* Crudely migrate SceneXmlLoader into the Serializer module

0.6.0-stable
Justin Clarke Casey 2008-05-30 17:52:14 +00:00
parent 84b4158205
commit 4f237f3ae3
4 changed files with 91 additions and 49 deletions

View File

@ -25,6 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using libsecondlife;
using System.Collections.Generic;
using OpenSim.Region.Environment.Scenes;
@ -33,5 +34,17 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
public interface IRegionSerialiser
{
List<string> SerialiseRegion(Scene scene, string saveDir);
void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset);
void SavePrimsToXml(Scene scene, string fileName);
void LoadPrimsFromXml2(Scene scene, string fileName);
void SavePrimsToXml2(Scene scene, string fileName);
void LoadGroupFromXml2String(Scene scene, string xmlString);
string SavePrimGroupToXML2String(SceneObjectGroup grp);
}
}

View File

@ -36,20 +36,12 @@ using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{
public class SceneXmlLoader // can move to a module?
/// <summary>
/// Static methods to serialize and deserialize scene objects to and from XML
/// </summary>
public class SceneXmlLoader
{
protected InnerScene m_innerScene;
protected RegionInfo m_regInfo;
protected Scene m_parentScene;
public SceneXmlLoader(Scene parentScene, InnerScene innerScene, RegionInfo regionInfo)
{
m_parentScene = parentScene;
m_innerScene = innerScene;
m_regInfo = regionInfo;
}
public void LoadPrimsFromXml(string fileName, bool newIDS, LLVector3 loadOffset)
public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset)
{
XmlDocument doc = new XmlDocument();
XmlNode rootNode;
@ -63,8 +55,8 @@ namespace OpenSim.Region.Environment.Scenes
rootNode = doc.FirstChild;
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
SceneObjectGroup obj = new SceneObjectGroup(m_parentScene,
m_regInfo.RegionHandle, aPrimNode.OuterXml);
SceneObjectGroup obj = new SceneObjectGroup(scene, scene.RegionInfo.RegionHandle, aPrimNode.OuterXml);
if (newIDS)
{
obj.ResetIDs();
@ -72,16 +64,16 @@ namespace OpenSim.Region.Environment.Scenes
//if we want this to be a import method then we need new uuids for the object to avoid any clashes
//obj.RegenerateFullIDs();
m_innerScene.AddSceneObject(obj);
scene.AddSceneObject(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
// Apply loadOffsets for load/import and move combinations
rootPart.GroupPosition = rootPart.AbsolutePosition + loadOffset;
bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) &&
m_parentScene.m_physicalPrim);
scene.m_physicalPrim);
if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0)
{
rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape(
rootPart.PhysActor = scene.PhysicsScene.AddPrimShape(
rootPart.Name,
rootPart.Shape,
new PhysicsVector(rootPart.AbsolutePosition.X + loadOffset.X,
@ -108,14 +100,14 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void SavePrimsToXml(string fileName)
public static void SavePrimsToXml(Scene scene, string fileName)
{
FileStream file = new FileStream(fileName, FileMode.Create);
StreamWriter stream = new StreamWriter(file);
int primCount = 0;
stream.WriteLine("<scene>\n");
List<EntityBase> EntityList = m_innerScene.GetEntities();
List<EntityBase> EntityList = scene.GetEntities();
foreach (EntityBase ent in EntityList)
{
@ -130,17 +122,16 @@ namespace OpenSim.Region.Environment.Scenes
file.Close();
}
public string SavePrimGroupToXML2String(SceneObjectGroup grp)
public static string SavePrimGroupToXML2String(SceneObjectGroup grp)
{
string returnstring = "";
returnstring += "<scene>\n";
returnstring += grp.ToXmlString2();
returnstring += "</scene>\n";
return returnstring;
}
public void LoadGroupFromXml2String(string xmlString)
public static void LoadGroupFromXml2String(Scene scene, string xmlString)
{
XmlDocument doc = new XmlDocument();
XmlNode rootNode;
@ -152,12 +143,11 @@ namespace OpenSim.Region.Environment.Scenes
rootNode = doc.FirstChild;
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
CreatePrimFromXml(aPrimNode.OuterXml);
CreatePrimFromXml(scene, aPrimNode.OuterXml);
}
}
}
public void LoadPrimsFromXml2(string fileName)
public static void LoadPrimsFromXml2(Scene scene, string fileName)
{
XmlDocument doc = new XmlDocument();
XmlNode rootNode;
@ -170,7 +160,7 @@ namespace OpenSim.Region.Environment.Scenes
rootNode = doc.FirstChild;
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
CreatePrimFromXml(aPrimNode.OuterXml);
CreatePrimFromXml(scene, aPrimNode.OuterXml);
}
}
else
@ -179,19 +169,19 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void CreatePrimFromXml(string xmlData)
public static void CreatePrimFromXml(Scene scene, string xmlData)
{
SceneObjectGroup obj = new SceneObjectGroup(xmlData);
LLVector3 receivedVelocity = obj.RootPart.Velocity;
//System.Console.WriteLine(obj.RootPart.Velocity.ToString());
m_innerScene.AddSceneObjectFromStorage(obj);
scene.AddSceneObjectFromStorage(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) &&
m_parentScene.m_physicalPrim);
scene.m_physicalPrim);
if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0)
{
rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape(
rootPart.PhysActor = scene.PhysicsScene.AddPrimShape(
rootPart.Name,
rootPart.Shape,
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
@ -213,14 +203,14 @@ namespace OpenSim.Region.Environment.Scenes
obj.ScheduleGroupForFullUpdate();
}
public void SavePrimsToXml2(string fileName)
public static void SavePrimsToXml2(Scene scene, string fileName)
{
FileStream file = new FileStream(fileName, FileMode.Create);
StreamWriter stream = new StreamWriter(file);
int primCount = 0;
stream.WriteLine("<scene>\n");
List<EntityBase> EntityList = m_innerScene.GetEntities();
List<EntityBase> EntityList = scene.GetEntities();
foreach (EntityBase ent in EntityList)
{

View File

@ -28,6 +28,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using libsecondlife;
using Nini.Config;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander;
@ -86,6 +87,36 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
#region IRegionSerialiser Members
public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset)
{
SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset);
}
public void SavePrimsToXml(Scene scene, string fileName)
{
SceneXmlLoader.SavePrimsToXml(scene, fileName);
}
public void LoadPrimsFromXml2(Scene scene, string fileName)
{
SceneXmlLoader.LoadPrimsFromXml2(scene, fileName);
}
public void SavePrimsToXml2(Scene scene, string fileName)
{
SceneXmlLoader.SavePrimsToXml2(scene, fileName);
}
public void LoadGroupFromXml2String(Scene scene, string xmlString)
{
SceneXmlLoader.LoadGroupFromXml2String(scene, xmlString);
}
public string SavePrimGroupToXML2String(SceneObjectGroup grp)
{
return SceneXmlLoader.SavePrimGroupToXML2String(grp);
}
public List<string> SerialiseRegion(Scene scene, string saveDir)
{
List<string> results = new List<string>();

View File

@ -41,6 +41,7 @@ using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.World.Archiver;
using OpenSim.Region.Environment.Modules.World.Serialiser;
using OpenSim.Region.Environment.Modules.World.Terrain;
using OpenSim.Region.Environment.Scenes.Scripting;
using OpenSim.Region.Physics.Manager;
@ -94,7 +95,6 @@ namespace OpenSim.Region.Environment.Scenes
public CommunicationsManager CommsManager;
protected SceneCommunicationService m_sceneGridService;
protected SceneXmlLoader m_sceneXmlLoader;
/// <summary>
/// Each agent has its own capabilities handler.
@ -268,8 +268,6 @@ namespace OpenSim.Region.Environment.Scenes
// Operating system has killed the plugin
m_innerScene.UnRecoverableError += RestartNow;
m_sceneXmlLoader = new SceneXmlLoader(this, m_innerScene, m_regInfo);
RegisterDefaultSceneEvents();
m_httpListener = httpServer;
@ -1400,22 +1398,26 @@ namespace OpenSim.Region.Environment.Scenes
public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset)
{
m_sceneXmlLoader.LoadPrimsFromXml(fileName, newIdsFlag, loadOffset);
IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>();
loader.LoadPrimsFromXml(this, fileName, newIdsFlag, loadOffset);
}
public void SavePrimsToXml(string fileName)
{
m_sceneXmlLoader.SavePrimsToXml(fileName);
IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>();
loader.SavePrimsToXml(this, fileName);
}
public void LoadPrimsFromXml2(string fileName)
{
m_sceneXmlLoader.LoadPrimsFromXml2(fileName);
IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>();
loader.LoadPrimsFromXml2(this, fileName);
}
public void SavePrimsToXml2(string fileName)
{
m_sceneXmlLoader.SavePrimsToXml2(fileName);
IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>();
loader.SavePrimsToXml2(this, fileName);
}
/// <summary>
@ -1505,15 +1507,20 @@ namespace OpenSim.Region.Environment.Scenes
grp.OffsetForNewRegion(pos);
CrossPrimGroupIntoNewRegion(newRegionHandle, grp);
}
public void CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp)
{
int primcrossingXMLmethod = 0;
if (newRegionHandle != 0)
{
bool successYN = false;
successYN = m_sceneGridService.PrimCrossToNeighboringRegion(newRegionHandle, grp.UUID, m_sceneXmlLoader.SavePrimGroupToXML2String(grp), primcrossingXMLmethod);
IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>();
successYN
= m_sceneGridService.PrimCrossToNeighboringRegion(
newRegionHandle, grp.UUID, loader.SavePrimGroupToXML2String(grp), primcrossingXMLmethod);
if (successYN)
{
// We remove the object here
@ -1545,7 +1552,9 @@ namespace OpenSim.Region.Environment.Scenes
m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor");
if (XMLMethod == 0)
{
m_sceneXmlLoader.LoadGroupFromXml2String(objXMLData);
IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>();
loader.LoadGroupFromXml2String(this, objXMLData);
SceneObjectPart RootPrim = GetSceneObjectPart(primID);
if (RootPrim != null)
{
@ -3025,7 +3034,6 @@ namespace OpenSim.Region.Environment.Scenes
public bool pipeEventsForScript(uint localID)
{
SceneObjectPart part = GetSceneObjectPart(localID);
if (part != null)
{