Call RemoveScriptInstance when removing from inventory

bullet-2.82
Dev Random 2014-07-11 08:56:04 -04:00 committed by Justin Clark-Casey (justincc)
parent 2766bf3fef
commit 4e92b55231
1 changed files with 2 additions and 2 deletions

View File

@ -870,8 +870,8 @@ namespace OpenSim.Region.Framework.Scenes
int type = m_items[itemID].InvType; int type = m_items[itemID].InvType;
if (type == 10) // Script if (type == 10) // Script
{ {
m_part.RemoveScriptEvents(itemID); // route it through here, to handle script cleanup tasks
m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); RemoveScriptInstance(itemID, false);
} }
m_items.Remove(itemID); m_items.Remove(itemID);
m_inventorySerial++; m_inventorySerial++;