* refactor: move gestures code out from Scene into its own module
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Region.Environment
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{
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public interface IGesturesModule
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{
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/// <summary>
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/// Active a gesture
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/// </summary>
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/// <param name="client"></param>
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/// <param name="assetId"></param>
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/// <param name="gestureId"></param>
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void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId);
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/// <summary>
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/// Deactivate a gesture
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/// </summary>
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/// <param name="client"></param>
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/// <param name="gestureId"></param>
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void DeactivateGesture(IClientAPI client, UUID gestureId);
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}
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}
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@ -0,0 +1,97 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using System.Reflection;
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namespace OpenSim.Region.Environment.Modules.Avatar.Gestures
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{
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public class GesturesModule : IRegionModule, IGesturesModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Scene m_scene;
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public void Initialise(Scene scene, IConfigSource source)
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{
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m_scene = scene;
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m_scene.RegisterModuleInterface<IGesturesModule>(this);
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}
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public void PostInitialise() {}
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public void Close() {}
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public string Name { get { return "Gestures Module"; } }
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public bool IsSharedModule { get { return false; } }
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public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId)
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{
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CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
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if (userInfo != null)
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{
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InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId);
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if (item != null)
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{
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item.Flags = 1;
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userInfo.UpdateItem(item);
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}
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else
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m_log.ErrorFormat(
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"[GESTURES]: Unable to find gesture to activate {0} for {1}", gestureId, client.Name);
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}
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else
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m_log.ErrorFormat("[GESTURES]: Unable to find user {0}", client.Name);
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}
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public virtual void DeactivateGesture(IClientAPI client, UUID gestureId)
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{
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CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
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if (userInfo != null)
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{
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InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId);
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if (item != null)
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{
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item.Flags = 0;
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userInfo.UpdateItem(item);
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}
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else
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m_log.ErrorFormat(
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"[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name);
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}
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else
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m_log.ErrorFormat("[GESTURES]: Unable to find user {0}", client.Name);
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}
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}
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}
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@ -1778,7 +1778,7 @@ namespace OpenSim.Region.Environment.Scenes
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return sceneObject;
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return sceneObject;
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}
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}
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void AdaptTree(ref PrimitiveBaseShape tree)
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protected void AdaptTree(ref PrimitiveBaseShape tree)
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{
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{
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// Tree size has to be adapted depending on its type
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// Tree size has to be adapted depending on its type
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switch ((Tree)tree.State)
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switch ((Tree)tree.State)
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@ -2450,9 +2450,13 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnRegionHandleRequest += RegionHandleRequest;
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client.OnRegionHandleRequest += RegionHandleRequest;
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client.OnUnackedTerrain += TerrainUnAcked;
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client.OnUnackedTerrain += TerrainUnAcked;
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//Gesture
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IGesturesModule gesturesModule = RequestModuleInterface<IGesturesModule>();
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client.OnActivateGesture += ActivateGesture;
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if (gesturesModule != null)
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client.OnDeactivateGesture += DeactivateGesture;
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{
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client.OnActivateGesture += gesturesModule.ActivateGesture;
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client.OnDeactivateGesture += gesturesModule.DeactivateGesture;
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}
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//sound
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//sound
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client.OnSoundTrigger += SoundTrigger;
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client.OnSoundTrigger += SoundTrigger;
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@ -2478,47 +2482,6 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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// Gesture
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public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId)
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{
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// UserProfileCacheService User = CommsManager.SecureInventoryService.UpdateItem(gestureid, agentID);
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
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if (userInfo != null)
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{
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InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId);
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if (item != null)
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{
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item.Flags = 1;
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userInfo.UpdateItem(item);
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}
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else m_log.Error("Unable to find gesture");
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}
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else m_log.Error("Gesture : Unable to find user ");
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m_log.DebugFormat("Asset : {0} gesture :{1}", gestureId.ToString(), assetId.ToString());
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}
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public virtual void DeactivateGesture(IClientAPI client, UUID gestureId)
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{
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// UserProfileCacheService User = CommsManager.SecureInventoryService.UpdateItem(gestureid, agentID);
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
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if (userInfo != null)
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{
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InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId);
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if (item != null)
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{
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item.Flags = 0;
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userInfo.UpdateItem(item);
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}
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else m_log.Error("Unable to find gesture");
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}
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else m_log.Error("Gesture : Unable to find user ");
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m_log.DebugFormat("gesture : {0} ", gestureId.ToString());
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}
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/// <summary>
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/// <summary>
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/// Teleport an avatar to their home region
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/// Teleport an avatar to their home region
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/// </summary>
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/// </summary>
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