Didn't want to get left behind in the number of commits, and hey it says there are some differences between my local copy and svn, so why not commit?

zircon^2
MW 2007-05-20 15:50:36 +00:00
parent 60639337bd
commit 4f26cf8ea2
3 changed files with 1 additions and 5 deletions

View File

@ -49,6 +49,7 @@ namespace OpenSim.Framework.User
CurrentSecureSessionID = new LLUUID(randDataSS,0); CurrentSecureSessionID = new LLUUID(randDataSS,0);
CurrentSessionID = new LLUUID(randDataS,0); CurrentSessionID = new LLUUID(randDataS,0);
} }
public void AddSimCircuit(uint circuitCode, LLUUID regionUUID) public void AddSimCircuit(uint circuitCode, LLUUID regionUUID)

View File

@ -82,9 +82,7 @@ namespace OpenSim
this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname; this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname;
this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos; this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos;
// Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z); // Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
} }
} }
public void UpdateAgentChildStatus(uint circuitcode, bool childstatus) public void UpdateAgentChildStatus(uint circuitcode, bool childstatus)
@ -92,7 +90,6 @@ namespace OpenSim
if (this.AgentCircuits.ContainsKey(circuitcode)) if (this.AgentCircuits.ContainsKey(circuitcode))
{ {
this.AgentCircuits[circuitcode].child = childstatus; this.AgentCircuits[circuitcode].child = childstatus;
} }
} }
@ -101,7 +98,6 @@ namespace OpenSim
if (this.AgentCircuits.ContainsKey(circuitcode)) if (this.AgentCircuits.ContainsKey(circuitcode))
{ {
return this.AgentCircuits[circuitcode].child; return this.AgentCircuits[circuitcode].child;
} }
return false; return false;
} }

View File

@ -144,7 +144,6 @@ namespace OpenSim
# region Client Methods # region Client Methods
public void UpgradeClient() public void UpgradeClient()
{ {
Console.WriteLine("updateclient being called");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - upgrading child to full agent"); OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - upgrading child to full agent");
this.m_child = false; this.m_child = false;
this.m_world.RemoveViewerAgent(this); this.m_world.RemoveViewerAgent(this);