Merge branch 'master' of /home/opensim/var/repo/opensim
commit
4f4ca1625f
|
@ -162,7 +162,7 @@ namespace OpenSim.Capabilities.Handlers
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invFetch.owner_id, invFetch.folder_id, invFetch.owner_id,
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invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version);
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if (inv.Folders != null)
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if (inv != null && inv.Folders != null)
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{
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foreach (InventoryFolderBase invFolder in inv.Folders)
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{
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@ -170,7 +170,7 @@ namespace OpenSim.Capabilities.Handlers
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}
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}
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if (inv.Items != null)
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if (inv != null && inv.Items != null)
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{
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foreach (InventoryItemBase invItem in inv.Items)
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{
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@ -662,11 +662,11 @@ namespace OpenSim.Framework.Servers.HttpServer
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}
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catch (IOException e)
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{
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m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw ", e);
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m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw {0}", e);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw " + e.ToString());
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m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw {0}", e.StackTrace);
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SendHTML500(response);
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}
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finally
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@ -1913,7 +1913,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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folderBlock.FolderID = folder.ID;
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folderBlock.ParentID = folder.ParentID;
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folderBlock.Type = -1;
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//folderBlock.Type = -1;
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folderBlock.Type = (sbyte)folder.Type;
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folderBlock.Name = Util.StringToBytes256(folder.Name);
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return folderBlock;
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@ -114,8 +114,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: ViaHGLogin");
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if (m_RestrictInventoryAccessAbroad)
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{
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IUserManagement uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
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if (uMan.IsLocalGridUser(client.AgentId))
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{
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local");
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RestoreRootFolderContents(client);
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}
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else
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{
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is foreign");
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RestoreSuitcaseFolderContents(client);
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}
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}
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}
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}
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}
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@ -210,7 +220,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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logout = success; // flag for later logout from this grid; this is an HG TP
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if (success && m_RestrictInventoryAccessAbroad)
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{
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IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
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if (uMan != null && uMan.IsLocalGridUser(sp.UUID))
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{
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// local grid user
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local");
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RemoveRootFolderContents(sp.ControllingClient);
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}
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else
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{
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is foreign");
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RemoveSuitcaseFolderContents(sp.ControllingClient);
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}
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}
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return success;
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}
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@ -401,25 +424,40 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
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if (root != null)
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{
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory for user {0}", client.AgentId);
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory for user {0}", client.Name);
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InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
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UUID[] ids = new UUID[content.Folders.Count];
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int i = 0;
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List<UUID> fids = new List<UUID>();
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List<UUID> iids = new List<UUID>();
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List<InventoryFolderBase> keep = new List<InventoryFolderBase>();
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foreach (InventoryFolderBase f in content.Folders)
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ids[i++] = f.ID;
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inv.SendRemoveInventoryFolders(ids);
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ids = new UUID[content.Items.Count];
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i = 0;
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{
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if (f.Name != "My Suitcase")
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{
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f.Name = f.Name + " (Unavailable)";
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keep.Add(f);
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}
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}
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// items directly under the root folder
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foreach (InventoryItemBase it in content.Items)
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ids[i++] = it.ID;
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inv.SendRemoveInventoryItems(ids);
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it.Name = it.Name + " (Unavailable)"; ;
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// Send the new names
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inv.SendBulkUpdateInventory(keep.ToArray(), content.Items.ToArray());
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}
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}
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}
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}
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private void RemoveSuitcaseFolderContents(IClientAPI client)
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{
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}
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private void RestoreRootFolderContents(IClientAPI client)
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{
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root folder");
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if (client is IClientCore)
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{
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IClientCore core = (IClientCore)client;
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@ -428,21 +466,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (core.TryGet<IClientInventory>(out inv))
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{
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InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
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client.SendBulkUpdateInventory(root);
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//if (root != null)
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//{
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// m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory for user {0}", client.AgentId);
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// InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
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// m_log.DebugFormat("[XXX]: Folder name {0}, id {1}, parent {2}", root.Name, root.ID, root.ParentID);
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// foreach (InventoryItemBase i in content.Items)
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// m_log.DebugFormat("[XXX]: Name={0}, folderID={1}", i.Name, i.Folder);
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InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
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// inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray());
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//}
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inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray());
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}
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}
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}
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private void RestoreSuitcaseFolderContents(IClientAPI client)
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{
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}
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private GridRegion MakeRegion(AgentCircuitData aCircuit)
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{
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GridRegion region = new GridRegion();
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@ -297,14 +297,35 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return m_LocalGridInventoryService.CreateUserInventory(userID);
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}
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public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
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public List<InventoryFolderBase> GetInventorySkeleton(UUID userID)
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{
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return m_LocalGridInventoryService.GetInventorySkeleton(userId);
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string invURL = GetInventoryServiceURL(userID);
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if (invURL == null) // not there, forward to local inventory connector to resolve
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return m_LocalGridInventoryService.GetInventorySkeleton(userID);
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IInventoryService connector = GetConnector(invURL);
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return connector.GetInventorySkeleton(userID);
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}
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public InventoryCollection GetUserInventory(UUID userID)
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{
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return null;
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string invURL = GetInventoryServiceURL(userID);
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m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetUserInventory for {0} {1}", userID, invURL);
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if (invURL == null) // not there, forward to local inventory connector to resolve
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return m_LocalGridInventoryService.GetUserInventory(userID);
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InventoryCollection c = m_Cache.GetUserInventory(userID);
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if (c != null)
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return c;
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IInventoryService connector = GetConnector(invURL);
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c = connector.GetUserInventory(userID);
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m_Cache.Cache(userID, c);
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return c;
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}
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public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
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@ -362,8 +383,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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if (invURL == null) // not there, forward to local inventory connector to resolve
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return m_LocalGridInventoryService.GetFolderContent(userID, folderID);
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IInventoryService connector = GetConnector(invURL);
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InventoryCollection c = m_Cache.GetFolderContent(userID, folderID);
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if (c != null)
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{
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m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderContent found content in cache " + folderID);
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return c;
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}
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IInventoryService connector = GetConnector(invURL);
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return connector.GetFolderContent(userID, folderID);
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}
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@ -377,8 +404,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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if (invURL == null) // not there, forward to local inventory connector to resolve
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return m_LocalGridInventoryService.GetFolderItems(userID, folderID);
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IInventoryService connector = GetConnector(invURL);
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List<InventoryItemBase> items = m_Cache.GetFolderItems(userID, folderID);
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if (items != null)
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{
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m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderItems found items in cache " + folderID);
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return items;
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}
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IInventoryService connector = GetConnector(invURL);
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return connector.GetFolderItems(userID, folderID);
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}
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@ -12,6 +12,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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private static ExpiringCache<UUID, InventoryFolderBase> m_RootFolders = new ExpiringCache<UUID, InventoryFolderBase>();
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private static ExpiringCache<UUID, Dictionary<AssetType, InventoryFolderBase>> m_FolderTypes = new ExpiringCache<UUID, Dictionary<AssetType, InventoryFolderBase>>();
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private static ExpiringCache<UUID, InventoryCollection> m_Inventories = new ExpiringCache<UUID, InventoryCollection>();
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public void Cache(UUID userID, InventoryFolderBase root)
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{
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@ -55,5 +56,55 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return null;
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}
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public void Cache(UUID userID, InventoryCollection inv)
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{
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lock (m_Inventories)
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m_Inventories.AddOrUpdate(userID, inv, 120);
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}
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public InventoryCollection GetUserInventory(UUID userID)
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{
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InventoryCollection inv = null;
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if (m_Inventories.TryGetValue(userID, out inv))
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return inv;
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return null;
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}
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public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
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{
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InventoryCollection inv = null;
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InventoryCollection c;
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if (m_Inventories.TryGetValue(userID, out inv))
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{
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c = new InventoryCollection();
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c.UserID = userID;
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c.Folders = inv.Folders.FindAll(delegate(InventoryFolderBase f)
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{
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return f.ParentID == folderID;
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});
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c.Items = inv.Items.FindAll(delegate(InventoryItemBase i)
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{
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return i.Folder == folderID;
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});
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return c;
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}
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return null;
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}
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public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
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{
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InventoryCollection inv = null;
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if (m_Inventories.TryGetValue(userID, out inv))
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{
|
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List<InventoryItemBase> items = inv.Items.FindAll(delegate(InventoryItemBase i)
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{
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return i.Folder == folderID;
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});
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return items;
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}
|
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return null;
|
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}
|
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}
|
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}
|
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|
|
|
@ -172,7 +172,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
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|
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public InventoryCollection GetUserInventory(UUID userID)
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{
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return null;
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return m_RemoteConnector.GetUserInventory(userID);
|
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}
|
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|
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public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
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|
@ -193,11 +193,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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{
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InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID, folderID);
|
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|
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if (UserManager != null)
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if (invCol != null && UserManager != null)
|
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{
|
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// Protect ourselves against the caller subsequently modifying the items list
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List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items);
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|
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if (items != null && items.Count > 0)
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Util.FireAndForget(delegate
|
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{
|
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foreach (InventoryItemBase item in items)
|
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|
|
|
@ -36,6 +36,7 @@ using OpenMetaverse.Packets;
|
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using log4net;
|
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using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework;
|
||||
using OpenSim.Framework.Client;
|
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using OpenSim.Region.Framework.Interfaces;
|
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using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
|
||||
|
@ -117,14 +118,26 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="item"></param>
|
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public bool AddInventoryItem(InventoryItemBase item)
|
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{
|
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if (UUID.Zero == item.Folder)
|
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if (item.Folder != UUID.Zero && InventoryService.AddItem(item))
|
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{
|
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int userlevel = 0;
|
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if (Permissions.IsGod(item.Owner))
|
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{
|
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userlevel = 1;
|
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}
|
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EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, item.AssetID, item.Name, userlevel);
|
||||
|
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return true;
|
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}
|
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|
||||
// OK so either the viewer didn't send a folderID or AddItem failed
|
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UUID originalFolder = item.Folder;
|
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InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType);
|
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if (f != null)
|
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{
|
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// m_log.DebugFormat(
|
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// "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}",
|
||||
// f.Name, (AssetType)f.Type, item.Name);
|
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m_log.DebugFormat(
|
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"[AGENT INVENTORY]: Found folder {0} type {1} for item {2}",
|
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f.Name, (AssetType)f.Type, item.Name);
|
||||
|
||||
item.Folder = f.ID;
|
||||
}
|
||||
|
@ -143,7 +156,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (InventoryService.AddItem(item))
|
||||
{
|
||||
|
@ -154,6 +166,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
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EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, item.AssetID, item.Name, userlevel);
|
||||
|
||||
if (originalFolder != UUID.Zero)
|
||||
{
|
||||
// Tell the viewer that the item didn't go there
|
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ChangePlacement(item, f);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
|
@ -166,6 +184,31 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
private void ChangePlacement(InventoryItemBase item, InventoryFolderBase f)
|
||||
{
|
||||
ScenePresence sp = GetScenePresence(item.Owner);
|
||||
if (sp != null)
|
||||
{
|
||||
if (sp.ControllingClient is IClientCore)
|
||||
{
|
||||
IClientCore core = (IClientCore)sp.ControllingClient;
|
||||
IClientInventory inv;
|
||||
|
||||
if (core.TryGet<IClientInventory>(out inv))
|
||||
{
|
||||
InventoryFolderBase parent = new InventoryFolderBase(f.ParentID, f.Owner);
|
||||
parent = InventoryService.GetFolder(parent);
|
||||
inv.SendRemoveInventoryItems(new UUID[] { item.ID });
|
||||
inv.SendBulkUpdateInventory(new InventoryFolderBase[0], new InventoryItemBase[] { item });
|
||||
string message = "The item was placed in folder " + f.Name;
|
||||
if (parent != null)
|
||||
message += " under " + parent.Name;
|
||||
sp.ControllingClient.SendAgentAlertMessage(message, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add the given inventory item to a user's inventory.
|
||||
/// </summary>
|
||||
|
|
|
@ -2164,12 +2164,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
// if (rootPart.PhysActor != null)
|
||||
// {
|
||||
// PhysicsScene.RemovePrim(rootPart.PhysActor);
|
||||
// rootPart.PhysActor = null;
|
||||
// }
|
||||
|
||||
if (UnlinkSceneObject(group, false))
|
||||
{
|
||||
EventManager.TriggerObjectBeingRemovedFromScene(group);
|
||||
|
|
|
@ -125,9 +125,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <value>
|
||||
/// Is this sop a root part?
|
||||
/// Is this a root part?
|
||||
/// </value>
|
||||
|
||||
/// <remarks>
|
||||
/// This will return true even if the whole object is attached to an avatar.
|
||||
/// </remarks>
|
||||
public bool IsRoot
|
||||
{
|
||||
get { return ParentGroup.RootPart == this; }
|
||||
|
@ -159,15 +161,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// If another thread is simultaneously turning physics off on this part then this refernece could become
|
||||
/// null at any time.
|
||||
/// </remarks>
|
||||
public PhysicsActor PhysActor
|
||||
{
|
||||
get { return m_physActor; }
|
||||
set
|
||||
{
|
||||
// m_log.DebugFormat("[SOP]: PhysActor set to {0} for {1} {2}", value, Name, UUID);
|
||||
m_physActor = value;
|
||||
}
|
||||
}
|
||||
public PhysicsActor PhysActor { get; set; }
|
||||
|
||||
//Xantor 20080528 Sound stuff:
|
||||
// Note: This isn't persisted in the database right now, as the fields for that aren't just there yet.
|
||||
|
@ -266,7 +260,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private bool m_passTouches;
|
||||
|
||||
private PhysicsActor m_physActor;
|
||||
protected Vector3 m_acceleration;
|
||||
protected Vector3 m_angularVelocity;
|
||||
|
||||
|
@ -1112,6 +1105,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The parent ID of this part.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If this is a root part which is not attached to an avatar then the value will be 0.
|
||||
/// If this is a root part which is attached to an avatar then the value is the local id of that avatar.
|
||||
/// If this is a child part then the value is the local ID of the root part.
|
||||
/// </remarks>
|
||||
public uint ParentID
|
||||
{
|
||||
get { return _parentID; }
|
||||
|
@ -1488,43 +1489,20 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (VolumeDetectActive)
|
||||
isPhantom = false;
|
||||
|
||||
// Added clarification.. since A rigid body is an object that you can kick around, etc.
|
||||
bool RigidBody = isPhysical && !isPhantom;
|
||||
|
||||
// The only time the physics scene shouldn't know about the prim is if it's phantom or an attachment, which is phantom by definition
|
||||
// or flexible
|
||||
if (!isPhantom && !ParentGroup.IsAttachment && !(Shape.PathCurve == (byte)Extrusion.Flexible))
|
||||
{
|
||||
try
|
||||
{
|
||||
PhysActor = ParentGroup.Scene.PhysicsScene.AddPrimShape(
|
||||
string.Format("{0}/{1}", Name, UUID),
|
||||
Shape,
|
||||
AbsolutePosition,
|
||||
Scale,
|
||||
RotationOffset,
|
||||
RigidBody,
|
||||
m_localId);
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid);
|
||||
PhysActor = null;
|
||||
}
|
||||
// Added clarification.. since A rigid body is an object that you can kick around, etc.
|
||||
bool rigidBody = isPhysical && !isPhantom;
|
||||
|
||||
// Basic Physics can also return null as well as an exception catch.
|
||||
PhysicsActor pa = PhysActor;
|
||||
PhysicsActor pa = AddToPhysics(rigidBody);
|
||||
|
||||
if (pa != null)
|
||||
{
|
||||
pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
|
||||
pa.SetMaterial(Material);
|
||||
DoPhysicsPropertyUpdate(RigidBody, true);
|
||||
pa.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public byte ConvertScriptUintToByte(uint indata)
|
||||
{
|
||||
|
@ -4322,19 +4300,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (ParentGroup.Scene == null)
|
||||
return;
|
||||
|
||||
if (ParentGroup.Scene.CollidablePrims && PhysActor == null)
|
||||
if (ParentGroup.Scene.CollidablePrims && pa == null)
|
||||
{
|
||||
// It's not phantom anymore. So make sure the physics engine get's knowledge of it
|
||||
PhysActor = ParentGroup.Scene.PhysicsScene.AddPrimShape(
|
||||
string.Format("{0}/{1}", Name, UUID),
|
||||
Shape,
|
||||
AbsolutePosition,
|
||||
Scale,
|
||||
RotationOffset,
|
||||
UsePhysics,
|
||||
m_localId);
|
||||
pa = AddToPhysics(UsePhysics);
|
||||
|
||||
PhysActor.SetMaterial(Material);
|
||||
if (pa != null)
|
||||
{
|
||||
pa.SetMaterial(Material);
|
||||
DoPhysicsPropertyUpdate(UsePhysics, true);
|
||||
|
||||
if (!ParentGroup.IsDeleted)
|
||||
|
@ -4355,8 +4327,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
(CollisionSound != UUID.Zero)
|
||||
)
|
||||
{
|
||||
PhysActor.OnCollisionUpdate += PhysicsCollision;
|
||||
PhysActor.SubscribeEvents(1000);
|
||||
pa.OnCollisionUpdate += PhysicsCollision;
|
||||
pa.SubscribeEvents(1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
else // it already has a physical representation
|
||||
|
@ -4418,7 +4391,52 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// This removes the part from physics
|
||||
/// Adds this part to the physics scene.
|
||||
/// </summary>
|
||||
/// <remarks>This method also sets the PhysActor property.</remarks>
|
||||
/// <param name="rigidBody">Add this prim with a rigid body.</param>
|
||||
/// <returns>
|
||||
/// The physics actor. null if there was a failure.
|
||||
/// </returns>
|
||||
private PhysicsActor AddToPhysics(bool rigidBody)
|
||||
{
|
||||
PhysicsActor pa;
|
||||
|
||||
try
|
||||
{
|
||||
pa = ParentGroup.Scene.PhysicsScene.AddPrimShape(
|
||||
string.Format("{0}/{1}", Name, UUID),
|
||||
Shape,
|
||||
AbsolutePosition,
|
||||
Scale,
|
||||
RotationOffset,
|
||||
rigidBody,
|
||||
m_localId);
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid);
|
||||
pa = null;
|
||||
}
|
||||
|
||||
// FIXME: Ideally we wouldn't set the property here to reduce situations where threads changing physical
|
||||
// properties can stop on each other. However, DoPhysicsPropertyUpdate() currently relies on PhysActor
|
||||
// being set.
|
||||
PhysActor = pa;
|
||||
|
||||
// Basic Physics can also return null as well as an exception catch.
|
||||
if (pa != null)
|
||||
{
|
||||
pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
|
||||
pa.SetMaterial(Material);
|
||||
DoPhysicsPropertyUpdate(rigidBody, true);
|
||||
}
|
||||
|
||||
return pa;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This removes the part from the physics scene.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This isn't the same as turning off physical, since even without being physical the prim has a physics
|
||||
|
|
|
@ -3514,6 +3514,22 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the mass.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// The mass.
|
||||
/// </returns>
|
||||
public float GetMass()
|
||||
{
|
||||
PhysicsActor pa = PhysicsActor;
|
||||
|
||||
if (pa != null)
|
||||
return pa.Mass;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
internal void PushForce(Vector3 impulse)
|
||||
{
|
||||
if (PhysicsActor != null)
|
||||
|
|
|
@ -2022,27 +2022,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
protected LSL_Vector GetPartLocalPos(SceneObjectPart part)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
if (part.ParentID == 0)
|
||||
|
||||
Vector3 pos;
|
||||
|
||||
if (!part.IsRoot)
|
||||
{
|
||||
return new LSL_Vector(part.AbsolutePosition.X,
|
||||
part.AbsolutePosition.Y,
|
||||
part.AbsolutePosition.Z);
|
||||
pos = part.OffsetPosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_host.IsRoot)
|
||||
if (part.ParentGroup.IsAttachment)
|
||||
{
|
||||
return new LSL_Vector(m_host.AttachedPos.X,
|
||||
m_host.AttachedPos.Y,
|
||||
m_host.AttachedPos.Z);
|
||||
pos = part.AttachedPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
return new LSL_Vector(part.OffsetPosition.X,
|
||||
part.OffsetPosition.Y,
|
||||
part.OffsetPosition.Z);
|
||||
pos = part.AbsolutePosition;
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos);
|
||||
|
||||
return new LSL_Vector(pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
|
||||
public void llSetRot(LSL_Rotation rot)
|
||||
|
@ -2907,8 +2908,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public LSL_Float llGetMass()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if (m_host.ParentGroup.IsAttachment)
|
||||
{
|
||||
ScenePresence attachedAvatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
|
||||
|
||||
if (attachedAvatar != null)
|
||||
{
|
||||
return attachedAvatar.GetMass();
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_host.IsRoot)
|
||||
{
|
||||
return m_host.ParentGroup.GetMass();
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_host.GetMass();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void llCollisionFilter(string name, string id, int accept)
|
||||
{
|
||||
|
@ -7146,6 +7171,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
switch (code)
|
||||
{
|
||||
case (int)ScriptBaseClass.PRIM_POSITION:
|
||||
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
|
||||
if (remain < 1)
|
||||
return;
|
||||
|
||||
|
@ -10330,6 +10356,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
case ScriptBaseClass.OBJECT_CREATOR:
|
||||
ret.Add(new LSL_String(UUID.Zero.ToString()));
|
||||
break;
|
||||
// For the following 8 see the Object version below
|
||||
case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT:
|
||||
ret.Add(new LSL_Integer(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT:
|
||||
ret.Add(new LSL_Integer(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_SCRIPT_MEMORY:
|
||||
ret.Add(new LSL_Integer(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_SCRIPT_TIME:
|
||||
ret.Add(new LSL_Float(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
|
||||
ret.Add(new LSL_Integer(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_SERVER_COST:
|
||||
ret.Add(new LSL_Float(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_STREAMING_COST:
|
||||
ret.Add(new LSL_Float(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_PHYSICS_COST:
|
||||
ret.Add(new LSL_Float(0));
|
||||
break;
|
||||
default:
|
||||
// Invalid or unhandled constant.
|
||||
ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -10367,6 +10422,49 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
case ScriptBaseClass.OBJECT_CREATOR:
|
||||
ret.Add(new LSL_String(obj.CreatorID.ToString()));
|
||||
break;
|
||||
// The following 8 I have intentionaly coded to return zero. They are part of
|
||||
// "Land Impact" calculations. These calculations are probably not applicable
|
||||
// to OpenSim, required figures (cpu/memory usage) are not currently tracked
|
||||
// I have intentionally left these all at zero rather than return possibly
|
||||
// missleading numbers
|
||||
case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT:
|
||||
// in SL this currently includes crashed scripts
|
||||
ret.Add(new LSL_Integer(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT:
|
||||
ret.Add(new LSL_Integer(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_SCRIPT_MEMORY:
|
||||
// The value returned in SL for mono scripts is 65536 * number of active scripts
|
||||
ret.Add(new LSL_Integer(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_SCRIPT_TIME:
|
||||
// Average cpu time per simulator frame expended on all scripts in the objetc
|
||||
ret.Add(new LSL_Float(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
|
||||
// according to the SL wiki A prim or linkset will have prim
|
||||
// equivalent of the number of prims in a linkset if it does not
|
||||
// contain a mesh anywhere in the link set or is not a normal prim
|
||||
// The value returned in SL for normal prims is prim count
|
||||
ret.Add(new LSL_Integer(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_SERVER_COST:
|
||||
// The value returned in SL for normal prims is prim count
|
||||
ret.Add(new LSL_Float(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_STREAMING_COST:
|
||||
// The value returned in SL for normal prims is prim count * 0.06
|
||||
ret.Add(new LSL_Float(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_PHYSICS_COST:
|
||||
// The value returned in SL for normal prims is prim count
|
||||
ret.Add(new LSL_Float(0));
|
||||
break;
|
||||
default:
|
||||
// Invalid or unhandled constant.
|
||||
ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -479,6 +479,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int DEBUG_CHANNEL = 0x7FFFFFFF;
|
||||
public const int PUBLIC_CHANNEL = 0x00000000;
|
||||
|
||||
// Constants for llGetObjectDetails
|
||||
public const int OBJECT_UNKNOWN_DETAIL = -1;
|
||||
public const int OBJECT_NAME = 1;
|
||||
public const int OBJECT_DESC = 2;
|
||||
public const int OBJECT_POS = 3;
|
||||
|
@ -487,6 +489,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int OBJECT_OWNER = 6;
|
||||
public const int OBJECT_GROUP = 7;
|
||||
public const int OBJECT_CREATOR = 8;
|
||||
public const int OBJECT_RUNNING_SCRIPT_COUNT = 9;
|
||||
public const int OBJECT_TOTAL_SCRIPT_COUNT = 10;
|
||||
public const int OBJECT_SCRIPT_MEMORY = 11;
|
||||
public const int OBJECT_SCRIPT_TIME = 12;
|
||||
public const int OBJECT_PRIM_EQUIVALENCE = 13;
|
||||
public const int OBJECT_SERVER_COST = 14;
|
||||
public const int OBJECT_STREAMING_COST = 15;
|
||||
public const int OBJECT_PHYSICS_COST = 16;
|
||||
|
||||
// Can not be public const?
|
||||
public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
|
||||
|
|
|
@ -114,6 +114,8 @@ namespace OpenSim.Server.Handlers.Asset
|
|||
return HandleCreateUserInventory(request);
|
||||
case "GETINVENTORYSKELETON":
|
||||
return HandleGetInventorySkeleton(request);
|
||||
case "GETUSERINVENTORY":
|
||||
return HandleGetUserInventory(request);
|
||||
case "GETROOTFOLDER":
|
||||
return HandleGetRootFolder(request);
|
||||
case "GETFOLDERFORTYPE":
|
||||
|
@ -153,7 +155,7 @@ namespace OpenSim.Server.Handlers.Asset
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[XINVENTORY HANDLER]: Exception {0}", e);
|
||||
m_log.DebugFormat("[XINVENTORY HANDLER]: Exception {0}", e.StackTrace);
|
||||
}
|
||||
|
||||
return FailureResult();
|
||||
|
@ -248,6 +250,45 @@ namespace OpenSim.Server.Handlers.Asset
|
|||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleGetUserInventory(Dictionary<string, object> request)
|
||||
{
|
||||
Dictionary<string, object> result = new Dictionary<string, object>();
|
||||
UUID principal = UUID.Zero;
|
||||
UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
|
||||
|
||||
InventoryCollection icoll = m_InventoryService.GetUserInventory(principal);
|
||||
if (icoll != null)
|
||||
{
|
||||
Dictionary<string, object> folders = new Dictionary<string, object>();
|
||||
int i = 0;
|
||||
if (icoll.Folders != null)
|
||||
{
|
||||
foreach (InventoryFolderBase f in icoll.Folders)
|
||||
{
|
||||
folders["folder_" + i.ToString()] = EncodeFolder(f);
|
||||
i++;
|
||||
}
|
||||
result["FOLDERS"] = folders;
|
||||
}
|
||||
if (icoll.Items != null)
|
||||
{
|
||||
i = 0;
|
||||
Dictionary<string, object> items = new Dictionary<string, object>();
|
||||
foreach (InventoryItemBase it in icoll.Items)
|
||||
{
|
||||
items["item_" + i.ToString()] = EncodeItem(it);
|
||||
i++;
|
||||
}
|
||||
result["ITEMS"] = items;
|
||||
}
|
||||
}
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleGetRootFolder(Dictionary<string,object> request)
|
||||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
@ -294,13 +335,17 @@ namespace OpenSim.Server.Handlers.Asset
|
|||
{
|
||||
Dictionary<string, object> folders = new Dictionary<string, object>();
|
||||
int i = 0;
|
||||
if (icoll.Folders != null)
|
||||
{
|
||||
foreach (InventoryFolderBase f in icoll.Folders)
|
||||
{
|
||||
folders["folder_" + i.ToString()] = EncodeFolder(f);
|
||||
i++;
|
||||
}
|
||||
result["FOLDERS"] = folders;
|
||||
|
||||
}
|
||||
if (icoll.Items != null)
|
||||
{
|
||||
i = 0;
|
||||
Dictionary<string, object> items = new Dictionary<string, object>();
|
||||
foreach (InventoryItemBase it in icoll.Items)
|
||||
|
@ -310,6 +355,7 @@ namespace OpenSim.Server.Handlers.Asset
|
|||
}
|
||||
result["ITEMS"] = items;
|
||||
}
|
||||
}
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
|
|
|
@ -111,19 +111,21 @@ namespace OpenSim.Services.Connectors
|
|||
if (ret.Count == 0)
|
||||
return null;
|
||||
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
Dictionary<string, object> folders = (Dictionary<string, object>)ret["FOLDERS"];
|
||||
|
||||
List<InventoryFolderBase> fldrs = new List<InventoryFolderBase>();
|
||||
|
||||
try
|
||||
{
|
||||
foreach (Object o in ret.Values)
|
||||
folders.Add(BuildFolder((Dictionary<string, object>)o));
|
||||
foreach (Object o in folders.Values)
|
||||
fldrs.Add(BuildFolder((Dictionary<string, object>)o));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception unwrapping folder list: {0}", e.Message);
|
||||
}
|
||||
|
||||
return folders;
|
||||
return fldrs;
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetRootFolder(UUID principalID)
|
||||
|
@ -492,12 +494,41 @@ namespace OpenSim.Services.Connectors
|
|||
return int.Parse(ret["RESULT"].ToString());
|
||||
}
|
||||
|
||||
|
||||
// These are either obsolete or unused
|
||||
//
|
||||
public InventoryCollection GetUserInventory(UUID principalID)
|
||||
{
|
||||
InventoryCollection inventory = new InventoryCollection();
|
||||
inventory.Folders = new List<InventoryFolderBase>();
|
||||
inventory.Items = new List<InventoryItemBase>();
|
||||
inventory.UserID = principalID;
|
||||
|
||||
try
|
||||
{
|
||||
Dictionary<string, object> ret = MakeRequest("GETUSERINVENTORY",
|
||||
new Dictionary<string, object> {
|
||||
{ "PRINCIPAL", principalID.ToString() }
|
||||
});
|
||||
|
||||
if (ret == null)
|
||||
return null;
|
||||
if (ret.Count == 0)
|
||||
return null;
|
||||
|
||||
Dictionary<string, object> folders =
|
||||
(Dictionary<string, object>)ret["FOLDERS"];
|
||||
Dictionary<string, object> items =
|
||||
(Dictionary<string, object>)ret["ITEMS"];
|
||||
|
||||
foreach (Object o in folders.Values) // getting the values directly, we don't care about the keys folder_i
|
||||
inventory.Folders.Add(BuildFolder((Dictionary<string, object>)o));
|
||||
foreach (Object o in items.Values) // getting the values directly, we don't care about the keys item_i
|
||||
inventory.Items.Add(BuildItem((Dictionary<string, object>)o));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception in GetUserInventory: {0}", e.Message);
|
||||
}
|
||||
|
||||
return inventory;
|
||||
}
|
||||
|
||||
public void GetUserInventory(UUID principalID, InventoryReceiptCallback callback)
|
||||
|
|
|
@ -105,6 +105,12 @@ namespace OpenSim.Services.HypergridService
|
|||
return new List<InventoryFolderBase>();
|
||||
}
|
||||
|
||||
public override InventoryCollection GetUserInventory(UUID userID)
|
||||
{
|
||||
// NOGO for this inventory service
|
||||
return null;
|
||||
}
|
||||
|
||||
public override InventoryFolderBase GetRootFolder(UUID principalID)
|
||||
{
|
||||
//m_log.DebugFormat("[HG INVENTORY SERVICE]: GetRootFolder for {0}", principalID);
|
||||
|
|
|
@ -104,11 +104,72 @@ namespace OpenSim.Services.HypergridService
|
|||
return false;
|
||||
}
|
||||
|
||||
|
||||
public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
|
||||
{
|
||||
// NOGO for this inventory service
|
||||
return new List<InventoryFolderBase>();
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
|
||||
XInventoryFolder root = GetRootXFolder(principalID);
|
||||
|
||||
List<XInventoryFolder> tree = GetFolderTree(suitcase.folderID);
|
||||
if (tree == null || (tree != null && tree.Count == 0))
|
||||
return null;
|
||||
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
foreach (XInventoryFolder x in tree)
|
||||
{
|
||||
folders.Add(ConvertToOpenSim(x));
|
||||
}
|
||||
|
||||
SetAsRootFolder(suitcase, root);
|
||||
folders.Add(ConvertToOpenSim(suitcase));
|
||||
|
||||
return folders;
|
||||
}
|
||||
|
||||
public override InventoryCollection GetUserInventory(UUID userID)
|
||||
{
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Get Suitcase inventory for user {0}", userID);
|
||||
InventoryCollection userInventory = new InventoryCollection();
|
||||
userInventory.UserID = userID;
|
||||
userInventory.Folders = new List<InventoryFolderBase>();
|
||||
userInventory.Items = new List<InventoryItemBase>();
|
||||
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(userID);
|
||||
XInventoryFolder root = GetRootXFolder(userID);
|
||||
|
||||
List<XInventoryFolder> tree = GetFolderTree(suitcase.folderID);
|
||||
if (tree == null || (tree != null && tree.Count == 0))
|
||||
{
|
||||
SetAsRootFolder(suitcase, root);
|
||||
userInventory.Folders.Add(ConvertToOpenSim(suitcase));
|
||||
return userInventory;
|
||||
}
|
||||
|
||||
List<InventoryItemBase> items;
|
||||
foreach (XInventoryFolder f in tree)
|
||||
{
|
||||
// Add the items of this subfolder
|
||||
items = GetFolderItems(userID, f.folderID);
|
||||
if (items != null && items.Count > 0)
|
||||
{
|
||||
userInventory.Items.AddRange(items);
|
||||
}
|
||||
|
||||
// Add the folder itself
|
||||
userInventory.Folders.Add(ConvertToOpenSim(f));
|
||||
}
|
||||
|
||||
items = GetFolderItems(userID, suitcase.folderID);
|
||||
if (items != null && items.Count > 0)
|
||||
{
|
||||
userInventory.Items.AddRange(items);
|
||||
}
|
||||
|
||||
SetAsRootFolder(suitcase, root);
|
||||
userInventory.Folders.Add(ConvertToOpenSim(suitcase));
|
||||
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetUserInventory for user {0} returning {1} folders and {2} items",
|
||||
userID, userInventory.Folders.Count, userInventory.Items.Count);
|
||||
return userInventory;
|
||||
}
|
||||
|
||||
public override InventoryFolderBase GetRootFolder(UUID principalID)
|
||||
|
@ -131,51 +192,92 @@ namespace OpenSim.Services.HypergridService
|
|||
{
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder. Creating it...", principalID);
|
||||
// make one, and let's add it to the user's inventory as a direct child of the root folder
|
||||
// In the DB we tag it as type 100, but we use -1 (Unknown) outside
|
||||
suitcase = CreateFolder(principalID, root.folderID, 100, "My Suitcase");
|
||||
if (suitcase == null)
|
||||
m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder");
|
||||
|
||||
m_Database.StoreFolder(suitcase);
|
||||
|
||||
// Create System folders
|
||||
CreateSystemFolders(principalID, suitcase.folderID);
|
||||
}
|
||||
|
||||
// Now let's change the folder ID to match that of the real root folder
|
||||
SetAsRootFolder(suitcase, root.folderID);
|
||||
SetAsRootFolder(suitcase, root);
|
||||
|
||||
return ConvertToOpenSim(suitcase);
|
||||
}
|
||||
|
||||
protected void CreateSystemFolders(UUID principalID, UUID rootID)
|
||||
{
|
||||
m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Creating System folders under Suitcase...");
|
||||
XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootID);
|
||||
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.Animation, "Animations");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.Bodypart, "Body Parts");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.CallingCard, "Calling Cards");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.Clothing, "Clothing");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.Gesture, "Gestures");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.Landmark, "Landmarks");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.Notecard, "Notecards");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.Object, "Objects");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.SnapshotFolder, "Photo Album");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.LSLText, "Scripts");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.Sound, "Sounds");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.Texture, "Textures");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.TrashFolder, "Trash");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.FavoriteFolder, "Favorites");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.CurrentOutfitFolder, "Current Outfit");
|
||||
|
||||
}
|
||||
|
||||
public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
|
||||
{
|
||||
//m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type);
|
||||
return GetRootFolder(principalID);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "agentID", "type", "parentFolderID" },
|
||||
new string[] { principalID.ToString(), ((int)type).ToString(), suitcase.folderID.ToString() });
|
||||
|
||||
if (folders.Length == 0)
|
||||
{
|
||||
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Found no folder for type {0} for user {1}", type, principalID);
|
||||
return null;
|
||||
}
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[HG SUITCASE INVENTORY SERVICE]: Found folder {0} {1} for type {2} for user {3}",
|
||||
folders[0].folderName, folders[0].folderID, type, principalID);
|
||||
|
||||
return ConvertToOpenSim(folders[0]);
|
||||
}
|
||||
|
||||
public override InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
|
||||
{
|
||||
InventoryCollection coll = null;
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
|
||||
XInventoryFolder root = GetRootXFolder(principalID);
|
||||
|
||||
if (!IsWithinSuitcaseTree(folderID, root, suitcase))
|
||||
if (!IsWithinSuitcaseTree(folderID, suitcase))
|
||||
return new InventoryCollection();
|
||||
|
||||
if (folderID == root.folderID) // someone's asking for the root folder, we'll give them the suitcase
|
||||
{
|
||||
if (suitcase != null)
|
||||
{
|
||||
coll = base.GetFolderContent(principalID, suitcase.folderID);
|
||||
foreach (InventoryFolderBase f in coll.Folders)
|
||||
f.ParentID = root.folderID;
|
||||
foreach (InventoryItemBase i in coll.Items)
|
||||
i.Folder = root.folderID;
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderContent for root folder returned content for suitcase folder");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
coll = base.GetFolderContent(principalID, folderID);
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderContent for non-root folder {0}", folderID);
|
||||
}
|
||||
|
||||
if (coll == null)
|
||||
{
|
||||
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Something wrong with user {0}'s suitcase folder", principalID);
|
||||
|
@ -188,10 +290,9 @@ namespace OpenSim.Services.HypergridService
|
|||
{
|
||||
// Let's do a bit of sanity checking, more than the base service does
|
||||
// make sure the given folder exists under the suitcase tree of this user
|
||||
XInventoryFolder root = GetRootXFolder(principalID);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
|
||||
|
||||
if (!IsWithinSuitcaseTree(folderID, root, suitcase))
|
||||
if (!IsWithinSuitcaseTree(folderID, suitcase))
|
||||
return new List<InventoryItemBase>();
|
||||
|
||||
return base.GetFolderItems(principalID, folderID);
|
||||
|
@ -199,52 +300,40 @@ namespace OpenSim.Services.HypergridService
|
|||
|
||||
public override bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: AddFolder {0} {1}", folder.Name, folder.ParentID);
|
||||
// Let's do a bit of sanity checking, more than the base service does
|
||||
// make sure the given folder's parent folder exists under the suitcase tree of this user
|
||||
XInventoryFolder root = GetRootXFolder(folder.Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner);
|
||||
|
||||
if (!IsWithinSuitcaseTree(folder.ParentID, root, suitcase))
|
||||
if (!IsWithinSuitcaseTree(folder.ParentID, suitcase))
|
||||
return false;
|
||||
|
||||
// OK, it's legit
|
||||
// Check if it's under the Root folder directly
|
||||
if (folder.ParentID == root.folderID)
|
||||
{
|
||||
// someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: AddFolder for root folder for user {0}. Adding in suitcase instead", folder.Owner);
|
||||
folder.ParentID = suitcase.folderID;
|
||||
}
|
||||
|
||||
return base.AddFolder(folder);
|
||||
}
|
||||
|
||||
public bool UpdateFolder(InventoryFolderBase folder)
|
||||
public override bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder root = GetRootXFolder(folder.Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner);
|
||||
|
||||
if (!IsWithinSuitcaseTree(folder.ID, root, suitcase))
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Update folder {0}, version {1}", folder.ID, folder.Version);
|
||||
if (!IsWithinSuitcaseTree(folder.ID, suitcase))
|
||||
{
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: folder {0} not within Suitcase tree", folder.Name);
|
||||
return false;
|
||||
}
|
||||
|
||||
// For all others
|
||||
return base.UpdateFolder(folder);
|
||||
}
|
||||
|
||||
public override bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder root = GetRootXFolder(folder.Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner);
|
||||
|
||||
if (!IsWithinSuitcaseTree(folder.ID, root, suitcase) || !IsWithinSuitcaseTree(folder.ParentID, root, suitcase))
|
||||
if (!IsWithinSuitcaseTree(folder.ID, suitcase) || !IsWithinSuitcaseTree(folder.ParentID, suitcase))
|
||||
return false;
|
||||
|
||||
if (folder.ParentID == root.folderID)
|
||||
{
|
||||
// someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveFolder to root folder for user {0}. Moving it to suitcase instead", folder.Owner);
|
||||
folder.ParentID = suitcase.folderID;
|
||||
}
|
||||
|
||||
return base.MoveFolder(folder);
|
||||
}
|
||||
|
||||
|
@ -264,31 +353,21 @@ namespace OpenSim.Services.HypergridService
|
|||
{
|
||||
// Let's do a bit of sanity checking, more than the base service does
|
||||
// make sure the given folder's parent folder exists under the suitcase tree of this user
|
||||
XInventoryFolder root = GetRootXFolder(item.Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(item.Owner);
|
||||
|
||||
if (!IsWithinSuitcaseTree(item.Folder, root, suitcase))
|
||||
if (!IsWithinSuitcaseTree(item.Folder, suitcase))
|
||||
return false;
|
||||
|
||||
// OK, it's legit
|
||||
// Check if it's under the Root folder directly
|
||||
if (item.Folder == root.folderID)
|
||||
{
|
||||
// someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: AddItem for root folder for user {0}. Adding in suitcase instead", item.Owner);
|
||||
item.Folder = suitcase.folderID;
|
||||
}
|
||||
|
||||
return base.AddItem(item);
|
||||
|
||||
}
|
||||
|
||||
public override bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
XInventoryFolder root = GetRootXFolder(item.Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(item.Owner);
|
||||
|
||||
if (!IsWithinSuitcaseTree(item.Folder, root, suitcase))
|
||||
if (!IsWithinSuitcaseTree(item.Folder, suitcase))
|
||||
return false;
|
||||
|
||||
return base.UpdateItem(item);
|
||||
|
@ -298,43 +377,43 @@ namespace OpenSim.Services.HypergridService
|
|||
{
|
||||
// Principal is b0rked. *sigh*
|
||||
|
||||
XInventoryFolder root = GetRootXFolder(items[0].Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(items[0].Owner);
|
||||
|
||||
if (!IsWithinSuitcaseTree(items[0].Folder, root, suitcase))
|
||||
if (!IsWithinSuitcaseTree(items[0].Folder, suitcase))
|
||||
return false;
|
||||
|
||||
foreach (InventoryItemBase it in items)
|
||||
if (it.Folder == root.folderID)
|
||||
{
|
||||
// someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveItem to root folder for user {0}. Moving it to suitcase instead", it.Owner);
|
||||
it.Folder = suitcase.folderID;
|
||||
}
|
||||
|
||||
return base.MoveItems(principalID, items);
|
||||
|
||||
}
|
||||
|
||||
// Let these pass. Use inherited methods.
|
||||
public override bool DeleteItems(UUID principalID, List<UUID> itemIDs)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override InventoryItemBase GetItem(InventoryItemBase item)
|
||||
public new InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
InventoryItemBase it = base.GetItem(item);
|
||||
XInventoryFolder root = GetRootXFolder(it.Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(it.Owner);
|
||||
|
||||
if (it != null)
|
||||
if (it == null)
|
||||
{
|
||||
if (!IsWithinSuitcaseTree(it.Folder, root, suitcase))
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve item {0} ({1}) in folder {2}",
|
||||
item.Name, item.ID, item.Folder);
|
||||
return null;
|
||||
}
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(it.Owner);
|
||||
if (suitcase == null)
|
||||
{
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Root or Suitcase are null for user {0}",
|
||||
it.Owner);
|
||||
return null;
|
||||
}
|
||||
|
||||
if (it.Folder == suitcase.folderID)
|
||||
it.Folder = root.folderID;
|
||||
if (!IsWithinSuitcaseTree(it.Folder, suitcase))
|
||||
{
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Item {0} (folder {1}) is not within Suitcase",
|
||||
it.Name, it.Folder);
|
||||
return null;
|
||||
}
|
||||
|
||||
// UserAccount user = m_Cache.GetUser(it.CreatorId);
|
||||
|
||||
|
@ -342,24 +421,20 @@ namespace OpenSim.Services.HypergridService
|
|||
// if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty))
|
||||
// it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName;
|
||||
//}
|
||||
}
|
||||
|
||||
return it;
|
||||
}
|
||||
|
||||
public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
public new InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
{
|
||||
InventoryFolderBase f = base.GetFolder(folder);
|
||||
XInventoryFolder root = GetRootXFolder(f.Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(f.Owner);
|
||||
|
||||
if (f != null)
|
||||
{
|
||||
if (!IsWithinSuitcaseTree(f.ID, root, suitcase))
|
||||
return null;
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(f.Owner);
|
||||
|
||||
if (f.ParentID == suitcase.folderID)
|
||||
f.ParentID = root.folderID;
|
||||
if (!IsWithinSuitcaseTree(f.ID, suitcase))
|
||||
return null;
|
||||
}
|
||||
|
||||
return f;
|
||||
|
@ -409,20 +484,19 @@ namespace OpenSim.Services.HypergridService
|
|||
return null;
|
||||
}
|
||||
|
||||
private void SetAsRootFolder(XInventoryFolder suitcase, UUID rootID)
|
||||
private void SetAsRootFolder(XInventoryFolder suitcase, XInventoryFolder root)
|
||||
{
|
||||
suitcase.folderID = rootID;
|
||||
suitcase.parentFolderID = UUID.Zero;
|
||||
suitcase.type = (short)AssetType.Folder;
|
||||
}
|
||||
|
||||
private List<XInventoryFolder> GetFolderTree(UUID root)
|
||||
private List<XInventoryFolder> GetFolderTree(UUID folder)
|
||||
{
|
||||
List<XInventoryFolder> t = null;
|
||||
if (m_SuitcaseTrees.TryGetValue(root, out t))
|
||||
if (m_SuitcaseTrees.TryGetValue(folder, out t))
|
||||
return t;
|
||||
|
||||
t = GetFolderTreeRecursive(root);
|
||||
m_SuitcaseTrees.AddOrUpdate(root, t, 120);
|
||||
t = GetFolderTreeRecursive(folder);
|
||||
m_SuitcaseTrees.AddOrUpdate(folder, t, 120);
|
||||
return t;
|
||||
}
|
||||
|
||||
|
@ -447,10 +521,17 @@ namespace OpenSim.Services.HypergridService
|
|||
|
||||
}
|
||||
|
||||
private bool IsWithinSuitcaseTree(UUID folderID, XInventoryFolder root, XInventoryFolder suitcase)
|
||||
/// <summary>
|
||||
/// Return true if the folderID is a subfolder of the Suitcase or the suitcase folder itself
|
||||
/// </summary>
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="root"></param>
|
||||
/// <param name="suitcase"></param>
|
||||
/// <returns></returns>
|
||||
private bool IsWithinSuitcaseTree(UUID folderID, XInventoryFolder suitcase)
|
||||
{
|
||||
List<XInventoryFolder> tree = new List<XInventoryFolder>();
|
||||
tree.Add(root); // Warp! the tree is the real root folder plus the children of the suitcase folder
|
||||
tree.Add(suitcase); // Warp! the tree is the real root folder plus the children of the suitcase folder
|
||||
tree.AddRange(GetFolderTree(suitcase.folderID));
|
||||
XInventoryFolder f = tree.Find(delegate(XInventoryFolder fl)
|
||||
{
|
||||
|
@ -463,4 +544,5 @@ namespace OpenSim.Services.HypergridService
|
|||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -40,9 +40,9 @@ namespace OpenSim.Services.InventoryService
|
|||
{
|
||||
public class XInventoryService : ServiceBase, IInventoryService
|
||||
{
|
||||
// private static readonly ILog m_log =
|
||||
// LogManager.GetLogger(
|
||||
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected IXInventoryData m_Database;
|
||||
protected bool m_AllowDelete = true;
|
||||
|
@ -113,7 +113,7 @@ namespace OpenSim.Services.InventoryService
|
|||
result = true;
|
||||
}
|
||||
|
||||
XInventoryFolder[] sysFolders = GetSystemFolders(principalID);
|
||||
XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootFolder.ID);
|
||||
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Animation, "Animations");
|
||||
|
@ -163,13 +163,13 @@ namespace OpenSim.Services.InventoryService
|
|||
return newFolder;
|
||||
}
|
||||
|
||||
protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID)
|
||||
protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID, UUID rootID)
|
||||
{
|
||||
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting system folders for {0}", principalID);
|
||||
|
||||
XInventoryFolder[] allFolders = m_Database.GetFolders(
|
||||
new string[] { "agentID" },
|
||||
new string[] { principalID.ToString() });
|
||||
new string[] { "agentID", "parentFolderID" },
|
||||
new string[] { principalID.ToString(), rootID.ToString() });
|
||||
|
||||
XInventoryFolder[] sysFolders = Array.FindAll(
|
||||
allFolders,
|
||||
|
@ -301,16 +301,26 @@ namespace OpenSim.Services.InventoryService
|
|||
|
||||
public virtual bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
//m_log.DebugFormat("[XINVENTORY]: Add folder {0} type {1} in parent {2}", folder.Name, folder.Type, folder.ParentID);
|
||||
InventoryFolderBase check = GetFolder(folder);
|
||||
if (check != null)
|
||||
return false;
|
||||
|
||||
if (folder.Type == (short)AssetType.Folder || folder.Type == (short)AssetType.Unknown ||
|
||||
GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null)
|
||||
{
|
||||
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
|
||||
return m_Database.StoreFolder(xFolder);
|
||||
}
|
||||
else
|
||||
m_log.DebugFormat("[XINVENTORY]: Folder {0} of type {1} already exists", folder.Name, folder.Type);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
//m_log.DebugFormat("[XINVENTORY]: Update folder {0} {1} ({2})", folder.Name, folder.Type, folder.ID);
|
||||
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
|
||||
InventoryFolderBase check = GetFolder(folder);
|
||||
if (check == null)
|
||||
|
@ -319,9 +329,13 @@ namespace OpenSim.Services.InventoryService
|
|||
if (check.Type != -1 || xFolder.type != -1)
|
||||
{
|
||||
if (xFolder.version < check.Version)
|
||||
{
|
||||
//m_log.DebugFormat("[XINVENTORY]: {0} < {1} can't do", xFolder.version, check.Version);
|
||||
return false;
|
||||
}
|
||||
check.Version = (ushort)xFolder.version;
|
||||
xFolder = ConvertFromOpenSim(check);
|
||||
//m_log.DebugFormat("[XINVENTORY]: Storing {0} {1} {2}", xFolder.folderName, xFolder.version, xFolder.type);
|
||||
return m_Database.StoreFolder(xFolder);
|
||||
}
|
||||
|
||||
|
@ -499,13 +513,30 @@ namespace OpenSim.Services.InventoryService
|
|||
return m_Database.GetAssetPermissions(principalID, assetID);
|
||||
}
|
||||
|
||||
// CM never needed those. Left unimplemented.
|
||||
// Obsolete in core
|
||||
//
|
||||
public InventoryCollection GetUserInventory(UUID userID)
|
||||
public virtual InventoryCollection GetUserInventory(UUID userID)
|
||||
{
|
||||
return null;
|
||||
InventoryCollection userInventory = new InventoryCollection();
|
||||
userInventory.UserID = userID;
|
||||
userInventory.Folders = new List<InventoryFolderBase>();
|
||||
userInventory.Items = new List<InventoryItemBase>();
|
||||
|
||||
List<InventoryFolderBase> skel = GetInventorySkeleton(userID);
|
||||
if (skel != null)
|
||||
{
|
||||
foreach (InventoryFolderBase f in skel)
|
||||
{
|
||||
InventoryCollection c = GetFolderContent(userID, f.ID);
|
||||
if (c != null && c.Items != null && c.Items.Count > 0)
|
||||
userInventory.Items.AddRange(c.Items);
|
||||
if (c != null && c.Folders != null && c.Folders.Count > 0)
|
||||
userInventory.Folders.AddRange(c.Folders);
|
||||
}
|
||||
}
|
||||
m_log.DebugFormat("[XINVENTORY SERVICE]: GetUserInventory for user {0} returning {1} folders and {2} items",
|
||||
userID, userInventory.Folders.Count, userInventory.Items.Count);
|
||||
return userInventory;
|
||||
}
|
||||
|
||||
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
||||
{
|
||||
}
|
||||
|
@ -525,6 +556,9 @@ namespace OpenSim.Services.InventoryService
|
|||
|
||||
newFolder.ParentID = folder.parentFolderID;
|
||||
newFolder.Type = (short)folder.type;
|
||||
// Viewer can't understand anything that's not in it's LLFolderType enum
|
||||
if (newFolder.Type == 100)
|
||||
newFolder.Type = -1;
|
||||
newFolder.Version = (ushort)folder.version;
|
||||
newFolder.Name = folder.folderName;
|
||||
newFolder.Owner = folder.agentID;
|
||||
|
|
Loading…
Reference in New Issue