Added "Local" and "Temporary" Fields to the AssetBase class.
parent
60b3b7f5e7
commit
4efc75eb66
|
@ -37,6 +37,8 @@ namespace OpenSim.Framework.Types
|
||||||
public sbyte InvType;
|
public sbyte InvType;
|
||||||
public string Name;
|
public string Name;
|
||||||
public string Description;
|
public string Description;
|
||||||
|
public bool Local;
|
||||||
|
public bool Temporary;
|
||||||
|
|
||||||
public AssetBase()
|
public AssetBase()
|
||||||
{
|
{
|
||||||
|
|
|
@ -72,7 +72,7 @@ namespace OpenSim.Region.Environment.Modules
|
||||||
|
|
||||||
public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams, int updateTimer)
|
public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams, int updateTimer)
|
||||||
{
|
{
|
||||||
System.Console.WriteLine("dynamic texture being created " + url + " of type " + contentType);
|
System.Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType);
|
||||||
if (this.RenderPlugins.ContainsKey(contentType))
|
if (this.RenderPlugins.ContainsKey(contentType))
|
||||||
{
|
{
|
||||||
DynamicTextureUpdater updater = new DynamicTextureUpdater();
|
DynamicTextureUpdater updater = new DynamicTextureUpdater();
|
||||||
|
|
Loading…
Reference in New Issue