Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

0.7.6-extended
Justin Clark-Casey (justincc) 2013-08-12 22:57:32 +01:00
commit 4f8c691f8c
4 changed files with 26 additions and 13 deletions

View File

@ -310,6 +310,11 @@ public class BSActorAvatarMove : BSActor
{
// Don't care about collisions with the terrain
if (kvp.Key > m_physicsScene.TerrainManager.HighestTerrainID)
{
BSPhysObject collisionObject;
if (m_physicsScene.PhysObjects.TryGetValue(kvp.Key, out collisionObject))
{
if (!collisionObject.IsVolumeDetect)
{
OMV.Vector3 touchPosition = kvp.Value.Position;
m_physicsScene.DetailLog("{0},BSCharacter.WalkUpStairs,min={1},max={2},touch={3}",
@ -330,6 +335,8 @@ public class BSActorAvatarMove : BSActor
}
}
}
}
}
m_walkingUpStairs = 0;
// If there is a good step sensing, move the avatar over the step.
if (highestTouchPosition != OMV.Vector3.Zero)

View File

@ -404,6 +404,7 @@ public sealed class BSCharacter : BSPhysObject
// Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more
public override void SetVolumeDetect(int param) { return; }
public override bool IsVolumeDetect { get { return false; } }
public override OMV.Vector3 GeometricCenter { get { return OMV.Vector3.Zero; } }
public override OMV.Vector3 CenterOfMass { get { return OMV.Vector3.Zero; } }

View File

@ -175,6 +175,7 @@ public abstract class BSPhysObject : PhysicsActor
public abstract bool IsSolid { get; }
public abstract bool IsStatic { get; }
public abstract bool IsSelected { get; }
public abstract bool IsVolumeDetect { get; }
// Materialness
public MaterialAttributes.Material Material { get; private set; }

View File

@ -617,6 +617,10 @@ public class BSPrim : BSPhysObject
}
return;
}
public override bool IsVolumeDetect
{
get { return _isVolumeDetect; }
}
public override void SetMaterial(int material)
{
base.SetMaterial(material);