* Putting the resending x packet into debug mode only. Set your loglevel to debug to see them or pull up the simulator statistics in the client to see the 'un acked packet bytes'.

ThreadPoolClientBranch
Teravus Ovares 2008-02-18 17:24:53 +00:00
parent 500d259c25
commit 4e3547cd12
1 changed files with 1 additions and 1 deletions

View File

@ -2584,7 +2584,7 @@ namespace OpenSim.Region.ClientStack
{
if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
{
m_log.Info("[NETWORK]: Resending " + packet.Type.ToString() + " packet, " +
m_log.Debug("[NETWORK]: Resending " + packet.Type.ToString() + " packet, " +
(now - packet.TickCount) + "ms have passed");
packet.Header.Resent = true;