* Adding unit test support to Environment for modules.
* Written some unit tests for Terrain Module as an example.0.6.0-stable
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using System;
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using NUnit.Framework;
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using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes;
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namespace OpenSim.Region.Environment.Modules.World.Terrain.Tests
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{
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[TestFixture]
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public class TerrainTest
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{
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[Test]
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public void BrushTest()
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{
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TerrainChannel x = new TerrainChannel(256, 256);
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ITerrainPaintableEffect effect = new RaiseSphere();
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effect.PaintEffect(x, 128.0, 128.0, 50, 0.1);
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Assert.That(x[128, 128] > 0.0, "Raise brush not raising values.");
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Assert.That(x[0, 128] > 0.0, "Raise brush lowering edge values.");
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x = new TerrainChannel(256, 256);
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effect = new LowerSphere();
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effect.PaintEffect(x, 128.0, 128.0, 50, 0.1);
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Assert.That(x[128, 128] < 0.0, "Lower not lowering values.");
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Assert.That(x[0, 128] < 0.0, "Lower brush affecting edge values.");
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}
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[Test]
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public void TerrainChannelTest()
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{
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TerrainChannel x = new TerrainChannel(256, 256);
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Assert.That(x[0, 0] == 0.0, "Terrain not initialising correctly.");
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x[0, 0] = 1.0;
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Assert.That(x[0, 0] == 1.0, "Terrain not setting values correctly.");
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x[0, 0] = 0;
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x[0, 0] += 5.0;
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x[0, 0] -= 1.0;
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Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error.");
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x[0, 0] = Math.PI;
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double[,] doublesExport = x.GetDoubles();
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Assert.That(doublesExport[0, 0] == Math.PI, "Export to double[,] array not working correctly.");
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x[0, 0] = 1.0;
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float[] floatsExport = x.GetFloatsSerialised();
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Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly.");
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x[0, 0] = 1.0;
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Assert.That(x.Tainted(0, 0), "Terrain channel tainting not working correctly.");
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Assert.That(!x.Tainted(0, 0), "Terrain channel tainting not working correctly.");
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TerrainChannel y = x.Copy();
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Assert.That(!ReferenceEquals(x, y), "Terrain copy not duplicating correctly.");
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Assert.That(!ReferenceEquals(x.GetDoubles(), y.GetDoubles()), "Terrain array not duplicating correctly.");
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}
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}
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}
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@ -791,6 +791,9 @@
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Region.Physics.Manager"/>
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<Reference name="OpenSim.Region.Physics.Manager"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<!-- Unit tests -->
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<Reference name="OpenSim.Tests.Common"/>
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<Reference name="nunit.framework.dll"/>
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<!-- For scripting in funny languages by default -->
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<!-- For scripting in funny languages by default -->
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<Reference name="Microsoft.JScript"/>
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<Reference name="Microsoft.JScript"/>
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<Reference name="XMLRPC.dll"/>
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<Reference name="XMLRPC.dll"/>
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