Didn't want to get left behind in the number of commits, and hey it says there are some differences between my local copy and svn, so why not commit?
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60639337bd
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4f26cf8ea2
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@ -49,6 +49,7 @@ namespace OpenSim.Framework.User
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CurrentSecureSessionID = new LLUUID(randDataSS,0);
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CurrentSecureSessionID = new LLUUID(randDataSS,0);
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CurrentSessionID = new LLUUID(randDataS,0);
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CurrentSessionID = new LLUUID(randDataS,0);
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}
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}
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public void AddSimCircuit(uint circuitCode, LLUUID regionUUID)
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public void AddSimCircuit(uint circuitCode, LLUUID regionUUID)
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@ -82,9 +82,7 @@ namespace OpenSim
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this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname;
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this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname;
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this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos;
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this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos;
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// Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
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// Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
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}
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}
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}
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}
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public void UpdateAgentChildStatus(uint circuitcode, bool childstatus)
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public void UpdateAgentChildStatus(uint circuitcode, bool childstatus)
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@ -92,7 +90,6 @@ namespace OpenSim
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if (this.AgentCircuits.ContainsKey(circuitcode))
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if (this.AgentCircuits.ContainsKey(circuitcode))
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{
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{
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this.AgentCircuits[circuitcode].child = childstatus;
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this.AgentCircuits[circuitcode].child = childstatus;
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}
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}
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}
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}
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@ -101,7 +98,6 @@ namespace OpenSim
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if (this.AgentCircuits.ContainsKey(circuitcode))
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if (this.AgentCircuits.ContainsKey(circuitcode))
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{
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{
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return this.AgentCircuits[circuitcode].child;
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return this.AgentCircuits[circuitcode].child;
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}
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}
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return false;
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return false;
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}
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}
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@ -144,7 +144,6 @@ namespace OpenSim
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# region Client Methods
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# region Client Methods
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public void UpgradeClient()
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public void UpgradeClient()
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{
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{
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Console.WriteLine("updateclient being called");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - upgrading child to full agent");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - upgrading child to full agent");
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this.m_child = false;
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this.m_child = false;
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this.m_world.RemoveViewerAgent(this);
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this.m_world.RemoveViewerAgent(this);
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