* Putting the resending x packet into debug mode only. Set your loglevel to debug to see them or pull up the simulator statistics in the client to see the 'un acked packet bytes'.
parent
500d259c25
commit
4e3547cd12
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@ -2584,7 +2584,7 @@ namespace OpenSim.Region.ClientStack
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{
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{
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if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
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if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
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{
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{
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m_log.Info("[NETWORK]: Resending " + packet.Type.ToString() + " packet, " +
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m_log.Debug("[NETWORK]: Resending " + packet.Type.ToString() + " packet, " +
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(now - packet.TickCount) + "ms have passed");
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(now - packet.TickCount) + "ms have passed");
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packet.Header.Resent = true;
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packet.Header.Resent = true;
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