* refactor: move gestures code out from Scene into its own module

0.6.1-post-fixes
Justin Clarke Casey 2008-12-18 18:49:05 +00:00
parent 3a56d91974
commit 4f88f25913
3 changed files with 155 additions and 45 deletions

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@ -0,0 +1,50 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.Environment
{
public interface IGesturesModule
{
/// <summary>
/// Active a gesture
/// </summary>
/// <param name="client"></param>
/// <param name="assetId"></param>
/// <param name="gestureId"></param>
void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId);
/// <summary>
/// Deactivate a gesture
/// </summary>
/// <param name="client"></param>
/// <param name="gestureId"></param>
void DeactivateGesture(IClientAPI client, UUID gestureId);
}
}

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@ -0,0 +1,97 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using System.Reflection;
namespace OpenSim.Region.Environment.Modules.Avatar.Gestures
{
public class GesturesModule : IRegionModule, IGesturesModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_scene;
public void Initialise(Scene scene, IConfigSource source)
{
m_scene = scene;
m_scene.RegisterModuleInterface<IGesturesModule>(this);
}
public void PostInitialise() {}
public void Close() {}
public string Name { get { return "Gestures Module"; } }
public bool IsSharedModule { get { return false; } }
public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId)
{
CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
if (userInfo != null)
{
InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId);
if (item != null)
{
item.Flags = 1;
userInfo.UpdateItem(item);
}
else
m_log.ErrorFormat(
"[GESTURES]: Unable to find gesture to activate {0} for {1}", gestureId, client.Name);
}
else
m_log.ErrorFormat("[GESTURES]: Unable to find user {0}", client.Name);
}
public virtual void DeactivateGesture(IClientAPI client, UUID gestureId)
{
CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
if (userInfo != null)
{
InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId);
if (item != null)
{
item.Flags = 0;
userInfo.UpdateItem(item);
}
else
m_log.ErrorFormat(
"[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name);
}
else
m_log.ErrorFormat("[GESTURES]: Unable to find user {0}", client.Name);
}
}
}

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@ -1778,7 +1778,7 @@ namespace OpenSim.Region.Environment.Scenes
return sceneObject;
}
void AdaptTree(ref PrimitiveBaseShape tree)
protected void AdaptTree(ref PrimitiveBaseShape tree)
{
// Tree size has to be adapted depending on its type
switch ((Tree)tree.State)
@ -2450,9 +2450,13 @@ namespace OpenSim.Region.Environment.Scenes
client.OnRegionHandleRequest += RegionHandleRequest;
client.OnUnackedTerrain += TerrainUnAcked;
//Gesture
client.OnActivateGesture += ActivateGesture;
client.OnDeactivateGesture += DeactivateGesture;
IGesturesModule gesturesModule = RequestModuleInterface<IGesturesModule>();
if (gesturesModule != null)
{
client.OnActivateGesture += gesturesModule.ActivateGesture;
client.OnDeactivateGesture += gesturesModule.DeactivateGesture;
}
//sound
client.OnSoundTrigger += SoundTrigger;
@ -2478,47 +2482,6 @@ namespace OpenSim.Region.Environment.Scenes
}
// Gesture
public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId)
{
// UserProfileCacheService User = CommsManager.SecureInventoryService.UpdateItem(gestureid, agentID);
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
if (userInfo != null)
{
InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId);
if (item != null)
{
item.Flags = 1;
userInfo.UpdateItem(item);
}
else m_log.Error("Unable to find gesture");
}
else m_log.Error("Gesture : Unable to find user ");
m_log.DebugFormat("Asset : {0} gesture :{1}", gestureId.ToString(), assetId.ToString());
}
public virtual void DeactivateGesture(IClientAPI client, UUID gestureId)
{
// UserProfileCacheService User = CommsManager.SecureInventoryService.UpdateItem(gestureid, agentID);
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
if (userInfo != null)
{
InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId);
if (item != null)
{
item.Flags = 0;
userInfo.UpdateItem(item);
}
else m_log.Error("Unable to find gesture");
}
else m_log.Error("Gesture : Unable to find user ");
m_log.DebugFormat("gesture : {0} ", gestureId.ToString());
}
/// <summary>
/// Teleport an avatar to their home region
/// </summary>