It wasn't me who messed up flying when adding a test NPC class. (honestly!)
parent
f2c449f10e
commit
4dbad04b9f
|
@ -84,7 +84,7 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
|
||||
// Initialise the background listeners
|
||||
RegionCommsListener regListener = new RegionCommsListener();
|
||||
if (this.listeners.ContainsKey(regionInfo.RegionHandle))
|
||||
if (!this.listeners.ContainsKey(regionInfo.RegionHandle))
|
||||
{
|
||||
this.listeners.Add(regionInfo.RegionHandle, regListener);
|
||||
}
|
||||
|
|
|
@ -75,7 +75,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS,
|
||||
DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG,
|
||||
DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS,
|
||||
DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG
|
||||
DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG
|
||||
}
|
||||
/// <summary>
|
||||
/// Position at which a significant movement was made
|
||||
|
|
|
@ -20,6 +20,7 @@ namespace SimpleApp
|
|||
private uint movementDirection = 0;
|
||||
private bool fly = true;
|
||||
private LLQuaternion bodyDirection = LLQuaternion.Identity;
|
||||
private short count = 0;
|
||||
|
||||
public event ImprovedInstantMessage OnInstantMessage;
|
||||
public event ChatFromViewer OnChatFromViewer;
|
||||
|
@ -144,13 +145,12 @@ namespace SimpleApp
|
|||
{
|
||||
Timer timer = new Timer();
|
||||
timer.Enabled = true;
|
||||
timer.Interval = 10000;
|
||||
timer.Interval = 500;
|
||||
timer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
|
||||
}
|
||||
|
||||
public void Heartbeat(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
Encoding enc = Encoding.ASCII;
|
||||
|
||||
this.OnAgentUpdate(this, movementDirection, bodyDirection);
|
||||
|
@ -165,10 +165,13 @@ namespace SimpleApp
|
|||
movementDirection = (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY | (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS;
|
||||
fly = true;
|
||||
}
|
||||
|
||||
if (count >= 40)
|
||||
{
|
||||
this.OnChatFromViewer(enc.GetBytes("Kind of quiet around here isn't it! \0"), 2, new LLVector3(128, 128, 26), this.FirstName + " " + this.LastName, this.AgentId);
|
||||
count = -1;
|
||||
}
|
||||
|
||||
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -47,6 +47,9 @@ namespace SimpleApp
|
|||
|
||||
AssetCache assetCache = new AssetCache(assetServer);
|
||||
|
||||
ScenePresence.LoadTextureFile("avatar-texture.dat");
|
||||
ScenePresence.PhysicsEngineFlying = true;
|
||||
|
||||
PhysicsManager physManager = new PhysicsManager();
|
||||
physManager.LoadPlugins();
|
||||
|
||||
|
@ -81,6 +84,8 @@ namespace SimpleApp
|
|||
world.ParcelManager.NoParcelDataFromStorage();
|
||||
}
|
||||
|
||||
world.StartTimer();
|
||||
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox();
|
||||
shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
|
||||
LLVector3 pos = new LLVector3(138, 129, 27);
|
||||
|
@ -91,8 +96,6 @@ namespace SimpleApp
|
|||
m_character = new MyNpcCharacter();
|
||||
world.AddNewClient(m_character, false);
|
||||
|
||||
world.StartTimer();
|
||||
|
||||
m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit.");
|
||||
m_log.ReadLine();
|
||||
|
||||
|
|
Loading…
Reference in New Issue