* More clientstack abstractions - We now only have a single constructor call to UDPServer. Going to reduce this with an abstracted constructor in a bit.
parent
cfc62d6252
commit
4dc75e4b76
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@ -453,7 +453,7 @@ namespace OpenSim
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/// <param name="regionInfo"></param>
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/// <param name="portadd_flag"></param>
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/// <returns></returns>
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public LLUDPServer CreateRegion(RegionInfo regionInfo, bool portadd_flag)
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public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag)
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{
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return CreateRegion(regionInfo, portadd_flag, false);
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}
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@ -464,7 +464,7 @@ namespace OpenSim
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/// <param name="regionInfo"></param>
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/// <param name="portadd_flag"></param>
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/// <returns></returns>
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public LLUDPServer CreateRegion(RegionInfo regionInfo)
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public IClientNetworkServer CreateRegion(RegionInfo regionInfo)
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{
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return CreateRegion(regionInfo, false, true);
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}
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@ -476,7 +476,7 @@ namespace OpenSim
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/// <param name="portadd_flag"></param>
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/// <param name="do_post_init"></param>
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/// <returns></returns>
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public LLUDPServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init)
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public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init)
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{
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int port = regionInfo.InternalEndPoint.Port;
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@ -496,7 +496,7 @@ namespace OpenSim
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Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
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}
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LLUDPServer udpServer;
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IClientNetworkServer udpServer;
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Scene scene = SetupScene(regionInfo, proxyOffset, out udpServer, m_permissions);
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m_log.Info("[MODULES]: Loading Region's modules");
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@ -551,7 +551,7 @@ namespace OpenSim
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m_clientServers.Add(udpServer);
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m_regionData.Add(regionInfo);
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udpServer.ServerListener();
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udpServer.Start();
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if (do_post_init)
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{
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@ -1,5 +1,6 @@
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using System.Net.Sockets;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.ClientStack
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{
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@ -7,5 +8,9 @@ namespace OpenSim.Region.ClientStack
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{
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Socket Server { get; }
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bool HandlesRegion(Location x);
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void AddScene(Scene x);
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void Start();
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void Stop();
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}
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}
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@ -35,6 +35,7 @@ using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.ClientStack.LindenUDP;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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@ -95,6 +96,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return x == m_location;
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}
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public void AddScene(Scene x)
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{
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LocalScene = x;
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}
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public void Start()
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{
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ServerListener();
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}
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public void Stop()
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{
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m_socket.Close();
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}
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public LLUDPServer()
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{
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}
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@ -318,12 +334,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ack_it.Header.Reliable = false;
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SendPacketTo(ack_it.ToBytes(),ack_it.ToBytes().Length,SocketFlags.None,p.CircuitCode.Code);
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}
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else
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{
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// invalid client
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//CFK: This message seems to have served its usefullness as of 12-15 so I am commenting it out for now
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//m_log.Warn("[UDPSERVER]: Got a packet from an invalid client - " + packet.ToString());
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}
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}
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catch (Exception)
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{
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@ -107,12 +107,12 @@ namespace OpenSim.Region.ClientStack
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return physicsPluginManager.GetPhysicsScene(engine, meshEngine);
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}
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protected Scene SetupScene(RegionInfo regionInfo, out LLUDPServer udpServer, bool m_permissions)
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protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer udpServer, bool m_permissions)
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{
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return SetupScene(regionInfo, 0, out udpServer, m_permissions);
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}
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protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out LLUDPServer udpServer, bool m_permissions)
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protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out IClientNetworkServer udpServer, bool m_permissions)
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{
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AgentCircuitManager circuitManager = new AgentCircuitManager();
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IPAddress listenIP = regionInfo.InternalEndPoint.Address;
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@ -124,8 +124,8 @@ namespace OpenSim.Region.ClientStack
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regionInfo.InternalEndPoint.Port = (int)port;
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Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
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udpServer.LocalScene = scene;
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udpServer.AddScene(scene);
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scene.LoadWorldMap();
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