Adds osGetHealth.

Returns the amount of health (in an integer) that an avatar has left in the scene.
If an avatar is not found or safe is enabled on a region, -1 is returned.

Example usage:

default
{
    touch_end(integer _t)
    {
        key agentID = llDetectedKey(0);
        osCauseDamage(agentID, 50);
        llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left.");
    }
}
integration
TBG Renfold 2012-08-09 18:03:26 +01:00 committed by Justin Clark-Casey (justincc)
parent aede42b875
commit 4f3fabae5b
3 changed files with 28 additions and 1 deletions

View File

@ -2895,6 +2895,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
});
}
public LSL_Float osGetHealth(string avatar)
{
CheckThreatLevel(ThreatLevel.None, "osGetHealth");
m_host.AddScriptLPS(1);
UUID avatarId = new UUID(avatar);
Vector3 pos = m_host.GetWorldPosition();
LSL_Float health = new LSL_Float(-1);
ScenePresence presence = World.GetScenePresence(avatarId);
if (presence != null)
{
LandData land = World.GetLandData((float)pos.X, (float)pos.Y);
if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
{
health = presence.Health;
}
}
return health;
}
public void osCauseDamage(string avatar, double damage)
{

View File

@ -258,6 +258,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
int osGetSimulatorMemory();
void osKickAvatar(string FirstName,string SurName,string alert);
void osSetSpeed(string UUID, LSL_Float SpeedModifier);
LSL_Float osGetHealth(string avatar);
void osCauseHealing(string avatar, double healing);
void osCauseDamage(string avatar, double damage);
LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules);

View File

@ -865,7 +865,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier);
}
public LSL_Float osGetHealth(string avatar)
{
return m_OSSL_Functions.osGetHealth(avatar);
}
public void osCauseDamage(string avatar, double damage)
{
m_OSSL_Functions.osCauseDamage(avatar, damage);