diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f35dffca32..46fbcd3832 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -794,25 +794,28 @@ namespace OpenSim.Region.Framework.Scenes #region Interest Management - IConfig interestConfig = m_config.Configs["InterestManagement"]; - if (interestConfig != null) + if (m_config != null) { - string update_prioritization_scheme = interestConfig.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower(); - - try + IConfig interestConfig = m_config.Configs["InterestManagement"]; + if (interestConfig != null) { - m_priorityScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true); - } - catch (Exception) - { - m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time"); - m_priorityScheme = UpdatePrioritizationSchemes.Time; - } + string update_prioritization_scheme = interestConfig.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower(); - m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true); - m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0); - m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0); - m_childReprioritizationDistance = interestConfig.GetDouble("ChildReprioritizationDistance", 20.0); + try + { + m_priorityScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true); + } + catch (Exception) + { + m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time"); + m_priorityScheme = UpdatePrioritizationSchemes.Time; + } + + m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true); + m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0); + m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0); + m_childReprioritizationDistance = interestConfig.GetDouble("ChildReprioritizationDistance", 20.0); + } } m_log.Info("[SCENE]: Using the " + m_priorityScheme + " prioritization scheme"); diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index bb570e74dc..e923a92566 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -278,68 +278,64 @@ namespace OpenSim.Region.Framework.Scenes if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) return false; - bool newlyAdded = false; - - if (m_parentScene.m_clampPrimSize) - { - foreach (SceneObjectPart part in sceneObject.Children.Values) - { - Vector3 scale = part.Shape.Scale; - - if (scale.X > m_parentScene.m_maxNonphys) - scale.X = m_parentScene.m_maxNonphys; - if (scale.Y > m_parentScene.m_maxNonphys) - scale.Y = m_parentScene.m_maxNonphys; - if (scale.Z > m_parentScene.m_maxNonphys) - scale.Z = m_parentScene.m_maxNonphys; - - part.Shape.Scale = scale; - } - } - - sceneObject.AttachToScene(m_parentScene); - - if (sendClientUpdates) - sceneObject.ScheduleGroupForFullUpdate(); - lock (sceneObject) - { - if (!Entities.ContainsKey(sceneObject.UUID)) - { -// m_log.DebugFormat( -// "[SCENE GRAPH]: Adding object {0} {1} to region {2}", -// sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName); - - newlyAdded = true; - Entities.Add(sceneObject); - m_numPrim += sceneObject.Children.Count; - - if (attachToBackup) - sceneObject.AttachToBackup(); - - if (OnObjectCreate != null) - OnObjectCreate(sceneObject); - - lock (m_dictionary_lock) - { - SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; - SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; - foreach (SceneObjectPart part in sceneObject.Children.Values) - { - SceneObjectGroupsByFullID[part.UUID] = sceneObject; - SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; - } - } - } -// else -// { + { + if (Entities.ContainsKey(sceneObject.UUID)) + { // m_log.WarnFormat( // "[SCENE GRAPH]: Scene object {0} {1} was already in region {2} on add request", -// sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName); -// } +// sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName); + return false; + } + +// m_log.DebugFormat( +// "[SCENE GRAPH]: Adding object {0} {1} to region {2}", +// sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName); + + if (m_parentScene.m_clampPrimSize) + { + foreach (SceneObjectPart part in sceneObject.Children.Values) + { + Vector3 scale = part.Shape.Scale; + + if (scale.X > m_parentScene.m_maxNonphys) + scale.X = m_parentScene.m_maxNonphys; + if (scale.Y > m_parentScene.m_maxNonphys) + scale.Y = m_parentScene.m_maxNonphys; + if (scale.Z > m_parentScene.m_maxNonphys) + scale.Z = m_parentScene.m_maxNonphys; + + part.Shape.Scale = scale; + } + } + + sceneObject.AttachToScene(m_parentScene); + + if (sendClientUpdates) + sceneObject.ScheduleGroupForFullUpdate(); + + Entities.Add(sceneObject); + m_numPrim += sceneObject.Children.Count; + + if (attachToBackup) + sceneObject.AttachToBackup(); + + if (OnObjectCreate != null) + OnObjectCreate(sceneObject); + + lock (m_dictionary_lock) + { + SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; + SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; + foreach (SceneObjectPart part in sceneObject.Children.Values) + { + SceneObjectGroupsByFullID[part.UUID] = sceneObject; + SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; + } + } } - return newlyAdded; + return true; } ///