Fix casts and calls for link primitive param setting for avatars
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				|  | @ -7782,8 +7782,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
| 
 | ||||
|             if (parts.Count > 0) | ||||
|             { | ||||
|                 foreach (SceneObjectPart part in parts) | ||||
|                     remaining = SetPrimParams(part, rules); | ||||
|                 foreach (object part in parts) | ||||
|                 { | ||||
|                     if (part is SceneObjectPart) | ||||
|                         remaining = SetPrimParams((SceneObjectPart)part, rules); | ||||
|                     else | ||||
|                         remaining = SetPrimParams((ScenePresence)part, rules); | ||||
|                 } | ||||
| 
 | ||||
|                 while((object)remaining != null && remaining.Length > 2) | ||||
|                 { | ||||
|  | @ -7797,8 +7802,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
|                     foreach (ScenePresence p in avatars) | ||||
|                         parts.Add(p); | ||||
| 
 | ||||
|                     foreach (SceneObjectPart part in parts) | ||||
|                         remaining = SetPrimParams(part, rules); | ||||
|                     foreach (object part in parts) | ||||
|                     { | ||||
|                         if (part is SceneObjectPart) | ||||
|                             remaining = SetPrimParams((SceneObjectPart)part, rules); | ||||
|                         else | ||||
|                             remaining = SetPrimParams((ScenePresence)part, rules); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  |  | |||
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	 Melanie
						Melanie