issues with udp buffers pool on heavy load
parent
e24adb9ea1
commit
4de5e14e54
|
@ -650,6 +650,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// leaving a dequeued packet still waiting to be sent out. Try to
|
||||
// send it again
|
||||
OutgoingPacket nextPacket = m_nextPackets[i];
|
||||
if(nextPacket.Buffer == null)
|
||||
{
|
||||
if (m_packetOutboxes[i].Count < 5)
|
||||
emptyCategories |= CategoryToFlag(i);
|
||||
continue;
|
||||
}
|
||||
if (bucket.RemoveTokens(nextPacket.Buffer.DataLength))
|
||||
{
|
||||
// Send the packet
|
||||
|
@ -681,21 +687,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
// A packet was pulled off the queue. See if we have
|
||||
// enough tokens in the bucket to send it out
|
||||
if (bucket.RemoveTokens(packet.Buffer.DataLength))
|
||||
if(packet.Buffer == null)
|
||||
{
|
||||
// Send the packet
|
||||
m_udpServer.SendPacketFinal(packet);
|
||||
packetSent = true;
|
||||
|
||||
// packet canceled elsewhere (by a ack for example)
|
||||
if (queue.Count < 5)
|
||||
emptyCategories |= CategoryToFlag(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Save the dequeued packet for the next iteration
|
||||
m_nextPackets[i] = packet;
|
||||
}
|
||||
if (bucket.RemoveTokens(packet.Buffer.DataLength))
|
||||
{
|
||||
// Send the packet
|
||||
m_udpServer.SendPacketFinal(packet);
|
||||
packetSent = true;
|
||||
|
||||
if (queue.Count < 5)
|
||||
emptyCategories |= CategoryToFlag(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Save the dequeued packet for the next iteration
|
||||
m_nextPackets[i] = packet;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -983,7 +983,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
LLUDPClient udpClient = client.UDPClient;
|
||||
|
||||
if (!udpClient.IsConnected)
|
||||
if (!client.IsActive || !udpClient.IsConnected)
|
||||
return;
|
||||
|
||||
// Disconnect an agent if no packets are received for some time
|
||||
|
@ -1053,14 +1053,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
internal void SendPacketFinal(OutgoingPacket outgoingPacket)
|
||||
{
|
||||
UDPPacketBuffer buffer = outgoingPacket.Buffer;
|
||||
if(buffer == null) // canceled packet
|
||||
return;
|
||||
LLUDPClient udpClient = outgoingPacket.Client;
|
||||
if (!udpClient.IsConnected)
|
||||
return;
|
||||
|
||||
byte flags = buffer.Data[0];
|
||||
bool isResend = (flags & Helpers.MSG_RESENT) != 0;
|
||||
bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0;
|
||||
bool isZerocoded = (flags & Helpers.MSG_ZEROCODED) != 0;
|
||||
LLUDPClient udpClient = outgoingPacket.Client;
|
||||
|
||||
if (!udpClient.IsConnected)
|
||||
return;
|
||||
|
||||
int dataLength = buffer.DataLength;
|
||||
|
||||
|
@ -1916,7 +1918,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
Scene.ThreadAlive(2);
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
m_packetSent = false;
|
||||
|
@ -1971,7 +1972,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
else if (!m_packetSent)
|
||||
// Thread.Sleep((int)TickCountResolution); outch this is bad on linux
|
||||
Thread.Sleep(15); // match the 16ms of windows7, dont ask 16 or win may decide to do 32ms.
|
||||
Thread.Sleep(15); // match the 16ms of windows, dont ask 16 or win may decide to do 32ms.
|
||||
|
||||
Watchdog.UpdateThread();
|
||||
}
|
||||
|
@ -1995,14 +1996,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
if (udpClient.IsConnected)
|
||||
{
|
||||
if (m_resendUnacked)
|
||||
if (client.IsActive && m_resendUnacked)
|
||||
HandleUnacked(llClient);
|
||||
|
||||
if (m_sendAcks)
|
||||
SendAcks(udpClient);
|
||||
if (client.IsActive)
|
||||
{
|
||||
if (m_sendAcks)
|
||||
SendAcks(udpClient);
|
||||
|
||||
if (m_sendPing)
|
||||
SendPing(udpClient);
|
||||
if (m_sendPing)
|
||||
SendPing(udpClient);
|
||||
}
|
||||
|
||||
// Dequeue any outgoing packets that are within the throttle limits
|
||||
if (udpClient.DequeueOutgoing())
|
||||
|
@ -2015,7 +2019,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
m_log.Error(
|
||||
string.Format("[LLUDPSERVER]: OutgoingPacketHandler iteration for {0} threw ", client.Name), ex);
|
||||
}
|
||||
client = null;
|
||||
}
|
||||
|
||||
#region Emergency Monitoring
|
||||
|
|
|
@ -343,14 +343,12 @@ namespace OpenMetaverse
|
|||
{
|
||||
// kick off an async read
|
||||
m_udpSocket.BeginReceiveFrom(
|
||||
//wrappedBuffer.Instance.Data,
|
||||
buf.Data,
|
||||
0,
|
||||
UDPPacketBuffer.BUFFER_SIZE,
|
||||
buf.Data.Length,
|
||||
SocketFlags.None,
|
||||
ref buf.RemoteEndPoint,
|
||||
AsyncEndReceive,
|
||||
//wrappedBuffer);
|
||||
buf);
|
||||
}
|
||||
catch (SocketException e)
|
||||
|
@ -364,14 +362,12 @@ namespace OpenMetaverse
|
|||
try
|
||||
{
|
||||
m_udpSocket.BeginReceiveFrom(
|
||||
//wrappedBuffer.Instance.Data,
|
||||
buf.Data,
|
||||
0,
|
||||
UDPPacketBuffer.BUFFER_SIZE,
|
||||
buf.Data.Length,
|
||||
SocketFlags.None,
|
||||
ref buf.RemoteEndPoint,
|
||||
AsyncEndReceive,
|
||||
//wrappedBuffer);
|
||||
buf);
|
||||
salvaged = true;
|
||||
}
|
||||
|
@ -382,11 +378,6 @@ namespace OpenMetaverse
|
|||
m_log.Warn("[UDPBASE]: Salvaged the UDP listener on port " + m_udpPort);
|
||||
}
|
||||
}
|
||||
catch (ObjectDisposedException e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format("[UDPBASE]: Error processing UDP begin receive {0}. Exception ", UdpReceives), e);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
|
@ -443,11 +434,6 @@ namespace OpenMetaverse
|
|||
UdpReceives, se.ErrorCode),
|
||||
se);
|
||||
}
|
||||
catch (ObjectDisposedException e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format("[UDPBASE]: Error processing UDP end receive {0}. Exception ", UdpReceives), e);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
|
@ -502,6 +488,8 @@ namespace OpenMetaverse
|
|||
*/
|
||||
public void SyncSend(UDPPacketBuffer buf)
|
||||
{
|
||||
if(buf.RemoteEndPoint == null)
|
||||
return; // was already expired
|
||||
try
|
||||
{
|
||||
m_udpSocket.SendTo(
|
||||
|
@ -515,7 +503,7 @@ namespace OpenMetaverse
|
|||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
m_log.Warn("[UDPBASE]: sync send SocketException {0} " + e.Message);
|
||||
m_log.WarnFormat("[UDPBASE]: sync send SocketException {0} {1}", buf.RemoteEndPoint, e.Message);
|
||||
}
|
||||
catch (ObjectDisposedException) { }
|
||||
}
|
||||
|
|
|
@ -189,8 +189,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// Process all the pending adds
|
||||
OutgoingPacket pendingAdd;
|
||||
while (m_pendingAdds.TryDequeue(out pendingAdd))
|
||||
{
|
||||
if (pendingAdd != null)
|
||||
m_packets[pendingAdd.SequenceNumber] = pendingAdd;
|
||||
}
|
||||
|
||||
// Process all the pending removes, including updating statistics and round-trip times
|
||||
PendingAck pendingAcknowledgement;
|
||||
|
@ -203,15 +205,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (ackedPacket != null)
|
||||
{
|
||||
m_packets.Remove(pendingAcknowledgement.SequenceNumber);
|
||||
|
||||
// Update stats
|
||||
Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength);
|
||||
|
||||
ackedPacket.Client.FreeUDPBuffer(ackedPacket.Buffer);
|
||||
ackedPacket.Buffer = null;
|
||||
|
||||
// As with other network applications, assume that an acknowledged packet is an
|
||||
// indication that the network can handle a little more load, speed up the transmission
|
||||
ackedPacket.Client.FlowThrottle.AcknowledgePackets(1);
|
||||
|
||||
// Update stats
|
||||
Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength);
|
||||
|
||||
if (!pendingAcknowledgement.FromResend)
|
||||
{
|
||||
// Calculate the round-trip time for this packet and its ACK
|
||||
|
@ -242,10 +246,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (removedPacket != null)
|
||||
{
|
||||
m_packets.Remove(pendingRemove);
|
||||
removedPacket.Client.FreeUDPBuffer(removedPacket.Buffer);
|
||||
|
||||
// Update stats
|
||||
Interlocked.Add(ref removedPacket.Client.UnackedBytes, -removedPacket.Buffer.DataLength);
|
||||
|
||||
removedPacket.Client.FreeUDPBuffer(removedPacket.Buffer);
|
||||
removedPacket.Buffer = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue