Xengine: remove a no thread safe locking, don't allocate a few objects only needed if creating a new domain

LSLKeyTest
UbitUmarov 2016-08-30 08:56:35 +01:00
parent ed555801a4
commit 4e1784d069
1 changed files with 17 additions and 22 deletions

View File

@ -1024,18 +1024,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// m_log.DebugFormat("[XEngine]: Added script {0} to compile queue", itemID);
if (m_CurrentCompile == null)
// NOTE: Although we use a lockless queue, the lock here
// is required. It ensures that there are never two
// compile threads running, which, due to a race
// conndition, might otherwise happen
//
lock (m_CompileQueue)
{
// NOTE: Although we use a lockless queue, the lock here
// is required. It ensures that there are never two
// compile threads running, which, due to a race
// conndition, might otherwise happen
//
lock (m_CompileQueue)
{
if (m_CurrentCompile == null)
m_CurrentCompile = m_ThreadPool.QueueWorkItem(DoOnRezScriptQueue, null);
}
if (m_CurrentCompile == null)
m_CurrentCompile = m_ThreadPool.QueueWorkItem(DoOnRezScriptQueue, null);
}
}
}
@ -1297,17 +1294,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{
try
{
AppDomainSetup appSetup = new AppDomainSetup();
appSetup.PrivateBinPath = Path.Combine(
m_ScriptEnginesPath,
m_Scene.RegionInfo.RegionID.ToString());
Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
Evidence evidence = new Evidence(baseEvidence);
AppDomain sandbox;
if (m_AppDomainLoading)
{
AppDomainSetup appSetup = new AppDomainSetup();
appSetup.PrivateBinPath = Path.Combine(
m_ScriptEnginesPath,
m_Scene.RegionInfo.RegionID.ToString());
Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
Evidence evidence = new Evidence(baseEvidence);
sandbox = AppDomain.CreateDomain(
m_Scene.RegionInfo.RegionID.ToString(),
evidence, appSetup);
@ -1472,9 +1469,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
startParam, postOnRez,
m_MaxScriptQueue);
if (
!instance.Load(
scriptObj, coopSleepHandle, assemblyPath,
if(!instance.Load(scriptObj, coopSleepHandle, assemblyPath,
Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource, coopTerminationForThisScript))
return false;