It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.
parent
e9447cc836
commit
4e3a2d3a64
|
@ -821,7 +821,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
agentCircuit.Id0 = currentAgentCircuit.Id0;
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
=======
|
||||
// if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance,
|
||||
(float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY));
|
||||
if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
>>>>>>> d99c8e6... It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.
|
||||
{
|
||||
// brand new agent, let's create a new caps seed
|
||||
agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
|
||||
|
@ -895,7 +902,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
IClientIPEndpoint ipepClient;
|
||||
string capsPath = String.Empty;
|
||||
<<<<<<< HEAD
|
||||
if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
=======
|
||||
float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance,
|
||||
(float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY));
|
||||
if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
>>>>>>> d99c8e6... It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for incoming agent {3} from {4}",
|
||||
|
@ -1141,7 +1154,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
IClientIPEndpoint ipepClient;
|
||||
string capsPath = String.Empty;
|
||||
<<<<<<< HEAD
|
||||
if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
=======
|
||||
float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance,
|
||||
(float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY));
|
||||
if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
>>>>>>> d99c8e6... It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for agent {3} from {4}",
|
||||
|
|
|
@ -3733,7 +3733,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
|
||||
// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
|
||||
if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY))
|
||||
float dist = (float)Math.Max(Scene.DefaultDrawDistance,
|
||||
(float)Math.Max(Scene.RegionInfo.RegionSizeX, Scene.RegionInfo.RegionSizeY));
|
||||
if (Util.IsOutsideView(dist, x, newRegionX, y, newRegionY))
|
||||
{
|
||||
byebyeRegions.Add(handle);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue