revised GetMesh to not use intermediate base64 coding scheme
it delivers binary and has binary as input. base64 intermediate coding makes no sense. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>inv-download
parent
5a413c1b2f
commit
4de10a45e9
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@ -25,90 +25,229 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Specialized;
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using System.Reflection;
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using System.IO;
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using System.Text;
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using System.Web;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenMetaverse.Imaging;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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using System;
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using System.Collections.Specialized;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Reflection;
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using System.Web;
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namespace OpenSim.Capabilities.Handlers
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{
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public class GetMeshHandler : BaseStreamHandler
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{
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// private static readonly ILog m_log =
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IAssetService m_assetService;
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public GetMeshHandler(string path, IAssetService assService, string name, string description)
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// TODO: Change this to a config option
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private string m_RedirectURL = null;
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public GetMeshHandler(string path, IAssetService assService, string name, string description, string redirectURL)
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: base("GET", path, name, description)
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{
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m_assetService = assService;
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m_RedirectURL = redirectURL;
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if (m_RedirectURL != null && !m_RedirectURL.EndsWith("/"))
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m_RedirectURL += "/";
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}
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protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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// Try to parse the texture ID from the request URL
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NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
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string meshStr = query.GetOne("mesh_id");
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string textureStr = query.GetOne("mesh_id");
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// m_log.DebugFormat("Fetching mesh {0}", meshStr);
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UUID meshID = UUID.Zero;
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if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID))
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if (m_assetService == null)
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{
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if (m_assetService == null)
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{
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httpResponse.StatusCode = 404;
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httpResponse.ContentType = "text/plain";
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byte[] data = Encoding.UTF8.GetBytes("The asset service is unavailable. So is your mesh.");
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httpResponse.Body.Write(data, 0, data.Length);
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return null;
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}
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m_log.Error("[GETMESH]: Cannot fetch mesh " + textureStr + " without an asset service");
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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}
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AssetBase mesh = m_assetService.Get(meshID.ToString());
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UUID meshID;
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if (!String.IsNullOrEmpty(textureStr) && UUID.TryParse(textureStr, out meshID))
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{
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// OK, we have an array with preferred formats, possibly with only one entry
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if (mesh != null)
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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AssetBase mesh;
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if (!String.IsNullOrEmpty(m_RedirectURL))
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{
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if (mesh.Type == (SByte)AssetType.Mesh)
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// Only try to fetch locally cached meshes. Misses are redirected
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mesh = m_assetService.GetCached(meshID.ToString());
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if (mesh != null)
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{
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byte[] data = mesh.Data;
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httpResponse.Body.Write(data, 0, data.Length);
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httpResponse.ContentType = "application/vnd.ll.mesh";
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httpResponse.StatusCode = 200;
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if (mesh.Type != (sbyte)AssetType.Mesh)
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{
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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}
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WriteMeshData(httpRequest, httpResponse, mesh);
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}
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// Optionally add additional mesh types here
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else
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{
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httpResponse.StatusCode = 404;
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httpResponse.ContentType = "text/plain";
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byte[] data = Encoding.UTF8.GetBytes("Unfortunately, this asset isn't a mesh.");
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httpResponse.Body.Write(data, 0, data.Length);
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httpResponse.KeepAlive = false;
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string textureUrl = m_RedirectURL + "?mesh_id="+ meshID.ToString();
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m_log.Debug("[GETMESH]: Redirecting mesh request to " + textureUrl);
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httpResponse.StatusCode = (int)OSHttpStatusCode.RedirectMovedPermanently;
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httpResponse.RedirectLocation = textureUrl;
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return null;
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}
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}
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else
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else // no redirect
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{
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httpResponse.StatusCode = 404;
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httpResponse.ContentType = "text/plain";
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byte[] data = Encoding.UTF8.GetBytes("Your Mesh wasn't found. Sorry!");
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httpResponse.Body.Write(data, 0, data.Length);
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httpResponse.KeepAlive = false;
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// try the cache
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mesh = m_assetService.GetCached(meshID.ToString());
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if (mesh == null)
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{
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// Fetch locally or remotely. Misses return a 404
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mesh = m_assetService.Get(meshID.ToString());
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if (mesh != null)
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{
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if (mesh.Type != (sbyte)AssetType.Mesh)
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{
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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return null;
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}
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WriteMeshData(httpRequest, httpResponse, mesh);
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return null;
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}
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}
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else // it was on the cache
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{
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if (mesh.Type != (sbyte)AssetType.Mesh)
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{
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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return null;
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}
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WriteMeshData(httpRequest, httpResponse, mesh);
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return null;
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}
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}
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// not found
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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return null;
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}
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else
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{
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m_log.Warn("[GETTEXTURE]: Failed to parse a mesh_id from GetMesh request: " + httpRequest.Url);
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}
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return null;
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}
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private void WriteMeshData(IOSHttpRequest request, IOSHttpResponse response, AssetBase texture)
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{
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string range = request.Headers.GetOne("Range");
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if (!String.IsNullOrEmpty(range))
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{
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// Range request
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int start, end;
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if (TryParseRange(range, out start, out end))
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{
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// Before clamping start make sure we can satisfy it in order to avoid
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// sending back the last byte instead of an error status
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if (start >= texture.Data.Length)
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{
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response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
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response.ContentType = texture.Metadata.ContentType;
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}
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else
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{
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// Handle the case where no second range value was given. This is equivalent to requesting
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// the rest of the entity.
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if (end == -1)
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end = int.MaxValue;
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end = Utils.Clamp(end, 0, texture.Data.Length - 1);
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start = Utils.Clamp(start, 0, end);
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int len = end - start + 1;
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if (0 == start && len == texture.Data.Length)
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{
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response.StatusCode = (int)System.Net.HttpStatusCode.OK;
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}
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else
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{
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response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
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response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length));
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}
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response.ContentLength = len;
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response.ContentType = "application/vnd.ll.mesh";
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response.Body.Write(texture.Data, start, len);
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}
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}
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else
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{
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m_log.Warn("[GETMESH]: Malformed Range header: " + range);
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response.StatusCode = (int)System.Net.HttpStatusCode.BadRequest;
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}
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}
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else
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{
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// Full content request
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response.StatusCode = (int)System.Net.HttpStatusCode.OK;
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response.ContentLength = texture.Data.Length;
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response.ContentType = "application/vnd.ll.mesh";
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response.Body.Write(texture.Data, 0, texture.Data.Length);
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}
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}
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/// <summary>
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/// Parse a range header.
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/// </summary>
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/// <remarks>
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/// As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html,
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/// this obeys range headers with two values (e.g. 533-4165) and no second value (e.g. 533-).
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/// Where there is no value, -1 is returned.
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/// FIXME: Need to cover the case where only a second value is specified (e.g. -4165), probably by returning -1
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/// for start.</remarks>
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/// <returns></returns>
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/// <param name='header'></param>
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/// <param name='start'>Start of the range. Undefined if this was not a number.</param>
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/// <param name='end'>End of the range. Will be -1 if no end specified. Undefined if there was a raw string but this was not a number.</param>
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private bool TryParseRange(string header, out int start, out int end)
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{
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start = end = 0;
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if (header.StartsWith("bytes="))
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{
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string[] rangeValues = header.Substring(6).Split('-');
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if (rangeValues.Length == 2)
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{
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if (!Int32.TryParse(rangeValues[0], out start))
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return false;
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string rawEnd = rangeValues[1];
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if (rawEnd == "")
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{
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end = -1;
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return true;
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}
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else if (Int32.TryParse(rawEnd, out end))
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{
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return true;
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}
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}
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}
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start = end = 0;
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return false;
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}
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}
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}
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@ -25,16 +25,13 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using Nini.Config;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Server.Handlers.Base;
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using OpenSim.Framework.Servers;
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using OpenMetaverse;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Server.Base;
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using OpenSim.Server.Handlers.Base;
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using OpenSim.Services.Interfaces;
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using System;
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namespace OpenSim.Capabilities.Handlers
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{
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@ -65,8 +62,15 @@ namespace OpenSim.Capabilities.Handlers
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if (m_AssetService == null)
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throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
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string rurl = serverConfig.GetString("GetMeshRedirectURL");
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server.AddStreamHandler(
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new GetMeshHandler("/CAPS/GetMesh/" /*+ UUID.Random() */, m_AssetService, "GetMesh", null));
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new GetTextureHandler("/CAPS/GetMesh/" /*+ UUID.Random() */, m_AssetService, "GetMesh", null, rurl));
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rurl = serverConfig.GetString("GetMesh2RedirectURL");
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server.AddStreamHandler(
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new GetTextureHandler("/CAPS/GetMesh2/" /*+ UUID.Random() */, m_AssetService, "GetMesh2", null, rurl));
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}
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}
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}
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@ -57,6 +57,9 @@ namespace OpenSim.Region.ClientStack.Linden
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private IAssetService m_AssetService;
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private bool m_Enabled = true;
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private string m_URL;
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private string m_URL2;
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private string m_RedirectURL = null;
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private string m_RedirectURL2 = null;
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#region Region Module interfaceBase Members
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@ -74,7 +77,18 @@ namespace OpenSim.Region.ClientStack.Linden
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m_URL = config.GetString("Cap_GetMesh", string.Empty);
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// Cap doesn't exist
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if (m_URL != string.Empty)
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{
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m_Enabled = true;
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m_RedirectURL = config.GetString("GetMeshRedirectURL");
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}
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m_URL2 = config.GetString("Cap_GetMesh2", string.Empty);
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// Cap doesn't exist
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if (m_URL2 != string.Empty)
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{
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m_Enabled = true;
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m_RedirectURL2 = config.GetString("GetMesh2RedirectURL");
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}
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}
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public void AddRegion(Scene pScene)
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@ -110,29 +124,46 @@ namespace OpenSim.Region.ClientStack.Linden
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#endregion
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public void RegisterCaps(UUID agentID, Caps caps)
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{
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UUID capID = UUID.Random();
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bool getMeshRegistered = false;
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//caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
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if (m_URL == "localhost")
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if (m_URL == string.Empty)
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{
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// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
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UUID capID = UUID.Random();
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}
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else if (m_URL == "localhost")
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{
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getMeshRegistered = true;
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caps.RegisterHandler(
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"GetMesh",
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new GetMeshHandler("/CAPS/" + capID + "/", m_AssetService, "GetMesh", agentID.ToString()));
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new GetMeshHandler("/CAPS/" + capID + "/", m_AssetService, "GetMesh", agentID.ToString(), m_RedirectURL));
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}
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else
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{
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// m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName);
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IExternalCapsModule handler = m_scene.RequestModuleInterface<IExternalCapsModule>();
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if (handler != null)
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handler.RegisterExternalUserCapsHandler(agentID, caps, "GetMesh", m_URL);
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else
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caps.RegisterHandler("GetMesh", m_URL);
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caps.RegisterHandler("GetMesh", m_URL);
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}
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}
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if(m_URL2 == string.Empty)
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{
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}
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else if (m_URL2 == "localhost")
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{
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if (!getMeshRegistered)
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{
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caps.RegisterHandler(
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"GetMesh2",
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new GetMeshHandler("/CAPS/" + capID + "/", m_AssetService, "GetMesh2", agentID.ToString(), m_RedirectURL2));
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}
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}
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else
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{
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caps.RegisterHandler("GetMesh2", m_URL2);
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}
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}
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}
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}
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}
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