* Whisper, Say and Shout distances are now configurable (what the hell!)
parent
f364a084f1
commit
4f1abe3e76
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@ -51,6 +51,10 @@ namespace OpenSim.Region.Environment.Modules
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private string m_nick = null;
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private string m_channel = null;
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private int m_whisperdistance = 10;
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private int m_saydistance = 30;
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private int m_shoutdistance = 100;
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private NetworkStream m_stream;
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private TcpClient m_irc;
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private StreamWriter m_ircWriter;
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@ -87,6 +91,10 @@ namespace OpenSim.Region.Environment.Modules
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Console.WriteLine("No IRC config information, skipping IRC bridge configuration");
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}
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m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance");
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m_saydistance = config.Configs["Chat"].GetInt("say_distance");
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m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance");
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if (!m_scenes.Contains(scene))
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{
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m_scenes.Add(scene);
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@ -257,7 +265,7 @@ namespace OpenSim.Region.Environment.Modules
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switch (e.Type)
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{
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case ChatTypeEnum.Whisper:
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if ((dis < 10) && (dis > -10))
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if ((dis < m_whisperdistance) && (dis > -m_whisperdistance))
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{
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//should change so the message is sent through the avatar rather than direct to the ClientView
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presence.ControllingClient.SendChatMessage(message,
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@ -268,7 +276,7 @@ namespace OpenSim.Region.Environment.Modules
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}
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break;
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case ChatTypeEnum.Say:
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if ((dis < 30) && (dis > -30))
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if ((dis < m_saydistance) && (dis > -m_saydistance))
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{
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//Console.WriteLine("sending chat");
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presence.ControllingClient.SendChatMessage(message,
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@ -279,7 +287,7 @@ namespace OpenSim.Region.Environment.Modules
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}
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break;
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case ChatTypeEnum.Shout:
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if ((dis < 100) && (dis > -100))
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if ((dis < m_shoutdistance) && (dis > -m_shoutdistance))
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{
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presence.ControllingClient.SendChatMessage(message,
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type,
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@ -39,6 +39,11 @@ user_recv_key = "null"
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asset_server_url = "http://127.0.0.1:8003"
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[Chat]
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whisper_distance = 10
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say_distance = 30
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shout_distance = 100
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; Uncomment the following for IRC bridge
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; experimental, so if it breaks... keep both parts... yada yada
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; also, not good error detection when it fails
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