* Added set water height <height> [<x>] [<y>] console command following the set terrain heights console command as an example.
parent
99a4a91488
commit
4e86674a3a
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@ -76,6 +76,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
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" that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3, all corners = -1.",
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consoleSetTerrainHeights);
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m_module.Scene.AddCommand("Regions", m_module, "set water height",
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"set water height <height> [<x>] [<y>]",
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"Sets the water height in meters. If <x> and <y> are specified, it will only set it on regions with a matching coordinate. " +
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"Specify -1 in <x> or <y> to wildcard that coordinate.",
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consoleSetWaterHeight);
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m_module.Scene.AddCommand(
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"Estates", m_module, "estate show", "estate show", "Shows all estates on the simulator.", ShowEstatesCommand);
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}
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@ -121,7 +128,29 @@ namespace OpenSim.Region.CoreModules.World.Estate
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}
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}
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}
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protected void consoleSetWaterHeight(string module, string[] args)
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{
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string heightstring = args[3];
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int x = (args.Length > 4 ? int.Parse(args[4]) : -1);
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int y = (args.Length > 5 ? int.Parse(args[5]) : -1);
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if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
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{
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if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
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{
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double selectedheight = double.Parse(heightstring);
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m_log.Debug("[ESTATEMODULE]: Setting water height in " + m_module.Scene.RegionInfo.RegionName + " to " +
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string.Format(" {0}", selectedheight));
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m_module.Scene.RegionInfo.RegionSettings.WaterHeight = selectedheight;
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m_module.Scene.RegionInfo.RegionSettings.Save();
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m_module.TriggerRegionInfoChange();
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m_module.sendRegionHandshakeToAll();
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}
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}
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}
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protected void consoleSetTerrainHeights(string module, string[] args)
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{
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string num = args[3];
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