From 4dbd353110a78286fbb569f0fb84fa3d1a0cba0e Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Wed, 24 Aug 2016 00:13:54 +0100 Subject: [PATCH] remove some dead code --- .../Avatar/Inventory/Transfer/InventoryTransferModule.cs | 9 --------- 1 file changed, 9 deletions(-) diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index 6c2cf0aeef..46da5a9c63 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs @@ -324,15 +324,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer if (destinationFolderID != UUID.Zero) { InventoryFolderBase destinationFolder = new InventoryFolderBase(destinationFolderID, client.AgentId); - if (destinationFolder == null) - { - m_log.WarnFormat( - "[INVENTORY TRANSFER]: TaskInventoryAccepted message from {0} in {1} specified folder {2} which does not exist", - client.Name, scene.Name, destinationFolderID); - - return; - } - IInventoryService invService = scene.InventoryService; UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip