More 'everything is a module' merging.

Have most of UbitOde converted.
There are compile errors in OpenSimBase as the new modules stuff is not all there.
Removed ChOdePlugin as it's connection to OdePlugin was tangled.
avinationmerge
Robert Adams 2015-09-08 06:15:46 -07:00
parent e5367d822b
commit 4dd17c4117
28 changed files with 102 additions and 10702 deletions

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModules.SharedBase;
using System.Text;
using System.IO;
using System.Xml;

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@ -1,58 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Reflection;
using System.Runtime.InteropServices;
// Information about this assembly is defined by the following
// attributes.
//
// change them to the information which is associated with the assembly
// you compile.
[assembly : AssemblyTitle("OdePlugin")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("http://opensimulator.org")]
[assembly : AssemblyProduct("OdePlugin")]
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly : ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly : AssemblyVersion("0.6.5.*")]

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@ -1,384 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using OpenMetaverse;
using OpenSim.Region.Physics.Manager;
using Ode.NET;
using log4net;
namespace OpenSim.Region.Physics.OdePlugin
{
/// <summary>
/// Processes raycast requests as ODE is in a state to be able to do them.
/// This ensures that it's thread safe and there will be no conflicts.
/// Requests get returned by a different thread then they were requested by.
/// </summary>
public class ODERayCastRequestManager
{
/// <summary>
/// Pending Raycast Requests
/// </summary>
protected List<ODERayCastRequest> m_PendingRequests = new List<ODERayCastRequest>();
/// <summary>
/// Scene that created this object.
/// </summary>
private OdeScene m_scene;
/// <summary>
/// ODE contact array to be filled by the collision testing
/// </summary>
d.ContactGeom[] contacts = new d.ContactGeom[5];
/// <summary>
/// ODE near callback delegate
/// </summary>
private d.NearCallback nearCallback;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<ContactResult> m_contactResults = new List<ContactResult>();
public ODERayCastRequestManager(OdeScene pScene)
{
m_scene = pScene;
nearCallback = near;
}
/// <summary>
/// Queues a raycast
/// </summary>
/// <param name="position">Origin of Ray</param>
/// <param name="direction">Ray normal</param>
/// <param name="length">Ray length</param>
/// <param name="retMethod">Return method to send the results</param>
public void QueueRequest(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
{
lock (m_PendingRequests)
{
ODERayCastRequest req = new ODERayCastRequest();
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
m_PendingRequests.Add(req);
}
}
/// <summary>
/// Process all queued raycast requests
/// </summary>
/// <returns>Time in MS the raycasts took to process.</returns>
public int ProcessQueuedRequests()
{
int time = System.Environment.TickCount;
lock (m_PendingRequests)
{
if (m_PendingRequests.Count > 0)
{
ODERayCastRequest[] reqs = m_PendingRequests.ToArray();
for (int i = 0; i < reqs.Length; i++)
{
try
{
if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast
RayCast(reqs[i]); // if there isn't anyone to send results
}
catch
{
//Fail silently
//This can genuinely happen because raycast requests are queued, and the actor may have
//been removed from the scene since it was queued
}
}
/*
foreach (ODERayCastRequest req in m_PendingRequests)
{
if (req.callbackMethod != null) // quick optimization here, don't raycast
RayCast(req); // if there isn't anyone to send results to
}
*/
m_PendingRequests.Clear();
}
}
lock (m_contactResults)
m_contactResults.Clear();
return System.Environment.TickCount - time;
}
/// <summary>
/// Method that actually initiates the raycast
/// </summary>
/// <param name="req"></param>
private void RayCast(ODERayCastRequest req)
{
// Create the ray
IntPtr ray = d.CreateRay(m_scene.space, req.length);
d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
// Collide test
d.SpaceCollide2(m_scene.space, ray, IntPtr.Zero, nearCallback);
// Remove Ray
d.GeomDestroy(ray);
// Define default results
bool hitYN = false;
uint hitConsumerID = 0;
float distance = 999999999999f;
Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f);
Vector3 snormal = Vector3.Zero;
// Find closest contact and object.
lock (m_contactResults)
{
foreach (ContactResult cResult in m_contactResults)
{
if (Vector3.Distance(req.Origin, cResult.Pos) < Vector3.Distance(req.Origin, closestcontact))
{
closestcontact = cResult.Pos;
hitConsumerID = cResult.ConsumerID;
distance = cResult.Depth;
hitYN = true;
snormal = cResult.Normal;
}
}
m_contactResults.Clear();
}
// Return results
if (req.callbackMethod != null)
req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance, snormal);
}
// This is the standard Near. Uses space AABBs to speed up detection.
private void near(IntPtr space, IntPtr g1, IntPtr g2)
{
//Don't test against heightfield Geom, or you'll be sorry!
/*
terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
Stacktrace:
at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0x00004>
at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0xffffffff>
at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0x00280>
at (wrapper native-to-managed) OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0xfff
fffff>
at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0x00004>
at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0xffffffff>
at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.RayCast (OpenSim.Region.Physics.OdePlugin.ODERayCastRequest) <
0x00114>
at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.ProcessQueuedRequests () <0x000eb>
at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (single) <0x017e6>
at OpenSim.Region.Framework.Scenes.SceneGraph.UpdatePhysics (double) <0x00042>
at OpenSim.Region.Framework.Scenes.Scene.Update () <0x0039e>
at OpenSim.Region.Framework.Scenes.Scene.Heartbeat (object) <0x00019>
at (wrapper runtime-invoke) object.runtime_invoke_void__this___object (object,intptr,intptr,intptr) <0xffffffff>
Native stacktrace:
mono [0x80d2a42]
[0xb7f5840c]
/lib/i686/cmov/libc.so.6(abort+0x188) [0xb7d1a018]
/usr/lib/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x158) [0xb45fc988]
/usr/lib/libstdc++.so.6 [0xb45fa865]
/usr/lib/libstdc++.so.6 [0xb45fa8a2]
/usr/lib/libstdc++.so.6 [0xb45fa9da]
/usr/lib/libstdc++.so.6(_Znwj+0x83) [0xb45fb033]
/usr/lib/libstdc++.so.6(_Znaj+0x1d) [0xb45fb11d]
libode.so(_ZN13dxHeightfield23dCollideHeightfieldZoneEiiiiP6dxGeomiiP12dContactGeomi+0xd04) [0xb46678e4]
libode.so(_Z19dCollideHeightfieldP6dxGeomS0_iP12dContactGeomi+0x54b) [0xb466832b]
libode.so(dCollide+0x102) [0xb46571b2]
[0x95cfdec9]
[0x8ea07fe1]
[0xab260146]
libode.so [0xb465a5c4]
libode.so(_ZN11dxHashSpace8collide2EPvP6dxGeomPFvS0_S2_S2_E+0x75) [0xb465bcf5]
libode.so(dSpaceCollide2+0x177) [0xb465ac67]
[0x95cf978e]
[0x8ea07945]
[0x95cf2bbc]
[0xab2787e7]
[0xab419fb3]
[0xab416657]
[0xab415bda]
[0xb609b08e]
mono(mono_runtime_delegate_invoke+0x34) [0x8192534]
mono [0x81a2f0f]
mono [0x81d28b6]
mono [0x81ea2c6]
/lib/i686/cmov/libpthread.so.0 [0xb7e744c0]
/lib/i686/cmov/libc.so.6(clone+0x5e) [0xb7dcd6de]
*/
// Exclude heightfield geom
if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
return;
if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass || d.GeomGetClass(g2) == d.GeomClassID.HeightfieldClass)
return;
// Raytest against AABBs of spaces first, then dig into the spaces it hits for actual geoms.
if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
{
if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
return;
// Separating static prim geometry spaces.
// We'll be calling near recursivly if one
// of them is a space to find all of the
// contact points in the space
try
{
d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
}
catch (AccessViolationException)
{
m_log.Warn("[PHYSICS]: Unable to collide test a space");
return;
}
//Colliding a space or a geom with a space or a geom. so drill down
//Collide all geoms in each space..
//if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback);
//if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback);
return;
}
if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
return;
int count = 0;
try
{
if (g1 == g2)
return; // Can't collide with yourself
lock (contacts)
{
count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.SizeOf);
}
}
catch (SEHException)
{
m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
}
catch (Exception e)
{
m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
return;
}
PhysicsActor p1 = null;
PhysicsActor p2 = null;
if (g1 != IntPtr.Zero)
m_scene.actor_name_map.TryGetValue(g1, out p1);
if (g2 != IntPtr.Zero)
m_scene.actor_name_map.TryGetValue(g1, out p2);
// Loop over contacts, build results.
for (int i = 0; i < count; i++)
{
if (p1 != null) {
if (p1 is OdePrim)
{
ContactResult collisionresult = new ContactResult();
collisionresult.ConsumerID = ((OdePrim)p1).m_localID;
collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
collisionresult.Depth = contacts[i].depth;
collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
contacts[i].normal.Z);
lock (m_contactResults)
m_contactResults.Add(collisionresult);
}
}
if (p2 != null)
{
if (p2 is OdePrim)
{
ContactResult collisionresult = new ContactResult();
collisionresult.ConsumerID = ((OdePrim)p2).m_localID;
collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
collisionresult.Depth = contacts[i].depth;
collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
contacts[i].normal.Z);
lock (m_contactResults)
m_contactResults.Add(collisionresult);
}
}
}
}
/// <summary>
/// Dereference the creator scene so that it can be garbage collected if needed.
/// </summary>
internal void Dispose()
{
m_scene = null;
}
}
public struct ODERayCastRequest
{
public Vector3 Origin;
public Vector3 Normal;
public float length;
public RaycastCallback callbackMethod;
}
public struct ContactResult
{
public Vector3 Pos;
public float Depth;
public uint ConsumerID;
public Vector3 Normal;
}
}

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@ -1,48 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
using Ode.NET;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Physics.OdePlugin;
namespace OpenSim.Region.Physics.OdePlugin
{
class OdePhysicsJoint : PhysicsJoint
{
public override bool IsInPhysicsEngine
{
get
{
return (jointID != IntPtr.Zero);
}
}
public IntPtr jointID;
}
}

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@ -1,353 +0,0 @@
/* Ubit 2012
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// no endian conversion. So can't be use to pass information around diferent cpus with diferent endian
using System;
using System.IO;
using OpenMetaverse;
namespace OpenSim.Region.Physics.OdePlugin
{
unsafe public class wstreamer
{
byte[] buf;
int index;
byte* src;
public wstreamer()
{
buf = new byte[1024];
index = 0;
}
public wstreamer(int size)
{
buf = new byte[size];
index = 0;
}
public byte[] close()
{
byte[] data = new byte[index];
Buffer.BlockCopy(buf, 0, data, 0, index);
return data;
}
public void Seek(int pos)
{
index = pos;
}
public void Seekrel(int pos)
{
index += pos;
}
public void Wbyte(byte value)
{
buf[index++] = value;
}
public void Wshort(short value)
{
src = (byte*)&value;
buf[index++] = *src++;
buf[index++] = *src;
}
public void Wushort(ushort value)
{
src = (byte*)&value;
buf[index++] = *src++;
buf[index++] = *src;
}
public void Wint(int value)
{
src = (byte*)&value;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src;
}
public void Wuint(uint value)
{
src = (byte*)&value;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src;
}
public void Wlong(long value)
{
src = (byte*)&value;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src;
}
public void Wulong(ulong value)
{
src = (byte*)&value;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src;
}
public void Wfloat(float value)
{
src = (byte*)&value;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src;
}
public void Wdouble(double value)
{
src = (byte*)&value;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src;
}
public void Wvector3(Vector3 value)
{
src = (byte*)&value.X;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src;
src = (byte*)&value.Y; // it may have padding ??
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src;
src = (byte*)&value.Z;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src;
}
public void Wquat(Quaternion value)
{
src = (byte*)&value.X;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src;
src = (byte*)&value.Y; // it may have padding ??
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src;
src = (byte*)&value.Z;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src;
src = (byte*)&value.W;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src++;
buf[index++] = *src;
}
}
unsafe public class rstreamer
{
private byte[] rbuf;
private int ptr;
private byte* dst;
public rstreamer(byte[] data)
{
rbuf = data;
ptr = 0;
}
public void close()
{
}
public void Seek(int pos)
{
ptr = pos;
}
public void Seekrel(int pos)
{
ptr += pos;
}
public byte Rbyte()
{
return (byte)rbuf[ptr++];
}
public short Rshort()
{
short v;
dst = (byte*)&v;
*dst++ = rbuf[ptr++];
*dst = rbuf[ptr++];
return v;
}
public ushort Rushort()
{
ushort v;
dst = (byte*)&v;
*dst++ = rbuf[ptr++];
*dst = rbuf[ptr++];
return v;
}
public int Rint()
{
int v;
dst = (byte*)&v;
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst = rbuf[ptr++];
return v;
}
public uint Ruint()
{
uint v;
dst = (byte*)&v;
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst = rbuf[ptr++];
return v;
}
public long Rlong()
{
long v;
dst = (byte*)&v;
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst = rbuf[ptr++];
return v;
}
public ulong Rulong()
{
ulong v;
dst = (byte*)&v;
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst = rbuf[ptr++];
return v;
}
public float Rfloat()
{
float v;
dst = (byte*)&v;
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst = rbuf[ptr++];
return v;
}
public double Rdouble()
{
double v;
dst = (byte*)&v;
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst = rbuf[ptr++];
return v;
}
public Vector3 Rvector3()
{
Vector3 v;
dst = (byte*)&v.X;
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst = rbuf[ptr++];
dst = (byte*)&v.Y;
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst = rbuf[ptr++];
dst = (byte*)&v.Z;
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst = rbuf[ptr++];
return v;
}
public Quaternion Rquat()
{
Quaternion v;
dst = (byte*)&v.X;
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst = rbuf[ptr++];
dst = (byte*)&v.Y;
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst = rbuf[ptr++];
dst = (byte*)&v.Z;
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst = rbuf[ptr++];
dst = (byte*)&v.W;
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst++ = rbuf[ptr++];
*dst = rbuf[ptr++];
return v;
}
}
}

View File

@ -1,122 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using log4net;
using System.Reflection;
namespace OpenSim.Region.Physics.OdePlugin
{
[TestFixture]
public class ODETestClass
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private OdePlugin cbt;
private PhysicsScene ps;
private IMeshingPlugin imp;
[SetUp]
public void Initialize()
{
// Loading ODEPlugin
cbt = new OdePlugin();
// Loading Zero Mesher
imp = new ZeroMesherPlugin();
// Getting Physics Scene
ps = cbt.GetScene("test");
// Initializing Physics Scene.
ps.Initialise(imp.GetMesher(),null);
float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
{
_heightmap[i] = 21f;
}
ps.SetTerrain(_heightmap);
}
[TearDown]
public void Terminate()
{
ps.DeleteTerrain();
ps.Dispose();
}
[Test]
public void CreateAndDropPhysicalCube()
{
PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox();
Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f);
Vector3 size = new Vector3(0.5f, 0.5f, 0.5f);
Quaternion rot = Quaternion.Identity;
PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true);
OdePrim oprim = (OdePrim)prim;
OdeScene pscene = (OdeScene) ps;
Assert.That(oprim.m_taintadd);
prim.LocalID = 5;
for (int i = 0; i < 58; i++)
{
ps.Simulate(0.133f);
Assert.That(oprim.prim_geom != (IntPtr)0);
Assert.That(oprim.m_targetSpace != (IntPtr)0);
//Assert.That(oprim.m_targetSpace == pscene.space);
m_log.Info("TargetSpace: " + oprim.m_targetSpace + " - SceneMainSpace: " + pscene.space);
Assert.That(!oprim.m_taintadd);
m_log.Info("Prim Position (" + oprim.m_localID + "): " + prim.Position.ToString());
// Make sure we're above the ground
//Assert.That(prim.Position.Z > 20f);
//m_log.Info("PrimCollisionScore (" + oprim.m_localID + "): " + oprim.m_collisionscore);
// Make sure we've got a Body
Assert.That(oprim.Body != (IntPtr)0);
//m_log.Info(
}
// Make sure we're not somewhere above the ground
Assert.That(prim.Position.Z < 21.5f);
ps.RemovePrim(prim);
Assert.That(oprim.m_taintremove);
ps.Simulate(0.133f);
Assert.That(oprim.Body == (IntPtr)0);
}
}
}

View File

@ -1,98 +0,0 @@
/*
* Copyright ODE
* Ode.NET - .NET bindings for ODE
* Jason Perkins (starkos@industriousone.com)
* Licensed under the New BSD
* Part of the OpenDynamicsEngine
Open Dynamics Engine
Copyright (c) 2001-2007, Russell L. Smith.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
Neither the names of ODE's copyright owner nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
*/
using System;
using System.Runtime.InteropServices;
using Ode.NET;
namespace Drawstuff.NET
{
#if dDOUBLE
using dReal = System.Double;
#else
using dReal = System.Single;
#endif
public static class ds
{
public const int VERSION = 2;
public enum Texture
{
None,
Wood
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void CallbackFunction(int arg);
[StructLayout(LayoutKind.Sequential)]
public struct Functions
{
public int version;
public CallbackFunction start;
public CallbackFunction step;
public CallbackFunction command;
public CallbackFunction stop;
public string path_to_textures;
}
[DllImport("drawstuff", EntryPoint = "dsDrawBox")]
public static extern void DrawBox(ref d.Vector3 pos, ref d.Matrix3 R, ref d.Vector3 sides);
[DllImport("drawstuff", EntryPoint = "dsDrawCapsule")]
public static extern void DrawCapsule(ref d.Vector3 pos, ref d.Matrix3 R, dReal length, dReal radius);
[DllImport("drawstuff", EntryPoint = "dsDrawConvex")]
public static extern void DrawConvex(ref d.Vector3 pos, ref d.Matrix3 R, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
[DllImport("drawstuff", EntryPoint = "dsSetColor")]
public static extern void SetColor(float red, float green, float blue);
[DllImport("drawstuff", EntryPoint = "dsSetTexture")]
public static extern void SetTexture(Texture texture);
[DllImport("drawstuff", EntryPoint = "dsSetViewpoint")]
public static extern void SetViewpoint(ref d.Vector3 xyz, ref d.Vector3 hpr);
[DllImport("drawstuff", EntryPoint = "dsSimulationLoop")]
public static extern void SimulationLoop(int argc, string[] argv, int window_width, int window_height, ref Functions fn);
}
}

View File

@ -1,90 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Threading;
using System.IO;
using System.Diagnostics;
using log4net;
using Nini.Config;
using OdeAPI;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenMetaverse;
namespace OpenSim.Region.Physics.OdePlugin
{
/// <summary>
/// ODE plugin
/// </summary>
public class OdePlugin : IPhysicsPlugin
{
//private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private OdeScene m_scene;
public bool Init()
{
if (Util.IsWindows())
Util.LoadArchSpecificWindowsDll("ode.dll");
if (d.InitODE2(0) != 0)
{
if (d.AllocateODEDataForThread(~0U) == 0)
{
d.CloseODE();
return false;
}
return true;
}
return false;
}
public PhysicsScene GetScene(String sceneIdentifier)
{
if (m_scene == null)
{
m_scene = new OdeScene(sceneIdentifier);
}
return (m_scene);
}
public string GetName()
{
return ("UbitODE");
}
public void Dispose()
{
d.CloseODE();
}
}
}

View File

@ -671,7 +671,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
}
#endif
public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent)
public void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent)
{
WorldExtents.X = regionExtent.X;
m_regionWidth = (uint)regionExtent.X;
@ -682,7 +682,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
}
// Initialize the mesh plugin
public override void Initialise(IMesher meshmerizer, IConfigSource config)
public void Initialise(IMesher meshmerizer, IConfigSource config)
{
InitializeExtraStats();

View File

@ -34,10 +34,10 @@ using System.Reflection;
using OpenMetaverse;
using OdeAPI;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModules.SharedBase;
using log4net;
namespace OpenSim.Region.Physics.OdePlugin
namespace OpenSim.Region.PhysicsModules.OdePlugin
{
/// <summary>
/// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.

View File

@ -48,9 +48,9 @@ using log4net;
using OpenMetaverse;
using OdeAPI;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModules.SharedBase;
namespace OpenSim.Region.Physics.OdePlugin
namespace OpenSim.Region.PhysicsModules.OdePlugin
{
public class ODEDynamics
{

View File

@ -10,13 +10,13 @@ using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModules.SharedBase;
using OdeAPI;
using log4net;
using Nini.Config;
using OpenMetaverse;
namespace OpenSim.Region.Physics.OdePlugin
namespace OpenSim.Region.PhysicsModules.OdePlugin
{
public enum MeshState : byte
{
@ -930,4 +930,4 @@ namespace OpenSim.Region.Physics.OdePlugin
repData.actor.Name);
}
}
}
}

View File

@ -55,9 +55,9 @@ using log4net;
using OpenMetaverse;
using OdeAPI;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModules.SharedBase;
namespace OpenSim.Region.Physics.OdePlugin
namespace OpenSim.Region.PhysicsModules.OdePlugin
{
public class OdePrim : PhysicsActor
{

View File

@ -31,12 +31,12 @@ using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModules.SharedBase;
using OdeAPI;
using log4net;
using OpenMetaverse;
namespace OpenSim.Region.Physics.OdePlugin
namespace OpenSim.Region.PhysicsModules.OdePlugin
{
/// <summary>
/// Processes raycast requests as ODE is in a state to be able to do them.
@ -680,4 +680,4 @@ namespace OpenSim.Region.Physics.OdePlugin
public RayFilterFlags filter;
public Quaternion orientation;
}
}
}

View File

@ -31,12 +31,12 @@ using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.PhysicsModules.SharedBase;
using OdeAPI;
using log4net;
using OpenMetaverse;
namespace OpenSim.Region.Physics.OdePlugin
namespace OpenSim.Region.PhysicsModules.OdePlugin
{
/// <summary>
/// </summary>
@ -353,4 +353,4 @@ namespace OpenSim.Region.Physics.OdePlugin
return;
}
}
}
}

View File

@ -39,10 +39,11 @@ using log4net;
using Nini.Config;
using OdeAPI;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.PhysicsModules.SharedBase;
using OpenMetaverse;
namespace OpenSim.Region.Physics.OdePlugin
namespace OpenSim.Region.PhysicsModules.OdePlugin
{
// colision flags of things others can colide with
// rays, sensors, probes removed since can't be colided with
@ -164,9 +165,9 @@ namespace OpenSim.Region.Physics.OdePlugin
public class OdeScene : PhysicsScene
public class OdeScene : PhysicsScene, INonSharedRegionModule
{
private readonly ILog m_log;
private readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier);
// private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
public bool OdeUbitLib = false;
@ -324,18 +325,85 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
*/
#region INonSharedRegionModule
public string Name
{
get { return "UbitODE"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource source)
{
// TODO: Move this out of Startup
IConfig config = source.Configs["Startup"];
if (config != null)
{
string physics = config.GetString("physics", string.Empty);
if (physics == Name)
{
m_Enabled = true;
m_Config = source;
}
}
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
EngineType = Name;
RegionName = scene.RegionInfo.RegionName;
PhysicsSceneName = EngineType + "/" + RegionName;
scene.RegisterModuleInterface<PhysicsScene>(this);
Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
RawInitialization();
Initialise(m_Config, extent);
base.Initialise(scene.PhysicsRequestAsset,
(scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[scene.RegionInfo.RegionSizeX * scene.RegionInfo.RegionSizeY]),
(float)scene.RegionInfo.RegionSettings.WaterHeight);
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
mesher = scene.RequestModuleInterface<IMesher>();
if (mesher == null)
m_log.WarnFormat("{0} No mesher. Things will not work well.", LogHeader);
scene.PhysicsEnabled = true;
}
#endregion
/// <summary>
/// Initiailizes the scene
/// Sets many properties that ODE requires to be stable
/// These settings need to be tweaked 'exactly' right or weird stuff happens.
/// </summary>
public OdeScene(string sceneIdentifier)
private void RawInitialization()
{
m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier);
// checkThread();
Name = sceneIdentifier;
OdeLock = new Object();
SimulationLock = new Object();
@ -415,7 +483,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent)
public void Initialise(IConfigSource config, Vector3 regionExtent)
{
WorldExtents.X = regionExtent.X;
m_regionWidth = (uint)regionExtent.X;
@ -423,14 +491,7 @@ namespace OpenSim.Region.Physics.OdePlugin
m_regionHeight = (uint)regionExtent.Y;
m_suportCombine = false;
Initialise(meshmerizer, config);
}
public override void Initialise(IMesher meshmerizer, IConfigSource config)
{
// checkThread();
mesher = meshmerizer;
m_config = config;
string ode_config = d.GetConfiguration();

View File

@ -359,38 +359,7 @@
</Files>
</Project>
<Project frameworkVersion="v4_0" name="OpenSim.Region.Physics.ChOdePlugin" path="OpenSim/Region/Physics/ChOdePlugin" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/Physics/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/Physics/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Core"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="Nini.dll" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Region.Physics.ConvexDecompositionDotNet"/>
<Reference name="Ode.NET.dll" />
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true">
<Exclude name="Tests" pattern="Tests"/>
</Match>
</Files>
</Project>
<Project frameworkVersion="v4_0" name="OpenSim.Region.Physics.UbitOdePlugin" path="OpenSim/Region/Physics/UbitOdePlugin" type="Library">
<Project frameworkVersion="v4_0" name="OpenSim.Region.PhysicsModules.UbitOdePlugin" path="OpenSim/Region/PhysicsModules/UbitOdePlugin" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/Physics/</OutputPath>
@ -410,8 +379,9 @@
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Region.Physics.ConvexDecompositionDotNet"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.PhysicsModules.SharedBase"/>
<Reference name="OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet"/>
<Reference name="log4net" path="../../../../bin/"/>
<Files>
@ -421,7 +391,7 @@
</Files>
</Project>
<Project frameworkVersion="v4_0" name="OpenSim.Region.Physics.UbitMeshing" path="OpenSim/Region/Physics/UbitMeshing" type="Library">
<Project frameworkVersion="v4_0" name="OpenSim.Region.PhysicsModules.UbitMeshing" path="OpenSim/Region/PhysicsModules/UbitMeshing" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/Physics/</OutputPath>
@ -443,8 +413,8 @@
<Reference name="Nini" path="../../../../bin/"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Region.Physics.ConvexDecompositionDotNet"/>
<Reference name="OpenSim.Region.PhysicsModules.SharedBase"/>
<Reference name="OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet"/>
<Reference name="log4net" path="../../../../bin/"/>
<Reference name="zlib.net" path="../../../../bin/"/>