Thank you kindly, Tglion for a patch that:
Support of strength-slider in latest sl-client (1.21.6) Added a patch, which includes the support of strength-slider in latest sl-client (1.21.6) for Raise- and LowerSphere.0.6.0-stable
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@ -36,29 +36,43 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
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{
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strength = TerrainUtil.MetersToSphericalStrength(strength);
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duration = 0.03; //MCP Should be read from ini file
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int s = (int) (Math.Pow(2, strength) + 0.5);
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int x;
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for (x = 0; x < map.Width; x++)
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int xFrom = (int)(rx-s+0.5);
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int xTo = (int)(rx+s+0.5) + 1;
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int yFrom = (int)(ry-s+0.5);
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int yTo = (int)(ry+s+0.5) + 1;
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if (xFrom < 0)
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xFrom = 0;
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if (yFrom < 0)
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yFrom = 0;
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if (xTo > map.Width)
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xTo = map.Width;
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if (yTo > map.Width)
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yTo = map.Width;
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for (x = xFrom; x < xTo; x++)
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{
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int y;
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for (y = 0; y < map.Height; y++)
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for (y = yFrom; y <= yTo; y++)
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{
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if (!mask[x,y])
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continue;
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// Calculate a sphere and add it to the heighmap
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double z = strength;
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z *= z;
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z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
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// Calculate a cos-sphere and add it to the heighmap
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double r = Math.Sqrt((x-rx) * (x-rx) + ((y-ry) * (y-ry)));
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double z = Math.Cos(r * Math.PI / (s * 2));
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if (z > 0.0)
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map[x, y] -= z * duration;
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}
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}
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}
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}
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#endregion
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}
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}
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@ -26,34 +26,51 @@
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*/
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using System;
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using System.Reflection;
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using log4net;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
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{
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public class RaiseSphere : ITerrainPaintableEffect
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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#region ITerrainPaintableEffect Members
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
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{
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duration = 0.03; //MCP Should be read from ini file
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strength = TerrainUtil.MetersToSphericalStrength(strength);
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int s = (int) (Math.Pow(2, strength) + 0.5);
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int x;
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for (x = 0; x < map.Width; x++)
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int xFrom = (int)(rx-s+0.5);
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int xTo = (int)(rx+s+0.5) + 1;
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int yFrom = (int)(ry-s+0.5);
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int yTo = (int)(ry+s+0.5) + 1;
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if (xFrom < 0)
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xFrom = 0;
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if (yFrom < 0)
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yFrom = 0;
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if (xTo > map.Width)
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xTo = map.Width;
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if (yTo > map.Width)
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yTo = map.Width;
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for (x = xFrom; x < xTo; x++)
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{
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int y;
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for (y = 0; y < map.Height; y++)
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for (y = yFrom; y <= yTo; y++)
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{
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if (!mask[x,y])
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continue;
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// Calculate a sphere and add it to the heighmap
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double z = strength;
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z *= z;
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z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
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// Calculate a cos-sphere and add it to the heighmap
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double r = Math.Sqrt((x-rx) * (x-rx) + ((y-ry) * (y-ry)));
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double z = Math.Cos(r * Math.PI / (s * 2));
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if (z > 0.0)
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map[x, y] += z * duration;
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}
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