Add UUID and ready status (whether region has finished starting up) to "show regions" console output.

0.8.0.3
Justin Clark-Casey (justincc) 2014-03-05 01:23:16 +00:00
parent 39ed382ddf
commit 4e6f7435d0
2 changed files with 60 additions and 10 deletions

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@ -0,0 +1,43 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
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* * Redistributions in binary form must reproduce the above copyright
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* documentation and/or other materials provided with the distribution.
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* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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using System;
namespace OpenSim.Framework.Console
{
/// <summary>
/// This will be a set of typical column sizes to allow greater consistency between console commands.
/// </summary>
public static class ConsoleDisplayUtil
{
public const int CoordTupleSize = 11;
public const int EstateNameSize = 20;
public const int PortSize = 5;
public const int RegionNameSize = 20;
public const int UuidSize = 36;
}
}

View File

@ -916,17 +916,24 @@ namespace OpenSim
break;
case "regions":
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
cdt.AddColumn("Name", ConsoleDisplayUtil.RegionNameSize);
cdt.AddColumn("ID", ConsoleDisplayUtil.UuidSize);
cdt.AddColumn("Position", ConsoleDisplayUtil.CoordTupleSize);
cdt.AddColumn("Port", ConsoleDisplayUtil.PortSize);
cdt.AddColumn("Ready?", 6);
cdt.AddColumn("Estate", ConsoleDisplayUtil.EstateNameSize);
SceneManager.ForEachScene(
delegate(Scene scene)
{
MainConsole.Instance.Output(String.Format(
"Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}, Estate Name: {4}",
scene.RegionInfo.RegionName,
scene.RegionInfo.RegionLocX,
scene.RegionInfo.RegionLocY,
scene.RegionInfo.InternalEndPoint.Port,
scene.RegionInfo.EstateSettings.EstateName));
});
scene =>
{
RegionInfo ri = scene.RegionInfo;
cdt.AddRow(
ri.RegionName, ri.RegionID, string.Format("{0},{1}", ri.RegionLocX, ri.RegionLocY),
ri.InternalEndPoint.Port, scene.Ready ? "Yes" : "No", ri.EstateSettings.EstateName);
}
);
MainConsole.Instance.Output(cdt.ToString());
break;
case "ratings":