Formatting cleanup, minor refactoring, svn properties.
parent
0a2d399cad
commit
4ec4e16c80
|
@ -120,7 +120,7 @@ namespace OpenSim.Data.MySQL
|
|||
//m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" +
|
||||
|
@ -164,7 +164,7 @@ namespace OpenSim.Data.MySQL
|
|||
override public bool ExistsAsset(LLUUID uuid)
|
||||
{
|
||||
bool assetExists = false;
|
||||
|
||||
|
||||
lock (_dbConnection)
|
||||
{
|
||||
MySqlCommand cmd =
|
||||
|
@ -182,7 +182,7 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
assetExists = true;
|
||||
}
|
||||
|
||||
|
||||
dbReader.Close();
|
||||
cmd.Dispose();
|
||||
}
|
||||
|
@ -195,8 +195,8 @@ namespace OpenSim.Data.MySQL
|
|||
_dbConnection.Reconnect();
|
||||
}
|
||||
}
|
||||
|
||||
return assetExists;
|
||||
|
||||
return assetExists;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -137,6 +137,7 @@ namespace OpenSim.Framework
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Obsolete("Using Obsolete to drive development is invalid. Obsolete presumes that something new has already been created to replace this.")]
|
||||
public uint[] GetAllCircuits(LLUUID agentId)
|
||||
{
|
||||
|
|
|
@ -40,14 +40,14 @@ namespace OpenSim.Framework.Servers
|
|||
public abstract class BaseOpenSimServer
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
||||
protected ConsoleBase m_console;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Time at which this server was started
|
||||
/// </summary>
|
||||
protected DateTime m_startuptime;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Server version information. Usually VersionInfo + information about svn revision, operating system, etc.
|
||||
/// </summary>
|
||||
|
@ -66,19 +66,19 @@ namespace OpenSim.Framework.Servers
|
|||
|
||||
public BaseOpenSimServer()
|
||||
{
|
||||
m_startuptime = DateTime.Now;
|
||||
m_startuptime = DateTime.Now;
|
||||
m_version = VersionInfo.Version;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Performs initialisation of the scene, such as loading configuration from disk.
|
||||
/// </summary>
|
||||
public virtual void Startup()
|
||||
{
|
||||
{
|
||||
m_log.Info("[STARTUP]: Beginning startup processing");
|
||||
|
||||
|
||||
EnhanceVersionInformation();
|
||||
|
||||
|
||||
m_log.Info("[STARTUP]: Version " + m_version + "\n");
|
||||
}
|
||||
|
||||
|
@ -86,9 +86,9 @@ namespace OpenSim.Framework.Servers
|
|||
/// Should be overriden and referenced by descendents if they need to perform extra shutdown processing
|
||||
/// </summary>
|
||||
public virtual void Shutdown()
|
||||
{
|
||||
{
|
||||
m_log.Info("[SHUTDOWN]: Shutdown processing on main thread complete. Exiting...");
|
||||
|
||||
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
|
@ -110,7 +110,7 @@ namespace OpenSim.Framework.Servers
|
|||
Notice("show uptime - show server startup time and uptime.");
|
||||
Notice("show version - show server version.");
|
||||
Notice("shutdown - shutdown the server.\n");
|
||||
|
||||
|
||||
break;
|
||||
|
||||
case "show":
|
||||
|
@ -146,10 +146,10 @@ namespace OpenSim.Framework.Servers
|
|||
Notice("Server has been running since " + m_startuptime.DayOfWeek + ", " + m_startuptime.ToString());
|
||||
Notice("That is an elapsed time of " + (DateTime.Now - m_startuptime).ToString());
|
||||
break;
|
||||
|
||||
|
||||
case "version":
|
||||
m_console.Notice("This is " + m_version);
|
||||
break;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -172,7 +172,7 @@ namespace OpenSim.Framework.Servers
|
|||
protected void EnhanceVersionInformation()
|
||||
{
|
||||
string buildVersion = string.Empty;
|
||||
|
||||
|
||||
// Add subversion revision information if available
|
||||
// FIXME: Making an assumption about the directory we're currently in - we do this all over the place
|
||||
// elsewhere as well
|
||||
|
@ -227,6 +227,6 @@ namespace OpenSim.Framework.Servers
|
|||
}
|
||||
|
||||
m_version += ", OS " + OSString;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -90,7 +90,7 @@ namespace OpenSim.Framework
|
|||
// see IXmlSerializable
|
||||
public void ReadXml(XmlReader reader)
|
||||
{
|
||||
// m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node before actions, {0}", reader.Name);
|
||||
// m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node before actions, {0}", reader.Name);
|
||||
|
||||
if (!reader.IsEmptyElement)
|
||||
{
|
||||
|
@ -114,7 +114,7 @@ namespace OpenSim.Framework
|
|||
// of the element wrapping this object so that the rest of the serialization can complete normally.
|
||||
reader.Read();
|
||||
|
||||
// m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node after actions, {0}", reader.Name);
|
||||
// m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node after actions, {0}", reader.Name);
|
||||
}
|
||||
|
||||
// see IXmlSerializable
|
||||
|
|
|
@ -43,7 +43,7 @@ namespace OpenSim.Grid.GridServer
|
|||
public class GridServerBase : BaseOpenSimServer, conscmd_callback
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
||||
protected GridConfig m_config;
|
||||
protected GridManager m_gridManager;
|
||||
protected List<IGridPlugin> m_plugins = new List<IGridPlugin>();
|
||||
|
@ -121,12 +121,12 @@ namespace OpenSim.Grid.GridServer
|
|||
// Temporary hack to stop mono-addins scanning warnings from coming out on the console
|
||||
TextWriter oldOutput = Console.Out;
|
||||
Console.SetOut(new StreamWriter(Stream.Null));
|
||||
|
||||
|
||||
AddinManager.Initialize(".");
|
||||
AddinManager.Registry.Update(null);
|
||||
|
||||
|
||||
// Returns the console.writelines back to the console's stream
|
||||
Console.SetOut(oldOutput);
|
||||
Console.SetOut(oldOutput);
|
||||
|
||||
ExtensionNodeList nodes = AddinManager.GetExtensionNodes("/OpenSim/GridServer");
|
||||
foreach (TypeExtensionNode node in nodes)
|
||||
|
@ -175,7 +175,7 @@ namespace OpenSim.Grid.GridServer
|
|||
catch
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
if (SimResponse == "OK")
|
||||
{
|
||||
m_simProfileManager.SimProfiles[sim.UUID].online = true;
|
||||
|
@ -187,11 +187,11 @@ namespace OpenSim.Grid.GridServer
|
|||
}
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
foreach (IGridPlugin plugin in m_plugins) plugin.Close();
|
||||
|
||||
|
||||
base.Shutdown();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -67,12 +67,12 @@ namespace OpenSim.Grid.MessagingServer
|
|||
UserConfig uc = new UserConfig();
|
||||
uc.DatabaseConnect = cfg.DatabaseConnect;
|
||||
uc.DatabaseProvider = cfg.DatabaseProvider;
|
||||
|
||||
|
||||
m_userManager._config = uc;
|
||||
m_userManager.AddPlugin(cfg.DatabaseProvider, cfg.DatabaseConnect);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
#region FriendList Methods
|
||||
|
||||
|
@ -152,7 +152,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
friendlistupdater.OnDone += PresenceUpdateDone;
|
||||
WaitCallback cb = new WaitCallback(friendlistupdater.go);
|
||||
ThreadPool.QueueUserWorkItem(cb);
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -173,7 +173,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
{
|
||||
// we need to send out online status update, but the user is already subscribed
|
||||
}
|
||||
|
||||
|
||||
UserAgentData p2Handle = m_userManager.GetUserAgentData(friendpresence.agentData.AgentID);
|
||||
|
||||
if (p2Handle != null)
|
||||
|
@ -196,7 +196,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
// skip, agent doesn't appear to exist anymore
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//SendRegionPresenceUpdate(userpresence, friendpresence);
|
||||
}
|
||||
|
@ -315,8 +315,8 @@ namespace OpenSim.Grid.MessagingServer
|
|||
UserAgentData p2Handle = m_userManager.GetUserAgentData(friendd.agentData.AgentID);
|
||||
if (p2Handle != null)
|
||||
{
|
||||
|
||||
|
||||
|
||||
|
||||
friendd.regionData.regionHandle = p2Handle.Handle;
|
||||
PresenceInformer friendlistupdater = new PresenceInformer();
|
||||
friendlistupdater.presence1 = AgentData;
|
||||
|
@ -328,11 +328,11 @@ namespace OpenSim.Grid.MessagingServer
|
|||
|
||||
friendlistupdater.OnGetRegionData += GetRegionInfo;
|
||||
friendlistupdater.OnDone += PresenceUpdateDone;
|
||||
|
||||
|
||||
WaitCallback cb3 = new WaitCallback(friendlistupdater.go);
|
||||
ThreadPool.QueueUserWorkItem(cb3);
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
|
@ -519,14 +519,14 @@ namespace OpenSim.Grid.MessagingServer
|
|||
else
|
||||
{
|
||||
// Don't lock the cache while we're looking up the region!
|
||||
lookup = true;
|
||||
lookup = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (lookup)
|
||||
{
|
||||
regionInfo = RequestRegionInfo(regionhandle);
|
||||
|
||||
|
||||
if (regionInfo != null)
|
||||
{
|
||||
lock (m_regionInfoCache)
|
||||
|
@ -542,7 +542,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return regionInfo;
|
||||
}
|
||||
|
||||
|
@ -555,7 +555,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
cachecount = m_regionInfoCache.Count;
|
||||
m_regionInfoCache.Clear();
|
||||
}
|
||||
|
||||
|
||||
return cachecount;
|
||||
}
|
||||
|
||||
|
|
|
@ -36,13 +36,13 @@ namespace OpenSim.Grid.MessagingServer
|
|||
{
|
||||
public delegate RegionProfileData GetRegionData(ulong region_handle);
|
||||
public delegate void Done(PresenceInformer obj);
|
||||
|
||||
|
||||
|
||||
public class PresenceInformer
|
||||
{
|
||||
public event GetRegionData OnGetRegionData;
|
||||
public event Done OnDone;
|
||||
|
||||
|
||||
private GetRegionData handlerGetRegionData = null;
|
||||
private Done handlerDone = null;
|
||||
|
||||
|
@ -102,10 +102,10 @@ namespace OpenSim.Grid.MessagingServer
|
|||
PresenceParams.Add("notify_id",UserToUpdate.agentData.AgentID.ToString());
|
||||
if (TalkingAbout.OnlineYN)
|
||||
PresenceParams.Add("status","TRUE");
|
||||
else
|
||||
else
|
||||
PresenceParams.Add("status","FALSE");
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
ArrayList SendParams = new ArrayList();
|
||||
|
@ -123,12 +123,12 @@ namespace OpenSim.Grid.MessagingServer
|
|||
catch (WebException)
|
||||
{
|
||||
m_log.WarnFormat("[INFORM]: failed notifying region {0} containing user {1} about {2}", whichRegion.regionName, UserToUpdate.agentData.firstname + " " + UserToUpdate.agentData.lastname, TalkingAbout.agentData.firstname + " " + TalkingAbout.agentData.lastname);
|
||||
}
|
||||
}
|
||||
else
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[PRESENCEUPDATER]: Region data was null skipping");
|
||||
|
||||
|
||||
}
|
||||
|
||||
handlerDone = OnDone;
|
||||
|
|
|
@ -44,7 +44,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
public UserAgentData GetUserAgentData(LLUUID AgentID)
|
||||
{
|
||||
UserProfileData userProfile = GetUserProfile(AgentID);
|
||||
|
||||
|
||||
if (userProfile != null)
|
||||
{
|
||||
return userProfile.CurrentAgent;
|
||||
|
@ -58,19 +58,19 @@ namespace OpenSim.Grid.MessagingServer
|
|||
public override UserProfileData SetupMasterUser(string firstName, string lastName)
|
||||
{
|
||||
//throw new Exception("The method or operation is not implemented.");
|
||||
return null;
|
||||
return null;
|
||||
}
|
||||
|
||||
public override UserProfileData SetupMasterUser(string firstName, string lastName, string password)
|
||||
{
|
||||
//throw new Exception("The method or operation is not implemented.");
|
||||
return null;
|
||||
return null;
|
||||
}
|
||||
|
||||
public override UserProfileData SetupMasterUser(LLUUID uuid)
|
||||
{
|
||||
//throw new Exception("The method or operation is not implemented.");
|
||||
return null;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -224,14 +224,14 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler
|
|||
LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw);
|
||||
LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw);
|
||||
LSL_Types.Quaternion a = new LSL_Types.Quaternion();
|
||||
//This multiplication doesnt compile, yet. a = a1 * a2 * a3;
|
||||
//This multiplication doesn't compile, yet. a = a1 * a2 * a3;
|
||||
LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax*bw*cw + aw*by*cz,
|
||||
aw*by*cw - ax*bw*cz, aw*bw*cz + ax*by*cw,
|
||||
aw*bw*cw - ax*by*cz);
|
||||
LSL_Types.Quaternion c = new LSL_Types.Quaternion();
|
||||
//This addition doesnt compile yet c = a + b;
|
||||
//This addition doesn't compile yet c = a + b;
|
||||
LSL_Types.Quaternion d = new LSL_Types.Quaternion();
|
||||
//This addition doesnt compile yet d = a - b;
|
||||
//This addition doesn't compile yet d = a - b;
|
||||
if ((Math.Abs(c.X) > err && Math.Abs(d.X) > err) ||
|
||||
(Math.Abs(c.Y) > err && Math.Abs(d.Y) > err) ||
|
||||
(Math.Abs(c.Z) > err && Math.Abs(d.Z) > err) ||
|
||||
|
|
|
@ -430,9 +430,9 @@ namespace OpenSim.Grid.UserServer
|
|||
if (requestData.Contains("avatar_uuid"))
|
||||
{
|
||||
LLUUID guess = LLUUID.Zero;
|
||||
|
||||
|
||||
Helpers.TryParse((string)requestData["avatar_uuid"],out guess);
|
||||
|
||||
|
||||
if (guess == LLUUID.Zero)
|
||||
{
|
||||
return CreateUnknownUserErrorResponse();
|
||||
|
@ -444,7 +444,7 @@ namespace OpenSim.Grid.UserServer
|
|||
{
|
||||
return CreateUnknownUserErrorResponse();
|
||||
}
|
||||
|
||||
|
||||
// no agent???
|
||||
if (userProfile.CurrentAgent == null)
|
||||
{
|
||||
|
@ -456,7 +456,7 @@ namespace OpenSim.Grid.UserServer
|
|||
responseData["session"]=userProfile.CurrentAgent.SessionID.ToString();
|
||||
if (userProfile.CurrentAgent.AgentOnline)
|
||||
responseData["agent_online"]="TRUE";
|
||||
else
|
||||
else
|
||||
responseData["agent_online"]="FALSE";
|
||||
|
||||
response.Value = responseData;
|
||||
|
|
|
@ -31,20 +31,20 @@ using log4net;
|
|||
using Nini.Config;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
{
|
||||
/// <summary>
|
||||
/// Consoleless OpenSim region server
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
public class OpenSimBackground : OpenSimBase
|
||||
{
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private ManualResetEvent WorldHasComeToAnEnd = new ManualResetEvent(false);
|
||||
|
||||
|
||||
public OpenSimBackground(IConfigSource configSource) : base(configSource)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Performs initialisation of the scene, such as loading configuration from disk.
|
||||
/// </summary>
|
||||
|
@ -65,8 +65,8 @@ namespace OpenSim
|
|||
m_clientServers.Count.ToString(), m_clientServers.Count > 1 ? "s" : "");
|
||||
|
||||
WorldHasComeToAnEnd.WaitOne();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs any last-minute sanity checking and shuts down the region server
|
||||
/// </summary>
|
||||
|
@ -75,6 +75,6 @@ namespace OpenSim
|
|||
WorldHasComeToAnEnd.Set();
|
||||
|
||||
base.Shutdown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -624,14 +624,14 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
LLUUID agentID = LLUUID.Zero;
|
||||
LLUUID RegionSecret = LLUUID.Zero;
|
||||
Helpers.TryParse((string)requestData["agent_id"], out agentID);
|
||||
Helpers.TryParse((string)requestData["region_secret"], out RegionSecret);
|
||||
Helpers.TryParse((string)requestData["region_secret"], out RegionSecret);
|
||||
|
||||
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
|
||||
|
||||
|
||||
|
||||
m_localBackend.TriggerLogOffUser(regionHandle, agentID, RegionSecret,message);
|
||||
|
||||
|
||||
|
||||
|
||||
return new XmlRpcResponse();
|
||||
}
|
||||
|
@ -647,7 +647,7 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
try
|
||||
{
|
||||
ch = new TcpChannel((int)NetworkServersInfo.RemotingListenerPort);
|
||||
ChannelServices.RegisterChannel(ch, false); // Disabled security as Mono doesnt support this.
|
||||
ChannelServices.RegisterChannel(ch, false); // Disabled security as Mono doesn't support this.
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
|
|
@ -85,8 +85,8 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
(float) Convert.ToDecimal((string) data["home_look_z"]));
|
||||
|
||||
return userData;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a user agent from the user server
|
||||
/// </summary>
|
||||
|
@ -126,7 +126,7 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
{
|
||||
userAgent.AgentOnline = false;
|
||||
}
|
||||
|
||||
|
||||
return userAgent;
|
||||
}
|
||||
catch (Exception e)
|
||||
|
@ -259,7 +259,7 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
XmlRpcRequest req = new XmlRpcRequest("update_user_current_region", parameters);
|
||||
|
||||
XmlRpcResponse resp;
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
resp = req.Send(m_parent.NetworkServersInfo.UserURL, 3000);
|
||||
|
@ -278,8 +278,8 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if( resp == null )
|
||||
|
||||
if (resp == null)
|
||||
{
|
||||
m_log.Warn("[OSG1 USER SERVICES]: Got no response, Grid server may not be updated.");
|
||||
return;
|
||||
|
|
|
@ -644,7 +644,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|||
}
|
||||
catch (IOException)
|
||||
{
|
||||
if (m_enabled)
|
||||
if (m_enabled)
|
||||
{
|
||||
m_log.Error("[IRC]: ListenerRun IOException. Disconnected from IRC server ??? (ListenerRun)");
|
||||
Reconnect();
|
||||
|
@ -848,7 +848,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|||
|
||||
public void Close()
|
||||
{
|
||||
m_writer.WriteLine(String.Format("QUIT :{0} to {1} wormhole to {2} closing",
|
||||
m_writer.WriteLine(String.Format("QUIT :{0} to {1} wormhole to {2} closing",
|
||||
m_nick, m_channel, m_server));
|
||||
m_writer.Flush();
|
||||
|
||||
|
|
|
@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
|
|||
#region IRegionModule Members
|
||||
|
||||
private bool gridmode = false;
|
||||
|
||||
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
{
|
||||
|
@ -183,13 +183,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Trusty OSG1 called method. This method also gets called from the FriendsModule
|
||||
// Turns out the sim has to send an instant message to the user to get it to show an accepted friend.
|
||||
/// <summary>
|
||||
///
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="msg"></param>
|
||||
private void OnGridInstantMessage(GridInstantMessage msg)
|
||||
|
@ -207,7 +207,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
|
|||
/// Process a XMLRPC Grid Instant Message
|
||||
/// </summary>
|
||||
/// <param name="request">XMLRPC parameters from_agent_id from_agent_session to_agent_id im_session_id timestamp
|
||||
/// from_agent_name message dialog from_group offline parent_estate_id position_x position_y position_z region_id
|
||||
/// from_agent_name message dialog from_group offline parent_estate_id position_x position_y position_z region_id
|
||||
/// binary_bucket region_handle</param>
|
||||
/// <returns>Nothing much</returns>
|
||||
protected virtual XmlRpcResponse processXMLRPCGridInstantMessage(XmlRpcRequest request)
|
||||
|
@ -221,7 +221,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
|
|||
uint timestamp = 0;
|
||||
string fromAgentName = "";
|
||||
string message = "";
|
||||
byte dialog = (byte)0;
|
||||
byte dialog = (byte)0;
|
||||
bool fromGroup = false;
|
||||
byte offline = (byte)0;
|
||||
uint ParentEstateID=0;
|
||||
|
@ -237,14 +237,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
|
|||
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
// Check if it's got all the data
|
||||
if (requestData.ContainsKey("from_agent_id") && requestData.ContainsKey("from_agent_session")
|
||||
&& requestData.ContainsKey("to_agent_id") && requestData.ContainsKey("im_session_id")
|
||||
&& requestData.ContainsKey("timestamp") && requestData.ContainsKey("from_agent_name")
|
||||
&& requestData.ContainsKey("message") && requestData.ContainsKey("dialog")
|
||||
&& requestData.ContainsKey("from_group")
|
||||
&& requestData.ContainsKey("offline") && requestData.ContainsKey("parent_estate_id")
|
||||
&& requestData.ContainsKey("position_x") && requestData.ContainsKey("position_y")
|
||||
&& requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id")
|
||||
if (requestData.ContainsKey("from_agent_id") && requestData.ContainsKey("from_agent_session")
|
||||
&& requestData.ContainsKey("to_agent_id") && requestData.ContainsKey("im_session_id")
|
||||
&& requestData.ContainsKey("timestamp") && requestData.ContainsKey("from_agent_name")
|
||||
&& requestData.ContainsKey("message") && requestData.ContainsKey("dialog")
|
||||
&& requestData.ContainsKey("from_group")
|
||||
&& requestData.ContainsKey("offline") && requestData.ContainsKey("parent_estate_id")
|
||||
&& requestData.ContainsKey("position_x") && requestData.ContainsKey("position_y")
|
||||
&& requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id")
|
||||
&& requestData.ContainsKey("binary_bucket") && requestData.ContainsKey("region_handle"))
|
||||
{
|
||||
// Do the easy way of validating the UUIDs
|
||||
|
@ -276,7 +276,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
|
|||
// Bytes don't transfer well over XMLRPC, so, we Base64 Encode them.
|
||||
byte[] dialogdata = Convert.FromBase64String((string)requestData["dialog"]);
|
||||
dialog = dialogdata[0];
|
||||
|
||||
|
||||
if ((string)requestData["from_group"] == "TRUE")
|
||||
fromGroup = true;
|
||||
|
||||
|
@ -365,7 +365,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
|
|||
gim.Position = new sLLVector3(Position);
|
||||
gim.binaryBucket = binaryBucket;
|
||||
|
||||
|
||||
|
||||
// Trigger the Instant message in the scene.
|
||||
foreach (Scene scene in m_scenes)
|
||||
{
|
||||
|
@ -381,7 +381,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
|
|||
}
|
||||
}
|
||||
//OnGridInstantMessage(gim);
|
||||
|
||||
|
||||
}
|
||||
|
||||
//Send response back to region calling if it was successful
|
||||
|
@ -482,7 +482,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
|
|||
else
|
||||
{
|
||||
lookupAgent = true;
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -564,7 +564,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
|
|||
else
|
||||
{
|
||||
// try again, but lookup user this time.
|
||||
// Warning, this must call the Async version
|
||||
// Warning, this must call the Async version
|
||||
// of this method or we'll be making thousands of threads
|
||||
// The version within the spawned thread is SendGridInstantMessageViaXMLRPCAsync
|
||||
// The version that spawns the thread is SendGridInstantMessageViaXMLRPC
|
||||
|
@ -686,7 +686,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
|
|||
|
||||
if (msg.fromGroup)
|
||||
gim["from_group"] = "TRUE";
|
||||
else
|
||||
else
|
||||
gim["from_group"] = "FALSE";
|
||||
byte[] offlinedata = new byte[1]; offlinedata[0] = msg.offline;
|
||||
gim["offline"] = Convert.ToBase64String(offlinedata, Base64FormattingOptions.None);
|
||||
|
|
|
@ -41,10 +41,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
/// </summary>
|
||||
public class ArchiveReadRequest
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding();
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding();
|
||||
|
||||
private Scene m_scene;
|
||||
private string m_loadPath;
|
||||
|
||||
|
@ -55,22 +55,22 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
|
||||
DearchiveRegion();
|
||||
}
|
||||
|
||||
|
||||
protected void DearchiveRegion()
|
||||
{
|
||||
{
|
||||
TarArchiveReader archive = new TarArchiveReader(m_loadPath);
|
||||
|
||||
|
||||
string serializedPrims = string.Empty;
|
||||
|
||||
|
||||
// Just test for now by reading first file
|
||||
string filePath = "ERROR";
|
||||
|
||||
|
||||
byte[] data;
|
||||
while ((data = archive.ReadEntry(out filePath)) != null)
|
||||
{
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ARCHIVER]: Successfully read {0} ({1} bytes) from archive {2}", filePath, data.Length, m_loadPath);
|
||||
|
||||
|
||||
if (filePath.Equals(ArchiveConstants.PRIMS_PATH))
|
||||
{
|
||||
serializedPrims = m_asciiEncoding.GetString(data);
|
||||
|
@ -78,37 +78,37 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
else if (filePath.StartsWith(ArchiveConstants.TEXTURES_PATH))
|
||||
{
|
||||
// Right now we're nastily obtaining the lluuid from the filename
|
||||
string rawId = filePath.Remove(0, ArchiveConstants.TEXTURES_PATH.Length);
|
||||
string rawId = filePath.Remove(0, ArchiveConstants.TEXTURES_PATH.Length);
|
||||
rawId = rawId.Remove(rawId.Length - ArchiveConstants.TEXTURE_EXTENSION.Length);
|
||||
|
||||
|
||||
m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", rawId);
|
||||
|
||||
|
||||
// Not preserving asset name or description as of yet
|
||||
AssetBase asset = new AssetBase(new LLUUID(rawId), "imported name");
|
||||
asset.Description = "imported description";
|
||||
|
||||
|
||||
asset.Type = (sbyte)AssetType.Texture;
|
||||
asset.InvType = (sbyte)InventoryType.Texture;
|
||||
|
||||
|
||||
asset.Data = data;
|
||||
|
||||
m_scene.AssetCache.AddAsset(asset);
|
||||
|
||||
m_scene.AssetCache.AddAsset(asset);
|
||||
}
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[ARCHIVER]: Reached end of archive");
|
||||
|
||||
|
||||
m_log.DebugFormat("[ARCHIVER]: Reached end of archive");
|
||||
|
||||
archive.Close();
|
||||
|
||||
|
||||
if (serializedPrims.Equals(string.Empty))
|
||||
{
|
||||
m_log.ErrorFormat("[ARCHIVER]: Archive did not contain a {0} file", ArchiveConstants.PRIMS_PATH);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Reload serialized prims
|
||||
m_log.InfoFormat("[ARCHIVER]: Loading prim data");
|
||||
|
||||
|
||||
IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>();
|
||||
serialiser.LoadPrimsFromXml2(m_scene, new StringReader(serializedPrims));
|
||||
}
|
||||
|
|
|
@ -80,16 +80,16 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
{
|
||||
// XXX: Not a great way to iterate through face textures, but there's no
|
||||
// other way to tell how many faces there actually are
|
||||
//int i = 0;
|
||||
foreach (LLObject.TextureEntryFace texture in part.Shape.Textures.FaceTextures)
|
||||
{
|
||||
//int i = 0;
|
||||
foreach (LLObject.TextureEntryFace texture in part.Shape.Textures.FaceTextures)
|
||||
{
|
||||
if (texture != null)
|
||||
{
|
||||
//m_log.DebugFormat("[ARCHIVER]: Got face {0}", i++);
|
||||
//m_log.DebugFormat("[ARCHIVER]: Got face {0}", i++);
|
||||
textureUuids[texture.TextureID] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
foreach (TaskInventoryItem tit in part.TaskInventory.Values)
|
||||
{
|
||||
if (tit.Type == (int)InventoryType.Texture)
|
||||
|
@ -123,7 +123,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
TarArchiveWriter archive = new TarArchiveWriter();
|
||||
|
||||
archive.AddFile(ArchiveConstants.PRIMS_PATH, m_serializedEntities);
|
||||
|
||||
|
||||
// It appears that gtar, at least, doesn't need the intermediate directory entries in the tar
|
||||
//archive.AddDir("assets");
|
||||
|
||||
|
@ -132,7 +132,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
if (assets[uuid] != null)
|
||||
{
|
||||
archive.AddFile(
|
||||
ArchiveConstants.TEXTURES_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION,
|
||||
ArchiveConstants.TEXTURES_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION,
|
||||
assets[uuid].Data);
|
||||
}
|
||||
else
|
||||
|
@ -142,7 +142,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
}
|
||||
|
||||
archive.WriteTar(m_savePath);
|
||||
|
||||
|
||||
m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive {0}", m_savePath);
|
||||
}
|
||||
|
||||
|
@ -232,11 +232,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
newThread.Start();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Perform the callback on the original requester of the assets
|
||||
/// </summary>
|
||||
protected void PerformAssetsRequestCallback()
|
||||
protected void PerformAssetsRequestCallback()
|
||||
{
|
||||
m_assetsRequestCallback(m_assets);
|
||||
}
|
||||
|
|
|
@ -39,24 +39,24 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
public class TarArchiveReader
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
|
||||
|
||||
|
||||
protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
|
||||
|
||||
/// <summary>
|
||||
/// Binary reader for the underlying stream
|
||||
/// </summary>
|
||||
protected BinaryReader m_br;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Used to trim off null chars
|
||||
/// </summary>
|
||||
protected char[] m_nullCharArray = new char[] { '\0' };
|
||||
|
||||
|
||||
public TarArchiveReader(string archivePath)
|
||||
{
|
||||
m_br = new BinaryReader(new FileStream(archivePath, FileMode.Open));
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Are we at the end of the archive?
|
||||
/// </summary>
|
||||
|
@ -64,13 +64,13 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
public bool AtEof()
|
||||
{
|
||||
// If we've reached the end of the archive we'll be in null block territory, which means
|
||||
// the next byte will be 0
|
||||
// the next byte will be 0
|
||||
if (m_br.PeekChar() == 0)
|
||||
return true;
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Read the next entry in the tar file.
|
||||
/// </summary>
|
||||
|
@ -79,27 +79,27 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
public byte[] ReadEntry(out string filePath)
|
||||
{
|
||||
filePath = String.Empty;
|
||||
|
||||
|
||||
if (AtEof())
|
||||
return null;
|
||||
|
||||
TarHeader header = ReadHeader();
|
||||
|
||||
|
||||
TarHeader header = ReadHeader();
|
||||
|
||||
filePath = header.FilePath;
|
||||
byte[] data = m_br.ReadBytes(header.FileSize);
|
||||
|
||||
m_log.DebugFormat("[TAR ARCHIVE READER]: filePath {0}, fileSize {1}", filePath, header.FileSize);
|
||||
|
||||
// Read the rest of the empty padding in the 512 byte block
|
||||
|
||||
m_log.DebugFormat("[TAR ARCHIVE READER]: filePath {0}, fileSize {1}", filePath, header.FileSize);
|
||||
|
||||
// Read the rest of the empty padding in the 512 byte block
|
||||
if (header.FileSize % 512 != 0)
|
||||
{
|
||||
int paddingLeft = 512 - (header.FileSize % 512);
|
||||
|
||||
|
||||
m_log.DebugFormat("[TAR ARCHIVE READER]: Reading {0} padding bytes", paddingLeft);
|
||||
|
||||
m_br.ReadBytes(paddingLeft);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
|
@ -109,44 +109,44 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
/// </summary>
|
||||
/// <returns>A tar header struct.</returns>
|
||||
protected TarHeader ReadHeader()
|
||||
{
|
||||
{
|
||||
TarHeader tarHeader = new TarHeader();
|
||||
|
||||
|
||||
byte[] header = m_br.ReadBytes(512);
|
||||
|
||||
|
||||
tarHeader.FilePath = m_asciiEncoding.GetString(header, 0, 100);
|
||||
tarHeader.FilePath = tarHeader.FilePath.Trim(m_nullCharArray);
|
||||
tarHeader.FileSize = ConvertOctalBytesToDecimal(header, 124, 11);
|
||||
|
||||
|
||||
return tarHeader;
|
||||
}
|
||||
|
||||
|
||||
public void Close()
|
||||
{
|
||||
m_br.Close();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Convert octal bytes to a decimal representation
|
||||
/// </summary>
|
||||
/// <param name="bytes"></param>
|
||||
/// <returns></returns>
|
||||
public static int ConvertOctalBytesToDecimal(byte[] bytes, int startIndex, int count)
|
||||
{
|
||||
string oString = m_asciiEncoding.GetString(bytes, startIndex, count);
|
||||
|
||||
{
|
||||
string oString = m_asciiEncoding.GetString(bytes, startIndex, count);
|
||||
|
||||
int d = 0;
|
||||
|
||||
|
||||
foreach (char c in oString)
|
||||
{
|
||||
d <<= 3;
|
||||
d |= c - '0';
|
||||
d <<= 3;
|
||||
d |= c - '0';
|
||||
}
|
||||
|
||||
return d;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public struct TarHeader
|
||||
{
|
||||
public string FilePath;
|
||||
|
|
|
@ -34,30 +34,30 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
|
|||
{
|
||||
public interface IRegionSerialiser
|
||||
{
|
||||
List<string> SerialiseRegion(Scene scene, string saveDir);
|
||||
|
||||
List<string> SerialiseRegion(Scene scene, string saveDir);
|
||||
|
||||
void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset);
|
||||
|
||||
|
||||
void SavePrimsToXml(Scene scene, string fileName);
|
||||
|
||||
/// <summary>
|
||||
/// Load prims from the xml2 format
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="fileName"></param>
|
||||
/// <param name="fileName"></param>
|
||||
void LoadPrimsFromXml2(Scene scene, string fileName);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Load prims from the xml2 format
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="reader"></param>
|
||||
/// <param name="reader"></param>
|
||||
void LoadPrimsFromXml2(Scene scene, TextReader reader);
|
||||
|
||||
|
||||
void SavePrimsToXml2(Scene scene, string fileName);
|
||||
|
||||
|
||||
void LoadGroupFromXml2String(Scene scene, string xmlString);
|
||||
|
||||
|
||||
string SavePrimGroupToXML2String(SceneObjectGroup grp);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -56,14 +56,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
|
||||
{
|
||||
SceneObjectGroup obj = new SceneObjectGroup(scene, scene.RegionInfo.RegionHandle, aPrimNode.OuterXml);
|
||||
|
||||
|
||||
if (newIDS)
|
||||
{
|
||||
obj.ResetIDs();
|
||||
}
|
||||
//if we want this to be a import method then we need new uuids for the object to avoid any clashes
|
||||
//obj.RegenerateFullIDs();
|
||||
|
||||
|
||||
scene.AddSceneObject(obj);
|
||||
|
||||
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
|
||||
|
@ -156,7 +156,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
LoadPrimsFromXml2(scene, new XmlTextReader(fileName));
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Load prims from the xml2 format
|
||||
/// </summary>
|
||||
|
@ -173,24 +173,24 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="scene"></param>
|
||||
/// <param name="reader"></param>
|
||||
protected static void LoadPrimsFromXml2(Scene scene, XmlTextReader reader)
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
reader.WhitespaceHandling = WhitespaceHandling.None;
|
||||
doc.Load(reader);
|
||||
reader.Close();
|
||||
XmlNode rootNode = doc.FirstChild;
|
||||
|
||||
|
||||
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
|
||||
{
|
||||
CreatePrimFromXml(scene, aPrimNode.OuterXml);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void CreatePrimFromXml(Scene scene, string xmlData)
|
||||
{
|
||||
SceneObjectGroup obj = new SceneObjectGroup(xmlData);
|
||||
LLVector3 receivedVelocity = obj.RootPart.Velocity;
|
||||
//System.Console.WriteLine(obj.RootPart.Velocity.ToString());
|
||||
//System.Console.WriteLine(obj.RootPart.Velocity.ToString());
|
||||
scene.AddSceneObjectFromStorage(obj);
|
||||
|
||||
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
|
||||
|
|
|
@ -86,42 +86,42 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
|
|||
#endregion
|
||||
|
||||
#region IRegionSerialiser Members
|
||||
|
||||
|
||||
public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset)
|
||||
{
|
||||
SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset);
|
||||
}
|
||||
|
||||
|
||||
public void SavePrimsToXml(Scene scene, string fileName)
|
||||
{
|
||||
SceneXmlLoader.SavePrimsToXml(scene, fileName);
|
||||
}
|
||||
|
||||
|
||||
public void LoadPrimsFromXml2(Scene scene, string fileName)
|
||||
{
|
||||
SceneXmlLoader.LoadPrimsFromXml2(scene, fileName);
|
||||
}
|
||||
|
||||
|
||||
public void LoadPrimsFromXml2(Scene scene, TextReader reader)
|
||||
{
|
||||
SceneXmlLoader.LoadPrimsFromXml2(scene, reader);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void SavePrimsToXml2(Scene scene, string fileName)
|
||||
{
|
||||
SceneXmlLoader.SavePrimsToXml2(scene, fileName);
|
||||
}
|
||||
|
||||
|
||||
public void LoadGroupFromXml2String(Scene scene, string xmlString)
|
||||
{
|
||||
SceneXmlLoader.LoadGroupFromXml2String(scene, xmlString);
|
||||
}
|
||||
|
||||
|
||||
public string SavePrimGroupToXML2String(SceneObjectGroup grp)
|
||||
{
|
||||
return SceneXmlLoader.SavePrimGroupToXML2String(grp);
|
||||
}
|
||||
|
||||
|
||||
public List<string> SerialiseRegion(Scene scene, string saveDir)
|
||||
{
|
||||
List<string> results = new List<string>();
|
||||
|
|
|
@ -627,7 +627,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
#region Get Methods
|
||||
|
||||
/// <summary>
|
||||
/// Request a List of all scene presences in this scene. This is a new list, so no
|
||||
/// Request a List of all scene presences in this scene. This is a new list, so no
|
||||
/// locking is required to iterate over it.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
|
|
|
@ -1506,18 +1506,18 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
CrossPrimGroupIntoNewRegion(newRegionHandle, grp);
|
||||
}
|
||||
|
||||
|
||||
public void CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp)
|
||||
{
|
||||
int primcrossingXMLmethod = 0;
|
||||
if (newRegionHandle != 0)
|
||||
{
|
||||
bool successYN = false;
|
||||
|
||||
successYN
|
||||
|
||||
successYN
|
||||
= m_sceneGridService.PrimCrossToNeighboringRegion(
|
||||
newRegionHandle, grp.UUID, m_serialiser.SavePrimGroupToXML2String(grp), primcrossingXMLmethod);
|
||||
|
||||
|
||||
if (successYN)
|
||||
{
|
||||
// We remove the object here
|
||||
|
@ -1550,7 +1550,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (XMLMethod == 0)
|
||||
{
|
||||
m_serialiser.LoadGroupFromXml2String(this, objXMLData);
|
||||
|
||||
|
||||
SceneObjectPart RootPrim = GetSceneObjectPart(primID);
|
||||
if (RootPrim != null)
|
||||
{
|
||||
|
@ -2091,7 +2091,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
|
|
|
@ -83,8 +83,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>();
|
||||
for (int i = 0; i < m_localScenes.Count; i++)
|
||||
{
|
||||
// extract known shared modules from scene
|
||||
foreach(string k in m_localScenes[i].Modules.Keys)
|
||||
// extract known shared modules from scene
|
||||
foreach (string k in m_localScenes[i].Modules.Keys)
|
||||
{
|
||||
if (m_localScenes[i].Modules[k].IsSharedModule &&
|
||||
!sharedModules.ContainsKey(k))
|
||||
|
@ -96,7 +96,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
// all regions/scenes are now closed, we can now safely
|
||||
// close all shared modules
|
||||
foreach(IRegionModule mod in sharedModules.Values)
|
||||
foreach (IRegionModule mod in sharedModules.Values)
|
||||
{
|
||||
mod.Close();
|
||||
}
|
||||
|
|
|
@ -1048,7 +1048,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
Vector3 normalpart = ipoint - vAbsolutePosition;
|
||||
returnresult.normal = normalpart / normalpart.Length;
|
||||
|
||||
// It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesnt.
|
||||
// It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesn't.
|
||||
// I can write a function to do it.. but I like the fact that this one is Static.
|
||||
|
||||
LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z);
|
||||
|
|
|
@ -89,7 +89,7 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
v.X *= (size.X * taperTopFactorX);
|
||||
v.Y *= (size.Y * taperTopFactorY);
|
||||
v.Z *= size.Z;
|
||||
|
||||
|
||||
//Push the top of the object over by the Top Shear amount
|
||||
v.X += pushX * size.X;
|
||||
v.Y += pushY * size.Y;
|
||||
|
@ -165,7 +165,7 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
|
||||
for (int i = 0; i < workingMiddle.vertices.Count; i++)
|
||||
{
|
||||
int iNext = (i + 1);
|
||||
int iNext = i + 1;
|
||||
|
||||
if (workingMiddle.vertices[i] == null) // Can't make a simplex here
|
||||
{
|
||||
|
@ -200,7 +200,7 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
iLastNull = 0;
|
||||
for (int i = 0; i < workingPlus.vertices.Count; i++)
|
||||
{
|
||||
int iNext = (i + 1);
|
||||
int iNext = i + 1;
|
||||
|
||||
if (workingPlus.vertices[i] == null) // Can't make a simplex here
|
||||
{
|
||||
|
@ -261,7 +261,7 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
|
||||
float twistTotal = twistTop - twistBot;
|
||||
// if the profile has a lot of twist, add more layers otherwise the layers may overlap
|
||||
// and the resulting mesh may be quite inaccurate. This method is arbitrary and doesnt
|
||||
// and the resulting mesh may be quite inaccurate. This method is arbitrary and doesn't
|
||||
// accurately match the viewer
|
||||
if (System.Math.Abs(twistTotal) > (float)System.Math.PI * 1.5f) steps *= 2;
|
||||
if (System.Math.Abs(twistTotal) > (float)System.Math.PI * 3.0f) steps *= 2;
|
||||
|
@ -291,7 +291,6 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
+ " taperTopFactorX: " + taperTopFactorX.ToString() + " taperTopFactorY: " + taperTopFactorY.ToString());
|
||||
System.Console.WriteLine("Extruder: PathScaleX: " + pathScaleX.ToString() + " pathScaleY: " + pathScaleY.ToString());
|
||||
#endif
|
||||
|
||||
|
||||
bool done = false;
|
||||
do // loop through the length of the path and add the layers
|
||||
|
@ -319,12 +318,16 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
|
||||
// apply the taper to the profile before any rotations
|
||||
if (xProfileScale != 1.0f || yProfileScale != 1.0f)
|
||||
{
|
||||
foreach (Vertex v in newLayer.vertices)
|
||||
if ( v != null )
|
||||
{
|
||||
if (v != null)
|
||||
{
|
||||
v.X *= xProfileScale;
|
||||
v.Y *= yProfileScale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float radiusScale;
|
||||
|
||||
|
@ -332,8 +335,8 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
radiusScale = 1.0f - radius * percentOfPath;
|
||||
else if (radius < 0.001f)
|
||||
radiusScale = 1.0f + radius * (1.0f - percentOfPath);
|
||||
else radiusScale = 1.0f;
|
||||
|
||||
else
|
||||
radiusScale = 1.0f;
|
||||
|
||||
#if SPAM
|
||||
System.Console.WriteLine("Extruder: angle: " + angle.ToString() + " percentOfPath: " + percentOfPath.ToString()
|
||||
|
@ -379,10 +382,12 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
}
|
||||
|
||||
if (angle == startAngle) // the first layer, invert normals
|
||||
{
|
||||
foreach (Triangle t in newLayer.triangles)
|
||||
{
|
||||
t.invertNormal();
|
||||
}
|
||||
}
|
||||
|
||||
result.Append(newLayer);
|
||||
|
||||
|
@ -397,7 +402,9 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
int iNext = (i + 1);
|
||||
|
||||
if (lastLayer.vertices[i] == null) // cant make a simplex here
|
||||
{
|
||||
iLastNull = i + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (i == count - 1) // End of list
|
||||
|
@ -413,17 +420,17 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
}
|
||||
lastLayer = newLayer;
|
||||
|
||||
|
||||
// calc the angle for the next interation of the loop
|
||||
if (angle >= endAngle)
|
||||
{
|
||||
done = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
angle = stepSize * ++step;
|
||||
if (angle > endAngle)
|
||||
angle = endAngle;
|
||||
}
|
||||
|
||||
} while (!done); // loop until all the layers in the path are completed
|
||||
|
||||
// scale the mesh to the desired size
|
||||
|
|
|
@ -178,7 +178,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
|
||||
|
||||
/// <summary>
|
||||
/// accepts a valid LLUUID, -or- a name of an inventory item.
|
||||
/// accepts a valid LLUUID, -or- a name of an inventory item.
|
||||
/// Returns a valid LLUUID or LLUUID.Zero if key invalid and item not found
|
||||
/// in prim inventory.
|
||||
/// </summary>
|
||||
|
|
|
@ -39,9 +39,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
{
|
||||
public class Compiler
|
||||
{
|
||||
private static readonly log4net.ILog m_log
|
||||
private static readonly log4net.ILog m_log
|
||||
= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
||||
// * Uses "LSL2Converter" to convert LSL to C# if necessary.
|
||||
// * Compiles C#-code into an assembly
|
||||
// * Returns assembly name ready for AppDomain load.
|
||||
|
@ -291,8 +291,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
|
||||
if (enableCommanderLSL == true && l == enumCompileType.cs)
|
||||
{
|
||||
foreach (KeyValuePair<string,
|
||||
ICommander> com
|
||||
foreach (KeyValuePair<string,
|
||||
ICommander> com
|
||||
in m_scriptEngine.World.GetCommanders())
|
||||
{
|
||||
compileScript = com.Value.GenerateRuntimeAPI() + compileScript;
|
||||
|
@ -318,7 +318,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
m_log.Debug("[ScriptEngine.DotNetEngine]: Preparing to compile the following LSL to C# translated code");
|
||||
m_log.Debug("");
|
||||
m_log.Debug(compileScript);
|
||||
|
||||
|
||||
return CompileFromDotNetText(compileScript, l);
|
||||
}
|
||||
|
||||
|
|
|
@ -75,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
{
|
||||
ListPair VFC = new ListPair(FunctionCode, new Variable());
|
||||
//Console.WriteLine("-------------------------")
|
||||
//Console.WriteLine( FunctionCode.ToString())
|
||||
//Console.WriteLine(FunctionCode.ToString())
|
||||
//Console.WriteLine("-------------------------")
|
||||
YPCompiler.convertFunctionCSharp(FunctionCode);
|
||||
//YPCompiler.convertStringCodesCSharp(VFC);
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
/*
|
||||
* Copyright (C) 2007-2008, Jeff Thompson
|
||||
*
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
|
@ -167,7 +167,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
|||
return _name.GetHashCode();
|
||||
}
|
||||
|
||||
public string toQuotedString()
|
||||
public string toQuotedString()
|
||||
{
|
||||
if (_name.Length == 0)
|
||||
return "''";
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
/*
|
||||
* Copyright (C) 2007-2008, Jeff Thompson
|
||||
*
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
|
@ -47,7 +47,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
|||
new TermArrayEqualityComparer();
|
||||
|
||||
/// <summary>
|
||||
/// To get the free variables, split off any existential qualifiers from Goal such as the X in
|
||||
/// To get the free variables, split off any existential qualifiers from Goal such as the X in
|
||||
/// "X ^ f(Y)", get the set of unbound variables in Goal that are not qualifiers, then remove
|
||||
/// the unbound variables that are qualifiers as well as the unbound variables in Template.
|
||||
/// </summary>
|
||||
|
@ -67,7 +67,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
|||
UnqualifiedGoal = YP.getValue(((Functor2)UnqualifiedGoal)._arg2);
|
||||
}
|
||||
|
||||
// Remember how many non-free variables there are so we can find the unique free variables
|
||||
// Remember how many non-free variables there are so we can find the unique free variables
|
||||
// that are added.
|
||||
int nNonFreeVariables = variableSet.Count;
|
||||
YP.addUniqueVariables(UnqualifiedGoal, variableSet);
|
||||
|
@ -116,8 +116,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
|||
/// <summary>
|
||||
/// For each result, unify the _freeVariables and unify bagArrayVariable with the associated bag.
|
||||
/// </summary>
|
||||
/// <param name="bagArrayVariable">this is unified with the List<object> of matches for template that
|
||||
/// corresponds to the bindings for freeVariables. Be very careful: this does not unify with a Prolog
|
||||
/// <param name="bagArrayVariable">this is unified with the List<object> of matches for template that
|
||||
/// corresponds to the bindings for freeVariables. Be very careful: this does not unify with a Prolog
|
||||
/// list.</param>
|
||||
/// <returns></returns>
|
||||
public IEnumerable<bool> resultArray(Variable bagArrayVariable)
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
/*
|
||||
* Copyright (C) 2007-2008, Jeff Thompson
|
||||
*
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
/*
|
||||
* Copyright (C) 2007-2008, Jeff Thompson
|
||||
*
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
|
@ -66,14 +66,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
|||
|
||||
/// <summary>
|
||||
/// Return an Atom, Functor1, Functor2, Functor3 or Functor depending on the
|
||||
/// length of args.
|
||||
/// length of args.
|
||||
/// Note that this is different than the Functor constructor which requires
|
||||
/// the length of args to be greater than 3.
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="args"></param>
|
||||
/// <returns></returns>
|
||||
public static object make(Atom name, object[] args)
|
||||
public static object make(Atom name, object[] args)
|
||||
{
|
||||
if (args.Length <= 0)
|
||||
return name;
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
/*
|
||||
* Copyright (C) 2007-2008, Jeff Thompson
|
||||
*
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
/*
|
||||
* Copyright (C) 2007-2008, Jeff Thompson
|
||||
*
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
|
@ -118,7 +118,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
|||
|
||||
public object makeCopy(Variable.CopyStore copyStore)
|
||||
{
|
||||
return new Functor2(_name, YP.makeCopy(_arg1, copyStore),
|
||||
return new Functor2(_name, YP.makeCopy(_arg1, copyStore),
|
||||
YP.makeCopy(_arg2, copyStore));
|
||||
}
|
||||
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
/*
|
||||
* Copyright (C) 2007-2008, Jeff Thompson
|
||||
*
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
|
@ -47,7 +47,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
|||
_arg2 = arg2;
|
||||
_arg3 = arg3;
|
||||
}
|
||||
|
||||
|
||||
public Functor3(string name, object arg1, object arg2, object arg3)
|
||||
: this(Atom.a(name), arg1, arg2, arg3)
|
||||
{
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
/*
|
||||
* Copyright (C) 2007-2008, Jeff Thompson
|
||||
*
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
|
@ -73,7 +73,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
|||
|
||||
// If match has already indexed answers for a signature, we need to add
|
||||
// this to the existing indexed answers.
|
||||
foreach(int signature in _gotAnswersForSignature.Keys)
|
||||
foreach (int signature in _gotAnswersForSignature.Keys)
|
||||
indexAnswerForSignature(answerCopy, signature);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
/*
|
||||
* Copyright (C) 2007-2008, Jeff Thompson
|
||||
*
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
|
@ -64,7 +64,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return a ListPair version of array, where repeated elements
|
||||
/// Return a ListPair version of array, where repeated elements
|
||||
/// (according to YP.termEqual) are removed.
|
||||
/// </summary>
|
||||
/// <param name="array"></param>
|
||||
|
@ -89,7 +89,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return a ListPair version of array, where repeated elements
|
||||
/// Return a ListPair version of array, where repeated elements
|
||||
/// (according to YP.termEqual) are removed.
|
||||
/// </summary>
|
||||
/// <param name="array"></param>
|
||||
|
@ -125,7 +125,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
|||
|
||||
public static object make(object element1, object element2, object element3)
|
||||
{
|
||||
return new ListPair(element1,
|
||||
return new ListPair(element1,
|
||||
new ListPair(element2, new ListPair(element3, Atom.NIL)));
|
||||
}
|
||||
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
/*
|
||||
* Copyright (C) 2007-2008, Jeff Thompson
|
||||
*
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
/*
|
||||
* Copyright (C) 2007-2008, Jeff Thompson
|
||||
*
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
/*
|
||||
* Copyright (C) 2007-2008, Jeff Thompson
|
||||
*
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
/*
|
||||
* Copyright (C) 2007-2008, Jeff Thompson
|
||||
*
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
/*
|
||||
* Copyright (C) 2007-2008, Jeff Thompson
|
||||
*
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
|
@ -650,8 +650,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
|||
if (term1TypeCode == -2)
|
||||
{
|
||||
// Variable.
|
||||
// We always check for equality first because we want to be sure
|
||||
// that less than returns false if the terms are equal, in
|
||||
// We always check for equality first because we want to be sure
|
||||
// that less than returns false if the terms are equal, in
|
||||
// case that the less than check really behaves like less than or equal.
|
||||
if ((Variable)Term1 != (Variable)Term2)
|
||||
// The hash code should be unique to a Variable object.
|
||||
|
@ -694,8 +694,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Type code is -2 if term is a Variable, 0 if it is an Atom,
|
||||
/// 1 if it is a Functor1, 2 if it is a Functor2, 3 if it is a Functor3,
|
||||
/// Type code is -2 if term is a Variable, 0 if it is an Atom,
|
||||
/// 1 if it is a Functor1, 2 if it is a Functor2, 3 if it is a Functor3,
|
||||
/// 4 if it is Functor.
|
||||
/// Otherwise, type code is -1.
|
||||
/// This does not call YP.getValue(term).
|
||||
|
@ -1115,7 +1115,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
|||
IndexedAnswers indexedAnswers;
|
||||
if (!_predicatesStore.TryGetValue(nameArity, out clauses))
|
||||
{
|
||||
// Create an IndexedAnswers as the first clause of the predicate.
|
||||
// Create an IndexedAnswers as the first clause of the predicate.
|
||||
_predicatesStore[nameArity] = (clauses = new List<IClause>());
|
||||
clauses.Add(indexedAnswers = new IndexedAnswers());
|
||||
}
|
||||
|
@ -1135,7 +1135,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
|||
List<IClause> clauses;
|
||||
if (!_predicatesStore.TryGetValue(new NameArity(name, arguments.Length), out clauses))
|
||||
throw new UndefinedPredicateException
|
||||
("Undefined fact: " + name + "/" + arguments.Length, name,
|
||||
("Undefined fact: " + name + "/" + arguments.Length, name,
|
||||
arguments.Length);
|
||||
|
||||
if (clauses.Count == 1)
|
||||
|
@ -1209,7 +1209,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use YP.getFunctorName(Goal) and invoke the static method of this name in the
|
||||
/// Use YP.getFunctorName(Goal) and invoke the static method of this name in the
|
||||
/// declaringClass, using arguments from YP.getFunctorArgs(Goal).
|
||||
/// Note that Goal must be a simple functor, not a complex expression.
|
||||
/// If not found, this throws UndefinedPredicateException.
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
/*
|
||||
* Copyright (C) 2007-2008, Jeff Thompson
|
||||
*
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
|
|
|
@ -184,7 +184,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
List<Object> data = new List<Object>();
|
||||
|
||||
Object[] listeners=m_Listener.GetSerializationData(itemID);
|
||||
if(listeners.Length > 0)
|
||||
if (listeners.Length > 0)
|
||||
{
|
||||
data.Add("listener");
|
||||
data.Add(listeners.Length);
|
||||
|
@ -192,7 +192,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
}
|
||||
|
||||
Object[] timers=m_Timer.GetSerializationData(itemID);
|
||||
if(timers.Length > 0)
|
||||
if (timers.Length > 0)
|
||||
{
|
||||
data.Add("timer");
|
||||
data.Add(timers.Length);
|
||||
|
@ -200,7 +200,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
}
|
||||
|
||||
Object[] sensors=m_SensorRepeat.GetSerializationData(itemID);
|
||||
if(sensors.Length > 0)
|
||||
if (sensors.Length > 0)
|
||||
{
|
||||
data.Add("sensor");
|
||||
data.Add(sensors.Length);
|
||||
|
@ -211,36 +211,36 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
}
|
||||
|
||||
public void CreateFromData(uint localID, LLUUID itemID, LLUUID hostID,
|
||||
Object[] data)
|
||||
Object[] data)
|
||||
{
|
||||
int idx=0;
|
||||
int idx = 0;
|
||||
int len;
|
||||
|
||||
while(idx < data.Length)
|
||||
while (idx < data.Length)
|
||||
{
|
||||
string type = data[idx].ToString();
|
||||
len = (int)data[idx+1];
|
||||
idx+=2;
|
||||
|
||||
if(len > 0)
|
||||
if (len > 0)
|
||||
{
|
||||
Object[] item = new Object[len];
|
||||
Array.Copy(data, idx, item, 0, len);
|
||||
|
||||
idx+=len;
|
||||
|
||||
switch(type)
|
||||
switch (type)
|
||||
{
|
||||
case "listener":
|
||||
m_Listener.CreateFromData(localID, itemID, hostID,
|
||||
item);
|
||||
item);
|
||||
break;
|
||||
case "timer":
|
||||
m_Timer.CreateFromData(localID, itemID, hostID, item);
|
||||
break;
|
||||
case "sensor":
|
||||
m_SensorRepeat.CreateFromData(localID, itemID, hostID,
|
||||
item);
|
||||
item);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -249,12 +249,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
#region Check llRemoteData channels
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region Check llListeners
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -57,11 +57,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
|
|||
}
|
||||
|
||||
public LLUUID RegisterRequest(uint localID, LLUUID itemID,
|
||||
string identifier)
|
||||
string identifier)
|
||||
{
|
||||
lock(DataserverRequests)
|
||||
lock (DataserverRequests)
|
||||
{
|
||||
if(DataserverRequests.ContainsKey(identifier))
|
||||
if (DataserverRequests.ContainsKey(identifier))
|
||||
return LLUUID.Zero;
|
||||
|
||||
DataserverRequest ds = new DataserverRequest();
|
||||
|
@ -84,9 +84,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
|
|||
{
|
||||
DataserverRequest ds;
|
||||
|
||||
lock(DataserverRequests)
|
||||
lock (DataserverRequests)
|
||||
{
|
||||
if(!DataserverRequests.ContainsKey(identifier))
|
||||
if (!DataserverRequests.ContainsKey(identifier))
|
||||
return;
|
||||
|
||||
ds=DataserverRequests[identifier];
|
||||
|
@ -94,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
|
|||
}
|
||||
|
||||
m_CmdManager.m_ScriptEngine.PostObjectEvent(ds.localID,
|
||||
new XEventParams( "dataserver", new Object[]
|
||||
new XEventParams("dataserver", new Object[]
|
||||
{ new LSL_Types.LSLString(ds.ID.ToString()),
|
||||
new LSL_Types.LSLString(reply)},
|
||||
new XDetectParams[0]));
|
||||
|
@ -102,11 +102,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
|
|||
|
||||
public void RemoveEvents(uint localID, LLUUID itemID)
|
||||
{
|
||||
lock(DataserverRequests)
|
||||
lock (DataserverRequests)
|
||||
{
|
||||
foreach (DataserverRequest ds in new List<DataserverRequest>(DataserverRequests.Values))
|
||||
{
|
||||
if(ds.itemID == itemID)
|
||||
if (ds.itemID == itemID)
|
||||
DataserverRequests.Remove(ds.handle);
|
||||
}
|
||||
}
|
||||
|
@ -114,11 +114,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
|
|||
|
||||
public void ExpireRequests()
|
||||
{
|
||||
lock(DataserverRequests)
|
||||
lock (DataserverRequests)
|
||||
{
|
||||
foreach (DataserverRequest ds in new List<DataserverRequest>(DataserverRequests.Values))
|
||||
{
|
||||
if(ds.startTime > DateTime.Now.AddSeconds(30))
|
||||
if (ds.startTime > DateTime.Now.AddSeconds(30))
|
||||
DataserverRequests.Remove(ds.handle);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -55,14 +55,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
|
|||
public void AddObjectEvent(uint localID, string eventName, XDetectParams det)
|
||||
{
|
||||
SceneObjectPart part = m_CmdManager.m_ScriptEngine.World.
|
||||
GetSceneObjectPart(localID);
|
||||
GetSceneObjectPart(localID);
|
||||
|
||||
if(part == null) // Can't register events for non-prims
|
||||
if (part == null) // Can't register events for non-prims
|
||||
return;
|
||||
|
||||
if(!part.ContainsScripts())
|
||||
if (!part.ContainsScripts())
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
public void RemoveObjectEvent(uint localID, string eventName, LLUUID id)
|
||||
|
|
|
@ -77,7 +77,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
|
|||
|
||||
foreach (XEngine xe in XEngine.ScriptEngines)
|
||||
{
|
||||
if(xe.PostObjectEvent(httpInfo.localID,
|
||||
if (xe.PostObjectEvent(httpInfo.localID,
|
||||
new XEventParams("http_response",
|
||||
resobj, new XDetectParams[0])))
|
||||
break;
|
||||
|
|
|
@ -69,7 +69,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
|
|||
private object SenseRepeatListLock = new object();
|
||||
|
||||
public void SetSenseRepeatEvent(uint m_localID, LLUUID m_itemID,
|
||||
string name, LLUUID keyID, int type, double range, double arc, double sec, SceneObjectPart host)
|
||||
string name, LLUUID keyID, int type, double range,
|
||||
double arc, double sec, SceneObjectPart host)
|
||||
{
|
||||
Console.WriteLine("SetSensorEvent");
|
||||
|
||||
|
@ -319,7 +320,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
|
|||
new XDetectParams[SensedObjects.Length];
|
||||
|
||||
int idx;
|
||||
for(idx = 0 ; idx < SensedObjects.Length; idx++)
|
||||
for (idx = 0; idx < SensedObjects.Length; idx++)
|
||||
{
|
||||
detect[idx].Key=(LLUUID)(SensedObjects.Data[idx]);
|
||||
}
|
||||
|
@ -339,7 +340,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
|
|||
|
||||
foreach (SenseRepeatClass ts in SenseRepeaters)
|
||||
{
|
||||
if(ts.itemID == itemID)
|
||||
if (ts.itemID == itemID)
|
||||
{
|
||||
data.Add(ts.interval);
|
||||
data.Add(ts.name);
|
||||
|
@ -353,18 +354,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
|
|||
}
|
||||
|
||||
public void CreateFromData(uint localID, LLUUID itemID, LLUUID objectID,
|
||||
Object[] data)
|
||||
Object[] data)
|
||||
{
|
||||
SceneObjectPart part =
|
||||
m_CmdManager.m_ScriptEngine.World.GetSceneObjectPart(
|
||||
m_CmdManager.m_ScriptEngine.World.GetSceneObjectPart(
|
||||
objectID);
|
||||
|
||||
if(part == null)
|
||||
if (part == null)
|
||||
return;
|
||||
|
||||
int idx=0;
|
||||
int idx = 0;
|
||||
|
||||
while(idx < data.Length)
|
||||
while (idx < data.Length)
|
||||
{
|
||||
SenseRepeatClass ts = new SenseRepeatClass();
|
||||
|
||||
|
@ -380,12 +381,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
|
|||
ts.host = part;
|
||||
|
||||
ts.next =
|
||||
DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
|
||||
DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
|
||||
|
||||
SenseRepeaters.Add(ts);
|
||||
idx += 6;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -131,7 +131,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
|
|||
{
|
||||
foreach (TimerClass ts in Timers)
|
||||
{
|
||||
if(ts.itemID == itemID)
|
||||
if (ts.itemID == itemID)
|
||||
{
|
||||
data.Add(ts.interval);
|
||||
data.Add(ts.next-DateTime.Now.Ticks);
|
||||
|
@ -142,11 +142,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
|
|||
}
|
||||
|
||||
public void CreateFromData(uint localID, LLUUID itemID, LLUUID objectID,
|
||||
Object[] data)
|
||||
Object[] data)
|
||||
{
|
||||
int idx=0;
|
||||
int idx = 0;
|
||||
|
||||
while(idx < data.Length)
|
||||
while (idx < data.Length)
|
||||
{
|
||||
TimerClass ts = new TimerClass();
|
||||
|
||||
|
|
|
@ -71,10 +71,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
|
|||
|
||||
foreach (XEngine xe in XEngine.ScriptEngines)
|
||||
{
|
||||
if(xe.PostScriptEvent(
|
||||
if (xe.PostScriptEvent(
|
||||
rInfo.GetItemID(), new XEventParams(
|
||||
"remote_data", resobj,
|
||||
new XDetectParams[0])))
|
||||
"remote_data", resobj,
|
||||
new XDetectParams[0])))
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -100,10 +100,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
|
|||
|
||||
foreach (XEngine xe in XEngine.ScriptEngines)
|
||||
{
|
||||
if(xe.PostScriptEvent(
|
||||
if (xe.PostScriptEvent(
|
||||
srdInfo.m_itemID, new XEventParams(
|
||||
"remote_data", resobj,
|
||||
new XDetectParams[0])))
|
||||
"remote_data", resobj,
|
||||
new XDetectParams[0])))
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -253,10 +253,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
string OutFile = Path.Combine(ScriptEnginesPath, Path.Combine(
|
||||
m_scriptEngine.World.RegionInfo.RegionID.ToString(),
|
||||
FilePrefix + "_compiled_" + asset + ".dll"));
|
||||
// string OutFile = Path.Combine(ScriptEnginesPath,
|
||||
// string OutFile = Path.Combine(ScriptEnginesPath,
|
||||
// FilePrefix + "_compiled_" + asset + ".dll");
|
||||
|
||||
if(File.Exists(OutFile))
|
||||
if (File.Exists(OutFile))
|
||||
return OutFile;
|
||||
|
||||
if (!Directory.Exists(ScriptEnginesPath))
|
||||
|
@ -271,7 +271,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
}
|
||||
|
||||
if (!Directory.Exists(Path.Combine(ScriptEnginesPath,
|
||||
m_scriptEngine.World.RegionInfo.RegionID.ToString())))
|
||||
m_scriptEngine.World.RegionInfo.RegionID.ToString())))
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -284,7 +284,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
enumCompileType l = DefaultCompileLanguage;
|
||||
|
||||
|
||||
if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture))
|
||||
l = enumCompileType.cs;
|
||||
if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture))
|
||||
|
@ -334,7 +333,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
// End of insert
|
||||
|
||||
|
||||
switch (l)
|
||||
{
|
||||
case enumCompileType.cs:
|
||||
|
@ -368,27 +366,25 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
private static string CreateCSCompilerScript(string compileScript)
|
||||
{
|
||||
|
||||
|
||||
compileScript = String.Empty +
|
||||
"using OpenSim.Region.ScriptEngine.XEngine.Script; using System.Collections.Generic;\r\n" +
|
||||
String.Empty + "namespace SecondLife { " +
|
||||
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.XEngine.Script.BuiltIn_Commands_BaseClass { \r\n" +
|
||||
@"public Script() { } " +
|
||||
compileScript +
|
||||
"} }\r\n";
|
||||
"using OpenSim.Region.ScriptEngine.XEngine.Script; using System.Collections.Generic;\r\n" +
|
||||
String.Empty + "namespace SecondLife { " +
|
||||
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.XEngine.Script.BuiltIn_Commands_BaseClass { \r\n" +
|
||||
@"public Script() { } " +
|
||||
compileScript +
|
||||
"} }\r\n";
|
||||
return compileScript;
|
||||
}
|
||||
|
||||
private static string CreateVBCompilerScript(string compileScript)
|
||||
{
|
||||
compileScript = String.Empty +
|
||||
"Imports OpenSim.Region.ScriptEngine.XEngine.Script: Imports System.Collections.Generic: " +
|
||||
String.Empty + "NameSpace SecondLife:" +
|
||||
String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.XEngine.Script.BuiltIn_Commands_BaseClass: " +
|
||||
"\r\nPublic Sub New()\r\nEnd Sub: " +
|
||||
compileScript +
|
||||
":End Class :End Namespace\r\n";
|
||||
"Imports OpenSim.Region.ScriptEngine.XEngine.Script: Imports System.Collections.Generic: " +
|
||||
String.Empty + "NameSpace SecondLife:" +
|
||||
String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.XEngine.Script.BuiltIn_Commands_BaseClass: " +
|
||||
"\r\nPublic Sub New()\r\nEnd Sub: " +
|
||||
compileScript +
|
||||
":End Class :End Namespace\r\n";
|
||||
return compileScript;
|
||||
}
|
||||
|
||||
|
@ -404,8 +400,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
// Output assembly name
|
||||
scriptCompileCounter++;
|
||||
string OutFile = Path.Combine(ScriptEnginesPath, Path.Combine(
|
||||
m_scriptEngine.World.RegionInfo.RegionID.ToString(),
|
||||
FilePrefix + "_compiled_" + asset + ".dll"));
|
||||
m_scriptEngine.World.RegionInfo.RegionID.ToString(),
|
||||
FilePrefix + "_compiled_" + asset + ".dll"));
|
||||
#if DEBUG
|
||||
// m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Starting compile of \"" + OutFile + "\".");
|
||||
#endif
|
||||
|
@ -490,8 +486,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
foreach (CompilerError CompErr in results.Errors)
|
||||
{
|
||||
errtext += "Line number " + (CompErr.Line - LinesToRemoveOnError) +
|
||||
", Error Number: " + CompErr.ErrorNumber +
|
||||
", '" + CompErr.ErrorText + "'\r\n";
|
||||
", Error Number: " + CompErr.ErrorNumber +
|
||||
", '" + CompErr.ErrorText + "'\r\n";
|
||||
}
|
||||
if (!File.Exists(OutFile))
|
||||
{
|
||||
|
@ -499,7 +495,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// NO ERRORS, BUT NO COMPILED FILE
|
||||
//
|
||||
|
|
|
@ -199,7 +199,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
public void on_rez(uint localID, LLUUID itemID, int startParam)
|
||||
{
|
||||
myScriptEngine.PostObjectEvent(localID, new XEventParams(
|
||||
"on_rez",new object[] {
|
||||
"on_rez",new object[] {
|
||||
new LSL_Types.LSLInteger(startParam)},
|
||||
new XDetectParams[0]));
|
||||
}
|
||||
|
@ -207,7 +207,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
public void control(uint localID, LLUUID itemID, LLUUID agentID, uint held, uint change)
|
||||
{
|
||||
myScriptEngine.PostObjectEvent(localID, new XEventParams(
|
||||
"control",new object[] {
|
||||
"control",new object[] {
|
||||
new LSL_Types.LSLString(agentID.ToString()),
|
||||
new LSL_Types.LSLInteger(held),
|
||||
new LSL_Types.LSLInteger(change)},
|
||||
|
@ -218,7 +218,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
string address, string subject, string message, int numLeft)
|
||||
{
|
||||
myScriptEngine.PostObjectEvent(localID, new XEventParams(
|
||||
"email",new object[] {
|
||||
"email",new object[] {
|
||||
new LSL_Types.LSLString(timeSent),
|
||||
new LSL_Types.LSLString(address),
|
||||
new LSL_Types.LSLString(subject),
|
||||
|
|
|
@ -79,7 +79,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
}
|
||||
|
||||
// Save the flags we just computed and return the result
|
||||
if(eventFlags != 0)
|
||||
if (eventFlags != 0)
|
||||
m_stateEvents.Add(m_Script.State, eventFlags);
|
||||
|
||||
//Console.WriteLine("Returning {0:x}", eventFlags);
|
||||
|
@ -130,7 +130,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
#endif
|
||||
// Found
|
||||
ev.Invoke(m_Script, args);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -111,8 +111,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if(text.Length > 1023)
|
||||
text=text.Substring(0, 1023);
|
||||
if (text.Length > 1023)
|
||||
text = text.Substring(0, 1023);
|
||||
|
||||
World.SimChat(Helpers.StringToField(text),
|
||||
ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
|
||||
|
@ -129,13 +129,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
private LLUUID InventorySelf()
|
||||
{
|
||||
LLUUID invItemID=new LLUUID();
|
||||
LLUUID invItemID = new LLUUID();
|
||||
|
||||
foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
|
||||
{
|
||||
invItemID=inv.Key;
|
||||
invItemID = inv.Key;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -300,7 +300,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
return angle;
|
||||
}
|
||||
|
||||
|
||||
// Old implementation of llRot2Euler, now normalized
|
||||
|
||||
public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
|
||||
|
@ -322,7 +321,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
return new LSL_Types.Vector3(0.0, -Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
|
||||
}
|
||||
|
||||
|
||||
// Xantor's newer llEuler2Rot() *try the second* inverted quaternions (-x,-y,-z,w) as LL seems to like
|
||||
// New and improved, now actually works as described. Prim rotates as expected as does llRot2Euler.
|
||||
|
||||
|
@ -363,7 +361,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
return new LSL_Types.Quaternion(x, y, z, s);
|
||||
}
|
||||
|
||||
|
||||
public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
@ -388,6 +385,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
m_host.AddScriptLPS(1);
|
||||
return (new LSL_Types.Vector3(0, 0, 1) * r);
|
||||
}
|
||||
|
||||
public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
|
||||
{
|
||||
//A and B should both be normalized
|
||||
|
@ -401,12 +399,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2));
|
||||
}
|
||||
|
||||
public void llWhisper(int channelID, string text)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if(text.Length > 1023)
|
||||
text=text.Substring(0, 1023);
|
||||
if (text.Length > 1023)
|
||||
text = text.Substring(0, 1023);
|
||||
|
||||
World.SimChat(Helpers.StringToField(text),
|
||||
ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
|
||||
|
@ -419,8 +418,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if(text.Length > 1023)
|
||||
text=text.Substring(0, 1023);
|
||||
if (text.Length > 1023)
|
||||
text = text.Substring(0, 1023);
|
||||
|
||||
World.SimChat(Helpers.StringToField(text),
|
||||
ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, true);
|
||||
|
@ -437,9 +436,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
return;
|
||||
}
|
||||
|
||||
|
||||
if(text.Length > 1023)
|
||||
text=text.Substring(0, 1023);
|
||||
if (text.Length > 1023)
|
||||
text = text.Substring(0, 1023);
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
|
@ -486,7 +484,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
LLUUID.TryParse(id, out keyID);
|
||||
|
||||
m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
|
||||
}
|
||||
}
|
||||
|
||||
public void llSensorRemove()
|
||||
{
|
||||
|
@ -520,17 +518,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
if (SensedObject == null)
|
||||
return String.Empty;
|
||||
return SensedObject.Name;
|
||||
|
||||
}
|
||||
|
||||
public string llDetectedName(int number)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
LLUUID sensedUUID = m_ScriptEngine.GetDetectID(m_itemID, number);
|
||||
if(sensedUUID != null)
|
||||
if (sensedUUID != null)
|
||||
return resolveName(sensedUUID);
|
||||
return String.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
public LLUUID uuidDetectedKey(int number)
|
||||
{
|
||||
|
@ -540,7 +537,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
public EntityBase entityDetectedKey(int number)
|
||||
{
|
||||
LLUUID sensedUUID = m_ScriptEngine.GetDetectID(m_itemID, number);
|
||||
if(sensedUUID != null)
|
||||
if (sensedUUID != null)
|
||||
{
|
||||
EntityBase SensedObject = null;
|
||||
lock (World.Entities)
|
||||
|
@ -567,7 +564,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
// returns UUID of owner of object detected
|
||||
m_host.AddScriptLPS(1);
|
||||
EntityBase SensedObject = entityDetectedKey(number);
|
||||
if (SensedObject ==null)
|
||||
if (SensedObject == null)
|
||||
return String.Empty;
|
||||
LLUUID SensedUUID = uuidDetectedKey(number);
|
||||
if (World.GetScenePresence(SensedUUID) == null)
|
||||
|
@ -575,7 +572,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
// sensed object is not an avatar
|
||||
// so get the owner of the sensed object
|
||||
SceneObjectPart SOP = World.GetSceneObjectPart(SensedUUID);
|
||||
if (SOP != null) { return SOP.ObjectOwner.ToString(); }
|
||||
if (SOP != null)
|
||||
{
|
||||
return SOP.ObjectOwner.ToString();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -583,9 +583,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
return SensedUUID.ToString();
|
||||
}
|
||||
|
||||
|
||||
return String.Empty;
|
||||
|
||||
}
|
||||
|
||||
public LSL_Types.LSLInteger llDetectedType(int number)
|
||||
|
@ -599,14 +597,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
LLUUID SensedUUID = uuidDetectedKey(number);
|
||||
LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
|
||||
|
||||
if (World.GetScenePresence(SensedUUID) != null) mask |= 0x01; // actor
|
||||
if (World.GetScenePresence(SensedUUID) != null)
|
||||
mask |= 0x01; // actor
|
||||
|
||||
if (SensedObject.Velocity.Equals(ZeroVector))
|
||||
mask |= 0x04; // passive non-moving
|
||||
else
|
||||
mask |= 0x02; // active moving
|
||||
if (SensedObject is IScript) mask |= 0x08; // Scripted. It COULD have one hidden ...
|
||||
return mask;
|
||||
|
||||
if (SensedObject is IScript)
|
||||
mask |= 0x08; // Scripted. It COULD have one hidden ...
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
public LSL_Types.Vector3 llDetectedPos(int number)
|
||||
|
@ -627,7 +629,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
return new LSL_Types.Vector3(0, 0, 0);
|
||||
|
||||
return new LSL_Types.Vector3(SensedObject.Velocity.X, SensedObject.Velocity.Y, SensedObject.Velocity.Z);
|
||||
// return new LSL_Types.Vector3();
|
||||
// return new LSL_Types.Vector3();
|
||||
}
|
||||
|
||||
public LSL_Types.Vector3 llDetectedGrab(int number)
|
||||
|
@ -702,8 +704,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
m_host.ScriptSetPhysicsStatus(true);
|
||||
else
|
||||
m_host.ScriptSetPhysicsStatus(false);
|
||||
|
||||
}
|
||||
|
||||
if ((status & BuiltIn_Commands_BaseClass.STATUS_PHANTOM) == BuiltIn_Commands_BaseClass.STATUS_PHANTOM)
|
||||
{
|
||||
if (value == 1)
|
||||
|
@ -711,27 +713,32 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
else
|
||||
m_host.ScriptSetPhantomStatus(false);
|
||||
}
|
||||
|
||||
if ((status & BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS) == BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS)
|
||||
{
|
||||
m_host.AddFlag(LLObject.ObjectFlags.CastShadows);
|
||||
}
|
||||
|
||||
if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_X) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_X)
|
||||
{
|
||||
statusrotationaxis |= BuiltIn_Commands_BaseClass.STATUS_ROTATE_X;
|
||||
|
||||
}
|
||||
|
||||
if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y)
|
||||
{
|
||||
statusrotationaxis |= BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y;
|
||||
}
|
||||
|
||||
if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z)
|
||||
{
|
||||
statusrotationaxis |= BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z;
|
||||
}
|
||||
|
||||
if ((status & BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB) == BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB)
|
||||
{
|
||||
NotImplemented("llSetStatus - STATUS_BLOCK_GRAB");
|
||||
}
|
||||
|
||||
if ((status & BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE) == BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE)
|
||||
{
|
||||
if (value == 1)
|
||||
|
@ -739,18 +746,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
else
|
||||
m_host.SetDieAtEdge(false);
|
||||
}
|
||||
|
||||
if ((status & BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE) == BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE)
|
||||
{
|
||||
NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE");
|
||||
}
|
||||
|
||||
if ((status & BuiltIn_Commands_BaseClass.STATUS_SANDBOX) == BuiltIn_Commands_BaseClass.STATUS_SANDBOX)
|
||||
{
|
||||
NotImplemented("llSetStatus - STATUS_SANDBOX");
|
||||
}
|
||||
|
||||
if (statusrotationaxis != 0)
|
||||
{
|
||||
m_host.SetAxisRotation(statusrotationaxis, value);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -766,23 +775,26 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
return 1;
|
||||
}
|
||||
return 0;
|
||||
|
||||
case BuiltIn_Commands_BaseClass.STATUS_PHANTOM:
|
||||
if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) == (uint)LLObject.ObjectFlags.Phantom)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
|
||||
case BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS:
|
||||
if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.CastShadows) == (uint)LLObject.ObjectFlags.CastShadows)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
|
||||
case BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB:
|
||||
NotImplemented("llGetStatus - STATUS_BLOCK_GRAB");
|
||||
return 0;
|
||||
case BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE:
|
||||
|
||||
case BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE:
|
||||
if (m_host.GetDieAtEdge())
|
||||
return 1;
|
||||
else
|
||||
|
@ -791,15 +803,19 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
case BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE:
|
||||
NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE");
|
||||
return 0;
|
||||
|
||||
case BuiltIn_Commands_BaseClass.STATUS_ROTATE_X:
|
||||
NotImplemented("llGetStatus - STATUS_ROTATE_X");
|
||||
return 0;
|
||||
|
||||
case BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y:
|
||||
NotImplemented("llGetStatus - STATUS_ROTATE_Y");
|
||||
return 0;
|
||||
|
||||
case BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z:
|
||||
NotImplemented("llGetStatus - STATUS_ROTATE_Z");
|
||||
return 0;
|
||||
|
||||
case BuiltIn_Commands_BaseClass.STATUS_SANDBOX:
|
||||
NotImplemented("llGetStatus - STATUS_SANDBOX");
|
||||
return 0;
|
||||
|
@ -2499,17 +2515,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
string reply = String.Empty;
|
||||
|
||||
switch(data)
|
||||
switch (data)
|
||||
{
|
||||
case 1: // DATA_ONLINE (0|1)
|
||||
// TODO: implement fetching of this information
|
||||
// if(userProfile.CurrentAgent.AgentOnline)
|
||||
// if (userProfile.CurrentAgent.AgentOnline)
|
||||
// reply = "1";
|
||||
// else
|
||||
reply = "0";
|
||||
break;
|
||||
case 2: // DATA_NAME (First Last)
|
||||
reply = userProfile.FirstName+" "+userProfile.SurName;
|
||||
reply = userProfile.FirstName + " " + userProfile.SurName;
|
||||
break;
|
||||
case 3: // DATA_BORN (YYYY-MM-DD)
|
||||
DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0);
|
||||
|
@ -2529,8 +2545,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
LLUUID rq = LLUUID.Random();
|
||||
|
||||
LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.
|
||||
m_Dataserver.RegisterRequest(m_localID,
|
||||
m_itemID, rq.ToString());
|
||||
m_Dataserver.RegisterRequest(m_localID,
|
||||
m_itemID, rq.ToString());
|
||||
|
||||
m_ScriptEngine.m_ASYNCLSLCommandManager.
|
||||
m_Dataserver.DataserverReply(rq.ToString(), reply);
|
||||
|
@ -2547,8 +2563,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
if (item.Type == 3 && item.Name == name)
|
||||
{
|
||||
LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.
|
||||
m_Dataserver.RegisterRequest(m_localID,
|
||||
m_itemID, item.AssetID.ToString());
|
||||
m_Dataserver.RegisterRequest(m_localID,
|
||||
m_itemID, item.AssetID.ToString());
|
||||
|
||||
LLVector3 region = new LLVector3(
|
||||
World.RegionInfo.RegionLocX * Constants.RegionSize,
|
||||
|
@ -2565,8 +2581,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
string reply = region.ToString();
|
||||
|
||||
m_ScriptEngine.m_ASYNCLSLCommandManager.
|
||||
m_Dataserver.DataserverReply(i.ToString(),
|
||||
reply);
|
||||
m_Dataserver.DataserverReply(i.ToString(),
|
||||
reply);
|
||||
}, false);
|
||||
|
||||
return tid.ToString();
|
||||
|
@ -3314,25 +3330,28 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
{
|
||||
switch (src[i])
|
||||
{
|
||||
case '<' :
|
||||
case '<':
|
||||
parens++;
|
||||
length++;
|
||||
break;
|
||||
case '>' :
|
||||
case '>':
|
||||
if (parens > 0)
|
||||
parens--;
|
||||
length++;
|
||||
break;
|
||||
case ',' :
|
||||
case ',':
|
||||
if (parens == 0)
|
||||
{
|
||||
result.Add(src.Substring(start,length).Trim());
|
||||
start += length+1;
|
||||
length = 0;
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
length++;
|
||||
}
|
||||
break;
|
||||
default :
|
||||
default:
|
||||
length++;
|
||||
break;
|
||||
}
|
||||
|
@ -3341,7 +3360,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
result.Add(src.Substring(start,length).Trim());
|
||||
|
||||
return result;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -5290,11 +5308,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
if (active[j])
|
||||
{
|
||||
// scan all of the markers
|
||||
if ((offset[j] = src.IndexOf((string)spcarray[j-seplen],beginning)) == -1)
|
||||
if ((offset[j] = src.IndexOf((string)spcarray[j-seplen], beginning)) == -1)
|
||||
{
|
||||
// not present at all
|
||||
active[j] = false;
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
// present and correct
|
||||
if (offset[j] < offset[best])
|
||||
|
@ -5313,7 +5332,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
{
|
||||
// no markers were found on this pass
|
||||
// so we're pretty much done
|
||||
tokens.Add(src.Substring(beginning, srclen-beginning));
|
||||
tokens.Add(src.Substring(beginning, srclen - beginning));
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -5322,15 +5341,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
tokens.Add(src.Substring(beginning,offset[best]-beginning));
|
||||
|
||||
if (best<seplen)
|
||||
if (best < seplen)
|
||||
{
|
||||
beginning = offset[best]+((string)separray[best]).Length;
|
||||
} else
|
||||
{
|
||||
beginning = offset[best]+((string)spcarray[best-seplen]).Length;
|
||||
tokens.Add(spcarray[best-seplen]);
|
||||
beginning = offset[best] + ((string)separray[best]).Length;
|
||||
}
|
||||
else
|
||||
{
|
||||
beginning = offset[best] + ((string)spcarray[best - seplen]).Length;
|
||||
tokens.Add(spcarray[best - seplen]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// This an awkward an not very intuitive boundary case. If the
|
||||
|
@ -5475,60 +5494,60 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
public string llRequestSimulatorData(string simulator, int data)
|
||||
{
|
||||
try
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
string reply = String.Empty;
|
||||
|
||||
RegionInfo info = m_ScriptEngine.World.RequestClosestRegion(simulator);
|
||||
|
||||
switch(data)
|
||||
try
|
||||
{
|
||||
case 5: // DATA_SIM_POS
|
||||
if(info == null)
|
||||
return LLUUID.Zero.ToString();
|
||||
reply = new LSL_Types.Vector3(
|
||||
info.RegionLocX * Constants.RegionSize,
|
||||
info.RegionLocY * Constants.RegionSize,
|
||||
0).ToString();
|
||||
break;
|
||||
case 6: // DATA_SIM_STATUS
|
||||
if(info != null)
|
||||
reply = "up"; // Duh!
|
||||
else
|
||||
reply = "unknown";
|
||||
break;
|
||||
case 7: // DATA_SIM_RATING
|
||||
if(info == null)
|
||||
return LLUUID.Zero.ToString();
|
||||
int access = (int)info.EstateSettings.simAccess;
|
||||
if(access == 21)
|
||||
reply = "MATURE";
|
||||
else if(access == 13)
|
||||
reply = "MATURE";
|
||||
else
|
||||
reply = "UNKNOWN";
|
||||
break;
|
||||
default:
|
||||
return LLUUID.Zero.ToString(); // Raise no event
|
||||
}
|
||||
LLUUID rq = LLUUID.Random();
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.
|
||||
string reply = String.Empty;
|
||||
|
||||
RegionInfo info = m_ScriptEngine.World.RequestClosestRegion(simulator);
|
||||
|
||||
switch (data)
|
||||
{
|
||||
case 5: // DATA_SIM_POS
|
||||
if (info == null)
|
||||
return LLUUID.Zero.ToString();
|
||||
reply = new LSL_Types.Vector3(
|
||||
info.RegionLocX * Constants.RegionSize,
|
||||
info.RegionLocY * Constants.RegionSize,
|
||||
0).ToString();
|
||||
break;
|
||||
case 6: // DATA_SIM_STATUS
|
||||
if (info != null)
|
||||
reply = "up"; // Duh!
|
||||
else
|
||||
reply = "unknown";
|
||||
break;
|
||||
case 7: // DATA_SIM_RATING
|
||||
if (info == null)
|
||||
return LLUUID.Zero.ToString();
|
||||
int access = (int)info.EstateSettings.simAccess;
|
||||
if (access == 21)
|
||||
reply = "MATURE";
|
||||
else if (access == 13)
|
||||
reply = "MATURE";
|
||||
else
|
||||
reply = "UNKNOWN";
|
||||
break;
|
||||
default:
|
||||
return LLUUID.Zero.ToString(); // Raise no event
|
||||
}
|
||||
LLUUID rq = LLUUID.Random();
|
||||
|
||||
LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.
|
||||
m_Dataserver.RegisterRequest(m_localID,
|
||||
m_itemID, rq.ToString());
|
||||
m_itemID, rq.ToString());
|
||||
|
||||
m_ScriptEngine.m_ASYNCLSLCommandManager.
|
||||
m_Dataserver.DataserverReply(rq.ToString(), reply);
|
||||
m_ScriptEngine.m_ASYNCLSLCommandManager.
|
||||
m_Dataserver.DataserverReply(rq.ToString(), reply);
|
||||
|
||||
return tid.ToString();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
Console.WriteLine(e.ToString());
|
||||
return LLUUID.Zero.ToString();
|
||||
}
|
||||
return tid.ToString();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
Console.WriteLine(e.ToString());
|
||||
return LLUUID.Zero.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public void llForceMouselook(int mouselook)
|
||||
|
@ -5543,7 +5562,7 @@ return LLUUID.Zero.ToString();
|
|||
LLUUID key = new LLUUID();
|
||||
if (LLUUID.TryParse(id,out key))
|
||||
{
|
||||
return (double)World.GetSceneObjectPart(World.Entities[key].LocalId).GetMass();
|
||||
return (double) World.GetSceneObjectPart(World.Entities[key].LocalId).GetMass();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -5562,7 +5581,6 @@ return LLUUID.Zero.ToString();
|
|||
|
||||
public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end)
|
||||
{
|
||||
|
||||
LSL_Types.list pref = null;
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
@ -5592,9 +5610,9 @@ return LLUUID.Zero.ToString();
|
|||
pref = dest.GetSublist(0,start-1);
|
||||
// Only add a suffix if there is something
|
||||
// beyond the end index (it's inclusive too).
|
||||
if (end+1 < dest.Length)
|
||||
if (end + 1 < dest.Length)
|
||||
{
|
||||
return pref + src + dest.GetSublist(end+1,-1);
|
||||
return pref + src + dest.GetSublist(end + 1, -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -5609,9 +5627,9 @@ return LLUUID.Zero.ToString();
|
|||
// is removed.
|
||||
else
|
||||
{
|
||||
if (end+1 < dest.Length)
|
||||
if (end + 1 < dest.Length)
|
||||
{
|
||||
return src + dest.GetSublist(end+1,-1);
|
||||
return src + dest.GetSublist(end + 1, -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -5627,7 +5645,7 @@ return LLUUID.Zero.ToString();
|
|||
// might have been negative.
|
||||
else
|
||||
{
|
||||
return dest.GetSublist(end+1,start-1)+src;
|
||||
return dest.GetSublist(end + 1, start - 1) + src;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6250,7 +6268,7 @@ return LLUUID.Zero.ToString();
|
|||
LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.
|
||||
m_Dataserver.RegisterRequest(m_localID,
|
||||
m_itemID, item.AssetID.ToString());
|
||||
if(NotecardCache.IsCached(item.AssetID))
|
||||
if (NotecardCache.IsCached(item.AssetID))
|
||||
{
|
||||
m_ScriptEngine.m_ASYNCLSLCommandManager.
|
||||
m_Dataserver.DataserverReply(item.AssetID.ToString(),
|
||||
|
@ -6286,7 +6304,7 @@ return LLUUID.Zero.ToString();
|
|||
LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.
|
||||
m_Dataserver.RegisterRequest(m_localID,
|
||||
m_itemID, item.AssetID.ToString());
|
||||
if(NotecardCache.IsCached(item.AssetID))
|
||||
if (NotecardCache.IsCached(item.AssetID))
|
||||
{
|
||||
m_ScriptEngine.m_ASYNCLSLCommandManager.
|
||||
m_Dataserver.DataserverReply(item.AssetID.ToString(),
|
||||
|
@ -6329,13 +6347,13 @@ return LLUUID.Zero.ToString();
|
|||
{
|
||||
CacheCheck();
|
||||
|
||||
lock(m_Notecards)
|
||||
lock (m_Notecards)
|
||||
{
|
||||
if(m_Notecards.ContainsKey(assetID))
|
||||
if (m_Notecards.ContainsKey(assetID))
|
||||
return;
|
||||
|
||||
Notecard nc = new Notecard();
|
||||
nc.lastRef=DateTime.Now;
|
||||
nc.lastRef = DateTime.Now;
|
||||
nc.text = ParseText(text.Replace("\r", "").Split('\n'));
|
||||
m_Notecards[assetID] = nc;
|
||||
}
|
||||
|
@ -6343,56 +6361,57 @@ return LLUUID.Zero.ToString();
|
|||
|
||||
private static string[] ParseText(string[] input)
|
||||
{
|
||||
int idx=0;
|
||||
int level=0;
|
||||
int idx = 0;
|
||||
int level = 0;
|
||||
List<string> output = new List<string>();
|
||||
string[] words;
|
||||
|
||||
while(idx < input.Length)
|
||||
while (idx < input.Length)
|
||||
{
|
||||
if(input[idx] == "{")
|
||||
if (input[idx] == "{")
|
||||
{
|
||||
level++;
|
||||
idx++;
|
||||
continue;
|
||||
}
|
||||
if(input[idx]== "}")
|
||||
|
||||
if (input[idx]== "}")
|
||||
{
|
||||
level--;
|
||||
idx++;
|
||||
continue;
|
||||
}
|
||||
|
||||
switch(level)
|
||||
switch (level)
|
||||
{
|
||||
case 0:
|
||||
words = input[idx].Split(' '); // Linden text ver
|
||||
int version = int.Parse(words[3]);
|
||||
if(version != 2)
|
||||
if (version != 2)
|
||||
return new String[0];
|
||||
break;
|
||||
case 1:
|
||||
words = input[idx].Split(' ');
|
||||
if(words[0] == "LLEmbeddedItems")
|
||||
if (words[0] == "LLEmbeddedItems")
|
||||
break;
|
||||
if(words[0] == "Text")
|
||||
if (words[0] == "Text")
|
||||
{
|
||||
int len = int.Parse(words[2]);
|
||||
idx++;
|
||||
|
||||
int count=-1;
|
||||
int count = -1;
|
||||
|
||||
while(count < len)
|
||||
while (count < len)
|
||||
{
|
||||
int l = input[idx].Length;
|
||||
string ln = input[idx];
|
||||
|
||||
int need = len-count-1;
|
||||
if(ln.Length > need)
|
||||
ln=ln.Substring(0, need);
|
||||
if (ln.Length > need)
|
||||
ln = ln.Substring(0, need);
|
||||
|
||||
output.Add(ln);
|
||||
count+=ln.Length+1;
|
||||
count += ln.Length + 1;
|
||||
idx++;
|
||||
}
|
||||
|
||||
|
@ -6401,10 +6420,10 @@ return LLUUID.Zero.ToString();
|
|||
break;
|
||||
case 2:
|
||||
words = input[idx].Split(' '); // count
|
||||
if(words[0] == "count")
|
||||
if (words[0] == "count")
|
||||
{
|
||||
int c = int.Parse(words[1]);
|
||||
if(c > 0)
|
||||
if (c > 0)
|
||||
return new String[0];
|
||||
break;
|
||||
}
|
||||
|
@ -6417,7 +6436,7 @@ return LLUUID.Zero.ToString();
|
|||
|
||||
public static bool IsCached(LLUUID assetID)
|
||||
{
|
||||
lock(m_Notecards)
|
||||
lock (m_Notecards)
|
||||
{
|
||||
return m_Notecards.ContainsKey(assetID);
|
||||
}
|
||||
|
@ -6425,10 +6444,10 @@ return LLUUID.Zero.ToString();
|
|||
|
||||
public static int GetLines(LLUUID assetID)
|
||||
{
|
||||
if(!IsCached(assetID))
|
||||
if (!IsCached(assetID))
|
||||
return -1;
|
||||
|
||||
lock(m_Notecards)
|
||||
lock (m_Notecards)
|
||||
{
|
||||
m_Notecards[assetID].lastRef = DateTime.Now;
|
||||
return m_Notecards[assetID].text.Length;
|
||||
|
@ -6437,23 +6456,23 @@ return LLUUID.Zero.ToString();
|
|||
|
||||
public static string GetLine(LLUUID assetID, int line)
|
||||
{
|
||||
if(line < 0)
|
||||
if (line < 0)
|
||||
return "";
|
||||
|
||||
string data;
|
||||
|
||||
if(!IsCached(assetID))
|
||||
if (!IsCached(assetID))
|
||||
return "";
|
||||
|
||||
lock(m_Notecards)
|
||||
lock (m_Notecards)
|
||||
{
|
||||
m_Notecards[assetID].lastRef = DateTime.Now;
|
||||
|
||||
if(line >= m_Notecards[assetID].text.Length)
|
||||
if (line >= m_Notecards[assetID].text.Length)
|
||||
return "\n\n\n";
|
||||
|
||||
data=m_Notecards[assetID].text[line];
|
||||
if(data.Length > 255)
|
||||
data = m_Notecards[assetID].text[line];
|
||||
if (data.Length > 255)
|
||||
data = data.Substring(0, 255);
|
||||
|
||||
return data;
|
||||
|
@ -6465,10 +6484,9 @@ return LLUUID.Zero.ToString();
|
|||
foreach (LLUUID key in new List<LLUUID>(m_Notecards.Keys))
|
||||
{
|
||||
Notecard nc = m_Notecards[key];
|
||||
if(nc.lastRef.AddSeconds(30) < DateTime.Now)
|
||||
if (nc.lastRef.AddSeconds(30) < DateTime.Now)
|
||||
m_Notecards.Remove(key);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -37,25 +37,25 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Script
|
|||
public static Assembly OnAssemblyResolve(object sender,
|
||||
ResolveEventArgs args)
|
||||
{
|
||||
if(!(sender is System.AppDomain))
|
||||
if (!(sender is System.AppDomain))
|
||||
return null;
|
||||
|
||||
AppDomain myDomain = (AppDomain)sender;
|
||||
string dirName = myDomain.FriendlyName;
|
||||
|
||||
string[] pathList=new string[] {"bin", "ScriptEngines",
|
||||
Path.Combine("ScriptEngines", dirName)};
|
||||
string[] pathList = new string[] {"bin", "ScriptEngines",
|
||||
Path.Combine("ScriptEngines", dirName)};
|
||||
|
||||
string assemblyName = args.Name;
|
||||
if(assemblyName.IndexOf(",") != -1)
|
||||
assemblyName=args.Name.Substring(0, args.Name.IndexOf(","));
|
||||
if (assemblyName.IndexOf(",") != -1)
|
||||
assemblyName = args.Name.Substring(0, args.Name.IndexOf(","));
|
||||
|
||||
foreach (string s in pathList)
|
||||
{
|
||||
string path=Path.Combine(Directory.GetCurrentDirectory(),
|
||||
string path = Path.Combine(Directory.GetCurrentDirectory(),
|
||||
Path.Combine(s, assemblyName))+".dll";
|
||||
|
||||
if(File.Exists(path))
|
||||
if (File.Exists(path))
|
||||
return Assembly.LoadFrom(path);
|
||||
}
|
||||
|
||||
|
|
|
@ -106,7 +106,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Script
|
|||
{
|
||||
foreach (KeyValuePair<string, object> var in vars)
|
||||
{
|
||||
if(m_Fields.ContainsKey(var.Key))
|
||||
if (m_Fields.ContainsKey(var.Key))
|
||||
{
|
||||
m_Fields[var.Key].SetValue(this, var.Value);
|
||||
}
|
||||
|
|
|
@ -1212,8 +1212,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Script
|
|||
|
||||
public LSLInteger(Object o)
|
||||
{
|
||||
if(!(o is Int32))
|
||||
value=0;
|
||||
if (!(o is Int32))
|
||||
value = 0;
|
||||
else
|
||||
value = (int)o;
|
||||
}
|
||||
|
@ -1327,11 +1327,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Script
|
|||
|
||||
public override bool Equals(object o)
|
||||
{
|
||||
if(o is Int32)
|
||||
if (o is Int32)
|
||||
{
|
||||
return value == (Int32)o;
|
||||
}
|
||||
if(o is LSLInteger)
|
||||
if (o is LSLInteger)
|
||||
{
|
||||
return value == ((LSLInteger)o).value;
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue