* Crudely migrate SceneXmlLoader into the Serializer module

0.6.0-stable
Justin Clarke Casey 2008-05-30 17:52:14 +00:00
parent 84b4158205
commit 4f237f3ae3
4 changed files with 91 additions and 49 deletions

View File

@ -25,6 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using libsecondlife;
using System.Collections.Generic; using System.Collections.Generic;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
@ -33,5 +34,17 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
public interface IRegionSerialiser public interface IRegionSerialiser
{ {
List<string> SerialiseRegion(Scene scene, string saveDir); List<string> SerialiseRegion(Scene scene, string saveDir);
void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset);
void SavePrimsToXml(Scene scene, string fileName);
void LoadPrimsFromXml2(Scene scene, string fileName);
void SavePrimsToXml2(Scene scene, string fileName);
void LoadGroupFromXml2String(Scene scene, string xmlString);
string SavePrimGroupToXML2String(SceneObjectGroup grp);
} }
} }

View File

@ -36,20 +36,12 @@ using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes namespace OpenSim.Region.Environment.Scenes
{ {
public class SceneXmlLoader // can move to a module? /// <summary>
/// Static methods to serialize and deserialize scene objects to and from XML
/// </summary>
public class SceneXmlLoader
{ {
protected InnerScene m_innerScene; public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset)
protected RegionInfo m_regInfo;
protected Scene m_parentScene;
public SceneXmlLoader(Scene parentScene, InnerScene innerScene, RegionInfo regionInfo)
{
m_parentScene = parentScene;
m_innerScene = innerScene;
m_regInfo = regionInfo;
}
public void LoadPrimsFromXml(string fileName, bool newIDS, LLVector3 loadOffset)
{ {
XmlDocument doc = new XmlDocument(); XmlDocument doc = new XmlDocument();
XmlNode rootNode; XmlNode rootNode;
@ -63,8 +55,8 @@ namespace OpenSim.Region.Environment.Scenes
rootNode = doc.FirstChild; rootNode = doc.FirstChild;
foreach (XmlNode aPrimNode in rootNode.ChildNodes) foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{ {
SceneObjectGroup obj = new SceneObjectGroup(m_parentScene, SceneObjectGroup obj = new SceneObjectGroup(scene, scene.RegionInfo.RegionHandle, aPrimNode.OuterXml);
m_regInfo.RegionHandle, aPrimNode.OuterXml);
if (newIDS) if (newIDS)
{ {
obj.ResetIDs(); obj.ResetIDs();
@ -72,16 +64,16 @@ namespace OpenSim.Region.Environment.Scenes
//if we want this to be a import method then we need new uuids for the object to avoid any clashes //if we want this to be a import method then we need new uuids for the object to avoid any clashes
//obj.RegenerateFullIDs(); //obj.RegenerateFullIDs();
m_innerScene.AddSceneObject(obj); scene.AddSceneObject(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
// Apply loadOffsets for load/import and move combinations // Apply loadOffsets for load/import and move combinations
rootPart.GroupPosition = rootPart.AbsolutePosition + loadOffset; rootPart.GroupPosition = rootPart.AbsolutePosition + loadOffset;
bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) && bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) &&
m_parentScene.m_physicalPrim); scene.m_physicalPrim);
if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0) if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0)
{ {
rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape( rootPart.PhysActor = scene.PhysicsScene.AddPrimShape(
rootPart.Name, rootPart.Name,
rootPart.Shape, rootPart.Shape,
new PhysicsVector(rootPart.AbsolutePosition.X + loadOffset.X, new PhysicsVector(rootPart.AbsolutePosition.X + loadOffset.X,
@ -108,14 +100,14 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
public void SavePrimsToXml(string fileName) public static void SavePrimsToXml(Scene scene, string fileName)
{ {
FileStream file = new FileStream(fileName, FileMode.Create); FileStream file = new FileStream(fileName, FileMode.Create);
StreamWriter stream = new StreamWriter(file); StreamWriter stream = new StreamWriter(file);
int primCount = 0; int primCount = 0;
stream.WriteLine("<scene>\n"); stream.WriteLine("<scene>\n");
List<EntityBase> EntityList = m_innerScene.GetEntities(); List<EntityBase> EntityList = scene.GetEntities();
foreach (EntityBase ent in EntityList) foreach (EntityBase ent in EntityList)
{ {
@ -130,17 +122,16 @@ namespace OpenSim.Region.Environment.Scenes
file.Close(); file.Close();
} }
public string SavePrimGroupToXML2String(SceneObjectGroup grp) public static string SavePrimGroupToXML2String(SceneObjectGroup grp)
{ {
string returnstring = ""; string returnstring = "";
returnstring += "<scene>\n"; returnstring += "<scene>\n";
returnstring += grp.ToXmlString2(); returnstring += grp.ToXmlString2();
returnstring += "</scene>\n"; returnstring += "</scene>\n";
return returnstring; return returnstring;
} }
public void LoadGroupFromXml2String(string xmlString) public static void LoadGroupFromXml2String(Scene scene, string xmlString)
{ {
XmlDocument doc = new XmlDocument(); XmlDocument doc = new XmlDocument();
XmlNode rootNode; XmlNode rootNode;
@ -152,12 +143,11 @@ namespace OpenSim.Region.Environment.Scenes
rootNode = doc.FirstChild; rootNode = doc.FirstChild;
foreach (XmlNode aPrimNode in rootNode.ChildNodes) foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{ {
CreatePrimFromXml(aPrimNode.OuterXml); CreatePrimFromXml(scene, aPrimNode.OuterXml);
}
} }
} public static void LoadPrimsFromXml2(Scene scene, string fileName)
public void LoadPrimsFromXml2(string fileName)
{ {
XmlDocument doc = new XmlDocument(); XmlDocument doc = new XmlDocument();
XmlNode rootNode; XmlNode rootNode;
@ -170,7 +160,7 @@ namespace OpenSim.Region.Environment.Scenes
rootNode = doc.FirstChild; rootNode = doc.FirstChild;
foreach (XmlNode aPrimNode in rootNode.ChildNodes) foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{ {
CreatePrimFromXml(aPrimNode.OuterXml); CreatePrimFromXml(scene, aPrimNode.OuterXml);
} }
} }
else else
@ -179,19 +169,19 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
public void CreatePrimFromXml(string xmlData) public static void CreatePrimFromXml(Scene scene, string xmlData)
{ {
SceneObjectGroup obj = new SceneObjectGroup(xmlData); SceneObjectGroup obj = new SceneObjectGroup(xmlData);
LLVector3 receivedVelocity = obj.RootPart.Velocity; LLVector3 receivedVelocity = obj.RootPart.Velocity;
//System.Console.WriteLine(obj.RootPart.Velocity.ToString()); //System.Console.WriteLine(obj.RootPart.Velocity.ToString());
m_innerScene.AddSceneObjectFromStorage(obj); scene.AddSceneObjectFromStorage(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) && bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) &&
m_parentScene.m_physicalPrim); scene.m_physicalPrim);
if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0) if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0)
{ {
rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape( rootPart.PhysActor = scene.PhysicsScene.AddPrimShape(
rootPart.Name, rootPart.Name,
rootPart.Shape, rootPart.Shape,
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
@ -213,14 +203,14 @@ namespace OpenSim.Region.Environment.Scenes
obj.ScheduleGroupForFullUpdate(); obj.ScheduleGroupForFullUpdate();
} }
public void SavePrimsToXml2(string fileName) public static void SavePrimsToXml2(Scene scene, string fileName)
{ {
FileStream file = new FileStream(fileName, FileMode.Create); FileStream file = new FileStream(fileName, FileMode.Create);
StreamWriter stream = new StreamWriter(file); StreamWriter stream = new StreamWriter(file);
int primCount = 0; int primCount = 0;
stream.WriteLine("<scene>\n"); stream.WriteLine("<scene>\n");
List<EntityBase> EntityList = m_innerScene.GetEntities(); List<EntityBase> EntityList = scene.GetEntities();
foreach (EntityBase ent in EntityList) foreach (EntityBase ent in EntityList)
{ {

View File

@ -28,6 +28,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using libsecondlife;
using Nini.Config; using Nini.Config;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander; using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander;
@ -86,6 +87,36 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
#region IRegionSerialiser Members #region IRegionSerialiser Members
public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset)
{
SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset);
}
public void SavePrimsToXml(Scene scene, string fileName)
{
SceneXmlLoader.SavePrimsToXml(scene, fileName);
}
public void LoadPrimsFromXml2(Scene scene, string fileName)
{
SceneXmlLoader.LoadPrimsFromXml2(scene, fileName);
}
public void SavePrimsToXml2(Scene scene, string fileName)
{
SceneXmlLoader.SavePrimsToXml2(scene, fileName);
}
public void LoadGroupFromXml2String(Scene scene, string xmlString)
{
SceneXmlLoader.LoadGroupFromXml2String(scene, xmlString);
}
public string SavePrimGroupToXML2String(SceneObjectGroup grp)
{
return SceneXmlLoader.SavePrimGroupToXML2String(grp);
}
public List<string> SerialiseRegion(Scene scene, string saveDir) public List<string> SerialiseRegion(Scene scene, string saveDir)
{ {
List<string> results = new List<string>(); List<string> results = new List<string>();

View File

@ -41,6 +41,7 @@ using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.World.Archiver; using OpenSim.Region.Environment.Modules.World.Archiver;
using OpenSim.Region.Environment.Modules.World.Serialiser;
using OpenSim.Region.Environment.Modules.World.Terrain; using OpenSim.Region.Environment.Modules.World.Terrain;
using OpenSim.Region.Environment.Scenes.Scripting; using OpenSim.Region.Environment.Scenes.Scripting;
using OpenSim.Region.Physics.Manager; using OpenSim.Region.Physics.Manager;
@ -94,7 +95,6 @@ namespace OpenSim.Region.Environment.Scenes
public CommunicationsManager CommsManager; public CommunicationsManager CommsManager;
protected SceneCommunicationService m_sceneGridService; protected SceneCommunicationService m_sceneGridService;
protected SceneXmlLoader m_sceneXmlLoader;
/// <summary> /// <summary>
/// Each agent has its own capabilities handler. /// Each agent has its own capabilities handler.
@ -268,8 +268,6 @@ namespace OpenSim.Region.Environment.Scenes
// Operating system has killed the plugin // Operating system has killed the plugin
m_innerScene.UnRecoverableError += RestartNow; m_innerScene.UnRecoverableError += RestartNow;
m_sceneXmlLoader = new SceneXmlLoader(this, m_innerScene, m_regInfo);
RegisterDefaultSceneEvents(); RegisterDefaultSceneEvents();
m_httpListener = httpServer; m_httpListener = httpServer;
@ -1400,22 +1398,26 @@ namespace OpenSim.Region.Environment.Scenes
public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset) public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset)
{ {
m_sceneXmlLoader.LoadPrimsFromXml(fileName, newIdsFlag, loadOffset); IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>();
loader.LoadPrimsFromXml(this, fileName, newIdsFlag, loadOffset);
} }
public void SavePrimsToXml(string fileName) public void SavePrimsToXml(string fileName)
{ {
m_sceneXmlLoader.SavePrimsToXml(fileName); IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>();
loader.SavePrimsToXml(this, fileName);
} }
public void LoadPrimsFromXml2(string fileName) public void LoadPrimsFromXml2(string fileName)
{ {
m_sceneXmlLoader.LoadPrimsFromXml2(fileName); IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>();
loader.LoadPrimsFromXml2(this, fileName);
} }
public void SavePrimsToXml2(string fileName) public void SavePrimsToXml2(string fileName)
{ {
m_sceneXmlLoader.SavePrimsToXml2(fileName); IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>();
loader.SavePrimsToXml2(this, fileName);
} }
/// <summary> /// <summary>
@ -1505,15 +1507,20 @@ namespace OpenSim.Region.Environment.Scenes
grp.OffsetForNewRegion(pos); grp.OffsetForNewRegion(pos);
CrossPrimGroupIntoNewRegion(newRegionHandle, grp); CrossPrimGroupIntoNewRegion(newRegionHandle, grp);
} }
public void CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp) public void CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp)
{ {
int primcrossingXMLmethod = 0; int primcrossingXMLmethod = 0;
if (newRegionHandle != 0) if (newRegionHandle != 0)
{ {
bool successYN = false; bool successYN = false;
successYN = m_sceneGridService.PrimCrossToNeighboringRegion(newRegionHandle, grp.UUID, m_sceneXmlLoader.SavePrimGroupToXML2String(grp), primcrossingXMLmethod);
IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>();
successYN
= m_sceneGridService.PrimCrossToNeighboringRegion(
newRegionHandle, grp.UUID, loader.SavePrimGroupToXML2String(grp), primcrossingXMLmethod);
if (successYN) if (successYN)
{ {
// We remove the object here // We remove the object here
@ -1545,7 +1552,9 @@ namespace OpenSim.Region.Environment.Scenes
m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor"); m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor");
if (XMLMethod == 0) if (XMLMethod == 0)
{ {
m_sceneXmlLoader.LoadGroupFromXml2String(objXMLData); IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>();
loader.LoadGroupFromXml2String(this, objXMLData);
SceneObjectPart RootPrim = GetSceneObjectPart(primID); SceneObjectPart RootPrim = GetSceneObjectPart(primID);
if (RootPrim != null) if (RootPrim != null)
{ {
@ -3025,7 +3034,6 @@ namespace OpenSim.Region.Environment.Scenes
public bool pipeEventsForScript(uint localID) public bool pipeEventsForScript(uint localID)
{ {
SceneObjectPart part = GetSceneObjectPart(localID); SceneObjectPart part = GetSceneObjectPart(localID);
if (part != null) if (part != null)
{ {