Merge branch 'master' of /var/git/opensim/

viewer-2-initial-appearance
opensim mirror account 2010-10-18 23:00:07 -07:00
commit 4eb05dabf4
1 changed files with 76 additions and 48 deletions

View File

@ -126,6 +126,14 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
#endregion #endregion
/// <summary>
/// Parses ad request
/// </summary>
/// <param name="request"></param>
/// <param name="AgentId"></param>
/// <param name="cap"></param>
/// <returns></returns>
public Hashtable ProcessAdd(Hashtable request, UUID AgentId, Caps cap) public Hashtable ProcessAdd(Hashtable request, UUID AgentId, Caps cap)
{ {
Hashtable responsedata = new Hashtable(); Hashtable responsedata = new Hashtable();
@ -147,9 +155,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
} }
catch (Exception ex) catch (Exception ex)
{ {
m_log.Error("[UploadObjectAssetModule]: Error deserializing message"); m_log.Error("[UploadObjectAssetModule]: Error deserializing message " + ex.ToString());
// TODO: Remove this ugly multiline-friendly debug!
Console.WriteLine(ex.ToString());
message = null; message = null;
} }
@ -166,15 +172,22 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
Vector3 pos = avatar.AbsolutePosition + (Vector3.UnitX * avatar.Rotation); Vector3 pos = avatar.AbsolutePosition + (Vector3.UnitX * avatar.Rotation);
Quaternion rot = Quaternion.Identity; Quaternion rot = Quaternion.Identity;
Vector3 rootpos = Vector3.Zero;
Quaternion rootrot = Quaternion.Identity;
SceneObjectGroup rootGroup = null;
SceneObjectGroup[] allparts = new SceneObjectGroup[message.Objects.Length];
SceneObjectGroup grp = new SceneObjectGroup();
for (int i = 0; i < message.Objects.Length; i++) for (int i = 0; i < message.Objects.Length; i++)
{ {
UploadObjectAssetMessage.Object obj = message.Objects[i]; UploadObjectAssetMessage.Object obj = message.Objects[i];
PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
if (i == 0)
{
rootpos = obj.Position;
rootrot = obj.Rotation;
}
// Combine the extraparams data into it's ugly blob again.... // Combine the extraparams data into it's ugly blob again....
int bytelength = 0; int bytelength = 0;
for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++)
@ -186,34 +199,35 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++)
{ {
Buffer.BlockCopy(obj.ExtraParams[extparams].ExtraParamData, 0, extraparams, position, obj.ExtraParams[extparams].ExtraParamData.Length); Buffer.BlockCopy(obj.ExtraParams[extparams].ExtraParamData, 0, extraparams, position,
obj.ExtraParams[extparams].ExtraParamData.Length);
position += obj.ExtraParams[extparams].ExtraParamData.Length; position += obj.ExtraParams[extparams].ExtraParamData.Length;
} }
pbs.ExtraParams = extraparams; pbs.ExtraParams = extraparams;
pbs.PathBegin = (ushort)obj.PathBegin; pbs.PathBegin = (ushort) obj.PathBegin;
pbs.PathCurve = (byte)obj.PathCurve; pbs.PathCurve = (byte) obj.PathCurve;
pbs.PathEnd = (ushort)obj.PathEnd; pbs.PathEnd = (ushort) obj.PathEnd;
pbs.PathRadiusOffset = (sbyte)obj.RadiusOffset; pbs.PathRadiusOffset = (sbyte) obj.RadiusOffset;
pbs.PathRevolutions = (byte)obj.Revolutions; pbs.PathRevolutions = (byte) obj.Revolutions;
pbs.PathScaleX = (byte)obj.ScaleX; pbs.PathScaleX = (byte) obj.ScaleX;
pbs.PathScaleY = (byte)obj.ScaleY; pbs.PathScaleY = (byte) obj.ScaleY;
pbs.PathShearX = (byte)obj.ShearX; pbs.PathShearX = (byte) obj.ShearX;
pbs.PathShearY = (byte)obj.ShearY; pbs.PathShearY = (byte) obj.ShearY;
pbs.PathSkew = (sbyte)obj.Skew; pbs.PathSkew = (sbyte) obj.Skew;
pbs.PathTaperX = (sbyte)obj.TaperX; pbs.PathTaperX = (sbyte) obj.TaperX;
pbs.PathTaperY = (sbyte)obj.TaperY; pbs.PathTaperY = (sbyte) obj.TaperY;
pbs.PathTwist = (sbyte)obj.Twist; pbs.PathTwist = (sbyte) obj.Twist;
pbs.PathTwistBegin = (sbyte)obj.TwistBegin; pbs.PathTwistBegin = (sbyte) obj.TwistBegin;
pbs.HollowShape = (HollowShape)obj.ProfileHollow; pbs.HollowShape = (HollowShape) obj.ProfileHollow;
pbs.PCode = (byte)PCode.Prim; pbs.PCode = (byte) PCode.Prim;
pbs.ProfileBegin = (ushort)obj.ProfileBegin; pbs.ProfileBegin = (ushort) obj.ProfileBegin;
pbs.ProfileCurve = (byte)obj.ProfileCurve; pbs.ProfileCurve = (byte) obj.ProfileCurve;
pbs.ProfileEnd = (ushort)obj.ProfileEnd; pbs.ProfileEnd = (ushort) obj.ProfileEnd;
pbs.Scale = obj.Scale; pbs.Scale = obj.Scale;
pbs.State = (byte)0; pbs.State = (byte) 0;
SceneObjectPart prim = new SceneObjectPart(); SceneObjectPart prim = new SceneObjectPart();
prim.UUID = UUID.Random(); prim.UUID = UUID.Random();
prim.CreatorID = AgentId; prim.CreatorID = AgentId;
@ -229,13 +243,14 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
prim.PayPrice[2] = -2; prim.PayPrice[2] = -2;
prim.PayPrice[3] = -2; prim.PayPrice[3] = -2;
prim.PayPrice[4] = -2; prim.PayPrice[4] = -2;
Primitive.TextureEntry tmp = new Primitive.TextureEntry(UUID.Parse("89556747-24cb-43ed-920b-47caed15465f")); Primitive.TextureEntry tmp =
new Primitive.TextureEntry(UUID.Parse("89556747-24cb-43ed-920b-47caed15465f"));
for (int j = 0; j < obj.Faces.Length; j++) for (int j = 0; j < obj.Faces.Length; j++)
{ {
UploadObjectAssetMessage.Object.Face face = obj.Faces[j]; UploadObjectAssetMessage.Object.Face face = obj.Faces[j];
Primitive.TextureEntryFace primFace = tmp.CreateFace((uint)j); Primitive.TextureEntryFace primFace = tmp.CreateFace((uint) j);
primFace.Bump = face.Bump; primFace.Bump = face.Bump;
primFace.RGBA = face.Color; primFace.RGBA = face.Color;
@ -249,7 +264,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
primFace.OffsetV = face.OffsetT; primFace.OffsetV = face.OffsetT;
primFace.RepeatU = face.ScaleS; primFace.RepeatU = face.ScaleS;
primFace.RepeatV = face.ScaleT; primFace.RepeatV = face.ScaleT;
primFace.TexMapType = (MappingType)(face.MediaFlags & 6); primFace.TexMapType = (MappingType) (face.MediaFlags & 6);
} }
pbs.TextureEntry = tmp.GetBytes(); pbs.TextureEntry = tmp.GetBytes();
prim.Shape = pbs; prim.Shape = pbs;
@ -258,33 +273,46 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
prim.Shape.SculptTexture = obj.SculptID; prim.Shape.SculptTexture = obj.SculptID;
prim.Shape.SculptType = (byte) SculptType.Mesh; prim.Shape.SculptType = (byte) SculptType.Mesh;
SceneObjectGroup grp = new SceneObjectGroup();
grp.SetRootPart(prim);
prim.ParentID = 0;
if (i == 0) if (i == 0)
{ {
grp.SetRootPart(prim); rootGroup = grp;
prim.ParentID = 0;
} }
else grp.AttachToScene(m_scene);
grp.AbsolutePosition = obj.Position;
prim.RotationOffset = obj.Rotation;
grp.RootPart.IsAttachment = false;
// Required for linking
grp.RootPart.UpdateFlag = 0;
if (m_scene.Permissions.CanRezObject(1, avatar.UUID, pos))
{ {
prim.SetParent(grp); m_scene.AddSceneObject(grp);
grp.AddPart(prim); grp.AbsolutePosition = obj.Position;
} }
allparts[i] = grp;
} }
pos = m_scene.GetNewRezLocation(Vector3.Zero, pos, UUID.Zero, rot, (byte)1 , 1 , true, grp.GroupScale(), false);
grp.AttachToScene(m_scene);
grp.AbsolutePosition = pos;
grp.ClearPartAttachmentData();
grp.RootPart.IsAttachment = false;
if (m_scene.Permissions.CanRezObject(1, avatar.UUID, pos)) for (int j = 1; j < allparts.Length; j++)
{ {
m_scene.AddSceneObject(grp); rootGroup.RootPart.UpdateFlag = 0;
allparts[j].RootPart.UpdateFlag = 0;
rootGroup.LinkToGroup(allparts[j]);
} }
grp.ScheduleGroupForFullUpdate();
rootGroup.ScheduleGroupForFullUpdate();
pos = m_scene.GetNewRezLocation(Vector3.Zero, rootpos, UUID.Zero, rot, (byte)1, 1, true, allparts[0].GroupScale(), false);
responsedata["int_response_code"] = 200; //501; //410; //404; responsedata["int_response_code"] = 200; //501; //410; //404;
responsedata["content_type"] = "text/plain"; responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false; responsedata["keepalive"] = false;
responsedata["str_response_string"] = String.Format("<llsd><map><key>local_id</key>{0}</map></llsd>", ConvertUintToBytes(grp.LocalId)); responsedata["str_response_string"] = String.Format("<llsd><map><key>local_id</key>{0}</map></llsd>", ConvertUintToBytes(allparts[0].LocalId));
return responsedata; return responsedata;