* With EventQueueGet enabled.. we can see into neighbor regions again on the Security 'fixed' client.. But don't try to cross yet!
parent
21bf26e9b4
commit
4f0c759fb0
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@ -126,7 +126,7 @@ namespace OpenSim.Region.Environment.Modules.Framework
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{
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{
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if (!queues.ContainsKey(agentId))
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if (!queues.ContainsKey(agentId))
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{
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{
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m_log.DebugFormat("[EVENTQUEUE]: Adding new queue for agent {0}", agentId);
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m_log.DebugFormat("[EVENTQUEUE]: Adding new queue for agent {0} in region {1}", agentId, m_scene.RegionInfo.RegionName);
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queues[agentId] = new BlockingLLSDQueue();
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queues[agentId] = new BlockingLLSDQueue();
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}
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}
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return queues[agentId];
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return queues[agentId];
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@ -136,7 +136,7 @@ namespace OpenSim.Region.Environment.Modules.Framework
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#region IEventQueue Members
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#region IEventQueue Members
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public bool Enqueue(LLSD ev, UUID avatarID)
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public bool Enqueue(LLSD ev, UUID avatarID)
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{
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{
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m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0}", avatarID);
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m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName);
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BlockingLLSDQueue queue = GetQueue(avatarID);
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BlockingLLSDQueue queue = GetQueue(avatarID);
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queue.Enqueue(ev);
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queue.Enqueue(ev);
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return true;
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return true;
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@ -145,7 +145,7 @@ namespace OpenSim.Region.Environment.Modules.Framework
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private void OnNewClient(IClientAPI client)
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private void OnNewClient(IClientAPI client)
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{
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{
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m_log.DebugFormat("[EVENTQUEUE]: New client {0} detected.", client.AgentId);
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m_log.DebugFormat("[EVENTQUEUE]: New client {0} detected in region {1}", client.AgentId, m_scene.RegionInfo.RegionName);
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client.OnLogout += ClientClosed;
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client.OnLogout += ClientClosed;
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}
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}
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@ -158,13 +158,13 @@ namespace OpenSim.Region.Environment.Modules.Framework
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private void ClientClosed(UUID AgentID)
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private void ClientClosed(UUID AgentID)
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{
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{
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queues.Remove(AgentID);
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queues.Remove(AgentID);
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m_log.DebugFormat("[EVENTQUEUE]: Client {0} deregistered.", AgentID);
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m_log.DebugFormat("[EVENTQUEUE]: Client {0} deregistered in region {1}.", AgentID, m_scene.RegionInfo.RegionName);
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}
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}
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private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
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private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
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{
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{
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m_log.DebugFormat("[EVENTQUEUE]: Avatar {0} entering parcel {1} in region {2}.",
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m_log.DebugFormat("[EVENTQUEUE]: Avatar {0} entering parcel {1} in region {2}.",
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avatar.UUID, localLandID, regionID);
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avatar.UUID, localLandID, m_scene.RegionInfo.RegionName);
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}
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}
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@ -175,7 +175,7 @@ namespace OpenSim.Region.Environment.Modules.Framework
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public void OnRegisterCaps(UUID agentID, Caps caps)
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public void OnRegisterCaps(UUID agentID, Caps caps)
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{
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{
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m_log.DebugFormat("[EVENTQUEUE] OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
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m_log.DebugFormat("[EVENTQUEUE] OnRegisterCaps: agentID {0} caps {1} region", agentID, caps, m_scene.RegionInfo.RegionName);
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string capsBase = "/CAPS/";
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string capsBase = "/CAPS/";
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caps.RegisterHandler("EventQueueGet",
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caps.RegisterHandler("EventQueueGet",
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new RestHTTPHandler("POST", capsBase + UUID.Random().ToString(),
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new RestHTTPHandler("POST", capsBase + UUID.Random().ToString(),
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@ -203,12 +203,12 @@ namespace OpenSim.Region.Environment.Modules.Framework
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LLSD element = queue.Dequeue(15000); // 15s timeout
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LLSD element = queue.Dequeue(15000); // 15s timeout
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String debug = "[EVENTQUEUE]: Got request for agent {0}: [ ";
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String debug = "[EVENTQUEUE]: Got request for agent {0} in region {1}: [ ";
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foreach(object key in request.Keys)
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foreach(object key in request.Keys)
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{
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{
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debug += key.ToString() + "=" + request[key].ToString() + " ";
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debug += key.ToString() + "=" + request[key].ToString() + " ";
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}
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}
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//m_log.DebugFormat(debug, agentID);
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m_log.DebugFormat(debug, agentID, m_scene.RegionInfo.RegionName);
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if (element == null) // didn't have an event in 15s
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if (element == null) // didn't have an event in 15s
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{
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{
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@ -239,7 +239,7 @@ namespace OpenSim.Region.Environment.Modules.Framework
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responsedata["content_type"] = "application/llsd+xml";
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responsedata["content_type"] = "application/llsd+xml";
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responsedata["keepalive"] = true;
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responsedata["keepalive"] = true;
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responsedata["str_response_string"] = LLSDParser.SerializeXmlString(events);
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responsedata["str_response_string"] = LLSDParser.SerializeXmlString(events);
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//m_log.DebugFormat("[EVENTQUEUE]: sending fake response for {0}: {1}", agentID, responsedata["str_response_string"]);
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m_log.DebugFormat("[EVENTQUEUE]: sending fake response for {0} in region{1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
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return responsedata;
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return responsedata;
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}
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}
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@ -269,7 +269,7 @@ namespace OpenSim.Region.Environment.Modules.Framework
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responsedata["content_type"] = "application/llsd+xml";
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responsedata["content_type"] = "application/llsd+xml";
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responsedata["keepalive"] = true;
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responsedata["keepalive"] = true;
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responsedata["str_response_string"] = LLSDParser.SerializeXmlString(events);
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responsedata["str_response_string"] = LLSDParser.SerializeXmlString(events);
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m_log.DebugFormat("[EVENTQUEUE]: sending response for {0}: {1}", agentID, responsedata["str_response_string"]);
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m_log.DebugFormat("[EVENTQUEUE]: sending fake response for {0} in region{1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
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return responsedata;
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return responsedata;
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}
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}
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@ -27,7 +27,7 @@
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using System;
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using System;
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using System.Net;
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using System.Net;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Region.Environment
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namespace OpenSim.Region.Environment
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@ -36,10 +36,23 @@ namespace OpenSim.Region.Environment
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{
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{
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private EventQueueHelper() {} // no construction possible, it's an utility class
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private EventQueueHelper() {} // no construction possible, it's an utility class
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public static LLSD EnableSimulator(ulong regionHandle, IPEndPoint endPoint)
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public static LLSD EnableSimulator(ulong Handle, IPEndPoint endPoint)
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{
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{
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LLSDMap llsdSimInfo = new LLSDMap(3);
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LLSDMap llsdSimInfo = new LLSDMap(3);
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llsdSimInfo.Add("Handle", new LLSDBinary(regionHandle));
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byte[] regionhandle = new byte[8];
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int i = 0;
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// Reverse endianness of RegionHandle
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regionhandle[i++] = (byte)((Handle >> 56) % 256);
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regionhandle[i++] = (byte)((Handle >> 48) % 256);
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regionhandle[i++] = (byte)((Handle >> 40) % 256);
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regionhandle[i++] = (byte)((Handle >> 32) % 256);
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regionhandle[i++] = (byte)((Handle >> 24) % 256);
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regionhandle[i++] = (byte)((Handle >> 16) % 256);
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regionhandle[i++] = (byte)((Handle >> 8) % 256);
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regionhandle[i++] = (byte)(Handle % 256);
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llsdSimInfo.Add("Handle", new LLSDBinary(regionhandle));
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llsdSimInfo.Add("IP", new LLSDBinary(endPoint.Address.GetAddressBytes()));
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llsdSimInfo.Add("IP", new LLSDBinary(endPoint.Address.GetAddressBytes()));
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llsdSimInfo.Add("Port", new LLSDInteger(endPoint.Port));
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llsdSimInfo.Add("Port", new LLSDInteger(endPoint.Port));
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