* Added IClientChat to IClientCore
* Updated LLClientView * Removed defunct SendChatMessage(bytes[]...) method, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide0.6.1-post-fixes
parent
03e056646e
commit
4e94989106
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@ -33,6 +33,7 @@ using OpenMetaverse.Packets;
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namespace OpenSim.Framework
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{
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#region Client API Delegate definitions
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public delegate void ViewerEffectEventHandler(IClientAPI sender, List<ViewerEffectEventHandlerArg> args);
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@ -46,9 +47,13 @@ namespace OpenSim.Framework
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public delegate void AvatarNowWearing(Object sender, AvatarWearingArgs e);
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public delegate void ImprovedInstantMessage(IClientAPI remoteclient,
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UUID fromAgentID, UUID fromAgentSession, UUID toAgentID, UUID imSessionID, uint timestamp,
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string fromAgentName, string message, byte dialog, bool fromGroup, byte offline, uint ParentEstateID,
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Vector3 Position, UUID RegionID, byte[] binaryBucket); // This shouldn't be cut down...
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UUID fromAgentID, UUID fromAgentSession, UUID toAgentID,
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UUID imSessionID, uint timestamp,
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string fromAgentName, string message, byte dialog, bool fromGroup,
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byte offline, uint ParentEstateID,
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Vector3 Position, UUID RegionID, byte[] binaryBucket);
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// This shouldn't be cut down...
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// especially if we're ever going to implement groups, presence, estate message dialogs...
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public delegate void RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
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@ -57,7 +62,8 @@ namespace OpenSim.Framework
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public delegate UUID RezSingleAttachmentFromInv(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
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public delegate void ObjectAttach(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent);
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public delegate void ObjectAttach(
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IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent);
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public delegate void ModifyTerrain(
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float height, float seconds, byte size, byte action, float north, float west, float south, float east,
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@ -95,7 +101,9 @@ namespace OpenSim.Framework
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// really don't want to be passing packets in these events, so this is very temporary.
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public delegate void GenericCall4(Packet packet, IClientAPI remoteClient);
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public delegate void DeRezObject(IClientAPI remoteClient, uint localID, UUID groupID, byte destination, UUID destinationID);
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public delegate void DeRezObject(
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IClientAPI remoteClient, uint localID, UUID groupID, byte destination, UUID destinationID);
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public delegate void GenericCall5(IClientAPI remoteClient, bool status);
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@ -111,9 +119,11 @@ namespace OpenSim.Framework
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IClientAPI remoteClient, UUID AgentID, uint RequestFlags, UUID TaskID);
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public delegate void ObjectDeselect(uint localID, IClientAPI remoteClient);
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public delegate void ObjectDrop(uint localID, IClientAPI remoteClient);
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public delegate void UpdatePrimFlags(uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, IClientAPI remoteClient);
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public delegate void UpdatePrimFlags(
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uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, IClientAPI remoteClient);
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public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
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@ -129,7 +139,8 @@ namespace OpenSim.Framework
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public delegate void ObjectDuplicateOnRay(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID,
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UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart,
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bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates);
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bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters,
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bool CopyRotates);
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public delegate void StatusChange(bool status);
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@ -145,9 +156,12 @@ namespace OpenSim.Framework
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public delegate void AvatarPickerRequest(IClientAPI remoteClient, UUID agentdata, UUID queryID, string UserQuery
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);
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public delegate void GrabObject(uint localID, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs);
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public delegate void GrabObject(
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uint localID, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs);
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public delegate void MoveObject(UUID objectID, Vector3 offset, Vector3 grapPos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs);
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public delegate void MoveObject(
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UUID objectID, Vector3 offset, Vector3 grapPos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs
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);
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public delegate void ParcelAccessListRequest(
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UUID agentID, UUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client);
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@ -170,12 +184,17 @@ namespace OpenSim.Framework
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public delegate void ParcelObjectOwnerRequest(int local_id, IClientAPI remote_client);
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public delegate void ParcelAbandonRequest(int local_id, IClientAPI remote_client);
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public delegate void ParcelGodForceOwner(int local_id, UUID ownerID, IClientAPI remote_client);
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public delegate void ParcelReclaim(int local_id, IClientAPI remote_client);
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public delegate void ParcelReturnObjectsRequest(int local_id, uint return_type, UUID[] agent_ids, UUID[] selected_ids, IClientAPI remote_client);
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public delegate void ParcelReturnObjectsRequest(
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int local_id, uint return_type, UUID[] agent_ids, UUID[] selected_ids, IClientAPI remote_client);
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public delegate void EstateOwnerMessageRequest(UUID AgentID, UUID SessionID, UUID TransactionID, UUID Invoice, byte[] Method, byte[][] Parameters, IClientAPI remote_client);
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public delegate void EstateOwnerMessageRequest(
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UUID AgentID, UUID SessionID, UUID TransactionID, UUID Invoice, byte[] Method, byte[][] Parameters,
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IClientAPI remote_client);
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public delegate void RegionInfoRequest(IClientAPI remote_client);
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@ -184,10 +203,12 @@ namespace OpenSim.Framework
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public delegate void UUIDNameRequest(UUID id, IClientAPI remote_client);
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public delegate void AddNewPrim(
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UUID ownerID, Vector3 RayEnd, Quaternion rot, PrimitiveBaseShape shape, byte bypassRaycast, Vector3 RayStart, UUID RayTargetID,
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UUID ownerID, Vector3 RayEnd, Quaternion rot, PrimitiveBaseShape shape, byte bypassRaycast, Vector3 RayStart,
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UUID RayTargetID,
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byte RayEndIsIntersection);
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public delegate void RequestGodlikePowers(UUID AgentID, UUID SessionID, UUID token, bool GodLike, IClientAPI remote_client);
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public delegate void RequestGodlikePowers(
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UUID AgentID, UUID SessionID, UUID token, bool GodLike, IClientAPI remote_client);
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public delegate void GodKickUser(
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UUID GodAgentID, UUID GodSessionID, UUID AgentID, uint kickflags, byte[] reason);
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@ -239,7 +260,8 @@ namespace OpenSim.Framework
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public delegate void RezScript(IClientAPI remoteClient, InventoryItemBase item, UUID transactionID, uint localID);
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public delegate void UpdateTaskInventory(IClientAPI remoteClient, UUID transactionID, TaskInventoryItem item, uint localID);
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public delegate void UpdateTaskInventory(
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IClientAPI remoteClient, UUID transactionID, TaskInventoryItem item, uint localID);
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public delegate void MoveTaskInventory(IClientAPI remoteClient, UUID folderID, uint localID, UUID itemID);
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@ -255,19 +277,23 @@ namespace OpenSim.Framework
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public delegate void ConfirmXfer(IClientAPI remoteClient, ulong xferID, uint packetID);
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public delegate void FriendActionDelegate(IClientAPI remoteClient, UUID agentID, UUID transactionID, List<UUID> callingCardFolders);
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public delegate void FriendActionDelegate(
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IClientAPI remoteClient, UUID agentID, UUID transactionID, List<UUID> callingCardFolders);
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public delegate void FriendshipTermination(IClientAPI remoteClient, UUID agentID, UUID ExID);
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public delegate void MoneyTransferRequest(UUID sourceID, UUID destID, int amount, int transactionType, string description);
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public delegate void MoneyTransferRequest(
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UUID sourceID, UUID destID, int amount, int transactionType, string description);
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public delegate void ParcelBuy(UUID agentId, UUID groupId, bool final, bool groupOwned,
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bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated);
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bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice,
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bool authenticated);
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// We keep all this information for fraud purposes in the future.
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public delegate void MoneyBalanceRequest(IClientAPI remoteClient, UUID agentID, UUID sessionID, UUID TransactionID);
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public delegate void ObjectPermissions(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set);
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public delegate void ObjectPermissions(
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IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set);
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public delegate void EconomyDataRequest(UUID agentID);
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@ -276,56 +302,111 @@ namespace OpenSim.Framework
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public delegate void ScriptAnswer(IClientAPI remoteClient, UUID objectID, UUID itemID, int answer);
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public delegate void RequestPayPrice(IClientAPI remoteClient, UUID objectID);
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public delegate void ObjectSaleInfo(IClientAPI remoteClient, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice);
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public delegate void ObjectBuy(IClientAPI remoteClient, UUID agentID, UUID sessionID, UUID groupID, UUID categoryID, uint localID, byte saleType, int salePrice);
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public delegate void BuyObjectInventory(IClientAPI remoteClient, UUID agentID, UUID sessionID, UUID objectID, UUID itemID, UUID folderID);
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public delegate void ObjectSaleInfo(
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IClientAPI remoteClient, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice);
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public delegate void ObjectBuy(
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IClientAPI remoteClient, UUID agentID, UUID sessionID, UUID groupID, UUID categoryID, uint localID,
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byte saleType, int salePrice);
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public delegate void BuyObjectInventory(
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IClientAPI remoteClient, UUID agentID, UUID sessionID, UUID objectID, UUID itemID, UUID folderID);
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public delegate void ForceReleaseControls(IClientAPI remoteClient, UUID agentID);
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public delegate void GodLandStatRequest(int parcelID, uint reportType, uint requestflags, string filter, IClientAPI remoteClient);
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public delegate void GodLandStatRequest(
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int parcelID, uint reportType, uint requestflags, string filter, IClientAPI remoteClient);
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//Estate Requests
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public delegate void DetailedEstateDataRequest(IClientAPI remoteClient, UUID invoice);
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public delegate void SetEstateFlagsRequest(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, int matureLevel, bool restrictPushObject, bool allowParcelChanges);
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public delegate void SetEstateFlagsRequest(
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bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor,
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int matureLevel, bool restrictPushObject, bool allowParcelChanges);
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public delegate void SetEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, UUID side);
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public delegate void SetEstateTerrainDetailTexture(IClientAPI remoteClient, int corner, UUID side);
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public delegate void SetEstateTerrainTextureHeights(IClientAPI remoteClient, int corner, float lowVal, float highVal);
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public delegate void SetEstateTerrainTextureHeights(IClientAPI remoteClient, int corner, float lowVal, float highVal
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);
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public delegate void CommitEstateTerrainTextureRequest(IClientAPI remoteClient);
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public delegate void SetRegionTerrainSettings(float waterHeight, float terrainRaiseLimit, float terrainLowerLimit, bool estateSun, bool fixedSun, float sunHour, bool globalSun, bool estateFixed, float estateSunHour);
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public delegate void SetRegionTerrainSettings(
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float waterHeight, float terrainRaiseLimit, float terrainLowerLimit, bool estateSun, bool fixedSun,
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float sunHour, bool globalSun, bool estateFixed, float estateSunHour);
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public delegate void EstateChangeInfo(IClientAPI client, UUID invoice, UUID senderID, UInt32 param1, UInt32 param2);
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public delegate void BakeTerrain(IClientAPI remoteClient );
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public delegate void BakeTerrain(IClientAPI remoteClient);
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public delegate void EstateRestartSimRequest(IClientAPI remoteClient, int secondsTilReboot);
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public delegate void EstateChangeCovenantRequest(IClientAPI remoteClient, UUID newCovenantID);
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public delegate void UpdateEstateAccessDeltaRequest(IClientAPI remote_client, UUID invoice, int estateAccessType, UUID user);
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public delegate void SimulatorBlueBoxMessageRequest(IClientAPI remoteClient, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message);
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public delegate void EstateBlueBoxMessageRequest(IClientAPI remoteClient, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message);
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public delegate void EstateDebugRegionRequest(IClientAPI remoteClient, UUID invoice, UUID senderID, bool scripted, bool collisionEvents, bool physics);
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public delegate void EstateTeleportOneUserHomeRequest(IClientAPI remoteClient, UUID invoice, UUID senderID, UUID prey);
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public delegate void UpdateEstateAccessDeltaRequest(
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IClientAPI remote_client, UUID invoice, int estateAccessType, UUID user);
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public delegate void SimulatorBlueBoxMessageRequest(
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IClientAPI remoteClient, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message);
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public delegate void EstateBlueBoxMessageRequest(
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IClientAPI remoteClient, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message);
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public delegate void EstateDebugRegionRequest(
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IClientAPI remoteClient, UUID invoice, UUID senderID, bool scripted, bool collisionEvents, bool physics);
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public delegate void EstateTeleportOneUserHomeRequest(
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IClientAPI remoteClient, UUID invoice, UUID senderID, UUID prey);
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public delegate void EstateTeleportAllUsersHomeRequest(IClientAPI remoteClient, UUID invoice, UUID senderID);
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public delegate void RegionHandleRequest(IClientAPI remoteClient, UUID regionID);
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public delegate void ParcelInfoRequest(IClientAPI remoteClient, UUID parcelID);
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public delegate void ScriptReset(IClientAPI remoteClient, UUID objectID, UUID itemID);
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public delegate void GetScriptRunning(IClientAPI remoteClient, UUID objectID, UUID itemID);
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public delegate void SetScriptRunning(IClientAPI remoteClient, UUID objectID, UUID itemID, bool running);
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public delegate void ActivateGesture(IClientAPI client, UUID gestureid, UUID assetId);
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public delegate void DeactivateGesture(IClientAPI client, UUID gestureid);
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public delegate void TerrainUnacked(IClientAPI remoteClient, int patchX, int patchY);
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public delegate void ObjectOwner(IClientAPI remoteClient, UUID ownerID, UUID groupID, List<uint> localIDs);
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public delegate void DirPlacesQuery(IClientAPI remoteClient, UUID queryID, string queryText, int queryFlags, int category, string simName, int queryStart);
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public delegate void DirFindQuery(IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, int queryStart);
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public delegate void DirLandQuery(IClientAPI remoteClient, UUID queryID, uint queryFlags, uint searchType, int price, int area, int queryStart);
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public delegate void DirPlacesQuery(
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IClientAPI remoteClient, UUID queryID, string queryText, int queryFlags, int category, string simName,
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int queryStart);
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public delegate void DirFindQuery(
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IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, int queryStart);
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public delegate void DirLandQuery(
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IClientAPI remoteClient, UUID queryID, uint queryFlags, uint searchType, int price, int area, int queryStart);
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public delegate void DirPopularQuery(IClientAPI remoteClient, UUID queryID, uint queryFlags);
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public delegate void DirClassifiedQuery(IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, uint category, int queryStart);
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public delegate void DirClassifiedQuery(
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IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, uint category, int queryStart);
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public delegate void EventInfoRequest(IClientAPI remoteClient, uint eventID);
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public delegate void ParcelSetOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime);
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public delegate void MapItemRequest(IClientAPI remoteClient, uint flags, uint EstateID, bool godlike, uint itemtype, ulong regionhandle);
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public delegate void MapItemRequest(
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IClientAPI remoteClient, uint flags, uint EstateID, bool godlike, uint itemtype, ulong regionhandle);
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public delegate void OfferCallingCard(IClientAPI remoteClient, UUID destID, UUID transactionID);
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public delegate void AcceptCallingCard(IClientAPI remoteClient, UUID transactionID, UUID folderID);
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public delegate void DeclineCallingCard(IClientAPI remoteClient, UUID transactionID);
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#endregion
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@ -426,16 +507,9 @@ namespace OpenSim.Framework
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/// </summary>
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string Name { get; }
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bool IsActive
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{
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get;
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set;
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}
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bool IsActive { get; set; }
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bool SendLogoutPacketWhenClosing
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{
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set;
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}
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bool SendLogoutPacketWhenClosing { set; }
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// [Obsolete("LLClientView Specific - Circuits are unique to LLClientView")]
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uint CircuitCode { get; }
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@ -598,7 +672,7 @@ namespace OpenSim.Framework
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event EstateRestartSimRequest OnEstateRestartSimRequest;
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event EstateChangeCovenantRequest OnEstateChangeCovenantRequest;
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event UpdateEstateAccessDeltaRequest OnUpdateEstateAccessDeltaRequest;
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event SimulatorBlueBoxMessageRequest OnSimulatorBlueBoxMessageRequest;
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event SimulatorBlueBoxMessageRequest OnSimulatorBlueBoxMessageRequest;
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event EstateBlueBoxMessageRequest OnEstateBlueBoxMessageRequest;
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event EstateDebugRegionRequest OnEstateDebugRegionRequest;
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event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest;
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@ -626,20 +700,20 @@ namespace OpenSim.Framework
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event DirClassifiedQuery OnDirClassifiedQuery;
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event EventInfoRequest OnEventInfoRequest;
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event ParcelSetOtherCleanTime OnParcelSetOtherCleanTime;
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event MapItemRequest OnMapItemRequest;
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event OfferCallingCard OnOfferCallingCard;
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event AcceptCallingCard OnAcceptCallingCard;
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event DeclineCallingCard OnDeclineCallingCard;
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// void ActivateGesture(UUID assetId, UUID gestureId);
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// void ActivateGesture(UUID assetId, UUID gestureId);
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/// <summary>
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/// Tell this client what items it should be wearing now
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/// </summary>
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void SendWearables(AvatarWearable[] wearables, int serial);
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/// <summary>
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/// Send information about the given agent's appearance to another client.
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/// </summary>
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@ -647,25 +721,22 @@ namespace OpenSim.Framework
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/// <param name="visualParams"></param>
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/// <param name="textureEntry"></param>
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void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry);
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void SendStartPingCheck(byte seq);
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/// <summary>
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/// Tell the client that an object has been deleted
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="localID"></param>
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void SendKillObject(ulong regionHandle, uint localID);
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void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId);
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void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);
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void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName, UUID fromAgentID, byte source,
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byte audible);
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void SendChatMessage(byte[] message, byte type, Vector3 fromPos, string fromName, UUID fromAgentID, byte source,
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byte audible);
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void SendInstantMessage(UUID fromAgent, string message, UUID toAgent, string fromName, byte dialog,
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uint timeStamp);
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|
@ -697,7 +768,8 @@ namespace OpenSim.Framework
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void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance);
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void SendPayPrice(UUID objectID, int[] payPrice);
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void SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID, uint avatarLocalID,
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void SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID,
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uint avatarLocalID,
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Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation);
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void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
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@ -711,18 +783,22 @@ namespace OpenSim.Framework
|
|||
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
|
||||
Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel,
|
||||
uint flags,
|
||||
UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
|
||||
byte clickAction, byte material, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius);
|
||||
UUID objectID, UUID ownerID, string text, byte[] color, uint parentID,
|
||||
byte[] particleSystem,
|
||||
byte clickAction, byte material, byte[] textureanim, bool attachment,
|
||||
uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags,
|
||||
double SoundRadius);
|
||||
|
||||
|
||||
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
|
||||
Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel,
|
||||
uint flags, UUID objectID, UUID ownerID, string text, byte[] color,
|
||||
Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel,
|
||||
uint flags, UUID objectID, UUID ownerID, string text, byte[] color,
|
||||
uint parentID, byte[] particleSystem, byte clickAction, byte material);
|
||||
|
||||
|
||||
void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
|
||||
Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity, byte state, UUID AssetId);
|
||||
Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity, byte state,
|
||||
UUID AssetId);
|
||||
|
||||
void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items,
|
||||
List<InventoryFolderBase> folders, bool fetchFolders,
|
||||
|
@ -752,17 +828,24 @@ namespace OpenSim.Framework
|
|||
void SendXferPacket(ulong xferID, uint packet, byte[] data);
|
||||
|
||||
void SendEconomyData(float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit,
|
||||
int PriceGroupCreate, int PriceObjectClaim, float PriceObjectRent, float PriceObjectScaleFactor,
|
||||
int PriceParcelClaim, float PriceParcelClaimFactor, int PriceParcelRent, int PricePublicObjectDecay,
|
||||
int PricePublicObjectDelete, int PriceRentLight, int PriceUpload, int TeleportMinPrice, float TeleportPriceExponent);
|
||||
int PriceGroupCreate, int PriceObjectClaim, float PriceObjectRent,
|
||||
float PriceObjectScaleFactor,
|
||||
int PriceParcelClaim, float PriceParcelClaimFactor, int PriceParcelRent,
|
||||
int PricePublicObjectDecay,
|
||||
int PricePublicObjectDelete, int PriceRentLight, int PriceUpload, int TeleportMinPrice,
|
||||
float TeleportPriceExponent);
|
||||
|
||||
void SendAvatarPickerReply(AvatarPickerReplyAgentDataArgs AgentData, List<AvatarPickerReplyDataArgs> Data);
|
||||
|
||||
void SendAgentDataUpdate(UUID agentid, UUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle);
|
||||
void SendAgentDataUpdate(UUID agentid, UUID activegroupid, string firstname, string lastname, ulong grouppowers,
|
||||
string groupname, string grouptitle);
|
||||
|
||||
void SendPreLoadSound(UUID objectID, UUID ownerID, UUID soundID);
|
||||
void SendPlayAttachedSound(UUID soundID, UUID objectID, UUID ownerID, float gain, byte flags);
|
||||
void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain);
|
||||
|
||||
void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position,
|
||||
float gain);
|
||||
|
||||
void SendAttachedSoundGainChange(UUID objectID, float gain);
|
||||
|
||||
void SendNameReply(UUID profileId, string firstname, string lastname);
|
||||
|
@ -770,10 +853,15 @@ namespace OpenSim.Framework
|
|||
|
||||
void SendAgentAlertMessage(string message, bool modal);
|
||||
void SendLoadURL(string objectname, UUID objectID, UUID ownerID, bool groupOwned, string message, string url);
|
||||
void SendDialog(string objectname, UUID objectID, UUID ownerID, string msg, UUID textureID, int ch, string[] buttonlabels);
|
||||
|
||||
void SendDialog(string objectname, UUID objectID, UUID ownerID, string msg, UUID textureID, int ch,
|
||||
string[] buttonlabels);
|
||||
|
||||
bool AddMoney(int debit);
|
||||
|
||||
void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong CurrentTime, uint SecondsPerSunCycle, uint SecondsPerYear, float OrbitalPosition);
|
||||
void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong CurrentTime, uint SecondsPerSunCycle, uint SecondsPerYear,
|
||||
float OrbitalPosition);
|
||||
|
||||
void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks);
|
||||
void SendViewerTime(int phase);
|
||||
UUID GetDefaultAnimation(string name);
|
||||
|
@ -791,9 +879,14 @@ namespace OpenSim.Framework
|
|||
|
||||
void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args);
|
||||
void SendEstateCovenantInformation(UUID covenant);
|
||||
void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner);
|
||||
|
||||
void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags);
|
||||
void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags,
|
||||
uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner);
|
||||
|
||||
void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData,
|
||||
float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity,
|
||||
uint regionFlags);
|
||||
|
||||
void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID);
|
||||
void SendForceClientSelectObjects(List<uint> objectIDs);
|
||||
void SendLandObjectOwners(Dictionary<UUID, int> ownersAndCount);
|
||||
|
@ -822,7 +915,7 @@ namespace OpenSim.Framework
|
|||
/// <param name="ImageData"></param>
|
||||
/// <param name="imageCodec"></param>
|
||||
void SendImageFirstPart(ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Send the next packet for a series of packets making up a single texture,
|
||||
/// as established by SendImageFirstPart()
|
||||
|
@ -831,36 +924,41 @@ namespace OpenSim.Framework
|
|||
/// <param name="imageUuid"></param>
|
||||
/// <param name="imageData"></param>
|
||||
void SendImageNextPart(ushort partNumber, UUID imageUuid, byte[] imageData);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Tell the client that the requested texture cannot be found
|
||||
/// </summary>
|
||||
void SendImageNotFound(UUID imageid);
|
||||
|
||||
void SendShutdownConnectionNotice();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Send statistical information about the sim to the client.
|
||||
/// </summary>
|
||||
/// <param name="stats"></param>
|
||||
void SendSimStats(SimStats stats);
|
||||
|
||||
void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID,
|
||||
uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask,
|
||||
uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category,
|
||||
UUID LastOwnerID, string ObjectName, string Description);
|
||||
|
||||
void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID,
|
||||
UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID,
|
||||
UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName,
|
||||
string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask,
|
||||
uint BaseMask, byte saleType, int salePrice);
|
||||
void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID,
|
||||
uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask,
|
||||
uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice,
|
||||
uint Category,
|
||||
UUID LastOwnerID, string ObjectName, string Description);
|
||||
|
||||
void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID,
|
||||
UUID FromTaskUUID,
|
||||
UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID,
|
||||
UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle,
|
||||
string ItemName,
|
||||
string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask,
|
||||
uint EveryoneMask,
|
||||
uint BaseMask, byte saleType, int salePrice);
|
||||
|
||||
void SendAgentOffline(UUID[] agentIDs);
|
||||
|
||||
void SendAgentOnline(UUID[] agentIDs);
|
||||
|
||||
void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot,
|
||||
Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook);
|
||||
Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook);
|
||||
|
||||
void SendAdminResponse(UUID Token, uint AdminLevel);
|
||||
|
||||
|
@ -882,7 +980,7 @@ namespace OpenSim.Framework
|
|||
/// Set the debug level at which packet output should be printed to console.
|
||||
/// </summary>
|
||||
void SetDebugPacketLevel(int newDebug);
|
||||
|
||||
|
||||
void InPacket(object NewPack);
|
||||
void ProcessInPacket(Packet NewPack);
|
||||
void Close(bool ShutdownCircuit);
|
||||
|
@ -929,4 +1027,4 @@ namespace OpenSim.Framework
|
|||
|
||||
void KillEndDone();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -52,7 +52,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// Handles new client connections
|
||||
/// Constructor takes a single Packet and authenticates everything
|
||||
/// </summary>
|
||||
public class LLClientView : IClientAPI, IClientCore, IClientIM
|
||||
public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
@ -1046,26 +1046,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
OutPacket(mov, ThrottleOutPacketType.Unknown);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="message"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="fromPos"></param>
|
||||
/// <param name="fromName"></param>
|
||||
/// <param name="fromAgentID"></param>
|
||||
public void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName,
|
||||
UUID fromAgentID, byte source, byte audible)
|
||||
{
|
||||
SendChatMessage(Utils.StringToBytes(message), type, fromPos, fromName, fromAgentID, source, audible);
|
||||
}
|
||||
|
||||
public void SendChatMessage(byte[] message, byte type, Vector3 fromPos, string fromName,
|
||||
UUID fromAgentID, byte source, byte audible)
|
||||
{
|
||||
ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator);
|
||||
reply.ChatData.Audible = audible;
|
||||
reply.ChatData.Message = message;
|
||||
reply.ChatData.Message = Utils.StringToBytes(message);
|
||||
reply.ChatData.ChatType = type;
|
||||
reply.ChatData.SourceType = source;
|
||||
reply.ChatData.Position = fromPos;
|
||||
|
@ -7678,6 +7664,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
protected virtual void RegisterInterfaces()
|
||||
{
|
||||
RegisterInterface<IClientIM>(this);
|
||||
RegisterInterface<IClientChat>(this);
|
||||
}
|
||||
|
||||
public bool TryGet<T>(out T iface)
|
||||
|
|
Loading…
Reference in New Issue