Added "Local" and "Temporary" Fields to the AssetBase class.
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60b3b7f5e7
commit
4efc75eb66
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@ -37,6 +37,8 @@ namespace OpenSim.Framework.Types
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public sbyte InvType;
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public string Name;
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public string Description;
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public bool Local;
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public bool Temporary;
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public AssetBase()
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{
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@ -72,7 +72,7 @@ namespace OpenSim.Region.Environment.Modules
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public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams, int updateTimer)
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{
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System.Console.WriteLine("dynamic texture being created " + url + " of type " + contentType);
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System.Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType);
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if (this.RenderPlugins.ContainsKey(contentType))
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{
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DynamicTextureUpdater updater = new DynamicTextureUpdater();
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