* Crudely migrate SceneXmlLoader into the Serializer module
parent
84b4158205
commit
4f237f3ae3
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@ -25,6 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using libsecondlife;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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@ -33,5 +34,17 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
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public interface IRegionSerialiser
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public interface IRegionSerialiser
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{
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{
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List<string> SerialiseRegion(Scene scene, string saveDir);
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List<string> SerialiseRegion(Scene scene, string saveDir);
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void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset);
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void SavePrimsToXml(Scene scene, string fileName);
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void LoadPrimsFromXml2(Scene scene, string fileName);
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void SavePrimsToXml2(Scene scene, string fileName);
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void LoadGroupFromXml2String(Scene scene, string xmlString);
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string SavePrimGroupToXML2String(SceneObjectGroup grp);
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}
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}
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}
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}
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@ -36,20 +36,12 @@ using OpenSim.Region.Physics.Manager;
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namespace OpenSim.Region.Environment.Scenes
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namespace OpenSim.Region.Environment.Scenes
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{
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{
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public class SceneXmlLoader // can move to a module?
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/// <summary>
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/// Static methods to serialize and deserialize scene objects to and from XML
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/// </summary>
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public class SceneXmlLoader
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{
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{
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protected InnerScene m_innerScene;
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public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset)
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protected RegionInfo m_regInfo;
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protected Scene m_parentScene;
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public SceneXmlLoader(Scene parentScene, InnerScene innerScene, RegionInfo regionInfo)
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{
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m_parentScene = parentScene;
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m_innerScene = innerScene;
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m_regInfo = regionInfo;
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}
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public void LoadPrimsFromXml(string fileName, bool newIDS, LLVector3 loadOffset)
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{
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{
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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XmlNode rootNode;
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XmlNode rootNode;
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@ -63,8 +55,8 @@ namespace OpenSim.Region.Environment.Scenes
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rootNode = doc.FirstChild;
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rootNode = doc.FirstChild;
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foreach (XmlNode aPrimNode in rootNode.ChildNodes)
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foreach (XmlNode aPrimNode in rootNode.ChildNodes)
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{
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{
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SceneObjectGroup obj = new SceneObjectGroup(m_parentScene,
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SceneObjectGroup obj = new SceneObjectGroup(scene, scene.RegionInfo.RegionHandle, aPrimNode.OuterXml);
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m_regInfo.RegionHandle, aPrimNode.OuterXml);
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if (newIDS)
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if (newIDS)
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{
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{
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obj.ResetIDs();
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obj.ResetIDs();
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@ -72,16 +64,16 @@ namespace OpenSim.Region.Environment.Scenes
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//if we want this to be a import method then we need new uuids for the object to avoid any clashes
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//if we want this to be a import method then we need new uuids for the object to avoid any clashes
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//obj.RegenerateFullIDs();
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//obj.RegenerateFullIDs();
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m_innerScene.AddSceneObject(obj);
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scene.AddSceneObject(obj);
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SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
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SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
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// Apply loadOffsets for load/import and move combinations
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// Apply loadOffsets for load/import and move combinations
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rootPart.GroupPosition = rootPart.AbsolutePosition + loadOffset;
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rootPart.GroupPosition = rootPart.AbsolutePosition + loadOffset;
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bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) &&
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bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) &&
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m_parentScene.m_physicalPrim);
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scene.m_physicalPrim);
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if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0)
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if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0)
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{
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{
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rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape(
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rootPart.PhysActor = scene.PhysicsScene.AddPrimShape(
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rootPart.Name,
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rootPart.Name,
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rootPart.Shape,
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rootPart.Shape,
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new PhysicsVector(rootPart.AbsolutePosition.X + loadOffset.X,
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new PhysicsVector(rootPart.AbsolutePosition.X + loadOffset.X,
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@ -108,14 +100,14 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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}
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public void SavePrimsToXml(string fileName)
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public static void SavePrimsToXml(Scene scene, string fileName)
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{
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{
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FileStream file = new FileStream(fileName, FileMode.Create);
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FileStream file = new FileStream(fileName, FileMode.Create);
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StreamWriter stream = new StreamWriter(file);
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StreamWriter stream = new StreamWriter(file);
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int primCount = 0;
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int primCount = 0;
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stream.WriteLine("<scene>\n");
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stream.WriteLine("<scene>\n");
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List<EntityBase> EntityList = m_innerScene.GetEntities();
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List<EntityBase> EntityList = scene.GetEntities();
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foreach (EntityBase ent in EntityList)
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foreach (EntityBase ent in EntityList)
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{
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{
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@ -130,17 +122,16 @@ namespace OpenSim.Region.Environment.Scenes
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file.Close();
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file.Close();
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}
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}
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public string SavePrimGroupToXML2String(SceneObjectGroup grp)
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public static string SavePrimGroupToXML2String(SceneObjectGroup grp)
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{
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{
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string returnstring = "";
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string returnstring = "";
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returnstring += "<scene>\n";
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returnstring += "<scene>\n";
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returnstring += grp.ToXmlString2();
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returnstring += grp.ToXmlString2();
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returnstring += "</scene>\n";
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returnstring += "</scene>\n";
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return returnstring;
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return returnstring;
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}
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}
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public void LoadGroupFromXml2String(string xmlString)
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public static void LoadGroupFromXml2String(Scene scene, string xmlString)
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{
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{
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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XmlNode rootNode;
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XmlNode rootNode;
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@ -152,12 +143,11 @@ namespace OpenSim.Region.Environment.Scenes
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rootNode = doc.FirstChild;
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rootNode = doc.FirstChild;
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foreach (XmlNode aPrimNode in rootNode.ChildNodes)
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foreach (XmlNode aPrimNode in rootNode.ChildNodes)
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{
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{
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CreatePrimFromXml(aPrimNode.OuterXml);
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CreatePrimFromXml(scene, aPrimNode.OuterXml);
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}
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}
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}
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}
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public static void LoadPrimsFromXml2(Scene scene, string fileName)
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public void LoadPrimsFromXml2(string fileName)
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{
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{
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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XmlNode rootNode;
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XmlNode rootNode;
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@ -170,7 +160,7 @@ namespace OpenSim.Region.Environment.Scenes
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rootNode = doc.FirstChild;
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rootNode = doc.FirstChild;
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foreach (XmlNode aPrimNode in rootNode.ChildNodes)
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foreach (XmlNode aPrimNode in rootNode.ChildNodes)
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{
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{
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CreatePrimFromXml(aPrimNode.OuterXml);
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CreatePrimFromXml(scene, aPrimNode.OuterXml);
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}
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}
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}
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}
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else
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else
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@ -179,19 +169,19 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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}
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public void CreatePrimFromXml(string xmlData)
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public static void CreatePrimFromXml(Scene scene, string xmlData)
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{
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{
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SceneObjectGroup obj = new SceneObjectGroup(xmlData);
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SceneObjectGroup obj = new SceneObjectGroup(xmlData);
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LLVector3 receivedVelocity = obj.RootPart.Velocity;
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LLVector3 receivedVelocity = obj.RootPart.Velocity;
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//System.Console.WriteLine(obj.RootPart.Velocity.ToString());
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//System.Console.WriteLine(obj.RootPart.Velocity.ToString());
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m_innerScene.AddSceneObjectFromStorage(obj);
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scene.AddSceneObjectFromStorage(obj);
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SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
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SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
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bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) &&
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bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) &&
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m_parentScene.m_physicalPrim);
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scene.m_physicalPrim);
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if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0)
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if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0)
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{
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{
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rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape(
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rootPart.PhysActor = scene.PhysicsScene.AddPrimShape(
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rootPart.Name,
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rootPart.Name,
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rootPart.Shape,
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rootPart.Shape,
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new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
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new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
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@ -213,14 +203,14 @@ namespace OpenSim.Region.Environment.Scenes
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obj.ScheduleGroupForFullUpdate();
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obj.ScheduleGroupForFullUpdate();
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}
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}
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public void SavePrimsToXml2(string fileName)
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public static void SavePrimsToXml2(Scene scene, string fileName)
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{
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{
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FileStream file = new FileStream(fileName, FileMode.Create);
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FileStream file = new FileStream(fileName, FileMode.Create);
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StreamWriter stream = new StreamWriter(file);
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StreamWriter stream = new StreamWriter(file);
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int primCount = 0;
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int primCount = 0;
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stream.WriteLine("<scene>\n");
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stream.WriteLine("<scene>\n");
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List<EntityBase> EntityList = m_innerScene.GetEntities();
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List<EntityBase> EntityList = scene.GetEntities();
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foreach (EntityBase ent in EntityList)
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foreach (EntityBase ent in EntityList)
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{
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{
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@ -28,6 +28,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using libsecondlife;
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using Nini.Config;
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using Nini.Config;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander;
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using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander;
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@ -86,6 +87,36 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
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#region IRegionSerialiser Members
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#region IRegionSerialiser Members
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public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset)
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{
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SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset);
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}
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public void SavePrimsToXml(Scene scene, string fileName)
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{
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SceneXmlLoader.SavePrimsToXml(scene, fileName);
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}
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public void LoadPrimsFromXml2(Scene scene, string fileName)
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{
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SceneXmlLoader.LoadPrimsFromXml2(scene, fileName);
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}
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public void SavePrimsToXml2(Scene scene, string fileName)
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{
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SceneXmlLoader.SavePrimsToXml2(scene, fileName);
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}
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public void LoadGroupFromXml2String(Scene scene, string xmlString)
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{
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SceneXmlLoader.LoadGroupFromXml2String(scene, xmlString);
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}
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public string SavePrimGroupToXML2String(SceneObjectGroup grp)
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{
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return SceneXmlLoader.SavePrimGroupToXML2String(grp);
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}
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public List<string> SerialiseRegion(Scene scene, string saveDir)
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public List<string> SerialiseRegion(Scene scene, string saveDir)
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{
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{
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List<string> results = new List<string>();
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List<string> results = new List<string>();
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@ -41,6 +41,7 @@ using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules.World.Archiver;
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using OpenSim.Region.Environment.Modules.World.Archiver;
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using OpenSim.Region.Environment.Modules.World.Serialiser;
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using OpenSim.Region.Environment.Modules.World.Terrain;
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using OpenSim.Region.Environment.Modules.World.Terrain;
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using OpenSim.Region.Environment.Scenes.Scripting;
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using OpenSim.Region.Environment.Scenes.Scripting;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Physics.Manager;
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@ -94,7 +95,6 @@ namespace OpenSim.Region.Environment.Scenes
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public CommunicationsManager CommsManager;
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public CommunicationsManager CommsManager;
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protected SceneCommunicationService m_sceneGridService;
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protected SceneCommunicationService m_sceneGridService;
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protected SceneXmlLoader m_sceneXmlLoader;
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/// <summary>
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/// <summary>
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/// Each agent has its own capabilities handler.
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/// Each agent has its own capabilities handler.
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@ -268,8 +268,6 @@ namespace OpenSim.Region.Environment.Scenes
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// Operating system has killed the plugin
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// Operating system has killed the plugin
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m_innerScene.UnRecoverableError += RestartNow;
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m_innerScene.UnRecoverableError += RestartNow;
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m_sceneXmlLoader = new SceneXmlLoader(this, m_innerScene, m_regInfo);
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RegisterDefaultSceneEvents();
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RegisterDefaultSceneEvents();
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m_httpListener = httpServer;
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m_httpListener = httpServer;
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@ -1400,22 +1398,26 @@ namespace OpenSim.Region.Environment.Scenes
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public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset)
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public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset)
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{
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{
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m_sceneXmlLoader.LoadPrimsFromXml(fileName, newIdsFlag, loadOffset);
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IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>();
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loader.LoadPrimsFromXml(this, fileName, newIdsFlag, loadOffset);
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}
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}
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public void SavePrimsToXml(string fileName)
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public void SavePrimsToXml(string fileName)
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{
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{
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m_sceneXmlLoader.SavePrimsToXml(fileName);
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IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>();
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loader.SavePrimsToXml(this, fileName);
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}
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}
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public void LoadPrimsFromXml2(string fileName)
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public void LoadPrimsFromXml2(string fileName)
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{
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{
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m_sceneXmlLoader.LoadPrimsFromXml2(fileName);
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IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>();
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loader.LoadPrimsFromXml2(this, fileName);
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}
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}
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public void SavePrimsToXml2(string fileName)
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public void SavePrimsToXml2(string fileName)
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{
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{
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m_sceneXmlLoader.SavePrimsToXml2(fileName);
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IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>();
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loader.SavePrimsToXml2(this, fileName);
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}
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}
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/// <summary>
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/// <summary>
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@ -1505,15 +1507,20 @@ namespace OpenSim.Region.Environment.Scenes
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grp.OffsetForNewRegion(pos);
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grp.OffsetForNewRegion(pos);
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CrossPrimGroupIntoNewRegion(newRegionHandle, grp);
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CrossPrimGroupIntoNewRegion(newRegionHandle, grp);
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}
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}
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public void CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp)
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public void CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp)
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{
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{
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int primcrossingXMLmethod = 0;
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int primcrossingXMLmethod = 0;
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if (newRegionHandle != 0)
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if (newRegionHandle != 0)
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{
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{
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bool successYN = false;
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bool successYN = false;
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successYN = m_sceneGridService.PrimCrossToNeighboringRegion(newRegionHandle, grp.UUID, m_sceneXmlLoader.SavePrimGroupToXML2String(grp), primcrossingXMLmethod);
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IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>();
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successYN
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= m_sceneGridService.PrimCrossToNeighboringRegion(
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newRegionHandle, grp.UUID, loader.SavePrimGroupToXML2String(grp), primcrossingXMLmethod);
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if (successYN)
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if (successYN)
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{
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{
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// We remove the object here
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// We remove the object here
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@ -1545,7 +1552,9 @@ namespace OpenSim.Region.Environment.Scenes
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m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor");
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m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor");
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if (XMLMethod == 0)
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if (XMLMethod == 0)
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{
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{
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m_sceneXmlLoader.LoadGroupFromXml2String(objXMLData);
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IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>();
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loader.LoadGroupFromXml2String(this, objXMLData);
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SceneObjectPart RootPrim = GetSceneObjectPart(primID);
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SceneObjectPart RootPrim = GetSceneObjectPart(primID);
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if (RootPrim != null)
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if (RootPrim != null)
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{
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{
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@ -3025,7 +3034,6 @@ namespace OpenSim.Region.Environment.Scenes
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public bool pipeEventsForScript(uint localID)
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public bool pipeEventsForScript(uint localID)
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{
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{
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|
||||||
SceneObjectPart part = GetSceneObjectPart(localID);
|
SceneObjectPart part = GetSceneObjectPart(localID);
|
||||||
if (part != null)
|
if (part != null)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue