store all terrain in Variable2DGzip format

LSLKeyTest
UbitUmarov 2016-09-17 19:13:46 +01:00
parent 592a915d8d
commit 4dc787eb32
1 changed files with 3 additions and 1 deletions

View File

@ -201,6 +201,7 @@ namespace OpenSim.Framework
public override bool GetDatabaseBlob(out int DBRevisionCode, out Array blob) public override bool GetDatabaseBlob(out int DBRevisionCode, out Array blob)
{ {
bool ret = false; bool ret = false;
/* save all as Variable2DGzip
if (SizeX == Constants.RegionSize && SizeY == Constants.RegionSize) if (SizeX == Constants.RegionSize && SizeY == Constants.RegionSize)
{ {
DBRevisionCode = (int)DBTerrainRevision.Legacy256; DBRevisionCode = (int)DBTerrainRevision.Legacy256;
@ -209,12 +210,13 @@ namespace OpenSim.Framework
} }
else else
{ {
*/
DBRevisionCode = (int)DBTerrainRevision.Variable2DGzip; DBRevisionCode = (int)DBTerrainRevision.Variable2DGzip;
// DBRevisionCode = (int)DBTerrainRevision.Variable2D; // DBRevisionCode = (int)DBTerrainRevision.Variable2D;
blob = ToCompressedTerrainSerializationV2DGzip(); blob = ToCompressedTerrainSerializationV2DGzip();
// blob = ToCompressedTerrainSerializationV2D(); // blob = ToCompressedTerrainSerializationV2D();
ret = true; ret = true;
} // }
return ret; return ret;
} }