Fix some inventory issues

prebuild-update
Melanie 2010-07-24 23:15:06 +01:00
parent 7b471bb21c
commit 4dbff62ef5
1 changed files with 29 additions and 0 deletions

View File

@ -308,6 +308,8 @@ namespace OpenSim.Services.InventoryService
//
foreach (UUID id in folderIDs)
{
if (!ParentIsTrash(id))
continue;
InventoryFolderBase f = new InventoryFolderBase();
f.ID = id;
PurgeFolder(f);
@ -319,6 +321,9 @@ namespace OpenSim.Services.InventoryService
public virtual bool PurgeFolder(InventoryFolderBase folder)
{
if (!ParentIsTrash(folder.ID))
return false;
XInventoryFolder[] subFolders = m_Database.GetFolders(
new string[] { "parentFolderID" },
new string[] { folder.ID.ToString() });
@ -519,5 +524,29 @@ namespace OpenSim.Services.InventoryService
return newItem;
}
private bool ParentIsTrash(UUID folderID)
{
XInventoryFolder[] folder = m_Database.GetFolders(new string[] {"folderID"}, new string[] {folderID.ToString()});
if (folder.Length < 1)
return false;
UUID parentFolder = folder[0].parentFolderID;
while (parentFolder != UUID.Zero)
{
XInventoryFolder[] parent = m_Database.GetFolders(new string[] {"folderID"}, new string[] {parentFolder.ToString()});
if (parent.Length < 1)
return false;
if (parent[0].type == (int)AssetType.TrashFolder)
return true;
if (parent[0].type == (int)AssetType.RootFolder)
return false;
parentFolder = parent[0].parentFolderID;
}
return false;
}
}
}