReporter;
|
||||
|
@ -1053,11 +1062,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void SetSceneCoreDebug(bool ScriptEngine, bool CollisionEvents, bool PhysicsEngine)
|
||||
public void SetSceneCoreDebug(Dictionary<string, string> options)
|
||||
{
|
||||
if (m_scripts_enabled != !ScriptEngine)
|
||||
if (options.ContainsKey("scripting"))
|
||||
{
|
||||
if (ScriptEngine)
|
||||
bool enableScripts = true;
|
||||
if (bool.TryParse(options["scripting"], out enableScripts) && m_scripts_enabled != enableScripts)
|
||||
{
|
||||
if (!enableScripts)
|
||||
{
|
||||
m_log.Info("Stopping all Scripts in Scene");
|
||||
|
||||
|
@ -1084,13 +1096,32 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
m_scripts_enabled = !ScriptEngine;
|
||||
m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine");
|
||||
m_scripts_enabled = enableScripts;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_physics_enabled != !PhysicsEngine)
|
||||
if (options.ContainsKey("physics"))
|
||||
{
|
||||
m_physics_enabled = !PhysicsEngine;
|
||||
bool enablePhysics;
|
||||
if (bool.TryParse(options["physics"], out enablePhysics))
|
||||
m_physics_enabled = enablePhysics;
|
||||
}
|
||||
|
||||
if (options.ContainsKey("teleport"))
|
||||
{
|
||||
bool enableTeleportDebugging;
|
||||
if (bool.TryParse(options["teleport"], out enableTeleportDebugging))
|
||||
DebugTeleporting = enableTeleportDebugging;
|
||||
}
|
||||
|
||||
if (options.ContainsKey("updates"))
|
||||
{
|
||||
bool enableUpdateDebugging;
|
||||
if (bool.TryParse(options["updates"], out enableUpdateDebugging))
|
||||
{
|
||||
DebugUpdates = enableUpdateDebugging;
|
||||
GcNotify.Enabled = DebugUpdates;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1427,7 +1458,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Tell the watchdog that this thread is still alive
|
||||
Watchdog.UpdateThread();
|
||||
|
||||
// previousFrameTick = m_lastFrameTick;
|
||||
previousFrameTick = m_lastFrameTick;
|
||||
m_lastFrameTick = Util.EnvironmentTickCount();
|
||||
maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc);
|
||||
maintc = (int)(MinFrameTime * 1000) - maintc;
|
||||
|
@ -1442,12 +1473,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_firstHeartbeat = false;
|
||||
|
||||
// Optionally warn if a frame takes double the amount of time that it should.
|
||||
// if (Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2))
|
||||
// m_log.WarnFormat(
|
||||
// "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}",
|
||||
// Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick),
|
||||
// MinFrameTime * 1000,
|
||||
// RegionInfo.RegionName);
|
||||
if (DebugUpdates
|
||||
&& Util.EnvironmentTickCountSubtract(
|
||||
m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2))
|
||||
m_log.WarnFormat(
|
||||
"[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}",
|
||||
Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick),
|
||||
MinFrameTime * 1000,
|
||||
RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -778,9 +778,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// A list of inventory items with that name.
|
||||
/// If no inventory item has that name then an empty list is returned.
|
||||
/// </returns>
|
||||
public IList<TaskInventoryItem> GetInventoryItems(string name)
|
||||
public List<TaskInventoryItem> GetInventoryItems(string name)
|
||||
{
|
||||
IList<TaskInventoryItem> items = new List<TaskInventoryItem>();
|
||||
List<TaskInventoryItem> items = new List<TaskInventoryItem>();
|
||||
|
||||
m_items.LockItemsForRead(true);
|
||||
|
||||
|
|
|
@ -3920,7 +3920,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
|
||||
if (land != null)
|
||||
{
|
||||
if (Scene.DEBUG)
|
||||
if (Scene.DebugTeleporting)
|
||||
TeleportFlagsDebug();
|
||||
|
||||
// If we come in via login, landmark or map, we want to
|
||||
|
|
|
@ -113,7 +113,7 @@ namespace OpenSim.Region.Framework.Tests
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test MoveTaskInventoryItem where the item has no parent folder assigned.
|
||||
/// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This should place it in the most suitable user folder.
|
||||
|
@ -142,9 +142,11 @@ namespace OpenSim.Region.Framework.Tests
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test MoveTaskInventoryItem where the item has no parent folder assigned.
|
||||
/// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This should place it in the most suitable user folder.
|
||||
/// </remarks>
|
||||
[Test]
|
||||
public void TestMoveTaskInventoryItemNoParent()
|
||||
{
|
||||
|
|
|
@ -1211,11 +1211,6 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
|
||||
}
|
||||
|
||||
public UUID GetDefaultAnimation(string name)
|
||||
{
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
public void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, byte[] charterMember, string flAbout, uint flags, UUID flImageID, UUID imageID, string profileURL, UUID partnerID)
|
||||
{
|
||||
|
||||
|
|
|
@ -133,11 +133,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
|
||||
}
|
||||
|
||||
public UUID GetDefaultAnimation(string name)
|
||||
{
|
||||
return SLUtil.GetDefaultAvatarAnimation(name);
|
||||
}
|
||||
|
||||
public Vector3 Position
|
||||
{
|
||||
get { return m_scene.Entities[m_uuid].AbsolutePosition; }
|
||||
|
|
|
@ -4764,7 +4764,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
if (m_host.RegionHandle == presence.RegionHandle)
|
||||
{
|
||||
Dictionary<UUID, string> animationstateNames = AnimationSet.Animations.AnimStateNames;
|
||||
Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames;
|
||||
|
||||
if (presence != null)
|
||||
{
|
||||
|
@ -6064,7 +6064,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
|
||||
if (agent.Animator.Animations.DefaultAnimation.AnimID
|
||||
== AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
|
||||
== DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
|
||||
{
|
||||
flags |= ScriptBaseClass.AGENT_SITTING;
|
||||
}
|
||||
|
@ -8408,7 +8408,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
LSL_Vector lower;
|
||||
LSL_Vector upper;
|
||||
if (presence.Animator.Animations.DefaultAnimation.AnimID
|
||||
== AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
|
||||
== DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
|
||||
{
|
||||
// This is for ground sitting avatars
|
||||
float height = presence.Appearance.AvatarHeight / 2.66666667f;
|
||||
|
|
|
@ -0,0 +1,168 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Assets;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
|
||||
using OpenSim.Region.OptionalModules.World.NPC;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.ScriptEngine.Shared;
|
||||
using OpenSim.Region.ScriptEngine.Shared.Api;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// Tests for inventory functions in LSL
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class LSL_ApiInventoryTests
|
||||
{
|
||||
protected Scene m_scene;
|
||||
protected XEngine.XEngine m_engine;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
IConfigSource initConfigSource = new IniConfigSource();
|
||||
IConfig config = initConfigSource.AddConfig("XEngine");
|
||||
config.Set("Enabled", "true");
|
||||
|
||||
m_scene = SceneHelpers.SetupScene();
|
||||
SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
|
||||
|
||||
m_engine = new XEngine.XEngine();
|
||||
m_engine.Initialise(initConfigSource);
|
||||
m_engine.AddRegion(m_scene);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test giving inventory from an object to an object where both are owned by the same user.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLlGiveInventoryO2OSameOwner()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
string inventoryItemName = "item1";
|
||||
|
||||
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "so1", 0x10);
|
||||
m_scene.AddSceneObject(so1);
|
||||
|
||||
// Create an object embedded inside the first
|
||||
UUID itemId = TestHelpers.ParseTail(0x20);
|
||||
TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId);
|
||||
|
||||
LSL_Api api = new LSL_Api();
|
||||
api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID);
|
||||
|
||||
// Create a second object
|
||||
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
|
||||
m_scene.AddSceneObject(so2);
|
||||
|
||||
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
|
||||
|
||||
// Item has copy permissions so original should stay intact.
|
||||
List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
|
||||
Assert.That(originalItems.Count, Is.EqualTo(1));
|
||||
|
||||
List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
|
||||
Assert.That(copiedItems.Count, Is.EqualTo(1));
|
||||
Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test giving inventory from an object to an object where they have different owners
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLlGiveInventoryO2ODifferentOwners()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UUID user1Id = TestHelpers.ParseTail(0x1);
|
||||
UUID user2Id = TestHelpers.ParseTail(0x2);
|
||||
string inventoryItemName = "item1";
|
||||
|
||||
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
|
||||
m_scene.AddSceneObject(so1);
|
||||
LSL_Api api = new LSL_Api();
|
||||
api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID);
|
||||
|
||||
// Create an object embedded inside the first
|
||||
UUID itemId = TestHelpers.ParseTail(0x20);
|
||||
TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id);
|
||||
|
||||
// Create a second object
|
||||
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
|
||||
m_scene.AddSceneObject(so2);
|
||||
LSL_Api api2 = new LSL_Api();
|
||||
api2.Initialize(m_engine, so2.RootPart, so2.RootPart.LocalId, so2.RootPart.UUID);
|
||||
|
||||
// *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
|
||||
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
|
||||
|
||||
{
|
||||
// Item has copy permissions so original should stay intact.
|
||||
List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
|
||||
Assert.That(originalItems.Count, Is.EqualTo(1));
|
||||
|
||||
// Should have not copied
|
||||
List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
|
||||
Assert.That(copiedItems.Count, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
// *** Secondly, we turn on allow inventory drop in the target and retest. ***
|
||||
api2.llAllowInventoryDrop(1);
|
||||
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
|
||||
|
||||
{
|
||||
// Item has copy permissions so original should stay intact.
|
||||
List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
|
||||
Assert.That(originalItems.Count, Is.EqualTo(1));
|
||||
|
||||
// Should now have copied.
|
||||
List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
|
||||
Assert.That(copiedItems.Count, Is.EqualTo(1));
|
||||
Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -105,6 +105,9 @@ namespace OpenSim.Server.Handlers.Hypergrid
|
|||
|
||||
case "validate_friendship_offered":
|
||||
return ValidateFriendshipOffered(request);
|
||||
|
||||
case "statusnotification":
|
||||
return StatusNotification(request);
|
||||
/*
|
||||
case "friendship_approved":
|
||||
return FriendshipApproved(request);
|
||||
|
@ -197,7 +200,6 @@ namespace OpenSim.Server.Handlers.Hypergrid
|
|||
string message = string.Empty;
|
||||
string name = string.Empty;
|
||||
|
||||
m_log.DebugFormat("[HGFRIENDS HANDLER]: Friendship offered");
|
||||
if (!request.ContainsKey("FromID") || !request.ContainsKey("ToID"))
|
||||
return BoolResult(false);
|
||||
|
||||
|
@ -229,6 +231,59 @@ namespace OpenSim.Server.Handlers.Hypergrid
|
|||
return BoolResult(success);
|
||||
}
|
||||
|
||||
byte[] StatusNotification(Dictionary<string, object> request)
|
||||
{
|
||||
UUID principalID = UUID.Zero;
|
||||
if (request.ContainsKey("userID"))
|
||||
UUID.TryParse(request["userID"].ToString(), out principalID);
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[HGFRIENDS HANDLER]: no userID in request to notify");
|
||||
return FailureResult();
|
||||
}
|
||||
|
||||
bool online = true;
|
||||
if (request.ContainsKey("online"))
|
||||
Boolean.TryParse(request["online"].ToString(), out online);
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[HGFRIENDS HANDLER]: no online in request to notify");
|
||||
return FailureResult();
|
||||
}
|
||||
|
||||
List<string> friends = new List<string>();
|
||||
int i = 0;
|
||||
foreach (KeyValuePair<string, object> kvp in request)
|
||||
{
|
||||
if (kvp.Key.Equals("friend_" + i.ToString()))
|
||||
{
|
||||
friends.Add(kvp.Value.ToString());
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
List<UUID> onlineFriends = m_TheService.StatusNotification(friends, principalID, online);
|
||||
|
||||
Dictionary<string, object> result = new Dictionary<string, object>();
|
||||
if ((onlineFriends == null) || ((onlineFriends != null) && (onlineFriends.Count == 0)))
|
||||
result["RESULT"] = "NULL";
|
||||
else
|
||||
{
|
||||
i = 0;
|
||||
foreach (UUID f in onlineFriends)
|
||||
{
|
||||
result["friend_" + i] = f.ToString();
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
//m_log.DebugFormat("[GRID HANDLER]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
|
|
|
@ -222,6 +222,7 @@ namespace OpenSim.Server.Handlers.Hypergrid
|
|||
|
||||
}
|
||||
|
||||
[Obsolete]
|
||||
public XmlRpcResponse StatusNotification(XmlRpcRequest request, IPEndPoint remoteClient)
|
||||
{
|
||||
Hashtable hash = new Hashtable();
|
||||
|
|
|
@ -73,6 +73,18 @@ namespace OpenSim.Server.Handlers.Login
|
|||
|
||||
if (requestData != null)
|
||||
{
|
||||
foreach (string key in requestData.Keys)
|
||||
{
|
||||
object value = requestData[key];
|
||||
Console.WriteLine("{0}:{1}", key, value);
|
||||
if (value is ArrayList)
|
||||
{
|
||||
ICollection col = value as ICollection;
|
||||
foreach (object item in col)
|
||||
Console.WriteLine(" {0}", item);
|
||||
}
|
||||
}
|
||||
|
||||
if (requestData.ContainsKey("first") && requestData["first"] != null &&
|
||||
requestData.ContainsKey("last") && requestData["last"] != null && (
|
||||
(requestData.ContainsKey("passwd") && requestData["passwd"] != null) ||
|
||||
|
|
|
@ -94,6 +94,5 @@ namespace OpenSim.Server.Handlers.Login
|
|||
server.AddXmlRPCHandler("set_login_level", loginHandlers.HandleXMLRPCSetLoginLevel, false);
|
||||
server.SetDefaultLLSDHandler(loginHandlers.HandleLLSDLogin);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -255,6 +255,58 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
|||
return false;
|
||||
|
||||
}
|
||||
|
||||
public List<UUID> StatusNotification(List<string> friends, UUID userID, bool online)
|
||||
{
|
||||
Dictionary<string, object> sendData = new Dictionary<string, object>();
|
||||
List<UUID> friendsOnline = new List<UUID>();
|
||||
|
||||
sendData["METHOD"] = "statusnotification";
|
||||
sendData["userID"] = userID.ToString();
|
||||
sendData["online"] = online.ToString();
|
||||
int i = 0;
|
||||
foreach (string s in friends)
|
||||
{
|
||||
sendData["friend_" + i.ToString()] = s;
|
||||
i++;
|
||||
}
|
||||
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/hgfriends";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Exception when contacting friends server at {0}: {1}", uri, e.Message);
|
||||
return friendsOnline;
|
||||
}
|
||||
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
|
||||
// Here is the actual response
|
||||
foreach (string key in replyData.Keys)
|
||||
{
|
||||
if (key.StartsWith("friend_") && replyData[key] != null)
|
||||
{
|
||||
UUID uuid;
|
||||
if (UUID.TryParse(replyData[key].ToString(), out uuid))
|
||||
friendsOnline.Add(uuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Received empty reply from remote StatusNotify");
|
||||
|
||||
return friendsOnline;
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -415,6 +415,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
|||
GetBoolResponse(request, out reason);
|
||||
}
|
||||
|
||||
[Obsolete]
|
||||
public List<UUID> StatusNotification(List<string> friends, UUID userID, bool online)
|
||||
{
|
||||
Hashtable hash = new Hashtable();
|
||||
|
|
|
@ -203,7 +203,14 @@ namespace OpenSim.Services.Connectors
|
|||
Dictionary<string, object> structData = data.ToKeyValuePairs();
|
||||
|
||||
foreach (KeyValuePair<string, object> kvp in structData)
|
||||
{
|
||||
if (kvp.Value == null)
|
||||
{
|
||||
m_log.DebugFormat("[ACCOUNTS CONNECTOR]: Null value for {0}", kvp.Key);
|
||||
continue;
|
||||
}
|
||||
sendData[kvp.Key] = kvp.Value.ToString();
|
||||
}
|
||||
|
||||
return SendAndGetBoolReply(sendData);
|
||||
}
|
||||
|
|
|
@ -214,6 +214,91 @@ namespace OpenSim.Services.HypergridService
|
|||
return false;
|
||||
}
|
||||
|
||||
public List<UUID> StatusNotification(List<string> friends, UUID foreignUserID, bool online)
|
||||
{
|
||||
if (m_FriendsService == null || m_PresenceService == null)
|
||||
{
|
||||
m_log.WarnFormat("[HGFRIENDS SERVICE]: Unable to perform status notifications because friends or presence services are missing");
|
||||
return new List<UUID>();
|
||||
}
|
||||
|
||||
// Let's unblock the caller right now, and take it from here async
|
||||
|
||||
List<UUID> localFriendsOnline = new List<UUID>();
|
||||
|
||||
m_log.DebugFormat("[HGFRIENDS SERVICE]: Status notification: foreign user {0} wants to notify {1} local friends of {2} status",
|
||||
foreignUserID, friends.Count, (online ? "online" : "offline"));
|
||||
|
||||
// First, let's double check that the reported friends are, indeed, friends of that user
|
||||
// And let's check that the secret matches
|
||||
List<string> usersToBeNotified = new List<string>();
|
||||
foreach (string uui in friends)
|
||||
{
|
||||
UUID localUserID;
|
||||
string secret = string.Empty, tmp = string.Empty;
|
||||
if (Util.ParseUniversalUserIdentifier(uui, out localUserID, out tmp, out tmp, out tmp, out secret))
|
||||
{
|
||||
FriendInfo[] friendInfos = m_FriendsService.GetFriends(localUserID);
|
||||
foreach (FriendInfo finfo in friendInfos)
|
||||
{
|
||||
if (finfo.Friend.StartsWith(foreignUserID.ToString()) && finfo.Friend.EndsWith(secret))
|
||||
{
|
||||
// great!
|
||||
usersToBeNotified.Add(localUserID.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now, let's send the notifications
|
||||
//m_log.DebugFormat("[HGFRIENDS SERVICE]: Status notification: user has {0} local friends", usersToBeNotified.Count);
|
||||
|
||||
// First, let's send notifications to local users who are online in the home grid
|
||||
PresenceInfo[] friendSessions = m_PresenceService.GetAgents(usersToBeNotified.ToArray());
|
||||
if (friendSessions != null && friendSessions.Length > 0)
|
||||
{
|
||||
PresenceInfo friendSession = null;
|
||||
foreach (PresenceInfo pinfo in friendSessions)
|
||||
if (pinfo.RegionID != UUID.Zero) // let's guard against traveling agents
|
||||
{
|
||||
friendSession = pinfo;
|
||||
break;
|
||||
}
|
||||
|
||||
if (friendSession != null)
|
||||
{
|
||||
ForwardStatusNotificationToSim(friendSession.RegionID, foreignUserID, friendSession.UserID, online);
|
||||
usersToBeNotified.Remove(friendSession.UserID.ToString());
|
||||
UUID id;
|
||||
if (UUID.TryParse(friendSession.UserID, out id))
|
||||
localFriendsOnline.Add(id);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Lastly, let's notify the rest who may be online somewhere else
|
||||
foreach (string user in usersToBeNotified)
|
||||
{
|
||||
UUID id = new UUID(user);
|
||||
//m_UserAgentService.LocateUser(id);
|
||||
//etc...
|
||||
//if (m_TravelingAgents.ContainsKey(id) && m_TravelingAgents[id].GridExternalName != m_GridName)
|
||||
//{
|
||||
// string url = m_TravelingAgents[id].GridExternalName;
|
||||
// // forward
|
||||
//}
|
||||
//m_log.WarnFormat("[HGFRIENDS SERVICE]: User {0} is visiting another grid. HG Status notifications still not implemented.", user);
|
||||
}
|
||||
|
||||
// and finally, let's send the online friends
|
||||
if (online)
|
||||
{
|
||||
return localFriendsOnline;
|
||||
}
|
||||
else
|
||||
return new List<UUID>();
|
||||
}
|
||||
|
||||
#endregion IHGFriendsService
|
||||
|
||||
#region Aux
|
||||
|
@ -296,6 +381,28 @@ namespace OpenSim.Services.HypergridService
|
|||
return false;
|
||||
}
|
||||
|
||||
protected void ForwardStatusNotificationToSim(UUID regionID, UUID foreignUserID, string user, bool online)
|
||||
{
|
||||
UUID userID;
|
||||
if (UUID.TryParse(user, out userID))
|
||||
{
|
||||
if (m_FriendsLocalSimConnector != null)
|
||||
{
|
||||
m_log.DebugFormat("[HGFRIENDS SERVICE]: Local Notify, user {0} is {1}", foreignUserID, (online ? "online" : "offline"));
|
||||
m_FriendsLocalSimConnector.StatusNotify(foreignUserID, userID, online);
|
||||
}
|
||||
else
|
||||
{
|
||||
GridRegion region = m_GridService.GetRegionByUUID(UUID.Zero /* !!! */, regionID);
|
||||
if (region != null)
|
||||
{
|
||||
m_log.DebugFormat("[HGFRIENDS SERVICE]: Remote Notify to region {0}, user {1} is {2}", region.RegionName, foreignUserID, (online ? "online" : "offline"));
|
||||
m_FriendsSimConnector.StatusNotify(region, foreignUserID, userID, online);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Aux
|
||||
}
|
||||
}
|
||||
|
|
|
@ -332,6 +332,7 @@ namespace OpenSim.Services.HypergridService
|
|||
return false;
|
||||
}
|
||||
|
||||
[Obsolete]
|
||||
public List<UUID> StatusNotification(List<string> friends, UUID foreignUserID, bool online)
|
||||
{
|
||||
if (m_FriendsService == null || m_PresenceService == null)
|
||||
|
@ -412,6 +413,7 @@ namespace OpenSim.Services.HypergridService
|
|||
return new List<UUID>();
|
||||
}
|
||||
|
||||
[Obsolete]
|
||||
protected void ForwardStatusNotificationToSim(UUID regionID, UUID foreignUserID, string user, bool online)
|
||||
{
|
||||
UUID userID;
|
||||
|
|
|
@ -65,8 +65,8 @@ namespace OpenSim.Services.Interfaces
|
|||
UUID GetUUID(String first, String last);
|
||||
|
||||
// Returns the local friends online
|
||||
[Obsolete]
|
||||
List<UUID> StatusNotification(List<string> friends, UUID userID, bool online);
|
||||
//List<UUID> GetOnlineFriends(UUID userID, List<string> friends);
|
||||
|
||||
bool IsAgentComingHome(UUID sessionID, string thisGridExternalName);
|
||||
bool VerifyAgent(UUID sessionID, string token);
|
||||
|
@ -92,6 +92,8 @@ namespace OpenSim.Services.Interfaces
|
|||
bool DeleteFriendship(FriendInfo finfo, string secret);
|
||||
bool FriendshipOffered(UUID from, string fromName, UUID to, string message);
|
||||
bool ValidateFriendshipOffered(UUID fromID, UUID toID);
|
||||
// Returns the local friends online
|
||||
List<UUID> StatusNotification(List<string> friends, UUID userID, bool online);
|
||||
}
|
||||
|
||||
public interface IInstantMessageSimConnector
|
||||
|
|
|
@ -62,22 +62,60 @@ namespace OpenSim.Tests.Clients.PresenceClient
|
|||
string last = "Clueless";
|
||||
string email = "foo@bar.com";
|
||||
|
||||
UserAccount account = new UserAccount(user1);
|
||||
account.FirstName = first;
|
||||
account.LastName = last;
|
||||
account.Email = email;
|
||||
account.ServiceURLs = new Dictionary<string, object>();
|
||||
account.ServiceURLs.Add("InventoryServerURI", "http://cnn.com");
|
||||
account.ServiceURLs.Add("AssetServerURI", "http://cnn.com");
|
||||
//UserAccount account = new UserAccount(user1);
|
||||
//account.ScopeID = UUID.Zero;
|
||||
//account.FirstName = first;
|
||||
//account.LastName = last;
|
||||
//account.Email = email;
|
||||
//account.ServiceURLs = new Dictionary<string, object>();
|
||||
//account.ServiceURLs.Add("InventoryServerURI", "http://cnn.com");
|
||||
//account.ServiceURLs.Add("AssetServerURI", "http://cnn.com");
|
||||
|
||||
bool success = m_Connector.StoreUserAccount(account);
|
||||
if (success)
|
||||
m_log.InfoFormat("[USER CLIENT]: Successfully created account for user {0} {1}", account.FirstName, account.LastName);
|
||||
//bool success = m_Connector.StoreUserAccount(account);
|
||||
//if (success)
|
||||
// m_log.InfoFormat("[USER CLIENT]: Successfully created account for user {0} {1}", account.FirstName, account.LastName);
|
||||
//else
|
||||
// m_log.InfoFormat("[USER CLIENT]: failed to create user {0} {1}", account.FirstName, account.LastName);
|
||||
|
||||
//System.Console.WriteLine("\n");
|
||||
|
||||
//account = m_Connector.GetUserAccount(UUID.Zero, user1);
|
||||
//if (account == null)
|
||||
// m_log.InfoFormat("[USER CLIENT]: Unable to retrieve accouny by UUID for {0}", user1);
|
||||
//else
|
||||
//{
|
||||
// m_log.InfoFormat("[USER CLIENT]: Account retrieved correctly: userID={0}; FirstName={1}; LastName={2}; Email={3}",
|
||||
// account.PrincipalID, account.FirstName, account.LastName, account.Email);
|
||||
// foreach (KeyValuePair<string, object> kvp in account.ServiceURLs)
|
||||
// m_log.DebugFormat("\t {0} -> {1}", kvp.Key, kvp.Value);
|
||||
//}
|
||||
|
||||
//System.Console.WriteLine("\n");
|
||||
|
||||
UserAccount account = m_Connector.GetUserAccount(UUID.Zero, first, last);
|
||||
if (account == null)
|
||||
m_log.InfoFormat("[USER CLIENT]: Unable to retrieve accouny by name ");
|
||||
else
|
||||
m_log.InfoFormat("[USER CLIENT]: failed to create user {0} {1}", account.FirstName, account.LastName);
|
||||
{
|
||||
m_log.InfoFormat("[USER CLIENT]: Account retrieved correctly: userID={0}; FirstName={1}; LastName={2}; Email={3}",
|
||||
account.PrincipalID, account.FirstName, account.LastName, account.Email);
|
||||
foreach (KeyValuePair<string, object> kvp in account.ServiceURLs)
|
||||
m_log.DebugFormat("\t {0} -> {1}", kvp.Key, kvp.Value);
|
||||
}
|
||||
|
||||
System.Console.WriteLine("\n");
|
||||
account = m_Connector.GetUserAccount(UUID.Zero, email);
|
||||
if (account == null)
|
||||
m_log.InfoFormat("[USER CLIENT]: Unable to retrieve accouny by email");
|
||||
else
|
||||
{
|
||||
m_log.InfoFormat("[USER CLIENT]: Account retrieved correctly: userID={0}; FirstName={1}; LastName={2}; Email={3}",
|
||||
account.PrincipalID, account.FirstName, account.LastName, account.Email);
|
||||
foreach (KeyValuePair<string, object> kvp in account.ServiceURLs)
|
||||
m_log.DebugFormat("\t {0} -> {1}", kvp.Key, kvp.Value);
|
||||
}
|
||||
|
||||
System.Console.WriteLine("\n");
|
||||
account = m_Connector.GetUserAccount(UUID.Zero, user1);
|
||||
if (account == null)
|
||||
m_log.InfoFormat("[USER CLIENT]: Unable to retrieve accouny by UUID for {0}", user1);
|
||||
|
@ -90,30 +128,16 @@ namespace OpenSim.Tests.Clients.PresenceClient
|
|||
}
|
||||
|
||||
System.Console.WriteLine("\n");
|
||||
|
||||
account = m_Connector.GetUserAccount(UUID.Zero, first, last);
|
||||
account = m_Connector.GetUserAccount(UUID.Zero, "DoesNot", "Exist");
|
||||
if (account == null)
|
||||
m_log.InfoFormat("[USER CLIENT]: Unable to retrieve accouny by name for {0}", user1);
|
||||
m_log.InfoFormat("[USER CLIENT]: Unable to retrieve account 'DoesNot Exist'");
|
||||
else
|
||||
{
|
||||
m_log.InfoFormat("[USER CLIENT]: Account retrieved correctly: userID={0}; FirstName={1}; LastName={2}; Email={3}",
|
||||
m_log.InfoFormat("[USER CLIENT]: Account 'DoesNot Exist' retrieved correctly. REALLY??? userID={0}; FirstName={1}; LastName={2}; Email={3}",
|
||||
account.PrincipalID, account.FirstName, account.LastName, account.Email);
|
||||
foreach (KeyValuePair<string, object> kvp in account.ServiceURLs)
|
||||
m_log.DebugFormat("\t {0} -> {1}", kvp.Key, kvp.Value);
|
||||
}
|
||||
|
||||
System.Console.WriteLine("\n");
|
||||
account = m_Connector.GetUserAccount(UUID.Zero, email);
|
||||
if (account == null)
|
||||
m_log.InfoFormat("[USER CLIENT]: Unable to retrieve accouny by email for {0}", user1);
|
||||
else
|
||||
{
|
||||
m_log.InfoFormat("[USER CLIENT]: Account retrieved correctly: userID={0}; FirstName={1}; LastName={2}; Email={3}",
|
||||
account.PrincipalID, account.FirstName, account.LastName, account.Email);
|
||||
foreach (KeyValuePair<string, object> kvp in account.ServiceURLs)
|
||||
m_log.DebugFormat("\t {0} -> {1}", kvp.Key, kvp.Value);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -702,11 +702,6 @@ namespace OpenSim.Tests.Common.Mock
|
|||
{
|
||||
}
|
||||
|
||||
public UUID GetDefaultAnimation(string name)
|
||||
{
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
public void SendTakeControls(int controls, bool passToAgent, bool TakeControls)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -194,6 +194,15 @@
|
|||
; region_manager_is_god = false
|
||||
; parcel_owner_is_god = true
|
||||
|
||||
;; More control over permissions
|
||||
;; This is definitely not SL!
|
||||
; Provides a simple control for land owners to give build rights to specific avatars
|
||||
; in publicly accessible parcels that disallow object creation in general.
|
||||
; Owners specific avatars by adding them to the Access List of the parcel
|
||||
; without having to use the Groups feature
|
||||
; simple_build_permissions = false
|
||||
|
||||
|
||||
;; Default script engine to use. Currently, we only have XEngine
|
||||
; DefaultScriptEngine = "XEngine"
|
||||
|
||||
|
|
|
@ -260,6 +260,14 @@
|
|||
; Default value is all
|
||||
; allowed_script_editors = all
|
||||
|
||||
; Provides a simple control for land owners to give build rights to specific avatars
|
||||
; in publicly accessible parcels that disallow object creation in general.
|
||||
; Owners specific avatars by adding them to the Access List of the parcel
|
||||
; without having to use the Groups feature
|
||||
; Disabled by default
|
||||
; simple_build_permissions = False
|
||||
|
||||
|
||||
; ##
|
||||
; ## SCRIPT ENGINE
|
||||
; ##
|
||||
|
|
|
@ -395,8 +395,12 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
HomeURI = "http://127.0.0.1:8002"
|
||||
|
||||
[HGFriendsService]
|
||||
LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"
|
||||
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFriendsService"
|
||||
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
|
||||
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
|
||||
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
|
||||
[HGInstantMessageService]
|
||||
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
|
||||
|
|
|
@ -225,10 +225,10 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
MapTileURL = "http://127.0.0.1:8002";
|
||||
|
||||
; For V2/3 Web Profiles
|
||||
ProfileServerURL = "http://127.0.0.1/profiles/[AGENT_NAME]
|
||||
ProfileServerURL = "http://127.0.0.1/profiles/[AGENT_NAME]"
|
||||
|
||||
; For V2/V3 webapp authentication SSO
|
||||
OpenIDServerURL = "http://127.0.0.1/openid/openidserver/
|
||||
OpenIDServerURL = "http://127.0.0.1/openid/openidserver/"
|
||||
|
||||
; If you run this login server behind a proxy, set this to true
|
||||
; HasProxy = false
|
||||
|
|
Loading…
Reference in New Issue