Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
4e180e84e2
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@ -169,6 +169,81 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return true;
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}
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public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
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return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true);
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}
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public UUID RezSingleAttachmentFromInventory(
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IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus)
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{
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SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt);
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if (updateInventoryStatus)
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{
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if (att == null)
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{
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ShowDetachInUserInventory(itemID, remoteClient);
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}
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SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
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}
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if (null == att)
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return UUID.Zero;
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else
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return att.UUID;
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}
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protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
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IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
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if (invAccess != null)
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{
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SceneObjectGroup objatt = invAccess.RezObject(remoteClient,
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itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
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false, false, remoteClient.AgentId, true);
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}",
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// objatt.Name, remoteClient.Name, AttachmentPt);
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if (objatt != null)
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{
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bool tainted = false;
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if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
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tainted = true;
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AttachObject(
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remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
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//objatt.ScheduleGroupForFullUpdate();
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if (tainted)
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objatt.HasGroupChanged = true;
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// Fire after attach, so we don't get messy perms dialogs
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// 3 == AttachedRez
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objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 3);
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// Do this last so that event listeners have access to all the effects of the attachment
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m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
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}
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else
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{
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m_log.WarnFormat(
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"[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
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itemID, remoteClient.Name, AttachmentPt);
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}
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return objatt;
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}
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return null;
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}
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public UUID SetAttachmentInventoryStatus(
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SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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@ -58,6 +58,29 @@ namespace OpenSim.Region.Framework.Interfaces
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bool AttachObject(
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IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent);
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/// <summary>
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/// Rez an attachment from user inventory and change inventory status to match.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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/// <param name="AttachmentPt"></param>
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/// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
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UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
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/// <summary>
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/// Rez an attachment from user inventory
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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/// <param name="AttachmentPt"></param>
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/// <param name="updateinventoryStatus">
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/// If true, we also update the user's inventory to show that the attachment is set. If false, we do not.
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/// False is required so that we don't attempt to update information when a user enters a scene with the
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/// attachment already correctly set up in inventory.
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/// <returns>The uuid of the scene object that was attached. Null if the scene object could not be found</returns>
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UUID RezSingleAttachmentFromInventory(
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IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus);
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/// <summary>
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/// Update the user inventory to the attachment of an item
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/// </summary>
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@ -1842,35 +1842,12 @@ namespace OpenSim.Region.Framework.Scenes
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EventManager.TriggerOnAttach(localID, itemID, avatarID);
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}
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/// <summary>
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/// Called when the client receives a request to rez a single attachment on to the avatar from inventory
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/// (RezSingleAttachmentFromInv packet).
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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/// <param name="AttachmentPt"></param>
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/// <returns></returns>
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public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
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SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt);
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if (att == null)
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{
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AttachmentsModule.ShowDetachInUserInventory(itemID, remoteClient);
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return UUID.Zero;
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}
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return AttachmentsModule.SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
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}
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public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
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RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
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{
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foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects)
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{
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RezSingleAttachment(remoteClient, obj.ItemID, obj.AttachmentPt);
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AttachmentsModule.RezSingleAttachmentFromInventory(remoteClient, obj.ItemID, obj.AttachmentPt);
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}
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}
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@ -2338,10 +2338,10 @@ namespace OpenSim.Region.Framework.Scenes
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//m_log.DebugFormat(" >>> IncomingCreateObject(userID, itemID) <<< {0} {1}", userID, itemID);
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ScenePresence sp = GetScenePresence(userID);
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if (sp != null)
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if (sp != null && AttachmentsModule != null)
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{
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uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID);
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m_sceneGraph.RezSingleAttachment(sp.ControllingClient, itemID, attPt);
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AttachmentsModule.RezSingleAttachmentFromInventory(sp.ControllingClient, itemID, attPt);
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}
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return false;
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@ -2643,12 +2643,12 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
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{
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client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
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client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
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client.OnObjectDetach += m_sceneGraph.DetachObject;
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if (AttachmentsModule != null)
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{
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client.OnRezSingleAttachmentFromInv += AttachmentsModule.RezSingleAttachmentFromInventory;
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client.OnObjectAttach += AttachmentsModule.AttachObject;
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client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
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}
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@ -2800,11 +2800,11 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
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{
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client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
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client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
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client.OnObjectDetach -= m_sceneGraph.DetachObject;
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if (AttachmentsModule != null)
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{
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client.OnRezSingleAttachmentFromInv -= AttachmentsModule.RezSingleAttachmentFromInventory;
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client.OnObjectAttach -= AttachmentsModule.AttachObject;
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client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
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}
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@ -486,59 +486,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// Rez an attachment
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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/// <param name="AttachmentPt"></param>
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/// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
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public SceneObjectGroup RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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IInventoryAccessModule invAccess = m_parentScene.RequestModuleInterface<IInventoryAccessModule>();
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if (invAccess != null)
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{
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SceneObjectGroup objatt = invAccess.RezObject(remoteClient,
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itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
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false, false, remoteClient.AgentId, true);
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// m_log.DebugFormat(
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// "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}",
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// objatt.Name, remoteClient.Name, AttachmentPt);
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if (objatt != null)
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{
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bool tainted = false;
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if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
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tainted = true;
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m_parentScene.AttachmentsModule.AttachObject(
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remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
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//objatt.ScheduleGroupForFullUpdate();
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if (tainted)
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objatt.HasGroupChanged = true;
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// Fire after attach, so we don't get messy perms dialogs
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// 3 == AttachedRez
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objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
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// Do this last so that event listeners have access to all the effects of the attachment
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m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
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}
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else
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{
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m_log.WarnFormat(
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"[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
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itemID, remoteClient.Name, AttachmentPt);
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}
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return objatt;
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}
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return null;
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}
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protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
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{
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ScenePresence newAvatar = null;
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@ -676,6 +676,7 @@ namespace OpenSim.Region.Framework.Scenes
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UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid);
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if (account != null)
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m_userLevel = account.UserLevel;
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IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
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@ -3738,7 +3739,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (null == m_appearance)
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{
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m_log.WarnFormat("[ATTACHMENT] Appearance has not been initialized for agent {0}", UUID);
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m_log.WarnFormat("[ATTACHMENT]: Appearance has not been initialized for agent {0}", UUID);
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return;
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}
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@ -3762,12 +3763,12 @@ namespace OpenSim.Region.Framework.Scenes
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try
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{
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// Rez from inventory
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UUID asset = m_scene.RezSingleAttachment(ControllingClient,
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itemID, (uint)p);
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UUID asset
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= m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p);
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m_log.InfoFormat("[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})",
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m_log.InfoFormat(
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"[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})",
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p, itemID, assetID, asset);
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}
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catch (Exception e)
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{
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|
|
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@ -827,15 +827,16 @@ namespace PrimMesher
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if (createFaces)
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{
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int numOuterVerts = this.coords.Count;
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int numHollowVerts = hollowCoords.Count;
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int numTotalVerts = numOuterVerts + numHollowVerts;
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//int numOuterVerts = this.coords.Count;
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//numOuterVerts = this.coords.Count;
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//int numHollowVerts = hollowCoords.Count;
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int numTotalVerts = this.numOuterVerts + this.numHollowVerts;
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if (numOuterVerts == numHollowVerts)
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if (this.numOuterVerts == this.numHollowVerts)
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{
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Face newFace = new Face();
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for (int coordIndex = 0; coordIndex < numOuterVerts - 1; coordIndex++)
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for (int coordIndex = 0; coordIndex < this.numOuterVerts - 1; coordIndex++)
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{
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newFace.v1 = coordIndex;
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newFace.v2 = coordIndex + 1;
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|
@ -850,12 +851,12 @@ namespace PrimMesher
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}
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else
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{
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if (numOuterVerts < numHollowVerts)
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if (this.numOuterVerts < this.numHollowVerts)
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{
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Face newFace = new Face();
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int j = 0; // j is the index for outer vertices
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int maxJ = numOuterVerts - 1;
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for (int i = 0; i < numHollowVerts; i++) // i is the index for inner vertices
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int maxJ = this.numOuterVerts - 1;
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for (int i = 0; i < this.numHollowVerts; i++) // i is the index for inner vertices
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{
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if (j < maxJ)
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if (angles.angles[j + 1].angle - hollowAngles.angles[i].angle < hollowAngles.angles[i].angle - angles.angles[j].angle + 0.000001f)
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|
@ -879,8 +880,8 @@ namespace PrimMesher
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{
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Face newFace = new Face();
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int j = 0; // j is the index for inner vertices
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int maxJ = numHollowVerts - 1;
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for (int i = 0; i < numOuterVerts; i++)
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int maxJ = this.numHollowVerts - 1;
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for (int i = 0; i < this.numOuterVerts; i++)
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{
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if (j < maxJ)
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if (hollowAngles.angles[j + 1].angle - angles.angles[i].angle < angles.angles[i].angle - hollowAngles.angles[j].angle + 0.000001f)
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|
@ -981,7 +982,7 @@ namespace PrimMesher
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int startVert = hasProfileCut && !hasHollow ? 1 : 0;
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if (startVert > 0)
|
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this.faceNumbers.Add(-1);
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for (int i = 0; i < numOuterVerts - 1; i++)
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for (int i = 0; i < this.numOuterVerts - 1; i++)
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this.faceNumbers.Add(sides < 5 ? faceNum++ : faceNum);
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|
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//if (!hasHollow && !hasProfileCut)
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|
@ -994,7 +995,7 @@ namespace PrimMesher
|
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|
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if (hasHollow)
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{
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for (int i = 0; i < numHollowVerts; i++)
|
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for (int i = 0; i < this.numHollowVerts; i++)
|
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this.faceNumbers.Add(faceNum);
|
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|
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faceNum++;
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|
@ -1019,7 +1020,7 @@ namespace PrimMesher
|
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{
|
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this.faceUVs = new List<UVCoord>();
|
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foreach (Coord c in this.coords)
|
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this.faceUVs.Add(new UVCoord(1.0f - (0.5f + c.X), 1.0f - (0.5f - c.Y)));
|
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this.faceUVs.Add(new UVCoord(0.5f + c.X, 0.5f - c.Y));
|
||||
}
|
||||
|
||||
internal Profile Copy()
|
||||
|
@ -1348,7 +1349,6 @@ namespace PrimMesher
|
|||
float stepSize = twoPi / this.stepsPerRevolution;
|
||||
|
||||
int step = (int)(startAngle / stepSize);
|
||||
// int firstStep = step;
|
||||
float angle = startAngle;
|
||||
|
||||
bool done = false;
|
||||
|
@ -1738,7 +1738,6 @@ namespace PrimMesher
|
|||
// append this layer
|
||||
|
||||
int coordsLen = this.coords.Count;
|
||||
// int lastCoordsLen = coordsLen;
|
||||
newLayer.AddValue2FaceVertexIndices(coordsLen);
|
||||
|
||||
this.coords.AddRange(newLayer.coords);
|
||||
|
|
|
@ -53,42 +53,49 @@ namespace PrimMesher
|
|||
public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 };
|
||||
|
||||
#if SYSTEM_DRAWING
|
||||
// private Bitmap ScaleImage(Bitmap srcImage, float scale)
|
||||
// {
|
||||
// int sourceWidth = srcImage.Width;
|
||||
// int sourceHeight = srcImage.Height;
|
||||
// int sourceX = 0;
|
||||
// int sourceY = 0;
|
||||
private Bitmap ScaleImage(Bitmap srcImage, float scale, bool removeAlpha)
|
||||
{
|
||||
int sourceWidth = srcImage.Width;
|
||||
int sourceHeight = srcImage.Height;
|
||||
int sourceX = 0;
|
||||
int sourceY = 0;
|
||||
|
||||
// int destX = 0;
|
||||
// int destY = 0;
|
||||
// int destWidth = (int)(srcImage.Width * scale);
|
||||
// int destHeight = (int)(srcImage.Height * scale);
|
||||
int destX = 0;
|
||||
int destY = 0;
|
||||
int destWidth = (int)(srcImage.Width * scale);
|
||||
int destHeight = (int)(srcImage.Height * scale);
|
||||
|
||||
// if (srcImage.PixelFormat == PixelFormat.Format32bppArgb)
|
||||
// for (int y = 0; y < srcImage.Height; y++)
|
||||
// for (int x = 0; x < srcImage.Width; x++)
|
||||
// {
|
||||
// Color c = srcImage.GetPixel(x, y);
|
||||
// srcImage.SetPixel(x, y, Color.FromArgb(255, c.R, c.G, c.B));
|
||||
// }
|
||||
Bitmap scaledImage;
|
||||
|
||||
// Bitmap scaledImage = new Bitmap(destWidth, destHeight,
|
||||
// PixelFormat.Format24bppRgb);
|
||||
if (removeAlpha)
|
||||
{
|
||||
if (srcImage.PixelFormat == PixelFormat.Format32bppArgb)
|
||||
for (int y = 0; y < srcImage.Height; y++)
|
||||
for (int x = 0; x < srcImage.Width; x++)
|
||||
{
|
||||
Color c = srcImage.GetPixel(x, y);
|
||||
srcImage.SetPixel(x, y, Color.FromArgb(255, c.R, c.G, c.B));
|
||||
}
|
||||
|
||||
// scaledImage.SetResolution(96.0f, 96.0f);
|
||||
scaledImage = new Bitmap(destWidth, destHeight,
|
||||
PixelFormat.Format24bppRgb);
|
||||
}
|
||||
else
|
||||
scaledImage = new Bitmap(srcImage, destWidth, destHeight);
|
||||
|
||||
// Graphics grPhoto = Graphics.FromImage(scaledImage);
|
||||
// grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Low;
|
||||
scaledImage.SetResolution(96.0f, 96.0f);
|
||||
|
||||
// grPhoto.DrawImage(srcImage,
|
||||
// new Rectangle(destX, destY, destWidth, destHeight),
|
||||
// new Rectangle(sourceX, sourceY, sourceWidth, sourceHeight),
|
||||
// GraphicsUnit.Pixel);
|
||||
Graphics grPhoto = Graphics.FromImage(scaledImage);
|
||||
grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Low;
|
||||
|
||||
// grPhoto.Dispose();
|
||||
// return scaledImage;
|
||||
// }
|
||||
grPhoto.DrawImage(srcImage,
|
||||
new Rectangle(destX, destY, destWidth, destHeight),
|
||||
new Rectangle(sourceX, sourceY, sourceWidth, sourceHeight),
|
||||
GraphicsUnit.Pixel);
|
||||
|
||||
grPhoto.Dispose();
|
||||
return scaledImage;
|
||||
}
|
||||
|
||||
|
||||
public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode)
|
||||
|
@ -268,6 +275,11 @@ namespace PrimMesher
|
|||
for (imageY = imageYStart; imageY < imageYEnd; imageY++)
|
||||
{
|
||||
Color c = bitmap.GetPixel(imageX, imageY);
|
||||
if (c.A != 255)
|
||||
{
|
||||
bitmap.SetPixel(imageX, imageY, Color.FromArgb(255, c.R, c.G, c.B));
|
||||
c = bitmap.GetPixel(imageX, imageY);
|
||||
}
|
||||
rSum += c.R;
|
||||
gSum += c.G;
|
||||
bSum += c.B;
|
||||
|
@ -298,12 +310,18 @@ namespace PrimMesher
|
|||
if (sculptType == SculptType.plane)
|
||||
invert = !invert;
|
||||
|
||||
float sourceScaleFactor = (float)(lod) / (float)Math.Sqrt(sculptBitmap.Width * sculptBitmap.Height);
|
||||
float sculptBitmapLod = (float)Math.Sqrt(sculptBitmap.Width * sculptBitmap.Height);
|
||||
|
||||
int scale = (int)(1.0f / sourceScaleFactor);
|
||||
if (scale < 1) scale = 1;
|
||||
float sourceScaleFactor = (float)(lod) / sculptBitmapLod;
|
||||
|
||||
_SculptMesh(bitmap2Coords(sculptBitmap, scale, mirror), sculptType, viewerMode, mirror, invert);
|
||||
float fScale = 1.0f / sourceScaleFactor;
|
||||
|
||||
int iScale = (int)fScale;
|
||||
if (iScale < 1) iScale = 1;
|
||||
if (iScale > 2 && iScale % 2 == 0)
|
||||
_SculptMesh(bitmap2Coords(ScaleImage(sculptBitmap, 64.0f / sculptBitmapLod, true), 64 / lod, mirror), sculptType, viewerMode, mirror, invert);
|
||||
else
|
||||
_SculptMesh(bitmap2Coords(sculptBitmap, iScale, mirror), sculptType, viewerMode, mirror, invert);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -123,8 +123,7 @@ namespace OpenSim.Services.GridService
|
|||
if ((rflags & OpenSim.Data.RegionFlags.Reservation) != 0)
|
||||
{
|
||||
// Regions reserved for the null key cannot be taken.
|
||||
//
|
||||
if (region.Data["PrincipalID"] == UUID.Zero.ToString())
|
||||
if ((string)region.Data["PrincipalID"] == UUID.Zero.ToString())
|
||||
return "Region location us reserved";
|
||||
|
||||
// Treat it as an auth request
|
||||
|
@ -132,7 +131,6 @@ namespace OpenSim.Services.GridService
|
|||
// NOTE: Fudging the flags value here, so these flags
|
||||
// should not be used elsewhere. Don't optimize
|
||||
// this with the later retrieval of the same flags!
|
||||
//
|
||||
rflags |= OpenSim.Data.RegionFlags.Authenticate;
|
||||
}
|
||||
|
||||
|
@ -489,7 +487,7 @@ namespace OpenSim.Services.GridService
|
|||
f |= (OpenSim.Data.RegionFlags)val;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
catch (Exception)
|
||||
{
|
||||
MainConsole.Instance.Output("Error in flag specification: " + p);
|
||||
}
|
||||
|
|
|
@ -168,10 +168,11 @@ namespace OpenSim.Services.GridService
|
|||
}
|
||||
|
||||
// Sanity check.
|
||||
IPAddress ipaddr = null;
|
||||
//IPAddress ipaddr = null;
|
||||
try
|
||||
{
|
||||
ipaddr = Util.GetHostFromDNS(host);
|
||||
//ipaddr = Util.GetHostFromDNS(host);
|
||||
Util.GetHostFromDNS(host);
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue